Searched refs:ref (Results 1 – 25 of 127) sorted by relevance
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/lvgl-latest/docs/details/integration/renderers/ |
D | nxp_vglite_gpu.rst | 8 :ref:`lv_draw_vglite_h` 10 :ref:`lv_vglite_buf_h` 12 :ref:`lv_vglite_matrix_h` 14 :ref:`lv_vglite_path_h` 16 :ref:`lv_vglite_utils_h`
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D | nxp_pxp.rst | 8 :ref:`lv_draw_pxp_h` 10 :ref:`lv_pxp_cfg_h` 12 :ref:`lv_pxp_osa_h` 14 :ref:`lv_pxp_utils_h`
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D | sw.rst | 8 :ref:`lv_draw_sw_h` 10 :ref:`lv_draw_sw_blend_h` 12 :ref:`lv_draw_sw_gradient_h`
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/lvgl-latest/docs/details/widgets/ |
D | tabview.rst | 14 - Main container: :ref:`base_widget` 15 - Tab buttons: an :ref:`base_widget` with :ref:`lv_button` 16 - Container for the tabs: :ref:`base_widget` 17 - Content of the tabs: :ref:`base_widget` 33 There are no special parts on the Tab View but the :ref:`base_widget` and 34 :ref:`lv_button` Widgets are used to create the Tab View. 52 This will return a pointer to a :ref:`base_widget` where 88 tabs content (a :ref:`base_widget`) 90 tab buttons (a :ref:`base_widget`) 105 Learn more about :ref:`lv_obj_events` emitted by all Widgets. [all …]
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D | list.rst | 23 :ref:`typical background style properties <typical bg props>`. 24 - :cpp:enumerator:`LV_PART_SCROLLBAR` The scrollbar. See :ref:`base_widget` 29 - See the :ref:`Button <lv_button>`'s and :ref:`Label <lv_label>`'s documentation. 64 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 66 Learn more about :ref:`events`. 79 Learn more about :ref:`indev_keys`.
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D | button.rst | 10 Buttons have no new features compared to the :ref:`base_widget`. 24 - :cpp:enumerator:`LV_PART_MAIN` The background of the button; uses the :ref:`typical 32 There are no new features compared to :ref:`Base Widget <base_widget>`. 47 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 49 Learn more about :ref:`events`. 64 Learn more about :ref:`indev_keys`.
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D | spinner.rst | 21 Spinner's parts are identical to those of :ref:`Arc <lv_arc_parts_and_styles>`. 50 :ref:`Arc Events <lv_arc_events>` 52 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 54 Learn more about :ref:`events`. 67 Learn more about :ref:`indev_keys`.
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D | win.rst | 24 - Background: :ref:`base_widget` 25 - Header on the background: :ref:`base_widget` 26 - Title on the header: :ref:`lv_label` 27 - Buttons on the header: :ref:`lv_button` 28 - Content Area on the background: :ref:`base_widget` 44 - Background (a :ref:`base_widget`, the main window container), is set up to be a 53 - Content Area (a :ref:`base_widget`) occupies the full width of the Background (its 56 :ref:`flex` for details. 72 its FLEX GROW value is altered. See :ref:`flex` for details about how this works. 107 Learn more about :ref:`lv_obj_events` emitted by all Widgets. [all …]
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D | tileview.rst | 26 The Tile View is built from a :ref:`base_widget` container and 27 :ref:`base_widget` tiles. 29 The parts and styles work the same as for :ref:`base_widget`. 46 The returned value is a pointer to the tile (a :ref:`base_widget`) on which the 69 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 71 Learn more about :ref:`events`. 84 Learn more about :ref:`indev_keys`.
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D | msgbox.rst | 33 - Content, header, and footer: :ref:`base_widget` 34 - Buttons: :ref:`lv_button` 35 - Title and content text: :ref:`lv_label` 50 :ref:`default_display`'s Top :ref:`Layer <screen_layers>` as a parent. 110 See these Widgets' documentation for details: :ref:`lv_button` and :ref:`lv_label`. 114 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 116 Learn more about :ref:`events`. 129 Learn more about :ref:`indev_keys`.
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D | animimg.rst | 21 - :cpp:enumerator:`LV_PART_MAIN` A background rectangle that uses the :ref:`typical 41 use the :ref:`Animation <animation>` functions, for example, to 57 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 59 Learn more about :ref:`events`. 72 Learn more about :ref:`indev_keys`.
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D | switch.rst | 24 - :cpp:enumerator:`LV_PART_MAIN` Switch's background; uses the :ref:`typical 28 the Switch; also uses the :ref:`typical background style properties <typical bg props>`. 30 side of the indicator; also uses the :ref:`typical background style properties 79 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 81 Learn more about :ref:`events`. 96 Learn more about :ref:`indev_keys`.
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D | keyboard.rst | 11 The Keyboard Widget is a special :ref:`lv_buttonmatrix` 13 to write text into a :ref:`lv_textarea`. 23 - :cpp:enumerator:`LV_PART_MAIN` The main part. Uses the :ref:`typical background 25 - :cpp:enumerator:`LV_PART_ITEMS` The buttons. Also uses the :ref:`typical background 53 You can assign a :ref:`Text area <lv_textarea>` to the Keyboard to 81 Button Matrix's :ref:`button map` section for more information about 123 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 125 Learn more about :ref:`events`. 140 Learn more about :ref:`indev_keys`.
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D | line.rst | 18 - :cpp:enumerator:`LV_PART_MAIN` uses the :ref:`typical background <typical bg props>` 61 Only :ref:`generic events <events>` are sent by Line Widgets. 65 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 67 Learn more about :ref:`events`. 80 Learn more about :ref:`indev_keys`.
