1 /******************************************************************************
2 *
3 * Copyright 2022 Google LLC
4 *
5 * Licensed under the Apache License, Version 2.0 (the "License");
6 * you may not use this file except in compliance with the License.
7 * You may obtain a copy of the License at:
8 *
9 * http://www.apache.org/licenses/LICENSE-2.0
10 *
11 * Unless required by applicable law or agreed to in writing, software
12 * distributed under the License is distributed on an "AS IS" BASIS,
13 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 * See the License for the specific language governing permissions and
15 * limitations under the License.
16 *
17 ******************************************************************************/
18
19 #include "mdct.h"
20 #include "tables.h"
21
22 #include "mdct_neon.h"
23
24
25 /* ----------------------------------------------------------------------------
26 * FFT processing
27 * -------------------------------------------------------------------------- */
28
29 /**
30 * FFT 5 Points
31 * x, y Input and output coefficients, of size 5xn
32 * n Number of interleaved transform to perform (n % 2 = 0)
33 */
34 #ifndef fft_5
fft_5(const struct lc3_complex * x,struct lc3_complex * y,int n)35 LC3_HOT static inline void fft_5(
36 const struct lc3_complex *x, struct lc3_complex *y, int n)
37 {
38 static const float cos1 = 0.3090169944; /* cos(-2Pi 1/5) */
39 static const float cos2 = -0.8090169944; /* cos(-2Pi 2/5) */
40
41 static const float sin1 = -0.9510565163; /* sin(-2Pi 1/5) */
42 static const float sin2 = -0.5877852523; /* sin(-2Pi 2/5) */
43
44 for (int i = 0; i < n; i++, x++, y+= 5) {
45
46 struct lc3_complex s14 =
47 { x[1*n].re + x[4*n].re, x[1*n].im + x[4*n].im };
48 struct lc3_complex d14 =
49 { x[1*n].re - x[4*n].re, x[1*n].im - x[4*n].im };
50
51 struct lc3_complex s23 =
52 { x[2*n].re + x[3*n].re, x[2*n].im + x[3*n].im };
53 struct lc3_complex d23 =
54 { x[2*n].re - x[3*n].re, x[2*n].im - x[3*n].im };
55
56 y[0].re = x[0].re + s14.re + s23.re;
57
58 y[0].im = x[0].im + s14.im + s23.im;
59
60 y[1].re = x[0].re + s14.re * cos1 - d14.im * sin1
61 + s23.re * cos2 - d23.im * sin2;
62
63 y[1].im = x[0].im + s14.im * cos1 + d14.re * sin1
64 + s23.im * cos2 + d23.re * sin2;
65
66 y[2].re = x[0].re + s14.re * cos2 - d14.im * sin2
67 + s23.re * cos1 + d23.im * sin1;
68
69 y[2].im = x[0].im + s14.im * cos2 + d14.re * sin2
70 + s23.im * cos1 - d23.re * sin1;
71
72 y[3].re = x[0].re + s14.re * cos2 + d14.im * sin2
73 + s23.re * cos1 - d23.im * sin1;
74
75 y[3].im = x[0].im + s14.im * cos2 - d14.re * sin2
76 + s23.im * cos1 + d23.re * sin1;
77
78 y[4].re = x[0].re + s14.re * cos1 + d14.im * sin1
79 + s23.re * cos2 + d23.im * sin2;
80
81 y[4].im = x[0].im + s14.im * cos1 - d14.re * sin1
82 + s23.im * cos2 - d23.re * sin2;
83 }
84 }
85 #endif /* fft_5 */
86
87 /**
88 * FFT Butterfly 3 Points
89 * x, y Input and output coefficients
90 * twiddles Twiddles factors, determine size of transform
91 * n Number of interleaved transforms
92 */
93 #ifndef fft_bf3
fft_bf3(const struct lc3_fft_bf3_twiddles * twiddles,const struct lc3_complex * x,struct lc3_complex * y,int n)94 LC3_HOT static inline void fft_bf3(
