1 /*
2  * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved.
3 
4  * Permission is hereby granted, free of charge, to any person obtaining a copy
5  * of this software and associated documentation files (the "Software"), to deal
6  * in the Software without restriction, including without limitation the rights
7  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
8  * copies of the Software, and to permit persons to whom the Software is
9  * furnished to do so, subject to the following conditions:
10 
11  * The above copyright notice and this permission notice shall be included in all
12  * copies or substantial portions of the Software.
13 
14  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
19  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
20  * SOFTWARE.
21  */
22 
23 #include "../../lv_conf_internal.h"
24 #if LV_USE_THORVG_INTERNAL
25 
26 #include "tvgMath.h"
27 #include "tvgRender.h"
28 
29 /************************************************************************/
30 /* Internal Class Implementation                                        */
31 /************************************************************************/
32 
33 
34 /************************************************************************/
35 /* External Class Implementation                                        */
36 /************************************************************************/
37 
ref()38 uint32_t RenderMethod::ref()
39 {
40     ScopedLock lock(key);
41     return (++refCnt);
42 }
43 
44 
unref()45 uint32_t RenderMethod::unref()
46 {
47     ScopedLock lock(key);
48     return (--refCnt);
49 }
50 
51 
intersect(const RenderRegion & rhs)52 void RenderRegion::intersect(const RenderRegion& rhs)
53 {
54     auto x1 = x + w;
55     auto y1 = y + h;
56     auto x2 = rhs.x + rhs.w;
57     auto y2 = rhs.y + rhs.h;
58 
59     x = (x > rhs.x) ? x : rhs.x;
60     y = (y > rhs.y) ? y : rhs.y;
61     w = ((x1 < x2) ? x1 : x2) - x;
62     h = ((y1 < y2) ? y1 : y2) - y;
63 
64     if (w < 0) w = 0;
65     if (h < 0) h = 0;
66 }
67 
68 
add(const RenderRegion & rhs)69 void RenderRegion::add(const RenderRegion& rhs)
70 {
71     if (rhs.x < x) {
72         w += (x - rhs.x);
73         x = rhs.x;
74     }
75     if (rhs.y < y) {
76         h += (y - rhs.y);
77         y = rhs.y;
78     }
79     if (rhs.x + rhs.w > x + w) w = (rhs.x + rhs.w) - x;
80     if (rhs.y + rhs.h > y + h) h = (rhs.y + rhs.h) - y;
81 }
82 
83 #endif /* LV_USE_THORVG_INTERNAL */
84 
85