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/lvgl-latest/src/draw/vg_lite/
Dlv_vg_lite_math.c44 float x2 = number * 0.5f; in math_fast_inv_sqrtf() local
Dlv_vg_lite_grad.c544 static void grad_point_to_matrix(vg_lite_matrix_t * grad_matrix, float x1, float y1, float x2, floa… in grad_point_to_matrix()
/lvgl-latest/src/libs/thorvg/
DtvgRender.cpp56 auto x2 = rhs.x + rhs.w; in intersect() local
DtvgFill.cpp225 Result LinearGradient::linear(float x1, float y1, float x2, float y2) noexcept in linear()
236 Result LinearGradient::linear(float* x1, float* y1, float* x2, float* y2) const noexcept in linear()
DtvgSwPostEffect.cpp87 for (int x2 = l; x2 < r; ++x2) { in _gaussianBlur() local
95 for (int x2 = 0; x2 < w; ++x2, ++r, ++l) { in _gaussianBlur() local
DtvgScene.h165 int32_t x2 = 0; in bounds() local
203 auto x2 = -FLT_MAX; in bounds() local
DtvgFill.h107 float x2 = 0.0f; member
DtvgSwRasterTexmap.h285 int32_t x1, x2, x, y, ar, ab, iru, irv, px, ay; in _rasterBlendingPolygonImageSegment() local
462 int32_t x1, x2, x, y, ar, ab, iru, irv, px, ay; in _rasterPolygonImageSegment() local
883 static void _calcHorizCoverage(AALine *lines, int32_t eidx, int32_t y, int32_t x, int32_t x2) in _calcHorizCoverage()
DtvgPaint.cpp338 auto x2 = -FLT_MAX; in bounds() local
DtvgCapi.cpp617 TVG_API Tvg_Result tvg_linear_gradient_set(Tvg_Gradient* grad, float x1, float y1, float x2, float … in tvg_linear_gradient_set()
624 TVG_API Tvg_Result tvg_linear_gradient_get(Tvg_Gradient* grad, float* x1, float* y1, float* x2, flo… in tvg_linear_gradient_get()
DtvgSvgLoaderCommon.h346 float x2; member
393 float x2; member
/lvgl-latest/tests/src/test_cases/
Dtest_math.c25 static float lv_cubic_bezier_f(float x, float x1, float y1, float x2, float y2) in lv_cubic_bezier_f()
80 int x1, y1, x2, y2, y; in test_cubic_bezier_ease_functions() local
/lvgl-latest/src/draw/renesas/dave2d/
Dlv_draw_dave2d_fill.c87 float x2; in lv_draw_dave2d_fill() local
/lvgl-latest/src/draw/nema_gfx/
Dlv_draw_nema_gfx_border.c85 float x2 = (float)coords->x2 - ((float)width / 2.0f) - (float)layer->buf_area.x1; in lv_draw_nema_gfx_border() local
Dlv_draw_nema_gfx_img.c209 float x2 = x0 + tex_w ; in _draw_nema_gfx_img() local
/lvgl-latest/src/misc/
Dlv_anim.h45 #define _PARA(a, x1, y1, x2, y2) ((a)->parameter.bezier3 = \ argument
119 int16_t x2; member
Dlv_math.c126 int32_t lv_cubic_bezier(int32_t x, int32_t x1, int32_t y1, int32_t x2, int32_t y2) in lv_cubic_bezier()
Dlv_area.h45 int32_t x2; member
Dlv_anim.c450 void lv_anim_set_bezier3_param(lv_anim_t * a, int16_t x1, int16_t y1, int16_t x2, int16_t y2) in lv_anim_set_bezier3_param()
692 static int32_t lv_anim_path_cubic_bezier(const lv_anim_t * a, int32_t x1, int32_t y1, int32_t x2, i… in lv_anim_path_cubic_bezier()
Dlv_area.c41 void lv_area_set(lv_area_t * area_p, int32_t x1, int32_t y1, int32_t x2, int32_t y2) in lv_area_set()
/lvgl-latest/src/draw/
Dlv_draw_vector.c220 float x2 = p[0].x; in lv_vector_path_get_bounding() local
550 void lv_vector_dsc_set_fill_linear_gradient(lv_vector_dsc_t * dsc, float x1, float y1, float x2, fl… in lv_vector_dsc_set_fill_linear_gradient()
653 void lv_vector_dsc_set_stroke_linear_gradient(lv_vector_dsc_t * dsc, float x1, float y1, float x2, … in lv_vector_dsc_set_stroke_linear_gradient()
Dlv_draw_vector_private.h41 float x2; member
/lvgl-latest/src/libs/tiny_ttf/
Dlv_tiny_ttf.c461 int x1, y1, x2, y2; in tiny_ttf_glyph_cache_create_cb() local
516 int x1, y1, x2, y2; in tiny_ttf_draw_data_cache_create_cb() local
Dstb_truetype_htcw.h3455 int x, x1, x2; local
3571 float x2 = (float)(x + 1); local
3880 float x2, float y2, float objspace_flatness_squared, int n)
3904float x2, float y2, float x3, float y3, float objspace_flatness_squared, int n)
4911 int x2 = (int)verts[i].x, y2 = (int)verts[i].y; local
5038 float x2 = verts[j].x * scale_x, y2 = verts[j].y * scale_y; local
5093 float x2 = verts[i - 1].x * scale_x, y2 = verts[i - 1].y * scale_y; local
/lvgl-latest/scripts/gdb/lvglgdb/
Dlvgl.py85 def x2(self): member in LVObject

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