/lvgl-latest/src/draw/renesas/dave2d/ |
D | lv_draw_dave2d_border.c | 30 area_inner.x1 += ((dsc->side & LV_BORDER_SIDE_LEFT) ? dsc->width : - (dsc->width + rout)); in lv_draw_dave2d_border() 72 x = 0 - u->base_unit.target_layer->buf_area.x1; in dave2d_draw_border_simple() 90 …d2_cliprect(u->d2_handle, (d2_border)clip_area.x1, (d2_border)clip_area.y1, (d2_border)clip_area.x… in dave2d_draw_border_simple() 97 bool left_side = local_outer_area.x1 <= local_inner_area.x1; in dave2d_draw_border_simple() 101 a.x1 = local_outer_area.x1; in dave2d_draw_border_simple() 106 d2_renderbox(u->d2_handle, (d2_point)D2_FIX4(a.x1), in dave2d_draw_border_simple() 116 d2_renderbox(u->d2_handle, (d2_point)D2_FIX4(a.x1), in dave2d_draw_border_simple() 123 a.x1 = local_outer_area.x1; in dave2d_draw_border_simple() 124 a.x2 = local_inner_area.x1 - 1; in dave2d_draw_border_simple() 128 d2_renderbox(u->d2_handle, (d2_point)D2_FIX4(a.x1), in dave2d_draw_border_simple() [all …]
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D | lv_draw_dave2d_fill.c | 30 x = 0 - u->base_unit.target_layer->buf_area.x1; in lv_draw_dave2d_fill() 86 float x1; in lv_draw_dave2d_fill() local 97 x1 = (float)LV_MIN(coordinates.x1, coordinates.x2); in lv_draw_dave2d_fill() 98 x2 = (float)LV_MAX(coordinates.x1, coordinates.x2); in lv_draw_dave2d_fill() 108 x0 = x2 - ((x2 - x1) / (a2 - a1) * (a2)); //point where alpha is 0 in lv_draw_dave2d_fill() 109 x3 = x1 + ((x2 - x1) / (a2 - a1) * (255 - a1)); //point where alpha is 255 in lv_draw_dave2d_fill() 130 …d2_cliprect(u->d2_handle, (d2_border)draw_area.x1, (d2_border)draw_area.y1, (d2_border)draw_area.x… in lv_draw_dave2d_fill() 135 d2_renderbox(u->d2_handle, (d2_point)D2_FIX4(coordinates.x1), in lv_draw_dave2d_fill() 147 arc_centre.x = coordinates.x1 + radius; in lv_draw_dave2d_fill() 162 arc_centre.x = coordinates.x1 + radius; in lv_draw_dave2d_fill() [all …]
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/lvgl-latest/src/draw/sw/ |
D | lv_draw_sw_border.c | 69 area_inner.x1 += ((dsc->side & LV_BORDER_SIDE_LEFT) ? dsc->width : - (dsc->width + rout)); in lv_draw_sw_border() 128 core_area.x1 = LV_MAX(outer_area->x1 + rout, inner_area->x1); in draw_border_complex() 138 bool left_side = outer_area->x1 <= inner_area->x1; in draw_border_complex() 150 blend_area.x1 = core_area.x1; in draw_border_complex() 158 blend_area.x1 = core_area.x1; in draw_border_complex() 166 if(inner_area->x1 >= inner_area->x2 && left_side && right_side) { in draw_border_complex() 167 blend_area.x1 = outer_area->x1; in draw_border_complex() 175 blend_area.x1 = outer_area->x1; in draw_border_complex() 176 blend_area.x2 = inner_area->x1 - 1; in draw_border_complex() 183 blend_area.x1 = inner_area->x2 + 1; in draw_border_complex() [all …]
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D | lv_draw_sw_box_shadow.c | 62 core_area.x1 = coords->x1 + dsc->ofs_x - dsc->spread; in lv_draw_sw_box_shadow() 69 shadow_area.x1 = core_area.x1 - dsc->width / 2 - 1; in lv_draw_sw_box_shadow() 156 int32_t w_half = shadow_area.x1 + lv_area_get_width(&shadow_area) / 2; in lv_draw_sw_box_shadow() 163 blend_area.x1 = shadow_area.x2 - corner_size + 1; in lv_draw_sw_box_shadow() 167 blend_area.x1 = LV_MAX(blend_area.x1, w_half); in lv_draw_sw_box_shadow() 175 sh_buf_tmp += clip_area_sub.x1 - (shadow_area.x2 - corner_size + 1); in lv_draw_sw_box_shadow() 182 blend_area.x1 = clip_area_sub.x1; in lv_draw_sw_box_shadow() 191 … blend_dsc.mask_res = lv_draw_sw_mask_apply(masks, mask_buf, clip_area_sub.x1, y, w); in lv_draw_sw_box_shadow() 206 blend_area.x1 = shadow_area.x2 - corner_size + 1; in lv_draw_sw_box_shadow() 210 blend_area.x1 = LV_MAX(blend_area.x1, w_half); in lv_draw_sw_box_shadow() [all …]
