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Searched defs:y2 (Results 1 – 25 of 27) sorted by relevance

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/lvgl-latest/src/libs/thorvg/
DtvgRender.cpp57 auto y2 = rhs.y + rhs.h; in intersect() local
DtvgScene.h166 int32_t y2 = 0; in bounds() local
204 auto y2 = -FLT_MAX; in bounds() local
DtvgFill.h108 float y2 = 0.0f; member
DtvgFill.cpp225 Result LinearGradient::linear(float x1, float y1, float x2, float y2) noexcept in linear()
DtvgPaint.cpp339 auto y2 = -FLT_MAX; in bounds() local
DtvgCapi.cpp617 …_API Tvg_Result tvg_linear_gradient_set(Tvg_Gradient* grad, float x1, float y1, float x2, float y2) in tvg_linear_gradient_set()
624 … Tvg_Result tvg_linear_gradient_get(Tvg_Gradient* grad, float* x1, float* y1, float* x2, float* y2) in tvg_linear_gradient_get()
DtvgSvgLoaderCommon.h347 float y2; member
394 float y2; member
/lvgl-latest/src/draw/sw/
Dlv_draw_sw_line.c139 int32_t y2 = blend_area.y2; in draw_line_hor() local
214 int32_t y2 = blend_area.y2; in draw_line_ver() local
350 int32_t y2 = blend_area.y2; in draw_line_skew() local
/lvgl-latest/src/draw/renesas/dave2d/
Dlv_draw_dave2d_triangle.c99 float y2; in lv_draw_dave2d_triangle() local
Dlv_draw_dave2d_fill.c50 float y2; in lv_draw_dave2d_fill() local
/lvgl-latest/tests/src/test_cases/
Dtest_math.c25 static float lv_cubic_bezier_f(float x, float x1, float y1, float x2, float y2) in lv_cubic_bezier_f()
80 int x1, y1, x2, y2, y; in test_cubic_bezier_ease_functions() local
/lvgl-latest/src/draw/nema_gfx/
Dlv_draw_nema_gfx_border.c87 float y2 = (float)coords->y2 - ((float)width / 2.0f) - (float)layer->buf_area.y1; in lv_draw_nema_gfx_border() local
Dlv_draw_nema_gfx_img.c210 float y2 = y0 + tex_h; in _draw_nema_gfx_img() local
/lvgl-latest/src/misc/
Dlv_anim.h45 #define _PARA(a, x1, y1, x2, y2) ((a)->parameter.bezier3 = \ argument
120 int16_t y2; member
Dlv_area.c41 void lv_area_set(lv_area_t * area_p, int32_t x1, int32_t y1, int32_t x2, int32_t y2) in lv_area_set()
149 int32_t y2 = a2_p->y2 < a1_p->y2 ? a2_p->y2 : a1_p->y2; in lv_area_diff() local
Dlv_math.c126 int32_t lv_cubic_bezier(int32_t x, int32_t x1, int32_t y1, int32_t x2, int32_t y2) in lv_cubic_bezier()
Dlv_area.h46 int32_t y2; member
Dlv_anim.c450 void lv_anim_set_bezier3_param(lv_anim_t * a, int16_t x1, int16_t y1, int16_t x2, int16_t y2) in lv_anim_set_bezier3_param()
692 …32_t lv_anim_path_cubic_bezier(const lv_anim_t * a, int32_t x1, int32_t y1, int32_t x2, int32_t y2) in lv_anim_path_cubic_bezier()
/lvgl-latest/src/draw/
Dlv_draw_vector.c222 float y2 = p[0].y; in lv_vector_path_get_bounding() local
550 …_vector_dsc_set_fill_linear_gradient(lv_vector_dsc_t * dsc, float x1, float y1, float x2, float y2) in lv_vector_dsc_set_fill_linear_gradient()
653 …ector_dsc_set_stroke_linear_gradient(lv_vector_dsc_t * dsc, float x1, float y1, float x2, float y2) in lv_vector_dsc_set_stroke_linear_gradient()
Dlv_draw_vector_private.h42 float y2; member
/lvgl-latest/src/libs/tiny_ttf/
Dlv_tiny_ttf.c461 int x1, y1, x2, y2; in tiny_ttf_glyph_cache_create_cb() local
516 int x1, y1, x2, y2; in tiny_ttf_draw_data_cache_create_cb() local
Dstb_truetype_htcw.h3579 float y2 = (x + 1 - x0) / dx + y_top; local
3880 float x2, float y2, float objspace_flatness_squared, int n)
3904 … float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n)
4911 int x2 = (int)verts[i].x, y2 = (int)verts[i].y; local
5038 float x2 = verts[j].x * scale_x, y2 = verts[j].y * scale_y; local
5093 float x2 = verts[i - 1].x * scale_x, y2 = verts[i - 1].y * scale_y; local
/lvgl-latest/scripts/gdb/lvglgdb/
Dlvgl.py89 def y2(self): member in LVObject
/lvgl-latest/src/draw/vg_lite/
Dlv_vg_lite_grad.c544 …c void grad_point_to_matrix(vg_lite_matrix_t * grad_matrix, float x1, float y1, float x2, float y2) in grad_point_to_matrix()
/lvgl-latest/src/widgets/dropdown/
Dlv_dropdown.c590 int32_t y2 = lv_obj_get_y2(dropdown->list); in lv_dropdown_open() local

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