/lvgl-latest/src/draw/sw/ |
D | lv_draw_sw_mask_rect.c | 56 lv_area_t * buf_area = &target_layer->buf_area; in lv_draw_sw_mask_rect() local 64 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect() 70 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect() 75 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect() 80 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_sw_mask_rect() 98 lv_color32_t * c32_buf = lv_draw_layer_go_to_xy(target_layer, draw_area.x1 - buf_area->x1, in lv_draw_sw_mask_rect() 99 y - buf_area->y1); in lv_draw_sw_mask_rect()
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/lvgl-latest/src/draw/nema_gfx/ |
D | lv_draw_nema_gfx_triangle.c | 52 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_triangle() 60 lv_area_move(&coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_triangle() 72 …nd_dst_tex((uintptr_t)NEMA_VIRT2PHYS(layer->draw_buf->data), lv_area_get_width(&(layer->buf_area)), in lv_draw_nema_gfx_triangle() 73 lv_area_get_height(&(layer->buf_area)), dst_nema_cf, in lv_draw_nema_gfx_triangle() 74 lv_area_get_width(&(layer->buf_area))*lv_color_format_get_size(dst_cf)); in lv_draw_nema_gfx_triangle() 146 y0 -= (float) layer->buf_area.y1; in lv_draw_nema_gfx_triangle() 147 y1 -= (float) layer->buf_area.y1; in lv_draw_nema_gfx_triangle() 148 x0 -= (float) layer->buf_area.x1; in lv_draw_nema_gfx_triangle() 149 x1 -= (float) layer->buf_area.x1; in lv_draw_nema_gfx_triangle() 152 … float triangle_coords[] = {dsc->p[0].x - layer->buf_area.x1, dsc->p[0].y - layer->buf_area.y1, in lv_draw_nema_gfx_triangle() [all …]
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D | lv_draw_nema_gfx_line.c | 63 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_line() 65 lv_point_t point1 = {dsc->p1.x - layer->buf_area.x1, dsc->p1.y - layer->buf_area.y1}; in lv_draw_nema_gfx_line() 66 lv_point_t point2 = {dsc->p2.x - layer->buf_area.x1, dsc->p2.y - layer->buf_area.y1}; in lv_draw_nema_gfx_line() 77 …nd_dst_tex((uintptr_t)NEMA_VIRT2PHYS(layer->draw_buf->data), lv_area_get_width(&(layer->buf_area)), in lv_draw_nema_gfx_line() 78 lv_area_get_height(&(layer->buf_area)), dst_nema_cf, in lv_draw_nema_gfx_line() 79 lv_area_get_width(&(layer->buf_area))*lv_color_format_get_size(dst_cf)); in lv_draw_nema_gfx_line()
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D | lv_draw_nema_gfx_border.c | 64 lv_area_move(&inward_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_border() 68 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_border() 79 …nd_dst_tex((uintptr_t)NEMA_VIRT2PHYS(layer->draw_buf->data), lv_area_get_width(&(layer->buf_area)), in lv_draw_nema_gfx_border() 80 lv_area_get_height(&(layer->buf_area)), dst_nema_cf, in lv_draw_nema_gfx_border() 81 lv_area_get_width(&(layer->buf_area))*lv_color_format_get_size(dst_cf)); in lv_draw_nema_gfx_border() 84 float x1 = (float)coords->x1 + ((float)width / 2.0f) - (float)layer->buf_area.x1; in lv_draw_nema_gfx_border() 85 float x2 = (float)coords->x2 - ((float)width / 2.0f) - (float)layer->buf_area.x1; in lv_draw_nema_gfx_border() 86 float y1 = (float)coords->y1 + ((float)width / 2.0f) - (float)layer->buf_area.y1; in lv_draw_nema_gfx_border() 87 float y2 = (float)coords->y2 - ((float)width / 2.0f) - (float)layer->buf_area.y1; in lv_draw_nema_gfx_border() 109 lv_area_move(&rect_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_border()
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D | lv_draw_nema_gfx_fill.c | 51 lv_area_move(&rel_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_fill() 55 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_fill() 67 …nd_dst_tex((uintptr_t)NEMA_VIRT2PHYS(layer->draw_buf->data), lv_area_get_width(&(layer->buf_area)), in lv_draw_nema_gfx_fill() 68 lv_area_get_height(&(layer->buf_area)), dst_nema_cf, in lv_draw_nema_gfx_fill() 69 lv_area_get_width(&(layer->buf_area))*lv_color_format_get_size(dst_cf)); in lv_draw_nema_gfx_fill()
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D | lv_draw_nema_gfx_img.c | 118 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in _draw_nema_gfx_img() 124 lv_area_move(&blend_area, -layer->buf_area.x1, -layer->buf_area.y1); in _draw_nema_gfx_img() 151 …nd_dst_tex((uintptr_t)NEMA_VIRT2PHYS(layer->draw_buf->data), lv_area_get_width(&(layer->buf_area)), in _draw_nema_gfx_img() 152 lv_area_get_height(&(layer->buf_area)), dst_nema_cf, in _draw_nema_gfx_img() 153 lv_area_get_width(&(layer->buf_area))*lv_color_format_get_size(dst_cf)); in _draw_nema_gfx_img() 200 nema_blit_rect((coords->x1 - layer->buf_area.x1), in _draw_nema_gfx_img() 201 (coords->y1 - layer->buf_area.y1), tex_w, tex_h); in _draw_nema_gfx_img() 205 float x0 = (coords->x1 - layer->buf_area.x1); in _draw_nema_gfx_img() 206 float y0 = (coords->y1 - layer->buf_area.y1); in _draw_nema_gfx_img()
