/lvgl-latest/src/misc/ |
D | lv_area.c | 41 void lv_area_set(lv_area_t * area_p, int32_t x1, int32_t y1, int32_t x2, int32_t y2) in lv_area_set() argument 44 area_p->y1 = y1; in lv_area_set() 56 area_p->y2 = area_p->y1 + h - 1; in lv_area_set_height() 64 area_p->y1 = y; in lv_area_set_pos() 73 size = (uint32_t)(area_p->x2 - area_p->x1 + 1) * (area_p->y2 - area_p->y1 + 1); in lv_area_get_size() 82 area->y1 -= h_extra; in lv_area_increase() 90 area->y1 += y_ofs; in lv_area_move() 98 res_p->y1 = LV_MAX(a1_p->y1, a2_p->y1); in lv_area_intersect() 104 if((res_p->x1 > res_p->x2) || (res_p->y1 > res_p->y2)) { in lv_area_intersect() 128 int32_t th = a2_p->y1 - a1_p->y1; in lv_area_diff() [all …]
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/lvgl-latest/src/draw/sw/ |
D | lv_draw_sw_border.c | 71 area_inner.y1 += ((dsc->side & LV_BORDER_SIDE_TOP) ? dsc->width : - (dsc->width + rout)); in lv_draw_sw_border() 130 core_area.y1 = LV_MAX(outer_area->y1 + rout, inner_area->y1); in draw_border_complex() 134 bool top_side = outer_area->y1 <= inner_area->y1; in draw_border_complex() 152 blend_area.y1 = outer_area->y1; in draw_border_complex() 153 blend_area.y2 = inner_area->y1 - 1; in draw_border_complex() 160 blend_area.y1 = inner_area->y2 + 1; in draw_border_complex() 169 blend_area.y1 = core_area.y1; in draw_border_complex() 177 blend_area.y1 = core_area.y1; in draw_border_complex() 185 blend_area.y1 = core_area.y1; in draw_border_complex() 199 int32_t max_h = LV_MAX(rout, inner_area->y1 - outer_area->y1); in draw_border_complex() [all …]
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D | lv_draw_sw_fill.c | 154 int32_t top_y = bg_coords.y1 + h; in lv_draw_sw_fill() 156 …if(top_y < clipped_coords.y1 && bottom_y > clipped_coords.y2) continue; /*This line is clipped n… in lv_draw_sw_fill() 167 if(top_y >= clipped_coords.y1) { in lv_draw_sw_fill() 168 blend_area.y1 = top_y; in lv_draw_sw_fill() 174 blend_dsc.color = grad->color_map[top_y - bg_coords.y1]; in lv_draw_sw_fill() 175 blend_dsc.opa = grad->opa_map[top_y - bg_coords.y1]; in lv_draw_sw_fill() 183 …ar_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, top_y - bg_coords.y1, coords_bg_w, grad); in lv_draw_sw_fill() 187 …al_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, top_y - bg_coords.y1, coords_bg_w, grad); in lv_draw_sw_fill() 191 …al_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, top_y - bg_coords.y1, coords_bg_w, grad); in lv_draw_sw_fill() 210 blend_area.y1 = bottom_y; in lv_draw_sw_fill() [all …]
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D | lv_draw_sw_box_shadow.c | 64 core_area.y1 = coords->y1 + dsc->ofs_y - dsc->spread; in lv_draw_sw_box_shadow() 71 shadow_area.y1 = core_area.y1 - dsc->width / 2 - 1; in lv_draw_sw_box_shadow() 157 int32_t h_half = shadow_area.y1 + lv_area_get_height(&shadow_area) / 2; in lv_draw_sw_box_shadow() 164 blend_area.y1 = shadow_area.y1; in lv_draw_sw_box_shadow() 165 blend_area.y2 = shadow_area.y1 + corner_size - 1; in lv_draw_sw_box_shadow() 174 sh_buf_tmp += (clip_area_sub.y1 - shadow_area.y1) * corner_size; in lv_draw_sw_box_shadow() 185 for(y = clip_area_sub.y1; y <= clip_area_sub.y2; y++) { in lv_draw_sw_box_shadow() 186 blend_area.y1 = y; in lv_draw_sw_box_shadow() 207 blend_area.y1 = shadow_area.y2 - corner_size + 1; in lv_draw_sw_box_shadow() 211 blend_area.y1 = LV_MAX(blend_area.y1, h_half + 1); in lv_draw_sw_box_shadow() [all …]