95 const struct lc3_fft_bf3_twiddles *twiddles,
96 const struct lc3_complex *x, struct lc3_complex *y, int n)
97 {
98 int n3 = twiddles->n3;
99 const struct lc3_complex (*w0)[2] = twiddles->t;
100 const struct lc3_complex (*w1)[2] = w0 + n3, (*w2)[2] = w1 + n3;
101
102 const struct lc3_complex *x0 = x, *x1 = x0 + n*n3, *x2 = x1 + n*n3;
103 struct lc3_complex *y0 = y, *y1 = y0 + n3, *y2 = y1 + n3;
104
105 for (int i = 0; i < n; i++, y0 += 3*n3, y1 += 3*n3, y2 += 3*n3)
106 for (int j = 0; j < n3; j++, x0++, x1++, x2++) {
107
108 y0[j].re = x0->re + x1->re * w0[j][0].re - x1->im * w0[j][0].im
109 + x2->re * w0[j][1].re - x2->im * w0[j][1].im;
110
111 y0[j].im = x0->im + x1->im * w0[j][0].re + x1->re * w0[j][0].im
112 + x2->im * w0[j][1].re + x2->re * w0[j][1].im;
113
114 y1[j].re = x0->re + x1->re * w1[j][0].re - x1->im * w1[j][0].im
115 + x2->re * w1[j][1].re - x2->im * w1[j][1].im;
116
117 y1[j].im = x0->im + x1->im * w1[j][0].re + x1->re * w1[j][0].im
118 + x2->im * w1[j][1].re + x2->re * w1[j][1].im;
119
120 y2[j].re = x0->re + x1->re * w2[j][0].re - x1->im * w2[j][0].im
121 + x2->re * w2[j][1].re - x2->im * w2[j][1].im;
122
123 y2[j].im = x0->im + x1->im * w2[j][0].re + x1->re * w2[j][0].im
124 + x2->im * w2[j][1].re + x2->re * w2[j][1].im;
125 }
126 }
127 #endif /* fft_bf3 */
128
129 /**
130 * FFT Butterfly 2 Points
131 * twiddles Twiddles factors, determine size of transform
132 * x, y Input and output coefficients
133 * n Number of interleaved transforms
134 */
135 #ifndef fft_bf2
fft_bf2(const struct lc3_fft_bf2_twiddles * twiddles,const struct lc3_complex * x,struct lc3_complex * y,int n)136 LC3_HOT static inline void fft_bf2(
137 const struct lc3_fft_bf2_twiddles *twiddles,
138 const struct lc3_complex *x, struct lc3_complex *y, int n)
139 {
140 int n2 = twiddles->n2;
141 const struct lc3_complex *w = twiddles->t;
142
143 const struct lc3_complex *x0 = x, *x1 = x0 + n*n2;
144 struct lc3_complex *y0 = y, *y1 = y0 + n2;
145
146 for (int i = 0; i < n; i++, y0 += 2*n2, y1 += 2*n2) {
147
148 for (int j = 0; j < n2; j++, x0++, x1++) {
149
150 y0[j].re = x0->re + x1->re * w[j].re - x1->im * w[j].im;
151 y0[j].im = x0->im + x1->im * w[j].re + x1->re * w[j].im;
152
153 y1[j].re = x0->re - x1->re * w[j].re + x1->im * w[j].im;
154 y1[j].im = x0->im - x1->im * w[j].re - x1->re * w[j].im;
155 }
156 }
157 }
158 #endif /* fft_bf2 */
159
160 /**
161 * Perform FFT
162 * x, y0, y1 Input, and 2 scratch buffers of size `n`
163 * n Number of points 30, 40, 60, 80, 90, 120, 160, 180, 240, 480
164 * return The buffer `y0` or `y1` that hold the result
165 *
166 * Input `x` can be the same as the `y0` second scratch buffer
167 */
fft(const struct lc3_complex * x,int n,struct lc3_complex * y0,struct lc3_complex * y1)168 static struct lc3_complex *fft(const struct lc3_complex *x, int n,
169 struct lc3_complex *y0, struct lc3_complex *y1)
170 {
171 struct lc3_complex *y[2] = { y1, y0 };
172 int i2, i3, is = 0;
173
174 /* The number of points `n` can be decomposed as :
175 *
176 * n = 5^1 * 3^n3 * 2^n2
177 *
178 * for n = 10, 20, 40, 80, 160 n3 = 0, n2 = [1..5]