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D | lv_draw_sw_fill.c | 98 blend_area.x1 = clipped_coords.x1; in lv_draw_sw_fill() 112 blend_dsc.src_buf = grad->color_map + clipped_coords.x1 - bg_coords.x1; in lv_draw_sw_fill() 121 if(transp) grad_opa_map = grad->opa_map + clipped_coords.x1 - bg_coords.x1; in lv_draw_sw_fill() 163 … blend_dsc.mask_res = lv_draw_sw_mask_apply(mask_list, mask_buf, blend_area.x1, top_y, clipped_w); in lv_draw_sw_fill() 183 …lv_gradient_linear_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, top_y - bg_coords.y1, co… in lv_draw_sw_fill() 187 …lv_gradient_radial_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, top_y - bg_coords.y1, co… in lv_draw_sw_fill() 191 …lv_gradient_conical_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, top_y - bg_coords.y1, c… in lv_draw_sw_fill() 224 …lv_gradient_linear_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, bottom_y - bg_coords.y1,… in lv_draw_sw_fill() 228 …lv_gradient_radial_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, bottom_y - bg_coords.y1,… in lv_draw_sw_fill() 232 …lv_gradient_conical_get_line(&dsc->grad, clipped_coords.x1 - bg_coords.x1, bottom_y - bg_coords.y1… in lv_draw_sw_fill() [all …]
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D | lv_draw_sw_mask_rect.c | 62 …lv_area_set(&clear_area, draw_unit->clip_area->x1, draw_unit->clip_area->y1, draw_unit->clip_area-… in lv_draw_sw_mask_rect() 64 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect() 68 lv_area_set(&clear_area, draw_unit->clip_area->x1, dsc->area.y2 + 1, draw_unit->clip_area->x2, in lv_draw_sw_mask_rect() 70 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect() 74 … lv_area_set(&clear_area, draw_unit->clip_area->x1, dsc->area.y1, dsc->area.x1 - 1, dsc->area.y2); in lv_draw_sw_mask_rect() 75 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect() 80 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect() 95 lv_draw_sw_mask_res_t res = lv_draw_sw_mask_apply(masks, mask_buf, draw_area.x1, y, area_w); in lv_draw_sw_mask_rect() 98 lv_color32_t * c32_buf = lv_draw_layer_go_to_xy(target_layer, draw_area.x1 - buf_area->x1, in lv_draw_sw_mask_rect()
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/lvgl-latest/src/misc/ |
D | lv_area.c | 41 void lv_area_set(lv_area_t * area_p, int32_t x1, int32_t y1, int32_t x2, int32_t y2) in lv_area_set() argument 43 area_p->x1 = x1; in lv_area_set() 51 area_p->x2 = area_p->x1 + w - 1; in lv_area_set_width() 63 area_p->x1 = x; in lv_area_set_pos() 73 size = (uint32_t)(area_p->x2 - area_p->x1 + 1) * (area_p->y2 - area_p->y1 + 1); in lv_area_get_size() 80 area->x1 -= w_extra; in lv_area_increase() 88 area->x1 += x_ofs; in lv_area_move() 97 res_p->x1 = LV_MAX(a1_p->x1, a2_p->x1); in lv_area_intersect() 104 if((res_p->x1 > res_p->x2) || (res_p->y1 > res_p->y2)) { in lv_area_intersect() 130 n.x1 = a1_p->x1; in lv_area_diff() [all …]
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/lvgl-latest/src/draw/nema_gfx/ |