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D | lv_draw_sw_mask_rect.c | 62 …lv_area_set(&clear_area, draw_unit->clip_area->x1, draw_unit->clip_area->y1, draw_unit->clip_area-… in lv_draw_sw_mask_rect() 63 dsc->area.y1 - 1); in lv_draw_sw_mask_rect() 64 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect() 70 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect() 74 … lv_area_set(&clear_area, draw_unit->clip_area->x1, dsc->area.y1, dsc->area.x1 - 1, dsc->area.y2); in lv_draw_sw_mask_rect() 75 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect() 79 … lv_area_set(&clear_area, dsc->area.x2 + 1, dsc->area.y1, draw_unit->clip_area->x2, dsc->area.y2); in lv_draw_sw_mask_rect() 80 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect() 93 for(y = draw_area.y1; y <= draw_area.y2; y++) { in lv_draw_sw_mask_rect() 99 y - buf_area->y1); in lv_draw_sw_mask_rect()
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D | lv_draw_sw_arc.c | 84 area_in.y1 += dsc->width; in lv_draw_sw_arc() 139 img_area.y1 = 0; in lv_draw_sw_arc() 183 blend_area.y2 = blend_area.y1; in lv_draw_sw_arc() 186 …d_dsc.mask_res = lv_draw_sw_mask_apply(mask_list, mask_buf, blend_area.x1, blend_area.y1, blend_w); in lv_draw_sw_arc() 189 if(blend_area.y1 >= round_area_1.y1 && blend_area.y1 <= round_area_1.y2) { in lv_draw_sw_arc() 196 if(blend_area.y1 >= round_area_2.y1 && blend_area.y1 <= round_area_2.y2) { in lv_draw_sw_arc() 208 img_mask_tmp += blend_dsc.src_stride / 2 * (blend_area.y1 - blend_dsc.src_area->y1); in lv_draw_sw_arc() 222 blend_area.y1 ++; in lv_draw_sw_arc() 255 …const lv_opa_t * circle_mask_tmp = circle_mask + width * (circle_common_area.y1 - circle_area->y1); in add_circle() 295 res_area->y1 = cir_y - thick_half + thick_corr; in get_rounded_area() [all …]
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D | lv_draw_sw_img.c | 123 area_rot.y1 += coords->y1; in lv_draw_sw_layer() 125 area_rot.y2 += coords->y1; in lv_draw_sw_layer() 175 txt_area.y1 = draw_area.y2 - txt_size.y + 1; in lv_draw_sw_layer() 322 blend_area.y2 = blend_area.y1; in radius_only() 342 while(blend_area.y1 <= y_last) { in radius_only() 345 int32_t y_ofs = blend_area.y1 - img_coords->y1; in radius_only() 350 int32_t y_ofs = blend_area.y1 - img_coords->y1; in radius_only() 359 …blend_dsc.mask_res = lv_draw_sw_mask_apply(masks, mask_buf, blend_area.x1, blend_area.y1, blend_w); in radius_only() 369 blend_area.y1 ++; in radius_only() 416 blend_area.y2 = blend_area.y1 + buf_h - 1; in recolor_only() [all …]
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/lvgl-latest/src/draw/renesas/dave2d/ |
D | lv_draw_dave2d_border.c | 32 area_inner.y1 += ((dsc->side & LV_BORDER_SIDE_TOP) ? dsc->width : - (dsc->width + rout)); in lv_draw_dave2d_border() 73 y = 0 - u->base_unit.target_layer->buf_area.y1; in dave2d_draw_border_simple() 90 …d2_cliprect(u->d2_handle, (d2_border)clip_area.x1, (d2_border)clip_area.y1, (d2_border)clip_area.x… in dave2d_draw_border_simple() 95 bool top_side = local_outer_area.y1 <= local_inner_area.y1; in dave2d_draw_border_simple() 103 a.y1 = local_outer_area.y1; in dave2d_draw_border_simple() 104 a.y2 = local_inner_area.y1 - 1; in dave2d_draw_border_simple() 107 (d2_point)D2_FIX4(a.y1), in dave2d_draw_border_simple() 113 a.y1 = local_inner_area.y2 + 1; in dave2d_draw_border_simple() 117 (d2_point)D2_FIX4(a.y1), in dave2d_draw_border_simple() 125 a.y1 = (top_side) ? local_inner_area.y1 : local_outer_area.y1; in dave2d_draw_border_simple() [all …]