179 * n = 30, 60, 120, 240, 480 n3 = 1, n2 = [1..5]
180 * n = 90, 180 n3 = 2, n2 = [1..2]
181 *
182 * Note that the expression `n & (n-1) == 0` is equivalent
183 * to the check that `n` is a power of 2. */
184
185 fft_5(x, y[is], n /= 5);
186
187 for (i3 = 0; n & (n-1); i3++, is ^= 1)
188 fft_bf3(lc3_fft_twiddles_bf3[i3], y[is], y[is ^ 1], n /= 3);
189
190 for (i2 = 0; n > 1; i2++, is ^= 1)
191 fft_bf2(lc3_fft_twiddles_bf2[i2][i3], y[is], y[is ^ 1], n >>= 1);
192
193 return y[is];
194 }
195
196
197 /* ----------------------------------------------------------------------------
198 * MDCT processing
199 * -------------------------------------------------------------------------- */
200
201 /**
202 * Windowing of samples before MDCT
203 * dt, sr Duration and samplerate
204 * x, y Input current and delayed samples
205 * y, d Output windowed samples, and delayed ones
206 */
mdct_window(enum lc3_dt dt,enum lc3_srate sr,const float * x,float * d,float * y)207 LC3_HOT static void mdct_window(
208 enum lc3_dt dt, enum lc3_srate sr,
209 const float *x, float *d, float *y)
210 {
211 const float *win = lc3_mdct_win[dt][sr];
212 int ns = lc3_ns(dt, sr), nd = lc3_nd(dt, sr);
213
214 const float *w0 = win, *w1 = w0 + ns;
215 const float *w2 = w1, *w3 = w2 + nd;
216
217 const float *x0 = x + ns-nd, *x1 = x0;
218 float *y0 = y + ns/2, *y1 = y0;
219 float *d0 = d, *d1 = d + nd;
220
221 while (x1 > x) {
222 *(--y0) = *d0 * *(w0++) - *(--x1) * *(--w1);
223 *(y1++) = (*(d0++) = *(x0++)) * *(w2++);
224
225 *(--y0) = *d0 * *(w0++) - *(--x1) * *(--w1);
226 *(y1++) = (*(d0++) = *(x0++)) * *(w2++);
227 }
228
229 for (x1 += ns; x0 < x1; ) {
230 *(--y0) = *d0 * *(w0++) - *(--d1) * *(--w1);
231 *(y1++) = (*(d0++) = *(x0++)) * *(w2++) + (*d1 = *(--x1)) * *(--w3);
232
233 *(--y0) = *d0 * *(w0++) - *(--d1) * *(--w1);
234 *(y1++) = (*(d0++) = *(x0++)) * *(w2++) + (*d1 = *(--x1)) * *(--w3);
235 }
236 }
237
238 /**
239 * Pre-rotate MDCT coefficients of N/2 points, before FFT N/4 points FFT
240 * def Size and twiddles factors
241 * x, y Input and output coefficients
242 *
243 * `x` and y` can be the same buffer
244 */
mdct_pre_fft(const struct lc3_mdct_rot_def * def,const float * x,struct lc3_complex * y)245 LC3_HOT static void mdct_pre_fft(const struct lc3_mdct_rot_def *def,
246 const float *x, struct lc3_complex *y)
247 {
248 int n4 = def->n4;
249
250 const float *x0 = x, *x1 = x0 + 2*n4;
251 const struct lc3_complex *w0 = def->w, *w1 = w0 + n4;
252 struct lc3_complex *y0 = y, *y1 = y0 + n4;
253
254 while (x0 < x1) {
255 struct lc3_complex u, uw = *(w0++);
256 u.re = - *(--x1) * uw.re + *x0 * uw.im;
257 u.im = *(x0++) * uw.re + *x1 * uw.im;
258
259 struct lc3_complex v, vw = *(--w1);
260 v.re = - *(--x1) * vw.im + *x0 * vw.re;
261 v.im = - *(x0++) * vw.im - *x1 * vw.re;
262
263 *(y0++) = u;
264 *(--y1) = v;
265 }
266 }
267
268 /**
269 * Post-rotate FFT N/4 points coefficients, resulting MDCT N points
270 * def Size and twiddles factors
271 * x, y Input and output coefficients
272 *
273 * `x` and y` can be the same buffer
274 */
