1 /**************************************************************************/
2 /*                                                                        */
3 /*       Copyright (c) Microsoft Corporation. All rights reserved.        */
4 /*                                                                        */
5 /*       This software is licensed under the Microsoft Software License   */
6 /*       Terms for Microsoft Azure RTOS. Full text of the license can be  */
7 /*       found in the LICENSE file at https://aka.ms/AzureRTOS_EULA       */
8 /*       and in the root directory of this software.                      */
9 /*                                                                        */
10 /**************************************************************************/
11 
12 
13 /**************************************************************************/
14 /**************************************************************************/
15 /**                                                                       */
16 /** GUIX Component                                                        */
17 /**                                                                       */
18 /**   Sprite Management (Sprite)                                          */
19 /**                                                                       */
20 /**************************************************************************/
21 
22 #define GX_SOURCE_CODE
23 
24 
25 /* Include necessary system files.  */
26 
27 #include "gx_api.h"
28 #include "gx_system.h"
29 #include "gx_display.h"
30 #include "gx_context.h"
31 #include "gx_canvas.h"
32 #include "gx_widget.h"
33 #include "gx_sprite.h"
34 
35 
36 /**************************************************************************/
37 /*                                                                        */
38 /*  FUNCTION                                               RELEASE        */
39 /*                                                                        */
40 /*    _gx_sprite_start                                    PORTABLE C      */
41 /*                                                           6.1          */
42 /*  AUTHOR                                                                */
43 /*                                                                        */
44 /*    Kenneth Maxwell, Microsoft Corporation                              */
45 /*                                                                        */
46 /*  DESCRIPTION                                                           */
47 /*                                                                        */
48 /*    This service starts the sprite widget from a given frame number.    */
49 /*                                                                        */
50 /*  INPUT                                                                 */
51 /*                                                                        */
52 /*    sprite                                Pointer to sprite widget      */
53 /*                                           control block                */
54 /*    frame_number                          The frame number to start     */
55 /*                                            with                        */
56 /*                                                                        */
57 /*  OUTPUT                                                                */
58 /*                                                                        */
59 /*    status                                Completion status             */
60 /*                                                                        */
61 /*  CALLS                                                                 */
62 /*                                                                        */
63 /*    _gx_system_timer_stop                 Stop an active GUIX timer     */
64 /*    _gx_system_timer_start                Start a GUIX timer            */
65 /*    _gx_system_dirty_mark                 Mark the widget as dirty      */
66 /*                                                                        */
67 /*  CALLED BY                                                             */
68 /*                                                                        */
69 /*    Application Code                                                    */
70 /*                                                                        */
71 /*  RELEASE HISTORY                                                       */
72 /*                                                                        */
73 /*    DATE              NAME                      DESCRIPTION             */
74 /*                                                                        */
75 /*  05-19-2020     Kenneth Maxwell          Initial Version 6.0           */
76 /*  09-30-2020     Kenneth Maxwell          Modified comment(s),          */
77 /*                                            resulting in version 6.1    */
78 /*                                                                        */
79 /**************************************************************************/
_gx_sprite_start(GX_SPRITE * sprite,USHORT frame_number)80 UINT  _gx_sprite_start(GX_SPRITE *sprite, USHORT frame_number)
81 {
82 GX_WIDGET       *widget = (GX_WIDGET *)sprite;
83 GX_SPRITE_FRAME *frame;
84 UINT             delayval;
85 
86     if (sprite -> gx_sprite_run_state == GX_SPRITE_RUNNING)
87     {
88         _gx_system_timer_stop(widget, GX_SPRITE_TIMER);
89         sprite -> gx_sprite_run_state = GX_SPRITE_IDLE;
90     }
91 
92     if (sprite -> gx_sprite_frame_list &&
93         (widget -> gx_widget_status & GX_STATUS_VISIBLE))
94     {
95         if (frame_number < sprite -> gx_sprite_frame_count)
96         {
97             sprite -> gx_sprite_current_frame = frame_number;
98 
99             frame = &sprite -> gx_sprite_frame_list[sprite -> gx_sprite_current_frame];
100             if (frame -> gx_sprite_frame_delay > 0)
101             {
102                 delayval = frame -> gx_sprite_frame_delay;
103             }
104             else
105             {
106                 delayval = 1;
107             }
108             _gx_system_timer_start(widget, GX_SPRITE_TIMER, delayval, 0);
109             sprite -> gx_sprite_run_state = GX_SPRITE_RUNNING;
110             _gx_system_dirty_mark(widget);
111             return(GX_SUCCESS);
112         }
113     }
114     return(GX_FAILURE);
115 }
116 
117