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D | lv_draw_dave2d_fill.c | 31 y = 0 - u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_fill() 49 float y1; in lv_draw_dave2d_fill() local 61 y1 = (float)LV_MIN(coordinates.y1, coordinates.y2); in lv_draw_dave2d_fill() 62 y2 = (float)LV_MAX(coordinates.y1, coordinates.y2); in lv_draw_dave2d_fill() 72 y0 = y2 - ((y2 - y1) / (a2 - a1) * (a2)); //point where alpha is 0 in lv_draw_dave2d_fill() 73 y3 = y1 + ((y2 - y1) / (a2 - a1) * (255 - a1)); //point where alpha is 255 in lv_draw_dave2d_fill() 130 …d2_cliprect(u->d2_handle, (d2_border)draw_area.x1, (d2_border)draw_area.y1, (d2_border)draw_area.x… in lv_draw_dave2d_fill() 136 (d2_point)D2_FIX4(coordinates.y1), in lv_draw_dave2d_fill() 148 arc_centre.y = coordinates.y1 + radius; in lv_draw_dave2d_fill() 163 arc_centre.y = coordinates.y1 + radius; in lv_draw_dave2d_fill() [all …]
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D | lv_draw_dave2d_triangle.c | 16 tri_area.y1 = LV_MIN3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); in lv_draw_dave2d_triangle() 29 y = 0 - u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_triangle() 85 p[0].y -= u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_triangle() 86 p[1].y -= u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_triangle() 87 p[2].y -= u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_triangle() 98 float y1; in lv_draw_dave2d_triangle() local 110 y1 = LV_MIN3(p[0].y, p[1].y, p[2].y); in lv_draw_dave2d_triangle() 121 y0 = y2 - ((y2 - y1) / (a2 - a1) * (a2)); //point where alpha is 0 in lv_draw_dave2d_triangle() 122 y3 = y1 + ((y2 - y1) / (a2 - a1) * (255 - a1)); //point where alpha is 255 in lv_draw_dave2d_triangle() 147 …d2_cliprect(u->d2_handle, (d2_border)clipped_area.x1, (d2_border)clipped_area.y1, (d2_border)clipp… in lv_draw_dave2d_triangle()
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/lvgl-latest/src/draw/nema_gfx/ |
D | lv_draw_nema_gfx_border.c | 61 inward_coords.y1 = coords->y1 + ceil(width / 2.0f); in lv_draw_nema_gfx_border() 64 lv_area_move(&inward_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_border() 68 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_border() 70 …nema_set_clip(clip_area.x1, clip_area.y1, lv_area_get_width(&clip_area), lv_area_get_height(&clip_… in lv_draw_nema_gfx_border() 86 float y1 = (float)coords->y1 + ((float)width / 2.0f) - (float)layer->buf_area.y1; in lv_draw_nema_gfx_border() local 87 float y2 = (float)coords->y2 - ((float)width / 2.0f) - (float)layer->buf_area.y1; in lv_draw_nema_gfx_border() 89 float coords_bg_h = y2 - y1 + 1; in lv_draw_nema_gfx_border() 105 nema_draw_rounded_rect_aa(x1, y1, coords_bg_w, coords_bg_h, radius, width, bg_color); in lv_draw_nema_gfx_border() 109 lv_area_move(&rect_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_border() 115 float y = rect_coords.y1; in lv_draw_nema_gfx_border() [all …]
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D | lv_draw_nema_gfx_fill.c | 51 lv_area_move(&rel_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_fill() 55 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_fill() 57 nema_set_clip(rel_clip_area.x1, rel_clip_area.y1, lv_area_get_width(&rel_clip_area), in lv_draw_nema_gfx_fill() 90 …nema_fill_rounded_rect_aa(rel_coords.x1, rel_coords.y1, coords_bg_w, coords_bg_h, radius, bg_color… in lv_draw_nema_gfx_fill() 92 nema_fill_rect(rel_coords.x1, rel_coords.y1, coords_bg_w, coords_bg_h, bg_color); in lv_draw_nema_gfx_fill() 117 float x0, y0, x1, y1; in lv_draw_nema_gfx_fill() local 122 y0 = rel_coords.y1; in lv_draw_nema_gfx_fill() 123 y1 = rel_coords.y1; in lv_draw_nema_gfx_fill() 128 y0 = rel_coords.y1; in lv_draw_nema_gfx_fill() 129 y1 = rel_coords.y2; in lv_draw_nema_gfx_fill() [all …]