mdct_post_fft(const struct lc3_mdct_rot_def * def,const struct lc3_complex * x,float * y)275 LC3_HOT static void mdct_post_fft(const struct lc3_mdct_rot_def *def,
276 const struct lc3_complex *x, float *y)
277 {
278 int n4 = def->n4, n8 = n4 >> 1;
279
280 const struct lc3_complex *w0 = def->w + n8, *w1 = w0 - 1;
281 const struct lc3_complex *x0 = x + n8, *x1 = x0 - 1;
282
283 float *y0 = y + n4, *y1 = y0;
284
285 for ( ; y1 > y; x0++, x1--, w0++, w1--) {
286
287 float u0 = x0->im * w0->im + x0->re * w0->re;
288 float u1 = x1->re * w1->im - x1->im * w1->re;
289
290 float v0 = x0->re * w0->im - x0->im * w0->re;
291 float v1 = x1->im * w1->im + x1->re * w1->re;
292
293 *(y0++) = u0; *(y0++) = u1;
294 *(--y1) = v0; *(--y1) = v1;
295 }
296 }
297
298 /**
299 * Pre-rotate IMDCT coefficients of N points, before FFT N/4 points FFT
300 * def Size and twiddles factors
301 * x, y Input and output coefficients
302 *
303 * `x` and `y` can be the same buffer
304 * The real and imaginary parts of `y` are swapped,
305 * to operate on FFT instead of IFFT
306 */
imdct_pre_fft(const struct lc3_mdct_rot_def * def,const float * x,struct lc3_complex * y)307 LC3_HOT static void imdct_pre_fft(const struct lc3_mdct_rot_def *def,
308 const float *x, struct lc3_complex *y)
309 {
310 int n4 = def->n4;
311
312 const float *x0 = x, *x1 = x0 + 2*n4;
313
314 const struct lc3_complex *w0 = def->w, *w1 = w0 + n4;
315 struct lc3_complex *y0 = y, *y1 = y0 + n4;
316
317 while (x0 < x1) {
318 float u0 = *(x0++), u1 = *(--x1);
319 float v0 = *(x0++), v1 = *(--x1);
320 struct lc3_complex uw = *(w0++), vw = *(--w1);
321
322 (y0 )->re = - u0 * uw.re - u1 * uw.im;
323 (y0++)->im = - u1 * uw.re + u0 * uw.im;
324
325 (--y1)->re = - v1 * vw.re - v0 * vw.im;
326 ( y1)->im = - v0 * vw.re + v1 * vw.im;
327 }
328 }
329
330 /**
331 * Post-rotate FFT N/4 points coefficients, resulting IMDCT N points
332 * def Size and twiddles factors
333 * x, y Input and output coefficients
334 *
335 * `x` and y` can be the same buffer
336 * The real and imaginary parts of `x` are swapped,
337 * to operate on FFT instead of IFFT
338 */
imdct_post_fft(const struct lc3_mdct_rot_def * def,const struct lc3_complex * x,float * y)339 LC3_HOT static void imdct_post_fft(const struct lc3_mdct_rot_def *def,
340 const struct lc3_complex *x, float *y)
341 {
342 int n4 = def->n4;
343
344 const struct lc3_complex *w0 = def->w, *w1 = w0 + n4;
345 const struct lc3_complex *x0 = x, *x1 = x0 + n4;
346
347 float *y0 = y, *y1 = y0 + 2*n4;
348
349 while (x0 < x1) {
350 struct lc3_complex uz = *(x0++), vz = *(--x1);
351 struct lc3_complex uw = *(w0++), vw = *(--w1);
352
353 *(y0++) = uz.re * uw.im - uz.im * uw.re;
354 *(--y1) = uz.re * uw.re + uz.im * uw.im;
355
356 *(--y1) = vz.re * vw.im - vz.im * vw.re;
357 *(y0++) = vz.re * vw.re + vz.im * vw.im;
358 }
359 }
360
361 /**
362 * Apply windowing of samples
363 * dt, sr Duration and samplerate
364 * x, d Middle half of IMDCT coefficients and delayed samples
365 * y, d Output samples and delayed ones
366 */
imdct_window(enum lc3_dt dt,enum lc3_srate sr,const float * x,float * d,float * y)367 LC3_HOT static void imdct_window(
368 enum lc3_dt dt, enum lc3_srate sr,
369 const float *x, float *d, float *y)
