Searched refs:LV_ANIM_REPEAT_INFINITE (Results 1 – 23 of 23) sorted by relevance
/lvgl-3.7.0/examples/widgets/animimg/ |
D | lv_example_animimg_1.c | 19 lv_animimg_set_repeat_count(animimg0, LV_ANIM_REPEAT_INFINITE); in lv_example_animimg_1()
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/lvgl-3.7.0/examples/widgets/arc/ |
D | lv_example_arc_2.c | 28 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); /*Just for the demo*/ in lv_example_arc_2()
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/lvgl-3.7.0/examples/widgets/img/ |
D | lv_example_img_3.c | 33 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in lv_example_img_3()
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D | lv_example_img_4.c | 36 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in lv_example_img_4()
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/lvgl-3.7.0/examples/anim/ |
D | lv_example_anim_2.c | 34 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in lv_example_anim_2()
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/lvgl-3.7.0/examples/widgets/bar/ |
D | lv_example_bar_3.c | 35 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in lv_example_bar_3()
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D | lv_example_bar_6.c | 64 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in lv_example_bar_6()
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/lvgl-3.7.0/examples/layouts/flex/ |
D | lv_example_flex_5.c | 38 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in lv_example_flex_5()
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/lvgl-3.7.0/examples/widgets/meter/ |
D | lv_example_meter_3.c | 43 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in lv_example_meter_3()
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D | lv_example_meter_2.c | 41 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in lv_example_meter_2()
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D | lv_example_meter_1.c | 62 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in lv_example_meter_1()
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/lvgl-3.7.0/src/misc/ |
D | lv_anim.h | 26 #define LV_ANIM_REPEAT_INFINITE 0xFFFF macro 29 LV_EXPORT_CONST_INT(LV_ANIM_REPEAT_INFINITE);
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D | lv_anim.c | 120 if(a->repeat_cnt == LV_ANIM_REPEAT_INFINITE) in lv_anim_get_playtime() 420 if(a->playback_now == 0 && a->repeat_cnt > 0 && a->repeat_cnt != LV_ANIM_REPEAT_INFINITE) { in anim_ready_handler()
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/lvgl-3.7.0/examples/layouts/grid/ |
D | lv_example_grid_5.c | 49 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in lv_example_grid_5()
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/lvgl-3.7.0/src/extra/widgets/spinner/ |
D | lv_spinner.c | 77 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in lv_spinner_constructor()
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/lvgl-3.7.0/src/extra/widgets/animimg/ |
D | lv_animimg.c | 125 lv_anim_set_repeat_count(&animimg->anim, LV_ANIM_REPEAT_INFINITE); in lv_animimg_constructor()
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/lvgl-3.7.0/demos/widgets/ |
D | lv_demo_widgets.py | 17 LV_ANIM_REPEAT_INFINITE = -1 variable 360 a_lm.set_repeat_count(LV_ANIM_REPEAT_INFINITE) 378 a_ga.set_repeat_count(LV_ANIM_REPEAT_INFINITE)
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D | lv_demo_widgets.c | 669 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in analytics_create() 770 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in analytics_create()
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/lvgl-3.7.0/demos/stress/ |
D | lv_demo_stress.c | 140 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in obj_test_timer_cb()
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/lvgl-3.7.0/docs/overview/ |
D | animation.md | 63 /*Number of repetitions. Default is 1. LV_ANIM_REPEAT_INFINITE for infinite repetition*/
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/lvgl-3.7.0/demos/benchmark/ |
D | lv_demo_benchmark.c | 1141 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in arc_create() 1166 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in fall_anim()
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/lvgl-3.7.0/src/widgets/ |
D | lv_label.c | 926 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in lv_label_refr_text() 1028 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in lv_label_refr_text()
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D | lv_textarea.c | 1044 lv_anim_set_repeat_count(&a, LV_ANIM_REPEAT_INFINITE); in start_cursor_blink()
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