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D | lv_draw_nema_gfx_arc.c | 57 lv_point_t center = {dsc->center.x - layer->buf_area.x1, dsc->center.y - layer->buf_area.y1}; in lv_draw_nema_gfx_arc() 61 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_nema_gfx_arc()
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/lvgl-latest/src/draw/vg_lite/ |
D | lv_draw_vg_lite_mask_rect.c | 63 const lv_area_t * buf_area = &target_layer->buf_area; in lv_draw_vg_lite_mask_rect() local 71 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect() 77 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect() 82 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect() 87 lv_area_move(&clear_area, -buf_area->x1, -buf_area->y1); in lv_draw_vg_lite_mask_rect() 105 …olor32_t * c32_buf = lv_draw_layer_go_to_xy(target_layer, draw_area.x1 - target_layer->buf_area.x1, in lv_draw_vg_lite_mask_rect() 106 y - target_layer->buf_area.y1); in lv_draw_vg_lite_mask_rect()
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D | lv_draw_vg_lite.c | 128 if(layer->buf_area.x1 || layer->buf_area.y1) { in draw_execute() 129 vg_lite_translate(-layer->buf_area.x1, -layer->buf_area.y1, &u->global_matrix); in draw_execute() 140 lv_area_move(&scissor_area, -layer->buf_area.x1, -layer->buf_area.y1); in draw_execute()
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/lvgl-latest/src/draw/sw/blend/ |
D | lv_draw_sw_blend.c | 84 lv_area_move(&fill_dsc.relative_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_sw_blend() 85 fill_dsc.dest_buf = lv_draw_layer_go_to_xy(layer, blend_area.x1 - layer->buf_area.x1, in lv_draw_sw_blend() 86 blend_area.y1 - layer->buf_area.y1); in lv_draw_sw_blend() 174 lv_area_move(&image_dsc.relative_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_sw_blend() 177 lv_area_move(&image_dsc.src_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_sw_blend() 179 image_dsc.dest_buf = lv_draw_layer_go_to_xy(layer, blend_area.x1 - layer->buf_area.x1, in lv_draw_sw_blend() 180 blend_area.y1 - layer->buf_area.y1); in lv_draw_sw_blend()
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/lvgl-latest/src/draw/nxp/vglite/ |
D | lv_draw_vglite_line.c | 77 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_line() 79 lv_point_t point1 = {dsc->p1.x - layer->buf_area.x1, dsc->p1.y - layer->buf_area.y1}; in lv_draw_vglite_line() 80 lv_point_t point2 = {dsc->p2.x - layer->buf_area.x1, dsc->p2.y - layer->buf_area.y1}; in lv_draw_vglite_line()
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D | lv_draw_vglite_label.c | 108 lv_area_move(&blend_area, -layer->buf_area.x1, -layer->buf_area.y1); in _draw_vglite_letter() 118 … mask_area.x1 = blend_area.x1 - (glyph_draw_dsc->letter_coords->x1 - layer->buf_area.x1); in _draw_vglite_letter() 119 … mask_area.y1 = blend_area.y1 - (glyph_draw_dsc->letter_coords->y1 - layer->buf_area.y1); in _draw_vglite_letter()
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D | lv_draw_vglite_border.c | 87 lv_area_move(&inward_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_border() 91 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_border()
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D | lv_draw_vglite_triangle.c | 68 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_triangle() 76 lv_area_move(&coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_triangle()
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D | lv_draw_vglite_fill.c | 78 lv_area_move(&relative_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_fill() 82 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_fill()
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D | lv_draw_vglite_img.c | 139 lv_area_move(&relative_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_img() 143 lv_area_move(&clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_vglite_img() 155 src_area.x1 = blend_area.x1 - (coords->x1 - layer->buf_area.x1); in lv_draw_vglite_img() 156 src_area.y1 = blend_area.y1 - (coords->y1 - layer->buf_area.y1); in lv_draw_vglite_img()
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/lvgl-latest/src/draw/renesas/dave2d/ |