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D | lv_draw_nema_gfx_triangle.c | 52 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_triangle() 56 coords.y1 = (int32_t)LV_MIN3(dsc->p[0].y, dsc->p[1].y, dsc->p[2].y); in lv_draw_nema_gfx_triangle() 60 lv_area_move(&coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_triangle() 66 nema_set_clip(rel_clip_area.x1, rel_clip_area.y1, lv_area_get_width(&rel_clip_area), in lv_draw_nema_gfx_triangle() 131 float x0, x1, y0, y1; in lv_draw_nema_gfx_triangle() local 137 y1 = min_y; in lv_draw_nema_gfx_triangle() 143 y1 = max_y; in lv_draw_nema_gfx_triangle() 146 y0 -= (float) layer->buf_area.y1; in lv_draw_nema_gfx_triangle() 147 y1 -= (float) layer->buf_area.y1; in lv_draw_nema_gfx_triangle() 152 … float triangle_coords[] = {dsc->p[0].x - layer->buf_area.x1, dsc->p[0].y - layer->buf_area.y1, in lv_draw_nema_gfx_triangle() [all …]
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D | lv_draw_nema_gfx_img.c | 79 while(tile_area.y1 <= draw_unit->clip_area->y2) { in _draw_nema_gfx_tile() 91 tile_area.y1 += img_h; in _draw_nema_gfx_tile() 118 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in _draw_nema_gfx_img() 124 lv_area_move(&blend_area, -layer->buf_area.x1, -layer->buf_area.y1); in _draw_nema_gfx_img() 129 nema_set_clip(rel_clip_area.x1, rel_clip_area.y1, lv_area_get_width(&rel_clip_area), in _draw_nema_gfx_img() 189 …mask_buf += dsc->bitmap_mask_src->header.w * (coords->y1 - mask_area.y1) + (coords->x1 - mask_area… in _draw_nema_gfx_img() 201 (coords->y1 - layer->buf_area.y1), tex_w, tex_h); in _draw_nema_gfx_img() 206 float y0 = (coords->y1 - layer->buf_area.y1); in _draw_nema_gfx_img() 208 float y1 = y0; in _draw_nema_gfx_img() local 227 nema_mat3x3_mul_vec(m, &x1, &y1); in _draw_nema_gfx_img() [all …]
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/lvgl-latest/src/draw/vg_lite/ |
D | lv_draw_vg_lite_mask_rect.c | 69 …lv_area_set(&clear_area, draw_unit->clip_area->x1, draw_unit->clip_area->y1, draw_unit->clip_area-… in lv_draw_vg_lite_mask_rect() 70 dsc->area.y1 - 1); in lv_draw_vg_lite_mask_rect() 71 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect() 77 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect() 81 … lv_area_set(&clear_area, draw_unit->clip_area->x1, dsc->area.y1, dsc->area.x1 - 1, dsc->area.y2); in lv_draw_vg_lite_mask_rect() 82 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect() 86 … lv_area_set(&clear_area, dsc->area.x2 + 1, dsc->area.y1, draw_unit->clip_area->x2, dsc->area.y2); in lv_draw_vg_lite_mask_rect() 87 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect() 100 for(y = draw_area.y1; y <= draw_area.y2; y++) { in lv_draw_vg_lite_mask_rect() 106 y - target_layer->buf_area.y1); in lv_draw_vg_lite_mask_rect() [all …]
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/lvgl-latest/src/draw/nxp/vglite/ |
D | lv_draw_vglite_img.c | 139 lv_area_move(&relative_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_img() 143 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_img() 156 src_area.y1 = blend_area.y1 - (coords->y1 - layer->buf_area.y1); in lv_draw_vglite_img() 194 .y = (vg_lite_int32_t)src_area->y1, in _vglite_blit() 229 if(area->y1) { in _move_buf_close_to_area() 230 uint16_t shift_y = area->y1; in _move_buf_close_to_area() 232 area->y1 -= shift_y; in _move_buf_close_to_area() 246 src_area->x1, src_area->y1, src_area->x2, src_area->y2, in _vglite_blit_split() 247 dest_area->x1, dest_area->y1, dest_area->x2, dest_area->y2, in _vglite_blit_split() 274 src_area->x1, src_area->y1, src_area->x2, src_area->y2, in _vglite_blit_split() [all …]
