Searched full:effects (Results 1 – 25 of 53) sorted by relevance
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19 low-frequency-effects:21 description: Low Frequency Effects channel present in the cluster87 left-low-frequency-effects:89 description: Left Low Frequency Effects channel present in the cluster91 right-low-frequency-effects:93 description: Right Low Frequency Effects channel present in the cluster
23 output speed is greater than 50MHz to reduce the I/O noise effects on
29 Note the inherited pinctrl properties defined below have the following effects:
34 Note the inherited pinctrl properties defined below have the following effects:
37 Note the inherited pinctrl properties defined below have the following effects:
7 effects on performance, or sometime produce broken executables altogether
63 * This function has side effects and must be called before each individual transmission84 * This function has side effects and must be called after each transmission attempt if (and only
25 script and have the same effects as if you ran twister directly. Refer to the
37 of power consumption. As a side-effects this prevents
38 strange side-effects and should be done with great care.
73 -doc="__builtin_alloca cannot interfere with other effects."76 -doc="log_strdup cannot interfere with other effects."
23 * rate assumes 3 ticks for non-timeout effects so increase the
87 * that effects a reply to anything it thinks it might have in ZTEST()
72 * of the FPU. The effects of setting this bit to 1 are in z_arm_floating_point_init()
119 * effects a context switch of the nested interrupt (see in ZTEST()
74 * SHOULD implement :c:type:`sensor_channel_get_t` without side effects
161 * effects in the host pollute the early in main()
136 /* Make the side-effects of modifying the FPCCR be realized in z_arm_floating_point_init()
200 * have no effects until wdt_setup() is called.
29 * output within a critical region, which can lead to weird effects like e.g. the interrupt watchdog
210 * they should not be expressions with side effects.
23 * will have unpredictable side effects.
319 * Audio associated with video gaming, for example gaming media; gaming effects; music333 * Sound effects including keyboard and touch feedback; menu and user interface sounds;599 /** Low Frequency Effects 1 */611 /** Low Frequency Effects 2 */2119 return "Sound effects"; in bt_audio_context_bit_to_str()2323 return "Low frequency effects 1"; in bt_audio_location_bit_to_str()2335 return "Low frequency effects 2"; in bt_audio_location_bit_to_str()
259 Execution is fully reproducible, you can pause it without side-effects.300 side-effects.
153 /** Low frequency effects speaker */