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/lvgl-latest/src/draw/renesas/dave2d/
Dlv_draw_dave2d_border.c30 area_inner.x1 += ((dsc->side & LV_BORDER_SIDE_LEFT) ? dsc->width : - (dsc->width + rout)); in lv_draw_dave2d_border()
72 x = 0 - u->base_unit.target_layer->buf_area.x1; in dave2d_draw_border_simple()
90 …d2_cliprect(u->d2_handle, (d2_border)clip_area.x1, (d2_border)clip_area.y1, (d2_border)clip_area.x… in dave2d_draw_border_simple()
97 bool left_side = local_outer_area.x1 <= local_inner_area.x1; in dave2d_draw_border_simple()
101 a.x1 = local_outer_area.x1; in dave2d_draw_border_simple()
106 d2_renderbox(u->d2_handle, (d2_point)D2_FIX4(a.x1), in dave2d_draw_border_simple()
116 d2_renderbox(u->d2_handle, (d2_point)D2_FIX4(a.x1), in dave2d_draw_border_simple()
123 a.x1 = local_outer_area.x1; in dave2d_draw_border_simple()
124 a.x2 = local_inner_area.x1 - 1; in dave2d_draw_border_simple()
128 d2_renderbox(u->d2_handle, (d2_point)D2_FIX4(a.x1), in dave2d_draw_border_simple()
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Dlv_draw_dave2d_fill.c30 x = 0 - u->base_unit.target_layer->buf_area.x1; in lv_draw_dave2d_fill()
86 float x1; in lv_draw_dave2d_fill() local
97 x1 = (float)LV_MIN(coordinates.x1, coordinates.x2); in lv_draw_dave2d_fill()
98 x2 = (float)LV_MAX(coordinates.x1, coordinates.x2); in lv_draw_dave2d_fill()
108 x0 = x2 - ((x2 - x1) / (a2 - a1) * (a2)); //point where alpha is 0 in lv_draw_dave2d_fill()
109 x3 = x1 + ((x2 - x1) / (a2 - a1) * (255 - a1)); //point where alpha is 255 in lv_draw_dave2d_fill()
130 …d2_cliprect(u->d2_handle, (d2_border)draw_area.x1, (d2_border)draw_area.y1, (d2_border)draw_area.x… in lv_draw_dave2d_fill()
135 d2_renderbox(u->d2_handle, (d2_point)D2_FIX4(coordinates.x1), in lv_draw_dave2d_fill()
147 arc_centre.x = coordinates.x1 + radius; in lv_draw_dave2d_fill()
162 arc_centre.x = coordinates.x1 + radius; in lv_draw_dave2d_fill()
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/lvgl-latest/src/draw/sw/
Dlv_draw_sw_border.c69 area_inner.x1 += ((dsc->side & LV_BORDER_SIDE_LEFT) ? dsc->width : - (dsc->width + rout)); in lv_draw_sw_border()
128 core_area.x1 = LV_MAX(outer_area->x1 + rout, inner_area->x1); in draw_border_complex()
138 bool left_side = outer_area->x1 <= inner_area->x1; in draw_border_complex()
150 blend_area.x1 = core_area.x1; in draw_border_complex()
158 blend_area.x1 = core_area.x1; in draw_border_complex()
166 if(inner_area->x1 >= inner_area->x2 && left_side && right_side) { in draw_border_complex()
167 blend_area.x1 = outer_area->x1; in draw_border_complex()
175 blend_area.x1 = outer_area->x1; in draw_border_complex()
176 blend_area.x2 = inner_area->x1 - 1; in draw_border_complex()
183 blend_area.x1 = inner_area->x2 + 1; in draw_border_complex()
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Dlv_draw_sw_box_shadow.c62 core_area.x1 = coords->x1 + dsc->ofs_x - dsc->spread; in lv_draw_sw_box_shadow()
69 shadow_area.x1 = core_area.x1 - dsc->width / 2 - 1; in lv_draw_sw_box_shadow()
156 int32_t w_half = shadow_area.x1 + lv_area_get_width(&shadow_area) / 2; in lv_draw_sw_box_shadow()
163 blend_area.x1 = shadow_area.x2 - corner_size + 1; in lv_draw_sw_box_shadow()
167 blend_area.x1 = LV_MAX(blend_area.x1, w_half); in lv_draw_sw_box_shadow()
175 sh_buf_tmp += clip_area_sub.x1 - (shadow_area.x2 - corner_size + 1); in lv_draw_sw_box_shadow()