D | lv_draw_nema_gfx_border.c | 59 inward_coords.x1 = coords->x1 + ceil(width / 2.0f); in lv_draw_nema_gfx_border() 64 lv_area_move(&inward_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_border() 68 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_border() 70 …nema_set_clip(clip_area.x1, clip_area.y1, lv_area_get_width(&clip_area), lv_area_get_height(&clip_… in lv_draw_nema_gfx_border() 84 float x1 = (float)coords->x1 + ((float)width / 2.0f) - (float)layer->buf_area.x1; in lv_draw_nema_gfx_border() local 85 float x2 = (float)coords->x2 - ((float)width / 2.0f) - (float)layer->buf_area.x1; in lv_draw_nema_gfx_border() 88 float coords_bg_w = x2 - x1 + 1; in lv_draw_nema_gfx_border() 105 nema_draw_rounded_rect_aa(x1, y1, coords_bg_w, coords_bg_h, radius, width, bg_color); in lv_draw_nema_gfx_border() 109 lv_area_move(&rect_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_border() 114 float x = rect_coords.x1 + width; in lv_draw_nema_gfx_border() [all …]
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D | lv_draw_nema_gfx_fill.c | 51 lv_area_move(&rel_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_fill() 55 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_fill() 57 nema_set_clip(rel_clip_area.x1, rel_clip_area.y1, lv_area_get_width(&rel_clip_area), in lv_draw_nema_gfx_fill() 90 …nema_fill_rounded_rect_aa(rel_coords.x1, rel_coords.y1, coords_bg_w, coords_bg_h, radius, bg_color… in lv_draw_nema_gfx_fill() 92 nema_fill_rect(rel_coords.x1, rel_coords.y1, coords_bg_w, coords_bg_h, bg_color); in lv_draw_nema_gfx_fill() 117 float x0, y0, x1, y1; in lv_draw_nema_gfx_fill() local 120 x0 = rel_coords.x1; in lv_draw_nema_gfx_fill() 121 x1 = rel_coords.x2; in lv_draw_nema_gfx_fill() 126 x0 = rel_coords.x1; in lv_draw_nema_gfx_fill() 127 x1 = rel_coords.x1; in lv_draw_nema_gfx_fill() [all …]
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D | lv_draw_nema_gfx_triangle.c | 52 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_triangle() 55 coords.x1 = (int32_t)LV_MIN3(dsc->p[0].x, dsc->p[1].x, dsc->p[2].x); in lv_draw_nema_gfx_triangle() 60 lv_area_move(&coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_triangle() 66 nema_set_clip(rel_clip_area.x1, rel_clip_area.y1, lv_area_get_width(&rel_clip_area), in lv_draw_nema_gfx_triangle() 131 float x0, x1, y0, y1; in lv_draw_nema_gfx_triangle() local 135 x1 = max_x; in lv_draw_nema_gfx_triangle() 141 x1 = min_x; in lv_draw_nema_gfx_triangle() 148 x0 -= (float) layer->buf_area.x1; in lv_draw_nema_gfx_triangle() 149 x1 -= (float) layer->buf_area.x1; in lv_draw_nema_gfx_triangle() 152 … float triangle_coords[] = {dsc->p[0].x - layer->buf_area.x1, dsc->p[0].y - layer->buf_area.y1, in lv_draw_nema_gfx_triangle() [all …]
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D | lv_draw_nema_gfx_img.c | 77 int32_t tile_x_start = tile_area.x1; in _draw_nema_gfx_tile() 80 while(tile_area.x1 <= draw_unit->clip_area->x2) { in _draw_nema_gfx_tile() 87 tile_area.x1 += img_w; in _draw_nema_gfx_tile() 93 tile_area.x1 = tile_x_start; in _draw_nema_gfx_tile() 118 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in _draw_nema_gfx_img() 124 lv_area_move(&blend_area, -layer->buf_area.x1, -layer->buf_area.y1); in _draw_nema_gfx_img() 129 nema_set_clip(rel_clip_area.x1, rel_clip_area.y1, lv_area_get_width(&rel_clip_area), in _draw_nema_gfx_img() 189 …_buf += dsc->bitmap_mask_src->header.w * (coords->y1 - mask_area.y1) + (coords->x1 - mask_area.x1); in _draw_nema_gfx_img() 200 nema_blit_rect((coords->x1 - layer->buf_area.x1), in _draw_nema_gfx_img() 205 float x0 = (coords->x1 - layer->buf_area.x1); in _draw_nema_gfx_img() [all …]