370 {
371 /* The full MDCT coefficients is given by symmetry :
372 * T[ 0 .. n/4-1] = -half[n/4-1 .. 0 ]
373 * T[ n/4 .. n/2-1] = half[0 .. n/4-1]
374 * T[ n/2 .. 3n/4-1] = half[n/4 .. n/2-1]
375 * T[3n/4 .. n-1] = half[n/2-1 .. n/4 ] */
376
377 const float *win = lc3_mdct_win[dt][sr];
378 int n4 = lc3_ns(dt, sr) >> 1, nd = lc3_nd(dt, sr);
379 const float *w2 = win, *w0 = w2 + 3*n4, *w1 = w0;
380
381 const float *x0 = d + nd-n4, *x1 = x0;
382 float *y0 = y + nd-n4, *y1 = y0, *y2 = d + nd, *y3 = d;
383
384 while (y0 > y) {
385 *(--y0) = *(--x0) - *(x ) * *(w1++);
386 *(y1++) = *(x1++) + *(x++) * *(--w0);
387
388 *(--y0) = *(--x0) - *(x ) * *(w1++);
389 *(y1++) = *(x1++) + *(x++) * *(--w0);
390 }
391
392 while (y1 < y + nd) {
393 *(y1++) = *(x1++) + *(x++) * *(--w0);
394 *(y1++) = *(x1++) + *(x++) * *(--w0);
395 }
396
397 while (y1 < y + 2*n4) {
398 *(y1++) = *(x ) * *(--w0);
399 *(--y2) = *(x++) * *(w2++);
400
401 *(y1++) = *(x ) * *(--w0);
402 *(--y2) = *(x++) * *(w2++);
403 }
404
405 while (y2 > y3) {
406 *(y3++) = *(x ) * *(--w0);
407 *(--y2) = *(x++) * *(w2++);
408
409 *(y3++) = *(x ) * *(--w0);
410 *(--y2) = *(x++) * *(w2++);
411 }
412 }
413
414 /**
415 * Rescale samples
416 * x, n Input and count of samples, scaled as output
417 * scale Scale factor
418 */
rescale(float * x,int n,float f)419 LC3_HOT static void rescale(float *x, int n, float f)
420 {
421 for (int i = 0; i < (n >> 2); i++) {
422 *(x++) *= f; *(x++) *= f;
423 *(x++) *= f; *(x++) *= f;
424 }
425 }
426
427 /**
428 * Forward MDCT transformation
429 */
lc3_mdct_forward(enum lc3_dt dt,enum lc3_srate sr,enum lc3_srate sr_dst,const float * x,float * d,float * y)430 void lc3_mdct_forward(
431 enum lc3_dt dt, enum lc3_srate sr, enum lc3_srate sr_dst,
432 const float *x, float *d, float *y)
433 {
434 const struct lc3_mdct_rot_def *rot = lc3_mdct_rot[dt][sr];
435 int ns_dst = lc3_ns(dt, sr_dst);
436 int ns = lc3_ns(dt, sr);
437
438 struct lc3_complex buffer[LC3_MAX_NS / 2];
439 struct lc3_complex *z = (struct lc3_complex *)y;
440 union { float *f; struct lc3_complex *z; } u = { .z = buffer };
441
442 mdct_window(dt, sr, x, d, u.f);
443
444 mdct_pre_fft(rot, u.f, u.z);
445 u.z = fft(u.z, ns/2, u.z, z);
446 mdct_post_fft(rot, u.z, y);
447
448 if (ns != ns_dst)
449 rescale(y, ns_dst, sqrtf((float)ns_dst / ns));
450 }
451
452 /**
453 * Inverse MDCT transformation
454 */
lc3_mdct_inverse(enum lc3_dt dt,enum lc3_srate sr,enum lc3_srate sr_src,const float * x,float * d,float * y)455 void lc3_mdct_inverse(
456 enum lc3_dt dt, enum lc3_srate sr, enum lc3_srate sr_src,
457 const float *x, float *d, float *y)
458 {
459 const struct lc3_mdct_rot_def *rot = lc3_mdct_rot[dt][sr];
460 int ns_src = lc3_ns(dt, sr_src);
461 int ns = lc3_ns(dt, sr);
462
463 struct lc3_complex buffer[LC3_MAX_NS / 2];
464 struct lc3_complex *z = (struct lc3_complex *)y;
465 union { float *f; struct lc3_complex *z; } u = { .z = buffer };
466
467 imdct_pre_fft(rot, x, z);
468 z = fft(z, ns/2, z, u.z);
469 imdct_post_fft(rot, z, u.f);
470
471 if (ns != ns_src)
472 rescale(u.f, ns, sqrtf((float)ns / ns_src));
473
474 imdct_window(dt, sr, u.f, d, y);
475 }
476