1 /* 2 * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. 3 4 * Permission is hereby granted, free of charge, to any person obtaining a copy 5 * of this software and associated documentation files (the "Software"), to deal 6 * in the Software without restriction, including without limitation the rights 7 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 * copies of the Software, and to permit persons to whom the Software is 9 * furnished to do so, subject to the following conditions: 10 11 * The above copyright notice and this permission notice shall be included in all 12 * copies or substantial portions of the Software. 13 14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 20 * SOFTWARE. 21 */ 22 23 #include "../../lv_conf_internal.h" 24 #if LV_USE_THORVG_INTERNAL 25 26 #ifndef _TVG_SCENE_H_ 27 #define _TVG_SCENE_H_ 28 29 #include "tvgMath.h" 30 #include "tvgPaint.h" 31 32 struct SceneIterator : Iterator 33 { 34 list<Paint*>* paints; 35 list<Paint*>::iterator itr; 36 SceneIteratorSceneIterator37 SceneIterator(list<Paint*>* p) : paints(p) 38 { 39 begin(); 40 } 41 nextSceneIterator42 const Paint* next() override 43 { 44 if (itr == paints->end()) return nullptr; 45 auto paint = *itr; 46 ++itr; 47 return paint; 48 } 49 countSceneIterator50 uint32_t count() override 51 { 52 return paints->size(); 53 } 54 beginSceneIterator55 void begin() override 56 { 57 itr = paints->begin(); 58 } 59 }; 60 61 struct Scene::Impl 62 { 63 list<Paint*> paints; 64 RenderData rd = nullptr; 65 Scene* scene = nullptr; 66 RenderRegion vport = {0, 0, INT32_MAX, INT32_MAX}; 67 Array<RenderEffect*>* effects = nullptr; 68 uint8_t opacity; //for composition 69 bool needComp = false; //composite or not 70 ImplImpl71 Impl(Scene* s) : scene(s) 72 { 73 } 74 ~ImplImpl75 ~Impl() 76 { 77 resetEffects(); 78 79 for (auto paint : paints) { 80 if (P(paint)->unref() == 0) delete(paint); 81 } 82 83 if (auto renderer = PP(scene)->renderer) { 84 renderer->dispose(rd); 85 } 86 } 87 needCompositionImpl88 bool needComposition(uint8_t opacity) 89 { 90 if (opacity == 0 || paints.empty()) return false; 91 92 //post effects requires composition 93 if (effects) return true; 94 95 //Masking may require composition (even if opacity == 255) 96 auto compMethod = scene->composite(nullptr); 97 if (compMethod != CompositeMethod::None && compMethod != CompositeMethod::ClipPath) return true; 98 99 //Blending may require composition (even if opacity == 255) 100 if (PP(scene)->blendMethod != BlendMethod::Normal) return true; 101 102 //Half translucent requires intermediate composition. 103 if (opacity == 255) return false; 104 105 //If scene has several children or only scene, it may require composition. 106 //OPTIMIZE: the bitmap type of the picture would not need the composition. 107 //OPTIMIZE: a single paint of a scene would not need the composition. 108 if (paints.size() == 1 && paints.front()->type() == Type::Shape) return false; 109 110 return true; 111 } 112 updateImpl113 RenderData update(RenderMethod* renderer, const Matrix& transform, Array<RenderData>& clips, uint8_t opacity, RenderUpdateFlag flag, TVG_UNUSED bool clipper) 114 { 115 this->vport = renderer->viewport(); 116 117 if ((needComp = needComposition(opacity))) { 118 /* Overriding opacity value. If this scene is half-translucent, 119 It must do intermediate composition with that opacity value. */ 120 this->opacity = opacity; 121 opacity = 