1
2
3# Keyboard (lv_keyboard)
4
5## Overview
6
7The Keyboard object is a special [Button matrix](/widgets/core/btnmatrix) with predefined keymaps and other features to realize a virtual keyboard to write texts into a [Text area](/widgets/core/textarea).
8
9## Parts and Styles
10Similarly to Button matrices Keyboards consist of 2 part:
11- `LV_PART_MAIN` The main part. Uses all the typical background properties
12- `LV_PART_ITEMS` The buttons. Also uses all typical background properties as well as the *text* properties.
13
14## Usage
15
16### Modes
17The Keyboards have the following modes:
18- `LV_KEYBOARD_MODE_TEXT_LOWER`  Display lower case letters
19- `LV_KEYBOARD_MODE_TEXT_UPPER`  Display upper case letters
20- `LV_KEYBOARD_MODE_TEXT_SPECIAL` Display special characters
21- `LV_KEYBOARD_MODE_NUMBER` Display numbers, +/- sign, and decimal dot
22- `LV_KEYBOARD_MODE_USER_1` through `LV_KEYBOARD_MODE_USER_4` User-defined modes.
23
24The `TEXT` modes' layout contains buttons to change mode.
25
26To set the mode manually, use `lv_keyboard_set_mode(kb, mode)`. The default mode is  `LV_KEYBOARD_MODE_TEXT_UPPER`.
27
28### Assign Text area
29You can assign a [Text area](/widgets/core/textarea) to the Keyboard to automatically put the clicked characters there.
30To assign the text area, use `lv_keyboard_set_textarea(kb, ta)`.
31
32### Key Popovers
33To enable key popovers on press, like on common Android and iOS keyboards, use `lv_keyboard_set_popovers(kb, true)`. The default control maps are preconfigured to only show the popovers on keys that produce a symbol and not on e.g. space. If you use a custom keymap, set the `LV_BTNMATRIX_CTRL_POPOVER` flag for all keys that you want to show a popover.
34
35Note that popovers for keys in the top row will draw outside the widget boundaries. To account for this, reserve extra free space on top of the keyboard or ensure that the keyboard is added _after_ any widgets adjacent to its top boundary so that the popovers can draw over those.
36
37The popovers currently are merely a visual effect and don't allow selecting additional characters such as accents yet.
38
39### New Keymap
40You can specify a new map (layout) for the keyboard with `lv_keyboard_set_map(kb, map)` and `lv_keyboard_set_ctrl_map(kb, ctrl_map)`.
41Learn more about the [Button matrix](/widgets/core/btnmatrix) object.
42Keep in mind that using following keywords will have the same effect as with the original map:
43- `LV_SYMBOL_OK` Apply.
44- `LV_SYMBOL_CLOSE` or `LV_SYMBOL_KEYBOARD` Close.
45- `LV_SYMBOL_BACKSPACE` Delete on the left.
46- `LV_SYMBOL_LEFT` Move the cursor left.
47- `LV_SYMBOL_RIGHT` Move the cursor right.
48- `LV_SYMBOL_NEW_LINE` New line.
49- *"ABC"* Load the uppercase map.
50- *"abc"* Load the lower case map.
51- *"1#"* Load the lower case map.
52
53## Events
54- `LV_EVENT_VALUE_CHANGED` Sent when the button is pressed/released or repeated after long press. The event data is set to the ID of the pressed/released button.
55- `LV_EVENT_READY` - The *Ok* button is clicked.
56- `LV_EVENT_CANCEL` - The *Close* button is clicked.
57
58The keyboard has a **default event handler** callback called `lv_keyboard_def_event_cb`, which handles the button pressing, map changing, the assigned text area, etc. You can remove it and replace it with a custom event handler if you wish.
59
60```eval_rst
61.. note::
62   In 8.0 and newer, adding an event handler to the keyboard does not remove the default event handler.
63   This behavior differs from v7, where adding an event handler would always replace the previous one.
64```
65
66
67Learn more about [Events](/overview/event).
68
69## Keys
70- `LV_KEY_RIGHT/UP/LEFT/RIGHT` To navigate among the buttons and select one.
71- `LV_KEY_ENTER` To press/release the selected button.
72
73Learn more about [Keys](/overview/indev).
74
75
76## Examples
77
78
79```eval_rst
80
81.. include:: ../../../examples/widgets/keyboard/index.rst
82
83```
84
85## API
86
87```eval_rst
88
89.. doxygenfile:: lv_keyboard.h
90  :project: lvgl
91
92```
93