/****************************************************************************** * * Copyright 2022 Google LLC * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at: * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ******************************************************************************/ #include "mdct.h" #include "tables.h" #include "mdct_neon.h" /* ---------------------------------------------------------------------------- * FFT processing * -------------------------------------------------------------------------- */ /** * FFT 5 Points * x, y Input and output coefficients, of size 5xn * n Number of interleaved transform to perform (n % 2 = 0) */ #ifndef fft_5 LC3_HOT static inline void fft_5( const struct lc3_complex *x, struct lc3_complex *y, int n) { static const float cos1 = 0.3090169944; /* cos(-2Pi 1/5) */ static const float cos2 = -0.8090169944; /* cos(-2Pi 2/5) */ static const float sin1 = -0.9510565163; /* sin(-2Pi 1/5) */ static const float sin2 = -0.5877852523; /* sin(-2Pi 2/5) */ for (int i = 0; i < n; i++, x++, y+= 5) { struct lc3_complex s14 = { x[1*n].re + x[4*n].re, x[1*n].im + x[4*n].im }; struct lc3_complex d14 = { x[1*n].re - x[4*n].re, x[1*n].im - x[4*n].im }; struct lc3_complex s23 = { x[2*n].re + x[3*n].re, x[2*n].im + x[3*n].im }; struct lc3_complex d23 = { x[2*n].re - x[3*n].re, x[2*n].im - x[3*n].im }; y[0].re = x[0].re + s14.re + s23.re; y[0].im = x[0].im + s14.im + s23.im; y[1].re = x[0].re + s14.re * cos1 - d14.im * sin1 + s23.re * cos2 - d23.im * sin2; y[1].im = x[0].im + s14.im * cos1 + d14.re * sin1 + s23.im * cos2 + d23.re * sin2; y[2].re = x[0].re + s14.re * cos2 - d14.im * sin2 + s23.re * cos1 + d23.im * sin1; y[2].im = x[0].im + s14.im * cos2 + d14.re * sin2 + s23.im * cos1 - d23.re * sin1; y[3].re = x[0].re + s14.re * cos2 + d14.im * sin2 + s23.re * cos1 - d23.im * sin1; y[3].im = x[0].im + s14.im * cos2 - d14.re * sin2 + s23.im * cos1 + d23.re * sin1; y[4].re = x[0].re + s14.re * cos1 + d14.im * sin1 + s23.re * cos2 + d23.im * sin2; y[4].im = x[0].im + s14.im * cos1 - d14.re * sin1 + s23.im * cos2 - d23.re * sin2; } } #endif /* fft_5 */ /** * FFT Butterfly 3 Points * x, y Input and output coefficients * twiddles Twiddles factors, determine size of transform * n Number of interleaved transforms */ #ifndef fft_bf3 LC3_HOT static inline void fft_bf3( const struct lc3_fft_bf3_twiddles *twiddles, const struct lc3_complex *x, struct lc3_complex *y, int n) { int n3 = twiddles->n3; const struct lc3_complex (*w0)[2] = twiddles->t; const struct lc3_complex (*w1)[2] = w0 + n3, (*w2)[2] = w1 + n3; const struct lc3_complex *x0 = x, *x1 = x0 + n*n3, *x2 = x1 + n*n3; struct lc3_complex *y0 = y, *y1 = y0 + n3, *y2 = y1 + n3; for (int i = 0; i < n; i++, y0 += 3*n3, y1 += 3*n3, y2 += 3*n3) for (int j = 0; j < n3; j++, x0++, x1++, x2++) { y0[j].re = x0->re + x1->re * w0[j][0].re - x1->im * w0[j][0].im + x2->re * w0[j][1].re - x2->im * w0[j][1].im; y0[j].im = x0->im + x1->im * w0[j][0].re + x1->re * w0[j][0].im + x2->im * w0[j][1].re + x2->re * w0[j][1].im; y1[j].re = x0->re + x1->re * w1[j][0].re - x1->im * w1[j][0].im + x2->re * w1[j][1].re - x2->im * w1[j][1].im; y1[j].im = x0->im + x1->im * w1[j][0].re + x1->re * w1[j][0].im + x2->im * w1[j][1].re + x2->re * w1[j][1].im; y2[j].re = x0->re + x1->re * w2[j][0].re - x1->im * w2[j][0].im + x2->re * w2[j][1].re - x2->im * w2[j][1].im; y2[j].im = x0->im + x1->im * w2[j][0].re + x1->re * w2[j][0].im + x2->im * w2[j][1].re + x2->re * w2[j][1].im; } } #endif /* fft_bf3 */ /** * FFT Butterfly 2 Points * twiddles Twiddles factors, determine size of transform * x, y Input and output coefficients * n Number of interleaved transforms */ #ifndef fft_bf2 LC3_HOT static inline void fft_bf2( const struct lc3_fft_bf2_twiddles *twiddles, const struct lc3_complex *x, struct lc3_complex *y, int n) { int n2 = twiddles->n2; const struct lc3_complex *w = twiddles->t; const struct lc3_complex *x0 = x, *x1 = x0 + n*n2; struct lc3_complex *y0 = y, *y1 = y0 + n2; for (int i = 0; i < n; i++, y0 += 2*n2, y1 += 2*n2) { for (int j = 0; j < n2; j++, x0++, x1++) { y0[j].re = x0->re + x1->re * w[j].re - x1->im * w[j].im; y0[j].im = x0->im + x1->im * w[j].re + x1->re * w[j].im; y1[j].re = x0->re - x1->re * w[j].re + x1->im * w[j].im; y1[j].im = x0->im - x1->im * w[j].re - x1->re * w[j].im; } } } #endif /* fft_bf2 */ /** * Perform FFT * x, y0, y1 Input, and 2 scratch buffers of size `n` * n Number of points 30, 40, 60, 80, 90, 120, 160, 180, 240, 480 * return The buffer `y0` or `y1` that hold the result * * Input `x` can be the same as the `y0` second scratch buffer */ static struct lc3_complex *fft(const struct lc3_complex *x, int n, struct lc3_complex *y0, struct lc3_complex *y1) { struct lc3_complex *y[2] = { y1, y0 }; int i2, i3, is = 0; /* The number of points `n` can be decomposed as : * * n = 5^1 * 3^n3 * 2^n2 * * for n = 10, 20, 40, 80, 160 n3 = 0, n2 = [1..5] * n = 30, 60, 120, 240, 480 n3 = 1, n2 = [1..5] * n = 90, 180 n3 = 2, n2 = [1..2] * * Note that the expression `n & (n-1) == 0` is equivalent * to the check that `n` is a power of 2. */ fft_5(x, y[is], n /= 5); for (i3 = 0; n & (n-1); i3++, is ^= 1) fft_bf3(lc3_fft_twiddles_bf3[i3], y[is], y[is ^ 1], n /= 3); for (i2 = 0; n > 1; i2++, is ^= 1) fft_bf2(lc3_fft_twiddles_bf2[i2][i3], y[is], y[is ^ 1], n >>= 1); return y[is]; } /* ---------------------------------------------------------------------------- * MDCT processing * -------------------------------------------------------------------------- */ /** * Windowing of samples before MDCT * dt, sr Duration and samplerate * x, y Input current and delayed samples * y, d Output windowed samples, and delayed ones */ LC3_HOT static void mdct_window( enum lc3_dt dt, enum lc3_srate sr, const float *x, float *d, float *y) { const float *win = lc3_mdct_win[dt][sr]; int ns = lc3_ns(dt, sr), nd = lc3_nd(dt, sr); const float *w0 = win, *w1 = w0 + ns; const float *w2 = w1, *w3 = w2 + nd; const float *x0 = x + ns-nd, *x1 = x0; float *y0 = y + ns/2, *y1 = y0; float *d0 = d, *d1 = d + nd; while (x1 > x) { *(--y0) = *d0 * *(w0++) - *(--x1) * *(--w1); *(y1++) = (*(d0++) = *(x0++)) * *(w2++); *(--y0) = *d0 * *(w0++) - *(--x1) * *(--w1); *(y1++) = (*(d0++) = *(x0++)) * *(w2++); } for (x1 += ns; x0 < x1; ) { *(--y0) = *d0 * *(w0++) - *(--d1) * *(--w1); *(y1++) = (*(d0++) = *(x0++)) * *(w2++) + (*d1 = *(--x1)) * *(--w3); *(--y0) = *d0 * *(w0++) - *(--d1) * *(--w1); *(y1++) = (*(d0++) = *(x0++)) * *(w2++) + (*d1 = *(--x1)) * *(--w3); } } /** * Pre-rotate MDCT coefficients of N/2 points, before FFT N/4 points FFT * def Size and twiddles factors * x, y Input and output coefficients * * `x` and y` can be the same buffer */ LC3_HOT static void mdct_pre_fft(const struct lc3_mdct_rot_def *def, const float *x, struct lc3_complex *y) { int n4 = def->n4; const float *x0 = x, *x1 = x0 + 2*n4; const struct lc3_complex *w0 = def->w, *w1 = w0 + n4; struct lc3_complex *y0 = y, *y1 = y0 + n4; while (x0 < x1) { struct lc3_complex u, uw = *(w0++); u.re = - *(--x1) * uw.re + *x0 * uw.im; u.im = *(x0++) * uw.re + *x1 * uw.im; struct lc3_complex v, vw = *(--w1); v.re = - *(--x1) * vw.im + *x0 * vw.re; v.im = - *(x0++) * vw.im - *x1 * vw.re; *(y0++) = u; *(--y1) = v; } } /** * Post-rotate FFT N/4 points coefficients, resulting MDCT N points * def Size and twiddles factors * x, y Input and output coefficients * * `x` and y` can be the same buffer */ LC3_HOT static void mdct_post_fft(const struct lc3_mdct_rot_def *def, const struct lc3_complex *x, float *y) { int n4 = def->n4, n8 = n4 >> 1; const struct lc3_complex *w0 = def->w + n8, *w1 = w0 - 1; const struct lc3_complex *x0 = x + n8, *x1 = x0 - 1; float *y0 = y + n4, *y1 = y0; for ( ; y1 > y; x0++, x1--, w0++, w1--) { float u0 = x0->im * w0->im + x0->re * w0->re; float u1 = x1->re * w1->im - x1->im * w1->re; float v0 = x0->re * w0->im - x0->im * w0->re; float v1 = x1->im * w1->im + x1->re * w1->re; *(y0++) = u0; *(y0++) = u1; *(--y1) = v0; *(--y1) = v1; } } /** * Pre-rotate IMDCT coefficients of N points, before FFT N/4 points FFT * def Size and twiddles factors * x, y Input and output coefficients * * `x` and `y` can be the same buffer * The real and imaginary parts of `y` are swapped, * to operate on FFT instead of IFFT */ LC3_HOT static void imdct_pre_fft(const struct lc3_mdct_rot_def *def, const float *x, struct lc3_complex *y) { int n4 = def->n4; const float *x0 = x, *x1 = x0 + 2*n4; const struct lc3_complex *w0 = def->w, *w1 = w0 + n4; struct lc3_complex *y0 = y, *y1 = y0 + n4; while (x0 < x1) { float u0 = *(x0++), u1 = *(--x1); float v0 = *(x0++), v1 = *(--x1); struct lc3_complex uw = *(w0++), vw = *(--w1); (y0 )->re = - u0 * uw.re - u1 * uw.im; (y0++)->im = - u1 * uw.re + u0 * uw.im; (--y1)->re = - v1 * vw.re - v0 * vw.im; ( y1)->im = - v0 * vw.re + v1 * vw.im; } } /** * Post-rotate FFT N/4 points coefficients, resulting IMDCT N points * def Size and twiddles factors * x, y Input and output coefficients * * `x` and y` can be the same buffer * The real and imaginary parts of `x` are swapped, * to operate on FFT instead of IFFT */ LC3_HOT static void imdct_post_fft(const struct lc3_mdct_rot_def *def, const struct lc3_complex *x, float *y) { int n4 = def->n4; const struct lc3_complex *w0 = def->w, *w1 = w0 + n4; const