182 blend_area.x1 = clip_area_sub.x1; in lv_draw_sw_box_shadow()
191 … blend_dsc.mask_res = lv_draw_sw_mask_apply(masks, mask_buf, clip_area_sub.x1, y, w); in lv_draw_sw_box_shadow()
206 blend_area.x1 = shadow_area.x2 - corner_size + 1; in lv_draw_sw_box_shadow()
210 blend_area.x1 = LV_MAX(blend_area.x1, w_half); in lv_draw_sw_box_shadow()
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Dlv_draw_sw_fill.c98 blend_area.x1 = clipped_coords.x1; in lv_draw_sw_fill()
112 blend_dsc.src_buf = grad->color_map + clipped_coords.x1 - bg_coords.x1; in lv_draw_sw_fill()
121 if(transp) grad_opa_map = grad->opa_map + clipped_coords.x1 - bg_coords.x1; in lv_draw_sw_fill()
163 … blend_dsc.mask_res = lv_draw_sw_mask_apply(mask_list, mask_buf, blend_area.x1, top_y, clipped_w); in lv_draw_sw_fill()
183 …lv_gradient_linear_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, top_y - bg_coords.y1, co… in lv_draw_sw_fill()
187 …lv_gradient_radial_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, top_y - bg_coords.y1, co… in lv_draw_sw_fill()
191 …lv_gradient_conical_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, top_y - bg_coords.y1, c… in lv_draw_sw_fill()
224 …lv_gradient_linear_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, bottom_y - bg_coords.y1,… in lv_draw_sw_fill()
228 …lv_gradient_radial_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, bottom_y - bg_coords.y1,… in lv_draw_sw_fill()
232 …lv_gradient_conical_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, bottom_y - bg_coords.y1… in lv_draw_sw_fill()
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Dlv_draw_sw_mask_rect.c62 …lv_area_set(&clear_area, draw_unit->clip_area->x1, draw_unit->clip_area->y1, draw_unit->clip_area-… in lv_draw_sw_mask_rect()
64 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect()
68 lv_area_set(&clear_area, draw_unit->clip_area->x1, dsc->area.y2 + 1, draw_unit->clip_area->x2, in lv_draw_sw_mask_rect()
70 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect()
74 … lv_area_set(&clear_area, draw_unit->clip_area->x1, dsc->area.y1, dsc->area.x1 - 1, dsc->area.y2); in lv_draw_sw_mask_rect()
75 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect()
80 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect()
95 lv_draw_sw_mask_res_t res = lv_draw_sw_mask_apply(masks, mask_buf, draw_area.x1, y, area_w); in lv_draw_sw_mask_rect()
98 lv_color32_t * c32_buf = lv_draw_layer_go_to_xy(target_layer, draw_area.x1 - buf_area->x1, in lv_draw_sw_mask_rect()
/lvgl-latest/src/misc/
Dlv_area.c41 void lv_area_set(lv_area_t * area_p, int32_t x1, int32_t y1, int32_t x2, int32_t y2) in lv_area_set() argument
43 area_p->x1 = x1; in lv_area_set()
51 area_p->x2 = area_p->x1 + w - 1; in lv_area_set_width()
63 area_p->x1 = x; in lv_area_set_pos()
73 size = (uint32_t)(area_p->x2 - area_p->x1 + 1) * (area_p->y2 - area_p->y1 + 1); in lv_area_get_size()
80 area->x1 -= w_extra; in lv_area_increase()
88 area->x1 += x_ofs; in lv_area_move()
97 res_p->x1 = LV_MAX(a1_p->x1, a2_p->x1); in lv_area_intersect()
104 if((res_p->x1 > res_p->x2) || (res_p->y1 > res_p->y2)) { in lv_area_intersect()
130 n.x1 = a1_p->x1; in lv_area_diff()
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/lvgl-latest/src/draw/nema_gfx/
Dlv_draw_nema_gfx_border.c59 inward_coords.x1 = coords->x1 + ceil(width / 2.0f); in lv_draw_nema_gfx_border()
