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/lvgl-3.7.0/src/extra/others/fragment/
Dlv_fragment_manager.c90 lv_fragment_stack_item_t * top = _lv_ll_get_tail(&manager->stack); in lv_fragment_manager_create_obj() local
93 if(states->in_stack && top->states != states) { in lv_fragment_manager_create_obj()
155 lv_fragment_stack_item_t * top = _lv_ll_get_tail(&manager->stack); in lv_fragment_manager_push() local
156 if(top != NULL) { in lv_fragment_manager_push()
157 item_del_obj(top->states); in lv_fragment_manager_push()
170 lv_fragment_t * top = lv_fragment_manager_get_top(manager); in lv_fragment_manager_pop() local
171 if(top == NULL) return false; in lv_fragment_manager_pop()
172 lv_fragment_manager_remove(manager, top); in lv_fragment_manager_pop()
179 lv_fragment_t * top = lv_fragment_manager_find_by_container(manager, *container); in lv_fragment_manager_replace() local
180 if(top != NULL) { in lv_fragment_manager_replace()
[all …]
/lvgl-3.7.0/docs/overview/
Dlayer.md6 By default, LVGL draws new objects on top of old objects.
41 … of children. (0: backgroud, child_num - 1: foreground, <0: count from the top, to move forward (u…
49 … displays.** The `layer_top` is always on top of the default screen (`lv_scr_act()`), and `layer_s…
Dscroll.md50 `pad_left/right/top/bottom` sets the spacing around the scrollbars and `width` sets the scrollbar's…
99 …led past the extremeties of its content. That is the top side of the content can't be below the to…
109 - `LV_SCROLL_SNAP_START` Align the children to the left/top side of a scrolled object
136 - `lv_obj_scroll_to(obj, x, y, LV_ANIM_ON/OFF)` scroll to bring the given coordinate to the top lef…
138 - `lv_obj_scroll_to_y(obj, y, LV_ANIM_ON/OFF)` scroll to bring the given coordinate to the top side
141 Here is an example to see how to combine scroll event and store the scroll top position.
148 printf("%d pixels are scrolled out on the top\n", scroll_value);
158 - `lv_obj_get_scroll_top(obj)` Get the scroll coordinate from the top
Dobject.md147 - top layer
150 …l be shown on every screen. The *top layer* is above every object on the screen and the *system la…
151 You can add any pop-up windows to the *top layer* freely. But, the *system layer* is restricted to …
153 The `lv_layer_top()` and `lv_layer_sys()` functions return pointers to the top and system layers re…
Dcoords.md10 - x=0; y=0 coordinate means the top-left corner of the parent plus the left/top padding plus border…
82 By default, the x and y coordinates are measured from the top left corner of the parent's content a…
91 In some cases it's convenient to change the origin of the positioning from the default top left. If…
166 Note that only children on the right and bottom sides will be considered and children on the top an…
173 lv_obj_set_content_height(obj, 30); //The actual width: padding top + 30 + padding bottom
Ddrawing.md40 When an area is redrawn the library searches the top-most object which covers that area and starts …
64 - `LV_DRAW_MASK_TYPE_LINE` Removes a side from a line (top, bottom, left or right). `lv_draw_line` …
73 - **line** Created from four "line masks" to mask out the left, right, top and bottom part of the l…
121 … internal events are called to perform drawing and after that you can draw anything on top of them.
/lvgl-3.7.0/src/extra/widgets/tileview/
Dlv_tileview.c172 lv_coord_t top = scroll_end.y; in tileview_event_cb() local
175 lv_coord_t ty = ((top + (h / 2)) / h) * h; in tileview_event_cb()
/lvgl-3.7.0/docs/widgets/extra/
Dkeyboard.md35top row will draw outside the widget boundaries. To account for this, reserve extra free space on
Dmenu.md26 - `LV_MENU_HEADER_TOP_FIXED` Header is positioned at the top.
27 - `LV_MENU_HEADER_TOP_UNFIXED` Header is positioned at the top and can be scrolled out of view.
Dtabview.md13 The tab buttons can be positioned on the top, bottom, left and right side of the Tab view.
