| /GUIX-v6.2.1/guix_studio/ |
| D | sprite_service_provider.cpp | 11 static void studio_sprite_draw(GX_SPRITE* sprite) in studio_sprite_draw() 205 GX_SPRITE *sprite = new GX_SPRITE; in CreateNewInstance() local 217 GX_SPRITE *sprite = new GX_SPRITE; in GenerateFromInfo() local 372 GX_SPRITE* sprite = (GX_SPRITE*)widget; in UpdateSpriteFrameInfo() local 392 GX_SPRITE* sprite = (GX_SPRITE*)widget; in AssignPixelmap() local
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| /GUIX-v6.2.1/common/src/ |
| D | gx_sprite_stop.c | 75 UINT _gx_sprite_stop(GX_SPRITE *sprite) in _gx_sprite_stop()
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| D | gxe_sprite_stop.c | 72 UINT _gxe_sprite_stop(GX_SPRITE *sprite) in _gxe_sprite_stop()
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| D | gx_sprite_current_frame_set.c | 75 UINT _gx_sprite_current_frame_set(GX_SPRITE *sprite, USHORT frame_index) in _gx_sprite_current_frame_set()
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| D | gxe_sprite_current_frame_set.c | 74 UINT _gxe_sprite_current_frame_set(GX_SPRITE *sprite, USHORT frame_index) in _gxe_sprite_current_frame_set()
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| D | gxe_sprite_start.c | 74 UINT _gxe_sprite_start(GX_SPRITE *sprite, USHORT frame_number) in _gxe_sprite_start()
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| D | gx_sprite_frame_list_set.c | 79 UINT _gx_sprite_frame_list_set(GX_SPRITE *sprite, GX_SPRITE_FRAME *frame_list, USHORT frame_count) in _gx_sprite_frame_list_set()
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| D | gxe_sprite_frame_list_set.c | 75 UINT _gxe_sprite_frame_list_set(GX_SPRITE *sprite, GX_SPRITE_FRAME *frame_list, USHORT frame_count) in _gxe_sprite_frame_list_set()
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| D | gx_sprite_event_process.c | 74 UINT _gx_sprite_event_process(GX_SPRITE *sprite, GX_EVENT *event_ptr) in _gx_sprite_event_process()
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| D | gx_sprite_update.c | 83 VOID _gx_sprite_update(GX_SPRITE *sprite) in _gx_sprite_update()
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| D | gx_sprite_draw.c | 84 VOID _gx_sprite_draw(GX_SPRITE *sprite) in _gx_sprite_draw()
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| D | gx_sprite_start.c | 79 UINT _gx_sprite_start(GX_SPRITE *sprite, USHORT frame_number) in _gx_sprite_start()
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| D | gx_sprite_create.c | 82 UINT _gx_sprite_create(GX_SPRITE *sprite, GX_CONST GX_CHAR *name, GX_WIDGET *parent, in _gx_sprite_create()
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| D | gxe_sprite_create.c | 84 UINT _gxe_sprite_create(GX_SPRITE *sprite, GX_CONST GX_CHAR *name, GX_WIDGET *parent, in _gxe_sprite_create()
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| /GUIX-v6.2.1/test/guix_test/regression_test/tests/ |
| D | validation_guix_all_widgets_4bpp_sprite.c | 72 GX_SPRITE *sprite = &sprite_screen.sprite_screen_sprite_1; in control_thread_entry() local
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| D | validation_guix_sprite.c | 67 GX_SPRITE *sprite = &sprite_screen.sprite_screen_sprite_1; in control_thread_entry() local
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| D | validation_guix_all_widgets_sprite_frame.c | 94 GX_SPRITE *sprite = &sprite_screen.sprite_screen_sprite_1; in control_thread_entry() local
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| D | validation_guix_sprite_start.c | 95 GX_SPRITE *sprite = &sprite_screen.sprite_screen_sprite_1; in control_thread_entry() local
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| /GUIX-v6.2.1/test/example_internal/all_widgets_synergy_24BPP_Dave_Disabled/ |
| D | sprite_screen.c | 40 GX_SPRITE *sprite = &((SPRITE_SCREEN_CONTROL_BLOCK *)pSpriteScreen)->sprite_screen_sprite_1; in move_sprite() local
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| /GUIX-v6.2.1/test/example_internal/all_widgets_5_4_1/ |
| D | sprite_screen.c | 41 GX_SPRITE *sprite = &((SPRITE_SCREEN_CONTROL_BLOCK *)pSpriteScreen)->sprite_screen_sprite_1; in move_sprite() local
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| /GUIX-v6.2.1/test/example_internal/all_widgets_5_3_4/ |
| D | sprite_screen.c | 40 GX_SPRITE *sprite = &((SPRITE_SCREEN_CONTROL_BLOCK *)pSpriteScreen)->sprite_screen_sprite_1; in move_sprite() local
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| /GUIX-v6.2.1/test/example_internal/all_widgets_5_4_2/ |
| D | sprite_screen.c | 40 GX_SPRITE *sprite = &((SPRITE_SCREEN_CONTROL_BLOCK *)pSpriteScreen)->sprite_screen_sprite_1; in move_sprite() local
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| /GUIX-v6.2.1/test/example_internal/all_widgets_32argb/ |
| D | sprite_screen.c | 40 GX_SPRITE *sprite = &((SPRITE_SCREEN_CONTROL_BLOCK *)pSpriteScreen)->sprite_screen_sprite_1; in move_sprite() local
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| /GUIX-v6.2.1/test/example_internal/all_widgets_defined_5_4_0_compatibility/ |
| D | sprite_screen.c | 40 GX_SPRITE *sprite = &((SPRITE_SCREEN_CONTROL_BLOCK *)pSpriteScreen)->sprite_screen_sprite_1; in move_sprite() local
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| /GUIX-v6.2.1/test/example_internal/all_widgets_5_5_1/ |
| D | sprite_screen.c | 40 GX_SPRITE *sprite = &((SPRITE_SCREEN_CONTROL_BLOCK *)pSpriteScreen)->sprite_screen_sprite_1; in move_sprite() local
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