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D | lv_draw_vglite_border.c | 84 inward_coords.y1 = coords->y1 + ceil(width / 2.0f); in lv_draw_vglite_border() 87 lv_area_move(&inward_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_border() 91 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_border() 128 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_border() 143 int32_t rect_height = coords->y2 - coords->y1; in _vglite_draw_border() 149 rect[num_rect].y = coords->y1 - ceil(line_width / 2.0f); in _vglite_draw_border() 157 rect[num_rect].y = coords->y1 - ceil(line_width / 2.0f); in _vglite_draw_border() 159 rect[num_rect].height = coords->y2 - coords->y1 + line_width + 1; in _vglite_draw_border() 165 rect[num_rect].y = coords->y1 - ceil(line_width / 2.0f); in _vglite_draw_border() 167 rect[num_rect].height = coords->y2 - coords->y1 + line_width + 1; in _vglite_draw_border()
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D | lv_draw_vglite_fill.c | 78 lv_area_move(&relative_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_fill() 82 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_fill() 111 .y = dest_area->y1, in _vglite_fill() 124 VLC_OP_MOVE, dest_area->x1, dest_area->y1, in _vglite_fill() 125 VLC_OP_LINE, dest_area->x2 + 1, dest_area->y1, in _vglite_fill() 128 VLC_OP_LINE, dest_area->x1, dest_area->y1, in _vglite_fill() 133 … (vg_lite_float_t) dest_area->x1, (vg_lite_float_t) dest_area->y1, in _vglite_fill() 165 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_rect() 206 vg_lite_translate((float)coords->x1, (float)coords->y1, grad_matrix); in _vglite_draw_rect()
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/lvgl-latest/src/draw/sw/blend/ |
D | lv_draw_sw_blend.c | 84 lv_area_move(&fill_dsc.relative_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_sw_blend() 86 blend_area.y1 - layer->buf_area.y1); in lv_draw_sw_blend() 89 fill_dsc.mask_buf += fill_dsc.mask_stride * (blend_area.y1 - blend_dsc->mask_area->y1) + in lv_draw_sw_blend() 156 src_buf += image_dsc.src_stride * (blend_area.y1 - blend_dsc->src_area->y1); in lv_draw_sw_blend() 169 … image_dsc.mask_buf += image_dsc.mask_stride * (blend_area.y1 - blend_dsc->mask_area->y1) + in lv_draw_sw_blend() 174 lv_area_move(&image_dsc.relative_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_sw_blend() 177 lv_area_move(&image_dsc.src_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_sw_blend() 180 blend_area.y1 - layer->buf_area.y1); in lv_draw_sw_blend()
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/lvgl-latest/tests/src/test_cases/widgets/ |
D | test_span.c | 427 …heading = {.x1 = 40, .y1 = 20, .x2 = 280, .y2 = 20}, .middle = {.x1 = 40, .y1 = 20, .x2 = 241, .y2… in test_spangroup_get_span_coords() 428 …ading = {.x1 = 241, .y1 = 20, .x2 = 280, .y2 = 36}, .middle = {.x1 = 20, .y1 = 36, .x2 = 280, .y2 … in test_spangroup_get_span_coords() 429 …ading = {.x1 = 155, .y1 = 63, .x2 = 280, .y2 = 90}, .middle = {.x1 = 20, .y1 = 90, .x2 = 280, .y2 … in test_spangroup_get_span_coords() 430 …ding = {.x1 = 188, .y1 = 90, .x2 = 280, .y2 = 112}, .middle = {.x1 = 20, .y1 = 112, .x2 = 280, .y2… in test_spangroup_get_span_coords() 431 …ing = {.x1 = 116, .y1 = 112, .x2 = 280, .y2 = 134}, .middle = {.x1 = 20, .y1 = 134, .x2 = 280, .y2… in test_spangroup_get_span_coords() 455 lv_obj_set_pos(obj_head, coords.heading.x1 + area.x1, coords.heading.y1 + area.y1); in test_spangroup_get_span_coords() 456 …j_set_size(obj_head, coords.heading.x2 - coords.heading.x1, coords.heading.y2 - coords.heading.y1); in test_spangroup_get_span_coords() 463 lv_obj_set_pos(obj_middle, coords.middle.x1 + area.x1, coords.middle.y1 + area.y1); in test_spangroup_get_span_coords() 464 …obj_set_size(obj_middle, coords.middle.x2 - coords.middle.x1, coords.middle.y2 - coords.middle.y1); in test_spangroup_get_span_coords() 471 lv_obj_set_pos(obj_trailing, coords.trailing.x1 + area.x1, coords.trailing.y1 + area.y1); in test_spangroup_get_span_coords() [all …]