D | lv_draw_dave2d_triangle.c | 28 x = 0 - u->base_unit.target_layer->buf_area.x1; in lv_draw_dave2d_triangle() 29 y = 0 - u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_triangle() 81 p[0].x -= u->base_unit.target_layer->buf_area.x1; in lv_draw_dave2d_triangle() 82 p[1].x -= u->base_unit.target_layer->buf_area.x1; in lv_draw_dave2d_triangle() 83 p[2].x -= u->base_unit.target_layer->buf_area.x1; in lv_draw_dave2d_triangle() 85 p[0].y -= u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_triangle() 86 p[1].y -= u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_triangle() 87 p[2].y -= u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_triangle()
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D | lv_draw_dave2d_utils.c | 145 lv_area_t buffer_area = layer->buf_area; in d2_framebuffer_from_layer() 146 lv_area_move(&buffer_area, -layer->buf_area.x1, -layer->buf_area.y1); in d2_framebuffer_from_layer()
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D | lv_draw_dave2d_line.c | 34 buffer_area = u->base_unit.target_layer->buf_area; in lv_draw_dave2d_line() 40 x = 0 - u->base_unit.target_layer->buf_area.x1; in lv_draw_dave2d_line() 41 y = 0 - u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_line()
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D | lv_draw_dave2d_mask_rectangle.c | 15 x = 0 - u->base_unit.target_layer->buf_area.x1; in lv_draw_dave2d_mask_rect() 16 y = 0 - u->base_unit.target_layer->buf_area.y1; in lv_draw_dave2d_mask_rect()
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/lvgl-latest/src/draw/nxp/pxp/ |
D | lv_draw_pxp_fill.c | 61 lv_area_move(&rel_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_pxp_fill() 65 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_pxp_fill()
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D | lv_draw_pxp_img.c | 76 lv_area_move(&rel_coords, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_pxp_img() 80 lv_area_move(&rel_clip_area, -layer->buf_area.x1, -layer->buf_area.y1); in lv_draw_pxp_img() 92 src_area.x1 = blend_area.x1 - (coords->x1 - layer->buf_area.x1); in lv_draw_pxp_img() 93 src_area.y1 = blend_area.y1 - (coords->y1 - layer->buf_area.y1); in lv_draw_pxp_img()
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/lvgl-latest/src/draw/opengles/ |
D | lv_draw_opengles.c | 191 int32_t w = lv_area_get_width(&layer->buf_area); in dispatch() 192 int32_t h = lv_area_get_height(&layer->buf_area); in dispatch() 261 dest_layer.buf_area = task->_real_area; in draw_to_texture() 406 int32_t targ_tex_w = lv_area_get_width(&dest_layer->buf_area); in blend_texture_layer() 407 int32_t targ_tex_h = lv_area_get_height(&dest_layer->buf_area); in blend_texture_layer() 493 int32_t targ_tex_w = lv_area_get_width(&dest_layer->buf_area); in draw_from_cached_texture() 494 int32_t targ_tex_h = lv_area_get_height(&dest_layer->buf_area); in draw_from_cached_texture() 504 lv_area_move(&clip_area, -dest_layer->buf_area.x1, -dest_layer->buf_area.y1); in draw_from_cached_texture() 506 lv_area_move(&render_area, -dest_layer->buf_area.x1, -dest_layer->buf_area.y1); in draw_from_cached_texture() 533 lv_area_move(&fill_area, -layer->buf_area.x1, -layer->buf_area.y1); in execute_drawing() [all …]
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/lvgl-latest/src/others/snapshot/ |
D | lv_snapshot.c | 115 layer.buf_area.x1 = snapshot_area.x1; in lv_snapshot_take_to_draw_buf() 116 layer.buf_area.y1 = snapshot_area.y1; in lv_snapshot_take_to_draw_buf() 117 layer.buf_area.x2 = snapshot_area.x1 + w - 1; in lv_snapshot_take_to_draw_buf() 118 layer.buf_area.y2 = snapshot_area.y1 + h - 1; in lv_snapshot_take_to_draw_buf()
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/lvgl-latest/src/draw/dma2d/ |
D | lv_draw_dma2d.c | 376 clipped_coords.x1 - layer->buf_area.x1, in dispatch_cb() 377 clipped_coords.y1 - layer->buf_area.y1); in dispatch_cb() 384 … lv_draw_buf_width_to_stride(lv_area_get_width(&layer->buf_area), dsc->base.layer->color_format)); in dispatch_cb() 391 … lv_draw_buf_width_to_stride(lv_area_get_width(&layer->buf_area), dsc->base.layer->color_format)); in dispatch_cb() 403 clipped_coords.x1 - layer->buf_area.x1, in dispatch_cb() 404 clipped_coords.y1 - layer->buf_area.y1); in dispatch_cb() 411 … lv_draw_buf_width_to_stride(lv_area_get_width(&layer->buf_area), dsc->base.layer->color_format)); in dispatch_cb() 418 … lv_draw_buf_width_to_stride(lv_area_get_width(&layer->buf_area), dsc->base.layer->color_format)); in dispatch_cb()
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