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/lvgl-latest/src/draw/vg_lite/ |
D | lv_draw_vg_lite_mask_rect.c | 69 …lv_area_set(&clear_area, draw_unit->clip_area->x1, draw_unit->clip_area->y1, draw_unit->clip_area-… in lv_draw_vg_lite_mask_rect() 71 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect() 75 lv_area_set(&clear_area, draw_unit->clip_area->x1, dsc->area.y2 + 1, draw_unit->clip_area->x2, in lv_draw_vg_lite_mask_rect() 77 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect() 81 … lv_area_set(&clear_area, draw_unit->clip_area->x1, dsc->area.y1, dsc->area.x1 - 1, dsc->area.y2); in lv_draw_vg_lite_mask_rect() 82 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect() 87 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect() 102 lv_draw_sw_mask_res_t res = lv_draw_sw_mask_apply(masks, mask_buf, draw_area.x1, y, area_w); in lv_draw_vg_lite_mask_rect() 105 …olor32_t * c32_buf = lv_draw_layer_go_to_xy(target_layer, draw_area.x1 - target_layer->buf_area.x1, in lv_draw_vg_lite_mask_rect() 136 dsc->area.x1, dsc->area.y1, in lv_draw_vg_lite_mask_rect() [all …]
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/lvgl-latest/src/draw/nxp/vglite/ |
D | lv_draw_vglite_img.c | 139 lv_area_move(&relative_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_img() 143 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_img() 155 src_area.x1 = blend_area.x1 - (coords->x1 - layer->buf_area.x1); in lv_draw_vglite_img() 193 .x = (vg_lite_int32_t)src_area->x1, in _vglite_blit() 221 if(area->x1 >= (int32_t)(area->x1 % align_pixels)) { in _move_buf_close_to_area() 222 uint16_t shift_x = area->x1 - (area->x1 % align_pixels); in _move_buf_close_to_area() 224 area->x1 -= shift_x; in _move_buf_close_to_area() 246 src_area->x1, src_area->y1, src_area->x2, src_area->y2, in _vglite_blit_split() 247 dest_area->x1, dest_area->y1, dest_area->x2, dest_area->y2, in _vglite_blit_split() 274 src_area->x1, src_area->y1, src_area->x2, src_area->y2, in _vglite_blit_split() [all …]
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D | lv_draw_vglite_border.c | 82 inward_coords.x1 = coords->x1 + ceil(width / 2.0f); in lv_draw_vglite_border() 87 lv_area_move(&inward_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_border() 91 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_border() 128 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_border() 142 int32_t rect_width = coords->x2 - coords->x1; in _vglite_draw_border() 148 rect[num_rect].x = coords->x1 - ceil(line_width / 2.0f); in _vglite_draw_border() 150 rect[num_rect].width = coords->x2 - coords->x1 + line_width; in _vglite_draw_border() 156 rect[num_rect].x = coords->x1 - ceil(line_width / 2.0f); in _vglite_draw_border() 172 rect[num_rect].x = coords->x1 - ceil(line_width / 2.0f); in _vglite_draw_border() 174 rect[num_rect].width = coords->x2 - coords->x1 + line_width; in _vglite_draw_border()
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D | lv_draw_vglite_layer.c | 63 .x1 = 0, in lv_draw_vglite_layer() 88 area_rot.x1 += coords->x1; in lv_draw_vglite_layer() 90 area_rot.x2 += coords->x1; in lv_draw_vglite_layer() 138 txt_area.x1 = draw_area.x1; in lv_draw_vglite_layer() 139 txt_area.x2 = draw_area.x1 + txt_size.x - 1; in lv_draw_vglite_layer()
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/lvgl-latest/src/draw/sw/blend/ |