64 lv_area_move(&inward_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_border()
68 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_border()
70 …nema_set_clip(clip_area.x1, clip_area.y1, lv_area_get_width(&clip_area), lv_area_get_height(&clip_… in lv_draw_nema_gfx_border()
84 float x1 = (float)coords->x1 + ((float)width / 2.0f) - (float)layer->buf_area.x1; in lv_draw_nema_gfx_border() local
85 float x2 = (float)coords->x2 - ((float)width / 2.0f) - (float)layer->buf_area.x1; in lv_draw_nema_gfx_border()
88 float coords_bg_w = x2 - x1 + 1; in lv_draw_nema_gfx_border()
105 nema_draw_rounded_rect_aa(x1, y1, coords_bg_w, coords_bg_h, radius, width, bg_color); in lv_draw_nema_gfx_border()
109 lv_area_move(&rect_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_border()
114 float x = rect_coords.x1 + width; in lv_draw_nema_gfx_border()
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Dlv_draw_nema_gfx_fill.c51 lv_area_move(&rel_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_fill()
55 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_fill()
57 nema_set_clip(rel_clip_area.x1, rel_clip_area.y1, lv_area_get_width(&rel_clip_area), in lv_draw_nema_gfx_fill()
90 …nema_fill_rounded_rect_aa(rel_coords.x1, rel_coords.y1, coords_bg_w, coords_bg_h, radius, bg_color… in lv_draw_nema_gfx_fill()
92 nema_fill_rect(rel_coords.x1, rel_coords.y1, coords_bg_w, coords_bg_h, bg_color); in lv_draw_nema_gfx_fill()
117 float x0, y0, x1, y1; in lv_draw_nema_gfx_fill() local
120 x0 = rel_coords.x1; in lv_draw_nema_gfx_fill()
121 x1 = rel_coords.x2; in lv_draw_nema_gfx_fill()
126 x0 = rel_coords.x1; in lv_draw_nema_gfx_fill()
127 x1 = rel_coords.x1; in lv_draw_nema_gfx_fill()
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Dlv_draw_nema_gfx_triangle.c52 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_triangle()
55 coords.x1 = (int32_t)LV_MIN3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); in lv_draw_nema_gfx_triangle()
60 lv_area_move(&coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_triangle()
66 nema_set_clip(rel_clip_area.x1, rel_clip_area.y1, lv_area_get_width(&rel_clip_area), in lv_draw_nema_gfx_triangle()
131 float x0, x1, y0, y1; in lv_draw_nema_gfx_triangle() local
135 x1 = max_x; in lv_draw_nema_gfx_triangle()
141 x1 = min_x; in lv_draw_nema_gfx_triangle()
148 x0 -= (float) layer->buf_area.x1; in lv_draw_nema_gfx_triangle()
149 x1 -= (float) layer->buf_area.x1; in lv_draw_nema_gfx_triangle()
152 … float triangle_coords[] = {dsc->p[0].x - layer->buf_area.x1, dsc->p[0].y - layer->buf_area.y1, in lv_draw_nema_gfx_triangle()
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Dlv_draw_nema_gfx_img.c77 int32_t tile_x_start = tile_area.x1; in _draw_nema_gfx_tile()
80 while(tile_area.x1 <= draw_unit->clip_area->x2) { in _draw_nema_gfx_tile()
87 tile_area.x1 += img_w; in _draw_nema_gfx_tile()
93 tile_area.x1 = tile_x_start; in _draw_nema_gfx_tile()
118 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in _draw_nema_gfx_img()
124 lv_area_move(&blend_area, -layer->buf_area.x1, -layer->buf_area.y1); in _draw_nema_gfx_img()
129 nema_set_clip(rel_clip_area.x1, rel_clip_area.y1, lv_area_get_width(&rel_clip_area), in _draw_nema_gfx_img()
189 …_buf += dsc->bitmap_mask_src->header.w * (coords->y1 - mask_area.y1) + (coords->x1 - mask_area.x1); in _draw_nema_gfx_img()