Dmeter.md44 `pivot_x` and `pivot_y` sets the pivot point of the rotation relative to the top left corner of the…
/lvgl-3.7.0/src/extra/libs/sjpg/
Dtjpgd.h42 uint16_t top; /* Top end */ member
/lvgl-3.7.0/docs/widgets/core/
Dline.md18 By default, the *y == 0* point is in the top of the object. It might be counter-intuitive in some c…
/lvgl-3.7.0/src/extra/widgets/colorwheel/
Dlv_colorwheel.c343 lv_coord_t top = lv_obj_get_style_pad_top(obj, LV_PART_KNOB); in get_knob_area() local
349 knob_area.x2 = obj->coords.x1 + colorwheel->knob.pos.x + r + top; in get_knob_area()
371 lv_coord_t top = lv_obj_get_style_pad_top(obj, LV_PART_KNOB); in lv_colorwheel_event() local
374 lv_coord_t knob_pad = LV_MAX4(left, right, top, bottom) + 2; in lv_colorwheel_event()
/lvgl-3.7.0/docs/layouts/
Dgrid.md46 - `LV_GRID_ALIGN_START` means left on a horizontally and top vertically. (default)
57 - `LV_GRID_ALIGN_START` means left on a horizontally and top vertically. (default)
/lvgl-3.7.0/docs/_static/css/
Dcustom.css85 top: 0;
/lvgl-3.7.0/demos/benchmark/
DREADME.md11 On to top of the screen the title of the current test step, and the result of the previous step is …
123 On top of the summary screen, the "Weighted FPS" value is shown.
/lvgl-3.7.0/src/widgets/
Dlv_textarea.c1100 lv_coord_t top = lv_obj_get_style_pad_top(obj, LV_PART_CURSOR) + border_width; in refr_cursor_area() local
1107 cur_area.y1 = letter_pos.y - top; in refr_cursor_area()
1284 lv_coord_t top = lv_obj_get_style_pad_top(obj, LV_PART_MAIN); in draw_placeholder() local
1288 lv_area_move(&ph_coords, left + border_width, top + border_width); in draw_placeholder()
1319 lv_coord_t top = lv_obj_get_style_pad_top(obj, LV_PART_CURSOR) + border_width; in draw_cursor() local
1324 cur_area.y1 += top; in draw_cursor()
Dlv_dropdown.c480 lv_coord_t top = lv_obj_get_style_pad_top(dropdown->list, LV_PART_MAIN) + border_width; in lv_dropdown_open() local
483 lv_coord_t list_fit_h = label_h + top + bottom; in lv_dropdown_open()
788 lv_coord_t top = lv_obj_get_style_pad_top(obj, LV_PART_MAIN) + border_width; in draw_main() local
842 symbol_area.y1 = obj->coords.y1 + top; in draw_main()
868 txt_area.y1 = obj->coords.y1 + top; in draw_main()
/lvgl-3.7.0/docs/others/
Dfragment.md58 /* Remove the top most fragment from the stack, and bring back previous one. */
/lvgl-3.7.0/docs/get-started/platforms/
Dpc-simulator.md96 Now you are ready to run LVGL on your PC. Click on the Hammer Icon on the top menu bar to Build the…
98 After a successful build, click on the Play button on the top menu bar to run the project. Now a wi…
Dcmake.md8 On top of the preconfigured targets you can also use "plain" CMake to integrate LVGL into any custo…
/lvgl-3.7.0/src/extra/libs/freetype/
Dlv_freetype.c302 dsc_out->ofs_y = sbit->top - sbit->height; /*Y offset of the bitmap measured from the as line*/ in get_glyph_dsc_cb_cache()
320 dsc_out->ofs_y = glyph_bitmap->top - in get_glyph_dsc_cb_cache()
/lvgl-3.7.0/src/extra/libs/qrcode/
Dqrcodegen.c70 static void fillRectangle(int left, int top, int width, int height, uint8_t qrcode[]);
559 static void fillRectangle(int left, int top, int width, int height, uint8_t qrcode[]) { in fillRectangle() argument
562 setModule(qrcode, left + dx, top + dy, true); in fillRectangle()
/lvgl-3.7.0/
DKconfig916 bool "File system on top of stdio API"
930 bool "File system on top of posix API"
944 bool "File system on top of Win32 API"
958 bool "File system on top of FatFS"
969 bool "File system on top of LittleFS"

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