D | lv_draw_sw_blend.c | 84 lv_area_move(&fill_dsc.relative_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_sw_blend() 85 fill_dsc.dest_buf = lv_draw_layer_go_to_xy(layer, blend_area.x1 - layer->buf_area.x1, in lv_draw_sw_blend() 90 (blend_area.x1 - blend_dsc->mask_area->x1); in lv_draw_sw_blend() 157 src_buf += ((blend_area.x1 - blend_dsc->src_area->x1) * src_px_size) >> 3; in lv_draw_sw_blend() 170 (blend_area.x1 - blend_dsc->mask_area->x1); in lv_draw_sw_blend() 174 lv_area_move(&image_dsc.relative_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_sw_blend() 177 lv_area_move(&image_dsc.src_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_sw_blend() 179 image_dsc.dest_buf = lv_draw_layer_go_to_xy(layer, blend_area.x1 - layer->buf_area.x1, in lv_draw_sw_blend()
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/lvgl-latest/src/core/ |
D | lv_obj_scroll.c | 182 int32_t x1 = LV_COORD_MAX; in lv_obj_get_scroll_left() local 188 int32_t tmp_x = child->coords.x1 - lv_obj_get_style_margin_left(child, LV_PART_MAIN); in lv_obj_get_scroll_left() 189 x1 = LV_MIN(x1, tmp_x); in lv_obj_get_scroll_left() 192 if(x1 != LV_COORD_MAX) { in lv_obj_get_scroll_left() 193 child_res = x1; in lv_obj_get_scroll_left() 194 child_res = (obj->coords.x1 + space_left) - child_res; in lv_obj_get_scroll_left() 534 ver_area->x1 = obj->coords.x1 + left_space; in lv_obj_get_scrollbar_area() 535 ver_area->x2 = ver_area->x1 + thickness - 1; in lv_obj_get_scrollbar_area() 539 ver_area->x1 = ver_area->x2 - thickness + 1; in lv_obj_get_scrollbar_area() 578 hor_area->x1 = obj->coords.x1; in lv_obj_get_scrollbar_area() [all …]
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/lvgl-latest/tests/src/test_cases/widgets/ |
D | test_span.c | 427 …{.heading = {.x1 = 40, .y1 = 20, .x2 = 280, .y2 = 20}, .middle = {.x1 = 40, .y1 = 20, .x2 = 241, .… in test_spangroup_get_span_coords() 428 …{.heading = {.x1 = 241, .y1 = 20, .x2 = 280, .y2 = 36}, .middle = {.x1 = 20, .y1 = 36, .x2 = 280, … in test_spangroup_get_span_coords() 429 …{.heading = {.x1 = 155, .y1 = 63, .x2 = 280, .y2 = 90}, .middle = {.x1 = 20, .y1 = 90, .x2 = 280, … in test_spangroup_get_span_coords() 430 …{.heading = {.x1 = 188, .y1 = 90, .x2 = 280, .y2 = 112}, .middle = {.x1 = 20, .y1 = 112, .x2 = 280… in test_spangroup_get_span_coords() 431 …{.heading = {.x1 = 116, .y1 = 112, .x2 = 280, .y2 = 134}, .middle = {.x1 = 20, .y1 = 134, .x2 = 28… in test_spangroup_get_span_coords() 455 lv_obj_set_pos(obj_head, coords.heading.x1 + area.x1, coords.heading.y1 + area.y1); in test_spangroup_get_span_coords() 456 …lv_obj_set_size(obj_head, coords.heading.x2 - coords.heading.x1, coords.heading.y2 - coords.headin… in test_spangroup_get_span_coords() 463 lv_obj_set_pos(obj_middle, coords.middle.x1 + area.x1, coords.middle.y1 + area.y1); in test_spangroup_get_span_coords() 464 …lv_obj_set_size(obj_middle, coords.middle.x2 - coords.middle.x1, coords.middle.y2 - coords.middle.… in test_spangroup_get_span_coords() 471 lv_obj_set_pos(obj_trailing, coords.trailing.x1 + area.x1, coords.trailing.y1 + area.y1); in test_spangroup_get_span_coords() [all …]
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/lvgl-latest/libs/nema_gfx/include/ |
D | nema_raster.h | 43 void nema_raster_line(int x0, int y0, int x1, int y1); 61 void nema_raster_triangle (int x0, int y0, int x1, int y1, int x2, int y2); 64 void nema_raster_quad (int x0,int y0,int x1,int y1,int x2,int y2,int x3,int y3); 83 nema_raster_triangle_f(float x0, float y0, float x1, float y1, float x2, float y2); 91 nema_raster_triangle_p1_f(float x1, float y1); 99 nema_raster_quad_f(float x0, float y0, float x1, float y1,