struct lc3_complex *x0 = x, *x1 = x0 + n4; float *y0 = y, *y1 = y0 + 2*n4; while (x0 < x1) { struct lc3_complex uz = *(x0++), vz = *(--x1); struct lc3_complex uw = *(w0++), vw = *(--w1); *(y0++) = uz.re * uw.im - uz.im * uw.re; *(--y1) = uz.re * uw.re + uz.im * uw.im; *(--y1) = vz.re * vw.im - vz.im * vw.re; *(y0++) = vz.re * vw.re + vz.im * vw.im; } } /** * Apply windowing of samples * dt, sr Duration and samplerate * x, d Middle half of IMDCT coefficients and delayed samples * y, d Output samples and delayed ones */ LC3_HOT static void imdct_window( enum lc3_dt dt, enum lc3_srate sr, const float *x, float *d, float *y) { /* The full MDCT coefficients is given by symmetry : * T[ 0 .. n/4-1] = -half[n/4-1 .. 0 ] * T[ n/4 .. n/2-1] = half[0 .. n/4-1] * T[ n/2 .. 3n/4-1] = half[n/4 .. n/2-1] * T[3n/4 .. n-1] = half[n/2-1 .. n/4 ] */ const float *win = lc3_mdct_win[dt][sr]; int n4 = lc3_ns(dt, sr) >> 1, nd = lc3_nd(dt, sr); const float *w2 = win, *w0 = w2 + 3*n4, *w1 = w0; const float *x0 = d + nd-n4, *x1 = x0; float *y0 = y + nd-n4, *y1 = y0, *y2 = d + nd, *y3 = d; while (y0 > y) { *(--y0) = *(--x0) - *(x ) * *(w1++); *(y1++) = *(x1++) + *(x++) * *(--w0); *(--y0) = *(--x0) - *(x ) * *(w1++); *(y1++) = *(x1++) + *(x++) * *(--w0); } while (y1 < y + nd) { *(y1++) = *(x1++) + *(x++) * *(--w0); *(y1++) = *(x1++) + *(x++) * *(--w0); } while (y1 < y + 2*n4) { *(y1++) = *(x ) * *(--w0); *(--y2) = *(x++) * *(w2++); *(y1++) = *(x ) * *(--w0); *(--y2) = *(x++) * *(w2++); } while (y2 > y3) { *(y3++) = *(x ) * *(--w0); *(--y2) = *(x++) * *(w2++); *(y3++) = *(x ) * *(--w0); *(--y2) = *(x++) * *(w2++); } } /** * Rescale samples * x, n Input and count of samples, scaled as output * scale Scale factor */ LC3_HOT static void rescale(float *x, int n, float f) { for (int i = 0; i < (n >> 2); i++) { *(x++) *= f; *(x++) *= f; *(x++) *= f; *(x++) *= f; } } /** * Forward MDCT transformation */ void lc3_mdct_forward( enum lc3_dt dt, enum lc3_srate sr, enum lc3_srate sr_dst, const float *x, float *d, float *y) { const struct lc3_mdct_rot_def *rot = lc3_mdct_rot[dt][sr]; int ns_dst = lc3_ns(dt, sr_dst); int ns = lc3_ns(dt, sr); struct lc3_complex buffer[LC3_MAX_NS / 2]; struct lc3_complex *z = (struct lc3_complex *)y; union { float *f; struct lc3_complex *z; } u = { .z = buffer }; mdct_window(dt, sr, x, d, u.f); mdct_pre_fft(rot, u.f, u.z); u.z = fft(u.z, ns/2, u.z, z); mdct_post_fft(rot, u.z, y); if (ns != ns_dst) rescale(y, ns_dst, sqrtf((float)ns_dst / ns)); } /** * Inverse MDCT transformation */ void lc3_mdct_inverse( enum lc3_dt dt, enum lc3_srate sr, enum lc3_srate sr_src, const float *x, float *d, float *y) { const struct lc3_mdct_rot_def *rot = lc3_mdct_rot[dt][sr]; int ns_src = lc3_ns(dt, sr_src); int ns = lc3_ns(dt, sr); struct lc3_complex buffer[LC3_MAX_NS / 2]; struct lc3_complex *z = (struct lc3_complex *)y; union { float *f; struct lc3_complex *z; } u = { .z = buffer }; imdct_pre_fft(rot, x, z); z = fft(z, ns/2, z, u.z); imdct_post_fft(rot, z, u.f); if (ns != ns_src) rescale(u.f, ns, sqrtf((float)ns / ns_src)); imdct_window(dt, sr, u.f, d, y); }