255; 122 } 123 for (auto paint : paints) { 124 paint->pImpl->update(renderer, transform, clips, opacity, flag, false); 125 } 126 127 return nullptr; 128 } 129 renderImpl130 bool render(RenderMethod* renderer) 131 { 132 RenderCompositor* cmp = nullptr; 133 auto ret = true; 134 135 renderer->blend(PP(scene)->blendMethod); 136 137 if (needComp) { 138 cmp = renderer->target(bounds(renderer), renderer->colorSpace()); 139 renderer->beginComposite(cmp, CompositeMethod::None, opacity); 140 } 141 142 for (auto paint : paints) { 143 ret &= paint->pImpl->render(renderer); 144 } 145 146 if (cmp) { 147 //Apply post effects if any. 148 if (effects) { 149 for (auto e = effects->begin(); e < effects->end(); ++e) { 150 renderer->effect(cmp, *e); 151 } 152 } 153 renderer->endComposite(cmp); 154 } 155 156 return ret; 157 } 158 boundsImpl159 RenderRegion bounds(RenderMethod* renderer) const 160 { 161 if (paints.empty()) return {0, 0, 0, 0}; 162 163 int32_t x1 = INT32_MAX; 164 int32_t y1 = INT32_MAX; 165 int32_t x2 = 0; 166 int32_t y2 = 0; 167 168 for (auto paint : paints) { 169 auto region = paint->pImpl->bounds(renderer); 170 171 //Merge regions 172 if (region.x < x1) x1 = region.x; 173 if (x2 < region.x + region.w) x2 = (region.x + region.w); 174 if (region.y < y1) y1 = region.y; 175 if (y2 < region.y + region.h) y2 = (region.y + region.h); 176 } 177 178 //Extends the render region if post effects require 179 int32_t ex = 0, ey = 0, ew = 0, eh = 0; 180 if (effects) { 181 for (auto e = effects->begin(); e < effects->end(); ++e) { 182 auto effect = *e; 183 if (effect->rd || renderer->prepare(effect)) { 184 ex = std::min(ex, effect->extend.x); 185 ey = std::min(ey, effect->extend.y); 186 ew = std::max(ew, effect->extend.w); 187 eh = std::max(eh, effect->extend.h); 188 } 189 } 190 } 191 192 auto ret = RenderRegion{x1 + ex, y1 + ey, (x2 - x1) + ew, (y2 - y1) + eh}; 193 ret.intersect(this->vport); 194 return ret; 195 } 196 boundsImpl197 bool bounds(float* px, float* py, float* pw, float* ph, bool stroking) 198 { 199 if (paints.empty()) return false; 200 201 auto x1 = FLT_MAX; 202 auto y1 = FLT_MAX; 203 auto x2 = -FLT_MAX; 204 auto y2 = -FLT_MAX; 205 206 for (auto paint : paints) { 207 auto x = FLT_MAX; 208 auto y = FLT_MAX; 209 auto w = 0.0f; 210 auto h = 0.0f; 211 212 if (!P(paint)->bounds(&x, &y, &w, &h, true, stroking)) continue; 213 214 //Merge regions 215 if (x < x1) x1 = x; 216 if (x2 < x + w) x2 = (x + w); 217 if (y < y1) y1 = y; 218 if (y2 < y + h) y2 = (y + h); 219 } 220 221 if (px) *px = x1; 222 if (py) *py = y1; 223 if (pw) *pw = (x2 - x1); 224 if (ph) *ph = (y2 - y1); 225 226 return true; 227 } 228 duplicateImpl229 Paint* duplicate(Paint* ret) 230 { 231 if (ret) TVGERR("RENDERER", "TODO: duplicate()"); 232 233 auto scene = Scene::gen().release(); 234 auto dup = scene->pImpl; 235 236 for (auto paint : paints) { 237 auto cdup = paint->duplicate(); 238 P(cdup)->ref(); 239 dup->paints.push_back(cdup); 240 } 241 242 if (effects) TVGERR("RENDERER", "TODO: Duplicate Effects?"); 243 244 return scene; 245 } 246 clearImpl247 void clear(bool free) 248 { 249 for (auto paint : paints) { 250 if (P(paint)->unref() == 0 && free) delete(paint); 251 } 252 paints.clear(); 253 } 254 iteratorImpl255 Iterator* iterator() 256 { 257 return new SceneIterator(&paints); 258 } 259 260 Result resetEffects(); 261 }; 262 263 #endif //_TVG_SCENE_H_ 264 265 #endif /* LV_USE_THORVG_INTERNAL */ 266 267