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/lvgl-latest/src/draw/ |
D | lv_draw_image.c | 85 lv_area_move(&t->_real_area, coords->x1, coords->y1); in lv_draw_layer() 127 lv_area_move(&t->_real_area, coords->x1, coords->y1); in lv_draw_image() 167 draw_area.x1 += coords->x1; in lv_draw_image_normal_helper() 169 draw_area.x2 += coords->x1; in lv_draw_image_normal_helper() 218 int32_t tile_x_start = tile_area.x1; in lv_draw_image_tiled_helper() 221 .x1 = LV_COORD_MIN, in lv_draw_image_tiled_helper() 228 while(tile_area.x1 <= coords->x2) { in lv_draw_image_tiled_helper() 236 tile_area.x1 += img_w; in lv_draw_image_tiled_helper() 242 tile_area.x1 = tile_x_start; in lv_draw_image_tiled_helper() 253 res->x1 = 0; in lv_image_buf_get_transformed_area() [all …]
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D | lv_draw_arc.c | 61 a.x1 = dsc->center.x - dsc->radius; in lv_draw_arc() 87 area->x1 = x - rout; in lv_draw_arc_get_area() 112 … area->x1 = x + ((lv_trigo_sin(end_angle_int + 90) * rin) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area() 119 … area->x1 = x + ((lv_trigo_sin(end_angle_int + 90) * rout) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area() 122 … area->x1 = x + ((lv_trigo_sin(start_angle_int + 90) * rout) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area() 129 … area->x1 = x + ((lv_trigo_sin(start_angle_int + 90) * rin) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area() 137 area->x1 = x + ((lv_trigo_sin(end_angle_int + 90) * rout) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area() 144 area->x1 = x - rout - extra_area; in lv_draw_arc_get_area() 151 area->x1 = x + ((lv_trigo_sin(start_angle_int + 90) * rout) >> LV_TRIGO_SHIFT) - extra_area; in lv_draw_arc_get_area() 158 area->x1 = x + ((LV_MIN(lv_trigo_sin(end_angle_int + 90), in lv_draw_arc_get_area() [all …]
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/lvgl-latest/src/draw/nxp/pxp/ |
D | lv_draw_buf_pxp.c | 89 if(area->x1 >= (int32_t)(area->x1 % align_pixels)) { in _invalidate_cache() 90 uint16_t shift_x = area->x1 - (area->x1 % align_pixels); in _invalidate_cache() 92 offset_x = area->x1 - shift_x; in _invalidate_cache()
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D | lv_draw_pxp_layer.c | 67 .x1 = 0, in lv_draw_pxp_layer() 88 area_rot.x1 += coords->x1; in lv_draw_pxp_layer() 90 area_rot.x2 += coords->x1; in lv_draw_pxp_layer() 138 txt_area.x1 = draw_area.x1; in lv_draw_pxp_layer() 139 txt_area.x2 = draw_area.x1 + txt_size.x - 1; in lv_draw_pxp_layer()
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/lvgl-latest/src/libs/thorvg/ |
D | tvgFill.cpp | 68 ret->pImpl->x1 = x1; in duplicate() 225 Result LinearGradient::linear(float x1, float y1, float x2, float y2) noexcept in linear() argument 227 pImpl->x1 = x1; in linear() 236 Result LinearGradient::linear(float* x1, float* y1, float* x2, float* y2) const noexcept in linear() argument 238 if (x1) *x1 = pImpl->x1; in linear()
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D | tvgScene.h | 163 int32_t x1 = INT32_MAX; in bounds() local 172 if (region.x < x1) x1 = region.x; in bounds() 192 auto ret = RenderRegion{x1 + ex, y1 + ey, (x2 - x1) + ew, (y2 - y1) + eh}; in bounds() 201 auto x1 = FLT_MAX; in bounds() local 215 if (x < x1) x1 = x; in bounds() 221 if (px) *px = x1; in bounds() 223 if (pw) *pw = (x2 - x1); in bounds()
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