200 nema_blit_rect((coords->x1 - layer->buf_area.x1), in _draw_nema_gfx_img()
205 float x0 = (coords->x1 - layer->buf_area.x1); in _draw_nema_gfx_img()
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/lvgl-latest/src/draw/vg_lite/
Dlv_draw_vg_lite_mask_rect.c69 …lv_area_set(&clear_area, draw_unit->clip_area->x1, draw_unit->clip_area->y1, draw_unit->clip_area-… in lv_draw_vg_lite_mask_rect()
71 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect()
75 lv_area_set(&clear_area, draw_unit->clip_area->x1, dsc->area.y2 + 1, draw_unit->clip_area->x2, in lv_draw_vg_lite_mask_rect()
77 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect()
81 … lv_area_set(&clear_area, draw_unit->clip_area->x1, dsc->area.y1, dsc->area.x1 - 1, dsc->area.y2); in lv_draw_vg_lite_mask_rect()
82 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect()
87 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect()
102 lv_draw_sw_mask_res_t res = lv_draw_sw_mask_apply(masks, mask_buf, draw_area.x1, y, area_w); in lv_draw_vg_lite_mask_rect()
105 …olor32_t * c32_buf = lv_draw_layer_go_to_xy(target_layer, draw_area.x1 - target_layer->buf_area.x1, in lv_draw_vg_lite_mask_rect()
136 dsc->area.x1, dsc->area.y1, in lv_draw_vg_lite_mask_rect()
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/lvgl-latest/src/draw/nxp/vglite/
Dlv_draw_vglite_img.c139 lv_area_move(&relative_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_img()
143 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_img()
155 src_area.x1 = blend_area.x1 - (coords->x1 - layer->buf_area.x1); in lv_draw_vglite_img()
193 .x = (vg_lite_int32_t)src_area->x1, in _vglite_blit()
221 if(area->x1 >= (int32_t)(area->x1 % align_pixels)) { in _move_buf_close_to_area()
222 uint16_t shift_x = area->x1 - (area->x1 % align_pixels); in _move_buf_close_to_area()
224 area->x1 -= shift_x; in _move_buf_close_to_area()
246 src_area->x1, src_area->y1, src_area->x2, src_area->y2, in _vglite_blit_split()
247 dest_area->x1, dest_area->y1, dest_area->x2, dest_area->y2, in _vglite_blit_split()
274 src_area->x1, src_area->y1, src_area->x2, src_area->y2, in _vglite_blit_split()
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Dlv_draw_vglite_border.c82 inward_coords.x1 = coords->x1 + ceil(width / 2.0f); in lv_draw_vglite_border()
87 lv_area_move(&inward_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_border()
91 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_border()
128 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_border()
142 int32_t rect_width = coords->x2 - coords->x1; in _vglite_draw_border()
148 rect[num_rect].x = coords->x1 - ceil(line_width / 2.0f); in _vglite_draw_border()
150 rect[num_rect].width = coords->x2 - coords->x1 + line_width; in _vglite_draw_border()
156 rect[num_rect].x = coords->x1 - ceil(line_width / 2.0f); in _vglite_draw_border()
172 rect[num_rect].x = coords->x1 - ceil(line_width / 2.0f); in _vglite_draw_border()
174 rect[num_rect].width = coords->x2 - coords->x1 + line_width; in _vglite_draw_border()
Dlv_draw_vglite_layer.c63 .x1 = 0, in lv_draw_vglite_layer()
88 area_rot.x1 += coords->x1; in lv_draw_vglite_layer()
90 area_rot.x2 += coords->x1; in lv_draw_vglite_layer()
138 txt_area.x1 = draw_area.x1; in lv_draw_vglite_layer()
