1 /**************************************************************************/ 2 /* */ 3 /* Copyright (c) Microsoft Corporation. All rights reserved. */ 4 /* */ 5 /* This software is licensed under the Microsoft Software License */ 6 /* Terms for Microsoft Azure RTOS. Full text of the license can be */ 7 /* found in the LICENSE file at https://aka.ms/AzureRTOS_EULA */ 8 /* and in the root directory of this software. */ 9 /* */ 10 /**************************************************************************/ 11 12 13 /**************************************************************************/ 14 /**************************************************************************/ 15 /** */ 16 /** GUIX Component */ 17 /** */ 18 /** Sprite Management (Sprite) */ 19 /** */ 20 /**************************************************************************/ 21 22 #define GX_SOURCE_CODE 23 24 /* Include necessary system files. */ 25 26 #include "gx_api.h" 27 #include "gx_system.h" 28 #include "gx_display.h" 29 #include "gx_context.h" 30 #include "gx_canvas.h" 31 #include "gx_widget.h" 32 #include "gx_sprite.h" 33 34 35 /**************************************************************************/ 36 /* */ 37 /* FUNCTION RELEASE */ 38 /* */ 39 /* _gx_sprite_current_frame_set PORTABLE C */ 40 /* 6.1 */ 41 /* AUTHOR */ 42 /* */ 43 /* Kenneth Maxwell, Microsoft Corporation */ 44 /* */ 45 /* DESCRIPTION */ 46 /* */ 47 /* This service assigns the frame list to the sprite widget. */ 48 /* */ 49 /* INPUT */ 50 /* */ 51 /* sprite Pointer to sprite widget */ 52 /* control block */ 53 /* frame_index The frame index to display */ 54 /* */ 55 /* OUTPUT */ 56 /* */ 57 /* status Completion status */ 58 /* */ 59 /* CALLS */ 60 /* */ 61 /* _gx_system_dirty_mark Mark the widget as dirty */ 62 /* */ 63 /* CALLED BY */ 64 /* */ 65 /* Application Code */ 66 /* */ 67 /* RELEASE HISTORY */ 68 /* */ 69 /* DATE NAME DESCRIPTION */ 70 /* */ 71 /* 05-19-2020 Kenneth Maxwell Initial Version 6.0 */ 72 /* 09-30-2020 Kenneth Maxwell Modified comment(s), */ 73 /* resulting in version 6.1 */ 74 /* */ 75 /**************************************************************************/ _gx_sprite_current_frame_set(GX_SPRITE * sprite,USHORT frame_index)76UINT _gx_sprite_current_frame_set(GX_SPRITE *sprite, USHORT frame_index) 77 { 78 GX_WIDGET *widget = (GX_WIDGET *)sprite; 79 80 if (frame_index < sprite -> gx_sprite_frame_count) 81 { 82 sprite -> gx_sprite_current_frame = frame_index; 83 } 84 85 if (sprite -> gx_widget_status & GX_STATUS_VISIBLE) 86 { 87 _gx_system_dirty_mark(widget); 88 } 89 return(GX_SUCCESS); 90 } 91 92