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/lvgl-latest/libs/nema_gfx/include/ |
D | nema_raster.h | 43 void nema_raster_line(int x0, int y0, int x1, int y1); 61 void nema_raster_triangle (int x0, int y0, int x1, int y1, int x2, int y2); 64 void nema_raster_quad (int x0,int y0,int x1,int y1,int x2,int y2,int x3,int y3); 83 nema_raster_triangle_f(float x0, float y0, float x1, float y1, float x2, float y2); 91 nema_raster_triangle_p1_f(float x1, float y1); 99 nema_raster_quad_f(float x0, float y0, float x1, float y1,
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/lvgl-latest/src/draw/ |
D | lv_draw_arc.c | 62 a.y1 = dsc->center.y - dsc->radius; in lv_draw_arc() 88 area->y1 = y - rout; in lv_draw_arc_get_area() 108 area->y1 = y + ((lv_trigo_sin(start_angle_int) * rin) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area() 118 area->y1 = y + ((lv_trigo_sin(end_angle_int) * rin) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area() 125 area->y1 = y + ((lv_trigo_sin(end_angle_int) * rout) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area() 130 area->y1 = y + ((lv_trigo_sin(start_angle_int) * rout) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area() 138 area->y1 = y + ((LV_MIN(lv_trigo_sin(end_angle_int), in lv_draw_arc_get_area() 145 area->y1 = y + ((lv_trigo_sin(end_angle_int) * rout) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area() 152 area->y1 = y - rout - extra_area; in lv_draw_arc_get_area() 160 area->y1 = y + ((lv_trigo_sin(start_angle_int) * rout) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area() [all …]
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D | lv_draw_image.c | 85 lv_area_move(&t->_real_area, coords->x1, coords->y1); in lv_draw_layer() 127 lv_area_move(&t->_real_area, coords->x1, coords->y1); in lv_draw_image() 168 draw_area.y1 += coords->y1; in lv_draw_image_normal_helper() 170 draw_area.y2 += coords->y1; in lv_draw_image_normal_helper() 222 .y1 = LV_COORD_MIN, in lv_draw_image_tiled_helper() 227 while(tile_area.y1 <= coords->y2) { in lv_draw_image_tiled_helper() 240 tile_area.y1 += img_h; in lv_draw_image_tiled_helper() 254 res->y1 = 0; in lv_image_buf_get_transformed_area() 272 res->y1 = LV_MIN4(p[0].y, p[1].y, p[2].y, p[3].y); in lv_image_buf_get_transformed_area() 297 lv_area_move(&relative_full_area_to_decode, -img_area->x1, -img_area->y1); in img_decode_and_draw() [all …]
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/lvgl-latest/src/libs/thorvg/ |
D | tvgFill.cpp | 69 ret->pImpl->y1 = y1; in duplicate() 225 Result LinearGradient::linear(float x1, float y1, float x2, float y2) noexcept in linear() argument 228 pImpl->y1 = y1; in linear() 236 Result LinearGradient::linear(float* x1, float* y1, float* x2, float* y2) const noexcept in linear() argument 240 if (y1) *y1 = pImpl->y1; in linear()
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D | tvgScene.h | 164 int32_t y1 = INT32_MAX; in bounds() local 174 if (region.y < y1) y1 = region.y; in bounds() 192 auto ret = RenderRegion{x1 + ex, y1 + ey, (x2 - x1) + ew, (y2 - y1) + eh}; in bounds() 202 auto y1 = FLT_MAX; in bounds() local 217 if (y < y1) y1 = y; in bounds() 222 if (py) *py = y1; in bounds() 224 if (ph) *ph = (y2 - y1); in bounds()
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