139 txt_area.x2 = draw_area.x1 + txt_size.x - 1; in lv_draw_vglite_layer()
/lvgl-latest/src/draw/sw/blend/
Dlv_draw_sw_blend.c84 lv_area_move(&fill_dsc.relative_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_sw_blend()
85 fill_dsc.dest_buf = lv_draw_layer_go_to_xy(layer, blend_area.x1 - layer->buf_area.x1, in lv_draw_sw_blend()
90 (blend_area.x1 - blend_dsc->mask_area->x1); in lv_draw_sw_blend()
157 src_buf += ((blend_area.x1 - blend_dsc->src_area->x1) * src_px_size) >> 3; in lv_draw_sw_blend()
170 (blend_area.x1 - blend_dsc->mask_area->x1); in lv_draw_sw_blend()
174 lv_area_move(&image_dsc.relative_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_sw_blend()
177 lv_area_move(&image_dsc.src_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_sw_blend()
179 image_dsc.dest_buf = lv_draw_layer_go_to_xy(layer, blend_area.x1 - layer->buf_area.x1, in lv_draw_sw_blend()
/lvgl-latest/src/core/
Dlv_obj_scroll.c182 int32_t x1 = LV_COORD_MAX; in lv_obj_get_scroll_left() local
188 int32_t tmp_x = child->coords.x1 - lv_obj_get_style_margin_left(child, LV_PART_MAIN); in lv_obj_get_scroll_left()
189 x1 = LV_MIN(x1, tmp_x); in lv_obj_get_scroll_left()
192 if(x1 != LV_COORD_MAX) { in lv_obj_get_scroll_left()
193 child_res = x1; in lv_obj_get_scroll_left()
194 child_res = (obj->coords.x1 + space_left) - child_res; in lv_obj_get_scroll_left()
534 ver_area->x1 = obj->coords.x1 + left_space; in lv_obj_get_scrollbar_area()
535 ver_area->x2 = ver_area->x1 + thickness - 1; in lv_obj_get_scrollbar_area()
539 ver_area->x1 = ver_area->x2 - thickness + 1; in lv_obj_get_scrollbar_area()
578 hor_area->x1 = obj->coords.x1; in lv_obj_get_scrollbar_area()
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/lvgl-latest/tests/src/test_cases/widgets/
Dtest_span.c427 …{.heading = {.x1 = 40, .y1 = 20, .x2 = 280, .y2 = 20}, .middle = {.x1 = 40, .y1 = 20, .x2 = 241, .… in test_spangroup_get_span_coords()
428 …{.heading = {.x1 = 241, .y1 = 20, .x2 = 280, .y2 = 36}, .middle = {.x1 = 20, .y1 = 36, .x2 = 280, … in test_spangroup_get_span_coords()
429 …{.heading = {.x1 = 155, .y1 = 63, .x2 = 280, .y2 = 90}, .middle = {.x1 = 20, .y1 = 90, .x2 = 280, … in test_spangroup_get_span_coords()
430 …{.heading = {.x1 = 188, .y1 = 90, .x2 = 280, .y2 = 112}, .middle = {.x1 = 20, .y1 = 112, .x2 = 280… in test_spangroup_get_span_coords()
431 …{.heading = {.x1 = 116, .y1 = 112, .x2 = 280, .y2 = 134}, .middle = {.x1 = 20, .y1 = 134, .x2 = 28… in test_spangroup_get_span_coords()
455 lv_obj_set_pos(obj_head, coords.heading.x1 + area.x1, coords.heading.y1 + area.y1); in test_spangroup_get_span_coords()
456 …lv_obj_set_size(obj_head, coords.heading.x2 - coords.heading.x1, coords.heading.y2 - coords.headin… in test_spangroup_get_span_coords()
463 lv_obj_set_pos(obj_middle, coords.middle.x1 + area.x1, coords.middle.y1 + area.y1); in test_spangroup_get_span_coords()
464 …lv_obj_set_size(obj_middle, coords.middle.x2 - coords.middle.x1, coords.middle.y2 - coords.middle.… in test_spangroup_get_span_coords()
471 lv_obj_set_pos(obj_trailing, coords.trailing.x1 + area.x1, coords.trailing.y1 + area.y1); in test_spangroup_get_span_coords()
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/lvgl-latest/libs/nema_gfx/include/
Dnema_raster.h43 void nema_raster_line(int x0, int y0, int x1, int y1);
61 void nema_raster_triangle (int x0, int y0, int x1, int y1, int x2, int y2);
