1 /**************************************************************************/
2 /*                                                                        */
3 /*       Copyright (c) Microsoft Corporation. All rights reserved.        */
4 /*                                                                        */
5 /*       This software is licensed under the Microsoft Software License   */
6 /*       Terms for Microsoft Azure RTOS. Full text of the license can be  */
7 /*       found in the LICENSE file at https://aka.ms/AzureRTOS_EULA       */
8 /*       and in the root directory of this software.                      */
9 /*                                                                        */
10 /**************************************************************************/
11 
12 
13 /**************************************************************************/
14 /**************************************************************************/
15 /**                                                                       */
16 /** GUIX Component                                                        */
17 /**                                                                       */
18 /**   Sprite Management (Sprite)                                          */
19 /**                                                                       */
20 /**************************************************************************/
21 
22 #define GX_SOURCE_CODE
23 
24 
25 /* Include necessary system files.  */
26 
27 #include "gx_api.h"
28 #include "gx_system.h"
29 #include "gx_display.h"
30 #include "gx_context.h"
31 #include "gx_canvas.h"
32 #include "gx_widget.h"
33 #include "gx_sprite.h"
34 
35 
36 /**************************************************************************/
37 /*                                                                        */
38 /*  FUNCTION                                               RELEASE        */
39 /*                                                                        */
40 /*    _gx_sprite_update                                   PORTABLE C      */
41 /*                                                           6.1.10       */
42 /*  AUTHOR                                                                */
43 /*                                                                        */
44 /*    Kenneth Maxwell, Microsoft Corporation                              */
45 /*                                                                        */
46 /*  DESCRIPTION                                                           */
47 /*                                                                        */
48 /*    This service draws a sprite widget.                                 */
49 /*                                                                        */
50 /*  INPUT                                                                 */
51 /*                                                                        */
52 /*    sprite                                Pointer to the control block  */
53 /*                                            of the sprite widget        */
54 /*                                                                        */
55 /*  OUTPUT                                                                */
56 /*                                                                        */
57 /*    None                                                                */
58 /*                                                                        */
59 /*  CALLS                                                                 */
60 /*                                                                        */
61 /*    _gx_widget_event_generate             Generate an event             */
62 /*    _gx_system_timer_start                Allocate a free timer and     */
63 /*                                            activate it                 */
64 /*    _gx_system_dirty_mark                 Mark widget as dirty          */
65 /*                                                                        */
66 /*  CALLED BY                                                             */
67 /*                                                                        */
68 /*    _gx_sprite_event_process              Event process routine for     */
69 /*                                            the sprite widget           */
70 /*                                                                        */
71 /*  RELEASE HISTORY                                                       */
72 /*                                                                        */
73 /*    DATE              NAME                      DESCRIPTION             */
74 /*                                                                        */
75 /*  05-19-2020     Kenneth Maxwell          Initial Version 6.0           */
76 /*  09-30-2020     Kenneth Maxwell          Modified comment(s),          */
77 /*                                            resulting in version 6.1    */
78 /*  01-31-2022     Kenneth Maxwell          Modified comment(s),          */
79 /*                                            fix logic for restarting    */
80 /*                                            sprite timer,               */
81 /*                                            resulting in version 6.1.10 */
82 /*                                                                        */
83 /**************************************************************************/
_gx_sprite_update(GX_SPRITE * sprite)84 VOID  _gx_sprite_update(GX_SPRITE *sprite)
85 {
86 GX_WIDGET       *widget = (GX_WIDGET *)sprite;
87 GX_SPRITE_FRAME *frame;
88 UINT             delayval;
89 
90     if (sprite->gx_sprite_run_state == GX_SPRITE_RUNNING)
91     {
92         if (sprite -> gx_sprite_frame_list)
93         {
94             if (sprite -> gx_sprite_current_frame + 1 >= sprite -> gx_sprite_frame_count)
95             {
96                 if (sprite -> gx_widget_style & GX_STYLE_SPRITE_LOOP)
97                 {
98                     sprite -> gx_sprite_current_frame = 0;
99                 }
100                 else
101                 {
102                     sprite -> gx_sprite_run_state = GX_SPRITE_IDLE;
103                     _gx_widget_event_generate(widget, GX_EVENT_SPRITE_COMPLETE, 0);
104                     return;
105                 }
106             }
107             else
108             {
109                 sprite -> gx_sprite_current_frame++;
110             }
111 
112             frame = &sprite -> gx_sprite_frame_list[sprite -> gx_sprite_current_frame];
113             if (frame -> gx_sprite_frame_delay > 0)
114             {
115                 delayval = frame -> gx_sprite_frame_delay;
116             }
117             else
118             {
119                 delayval = 1;
120             }
121             _gx_system_timer_start(widget, GX_SPRITE_TIMER, delayval, 0);
122             _gx_system_dirty_mark(widget);
123         }
124         else
125         {
126             sprite -> gx_sprite_run_state = GX_SPRITE_IDLE;
127         }
128     }
129 }
130 
131