Searched refs:allocate (Results 1 – 25 of 93) sorted by relevance
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19 * Default for this board is to allocate SRAM0-2 for data. But the21 * allocate the SRAMs differently.
25 int "How many network packets to allocate for capture"28 This tells how many net_pkt to allocate for capturing30 will allocate one net_pkt for network metadata.35 int "How many network buffers to allocate for capture"38 This tells how many net_buf to allocate for capturing
29 * Default for this board is to allocate SRAM3-4 to cpu1 but the31 * allocate the SRAM0-4 differently.
79 * Default for this board is to allocate SRAM0-2 to cpu0 but the81 * allocate the SRAM0-4 differently.
22 int "Number of DMA channels to allocate memory for in driver"29 out of all DMA controllers". A value of 0 (default) means to allocate
17 int "allocate number of lli descriptor"
53 * Default for this board is to allocate SRAM0-1 to M4 CPU but the55 * allocate the SRAM0-3 differently.
12 # LVGL should allocate buffers equal to size of display
16 int "Framebuffers to allocate in driver"20 Number of framebuffers to allocate in DCNANO driver. Driver allocated
11 # LVGL should allocate buffers equal to size of display
14 # LVGL should allocate buffers equal to size of display
23 # LVGL should allocate buffers equal to size of display
17 # Memory from the heap pool is used to allocate DMA descriptors for
14 # Increase descriptor count. LVGL will allocate a 30KB buffer,
25 # LVGL should allocate buffers equal to size of display
19 allocate memory from DeviceTree defined memory regions.
13 array with a size of 0 and a desired size. The driver will statically allocate memory
26 int "Max number of websockets to allocate"
37 The number of net_bufs to allocate for mcumgr. These buffers are66 The size, in bytes, of user data to allocate for each mcumgr buffer.
65 int "Maximum namespace to allocate"69 This sets the maximum namespace to allocate. Note that there may
42 * Default for this board is to allocate SRAM0-5 to cpu0 but the44 * allocate the SRAM0-7 differently.
29 prompt "How stateless compression functions allocate memory for their hash table"53 prompt "How stateless HC compression functions allocate memory for their workspace"
31 # LVGL should allocate buffers equal to size of display
20 This determines how many buffers the driver should allocate and
9 This sample shows how to allocate memory from SPIRAM by using