64 void nema_raster_quad (int x0,int y0,int x1,int y1,int x2,int y2,int x3,int y3);
83 nema_raster_triangle_f(float x0, float y0, float x1, float y1, float x2, float y2);
91 nema_raster_triangle_p1_f(float x1, float y1);
99 nema_raster_quad_f(float x0, float y0, float x1, float y1,
/lvgl-latest/src/draw/
Dlv_draw_image.c85 lv_area_move(&t->_real_area, coords->x1, coords->y1); in lv_draw_layer()
127 lv_area_move(&t->_real_area, coords->x1, coords->y1); in lv_draw_image()
167 draw_area.x1 += coords->x1; in lv_draw_image_normal_helper()
169 draw_area.x2 += coords->x1; in lv_draw_image_normal_helper()
218 int32_t tile_x_start = tile_area.x1; in lv_draw_image_tiled_helper()
221 .x1 = LV_COORD_MIN, in lv_draw_image_tiled_helper()
228 while(tile_area.x1 <= coords->x2) { in lv_draw_image_tiled_helper()
236 tile_area.x1 += img_w; in lv_draw_image_tiled_helper()
242 tile_area.x1 = tile_x_start; in lv_draw_image_tiled_helper()
253 res->x1 = 0; in lv_image_buf_get_transformed_area()
[all …]
Dlv_draw_arc.c61 a.x1 = dsc->center.x - dsc->radius; in lv_draw_arc()
87 area->x1 = x - rout; in lv_draw_arc_get_area()
112 … area->x1 = x + ((lv_trigo_sin(end_angle_int + 90) * rin) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area()
119 … area->x1 = x + ((lv_trigo_sin(end_angle_int + 90) * rout) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area()
122 … area->x1 = x + ((lv_trigo_sin(start_angle_int + 90) * rout) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area()
129 … area->x1 = x + ((lv_trigo_sin(start_angle_int + 90) * rin) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area()
137 area->x1 = x + ((lv_trigo_sin(end_angle_int + 90) * rout) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area()
144 area->x1 = x - rout - extra_area; in lv_draw_arc_get_area()
151 area->x1 = x + ((lv_trigo_sin(start_angle_int + 90) * rout) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area()
158 area->x1 = x + ((LV_MIN(lv_trigo_sin(end_angle_int + 90), in lv_draw_arc_get_area()
[all …]
/lvgl-latest/src/draw/nxp/pxp/
Dlv_draw_buf_pxp.c89 if(area->x1 >= (int32_t)(area->x1 % align_pixels)) { in _invalidate_cache()
90 uint16_t shift_x = area->x1 - (area->x1 % align_pixels); in _invalidate_cache()
92 offset_x = area->x1 - shift_x; in _invalidate_cache()
Dlv_draw_pxp_layer.c67 .x1 = 0, in lv_draw_pxp_layer()
88 area_rot.x1 += coords->x1; in lv_draw_pxp_layer()
90 area_rot.x2 += coords->x1; in lv_draw_pxp_layer()
138 txt_area.x1 = draw_area.x1; in lv_draw_pxp_layer()
139 txt_area.x2 = draw_area.x1 + txt_size.x - 1; in lv_draw_pxp_layer()
/lvgl-latest/src/libs/thorvg/
DtvgFill.cpp68 ret->pImpl->x1 = x1; in duplicate()
225 Result LinearGradient::linear(float x1, float y1, float x2, float y2) noexcept in linear() argument
227 pImpl->x1 = x1; in linear()
236 Result LinearGradient::linear(float* x1, float* y1, float* x2, float* y2) const noexcept in linear() argument
238 if (x1) *x1 = pImpl->x1; in linear()
DtvgScene.h163 int32_t x1 = INT32_MAX; in bounds() local
172 if (region.x < x1) x1 = region.x; in bounds()
192 auto ret = RenderRegion{x1 + ex, y1 + ey, (x2 - x1) + ew, (y2 - y1) + eh}; in bounds()
201 auto x1 = FLT_MAX; in bounds() local
215 if (x < x1) x1 = x; in bounds()
221 if (px) *px = x1; in bounds()
223 if (pw) *pw = (x2 - x1); in bounds()

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