Lines Matching refs:y1

31     y = 0 - u->base_unit.target_layer->buf_area.y1;  in lv_draw_dave2d_fill()
49 float y1; in lv_draw_dave2d_fill() local
61 y1 = (float)LV_MIN(coordinates.y1, coordinates.y2); in lv_draw_dave2d_fill()
62 y2 = (float)LV_MAX(coordinates.y1, coordinates.y2); in lv_draw_dave2d_fill()
72 y0 = y2 - ((y2 - y1) / (a2 - a1) * (a2)); //point where alpha is 0 in lv_draw_dave2d_fill()
73 y3 = y1 + ((y2 - y1) / (a2 - a1) * (255 - a1)); //point where alpha is 255 in lv_draw_dave2d_fill()
130 …d2_cliprect(u->d2_handle, (d2_border)draw_area.x1, (d2_border)draw_area.y1, (d2_border)draw_area.x… in lv_draw_dave2d_fill()
136 (d2_point)D2_FIX4(coordinates.y1), in lv_draw_dave2d_fill()
148 arc_centre.y = coordinates.y1 + radius; in lv_draw_dave2d_fill()
163 arc_centre.y = coordinates.y1 + radius; in lv_draw_dave2d_fill()
166 arc_area.y1 = coordinates.y1; in lv_draw_dave2d_fill()
168 arc_area.y2 = coordinates.y1 + radius; in lv_draw_dave2d_fill()
172 … d2_cliprect(u->d2_handle, (d2_border)clip_arc.x1, (d2_border)clip_arc.y1, (d2_border)clip_arc.x2, in lv_draw_dave2d_fill()
190 arc_centre.y = coordinates.y1 + radius; in lv_draw_dave2d_fill()
193 arc_area.y1 = coordinates.y1; in lv_draw_dave2d_fill()
195 arc_area.y2 = coordinates.y1 + radius; in lv_draw_dave2d_fill()
198 … d2_cliprect(u->d2_handle, (d2_border)clip_arc.x1, (d2_border)clip_arc.y1, (d2_border)clip_arc.x2, in lv_draw_dave2d_fill()
218 arc_area.y1 = coordinates.y2 - radius; in lv_draw_dave2d_fill()
223 … d2_cliprect(u->d2_handle, (d2_border)clip_arc.x1, (d2_border)clip_arc.y1, (d2_border)clip_arc.x2, in lv_draw_dave2d_fill()
243 arc_area.y1 = coordinates.y2 - radius; in lv_draw_dave2d_fill()
248 … d2_cliprect(u->d2_handle, (d2_border)clip_arc.x1, (d2_border)clip_arc.y1, (d2_border)clip_arc.x2, in lv_draw_dave2d_fill()
265 …d2_cliprect(u->d2_handle, (d2_border)draw_area.x1, (d2_border)draw_area.y1, (d2_border)draw_area.x… in lv_draw_dave2d_fill()
270 (d2_width)D2_FIX4(coordinates.y1), in lv_draw_dave2d_fill()
277 (d2_width)D2_FIX4(coordinates.y1 + radius), in lv_draw_dave2d_fill()
284 (d2_width)D2_FIX4(coordinates.y1 + radius), in lv_draw_dave2d_fill()