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D | led.rst | 18 - :cpp:enumerator:`LV_LED_PART_MAIN` uses the :ref:`typical background style 61 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 63 Learn more about :ref:`events`. 76 Learn more about :ref:`indev_keys`.
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D | slider.rst | 12 The Slider Widget looks like a :ref:`lv_bar` supplemented with 24 :ref:`typical background style properties <typical bg props>`. ``padding`` makes 27 the Slider; also uses the :ref:`typical background style properties <typical bg props>`. 29 also uses the :ref:`typical background style properties <typical bg props>` to 110 :ref:`Bar Events <lv_bar_events>`. 112 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 114 Learn more about :ref:`events`. 128 Learn more about :ref:`indev_keys`.
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D | menu.rst | 24 - Back button: :ref:`lv_button` 25 - Back button icon: :ref:`lv_image` 29 - Back button: :ref:`lv_button` 30 - Back button icon: :ref:`lv_image` 125 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 127 Learn more about :ref:`events`. 140 Learn more about :ref:`indev_keys`.
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D | checkbox.rst | 20 the text and the :ref:`typical background style properties <typical bg props>`. 23 :ref:`typical background style properties <typical bg props>`. By default, its 72 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 74 Learn more about :ref:`events`. 94 Learn more about :ref:`indev_keys`.
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D | canvas.rst | 11 A Canvas inherits from :ref:`Image <lv_image>` and extends it, enabling the user to draw 21 - :cpp:enumerator:`LV_PART_MAIN` Uses the :ref:`typical background <typical bg props>` 45 list in the :ref:`Color formats <overview_image_color_formats>` section. 94 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 96 Learn more about :ref:`events`. 109 Learn more about :ref:`indev_keys`.
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D | spinbox.rst | 14 :ref:`lv_textarea` with behaviors extended to enable a numeric value 24 Spinbox's parts are identical to those of :ref:`Text Area <lv_textarea_parts_and_styles>`. 74 :ref:`Textarea Events <lv_textarea_events>`. 76 Learn more about :ref:`lv_obj_events` emitted by all Widgets. 78 Learn more about :ref:`events`. 96 Learn more about :ref:`indev_keys`.
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/lvgl-latest/docs/intro/ |
D | basics.rst | 29 You create one :ref:`display` for each physical display panel, create 30 :ref:`basics_screen_widgets` on them, add :ref:`basics_widgets` onto those Screens. 31 To handle touch, mouse, keypad, etc., you :ref:`create an Input Device <indev_creation>` 32 for each. The :ref:`tick_interface` tells LVGL what time is it. :ref:`timer_handler` 68 - A :ref:`display` object is an object in RAM that represents a **Display** meant 71 "attached to" a particular :ref:`display`. 76 When the first :ref:`display` object is created, it becomes the Default Display. 78 See :ref:`default_display` for more information. 87 :ref:`Widget <widgets>` created without a parent --- the "root" of each Widget Tree. 89 See :ref:`screens` for more details. [all …]
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D | introduction.rst | 15 - Powerful building blocks such as :ref:`buttons, charts, lists, sliders, images <widgets>`, etc. 23 - :ref:`OS <threading>`, external memory and :ref:`GPU <draw>` are supported but not required 26 - :ref:`Simulator <simulator>` to start embedded GUI design on a PC without embedded hardware 28 - Binding to :ref:`MicroPython` 71 To make the LVGL project sustainable, please consider :ref:`contributing` to the project. 72 You can choose from many different ways of contributing See :ref:`contributing` such as simply writ… 124 The changes are recorded in :ref:`changelog`. 178 …y via parallel port, SPI, RGB interface or anything else and fulfills the :ref:`requirements` is s… 203 See the :ref:`display` section to learn more. 211 * Enable :ref:`logging`. [all …]
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/lvgl-latest/docs/intro/add-lvgl-to-your-project/ |
D | connecting_lvgl.rst | 14 - :ref:`acquired LVGL <getting_lvgl>`, 16 - :ref:`created a lv_conf.h file <lv_conf>` for your project, 25 3. Connect the :ref:`tick_interface`. 27 4. Connect the :ref:`display_interface`. 29 5. Connect the :ref:`indev_interface`. 32 milliseconds to manage LVGL timers. See :ref:`timer_handler` for different ways 79 platform. See below and the :ref:`threading` section to learn more. 81 Either way, the writing of the ``uint32_t`` Tick value must be :ref:`atomic <atomic>`, 132 - its pixel format and size (:ref:`creating_a_display`), 133 - where to render pixels for it (:ref:`draw_buffers`), and [all …]
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/lvgl-latest/docs/details/libs/ |
D | tjpgd.rst | 38 files. Read more about :ref:`overview_file_system` or just 63 :ref:`lv_tjpgd_h` 65 :ref:`tjpgd_h` 67 :ref:`tjpgdcnf_h`
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/lvgl-latest/docs/details/main-components/ |
D | display.rst | 10 In LVGL, an *lv_display_t* (not to be confused with a :ref:`Screen <screens>`) is a 15 - :ref:`create an lv_display_t <creating_a_display>` object for it, 16 - assign a :ref:`flush_callback` for it, and 17 - assign its :ref:`draw_buffers`. 35 :ref:`default_display` during their execution, such as creating :ref:`screens`. 57 - 4 :ref:`screen_layers` automatically created with each display 58 - All :ref:`screens` created in association with this display (and not yet deleted---only 60 - The :ref:`draw_buffers` assigned to it 61 - The :ref:`flush_callback` function that moves pixels from :ref:`draw_buffers` to Display hardware 63 compute what to render during a :ref:`display refresh <basic_data_flow>` [all …]
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