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/lvgl-latest/docs/details/integration/renderers/
Dnxp_vglite_gpu.rst8 :ref:`lv_draw_vglite_h`
10 :ref:`lv_vglite_buf_h`
12 :ref:`lv_vglite_matrix_h`
14 :ref:`lv_vglite_path_h`
16 :ref:`lv_vglite_utils_h`
Dnxp_pxp.rst8 :ref:`lv_draw_pxp_h`
10 :ref:`lv_pxp_cfg_h`
12 :ref:`lv_pxp_osa_h`
14 :ref:`lv_pxp_utils_h`
Dsw.rst8 :ref:`lv_draw_sw_h`
10 :ref:`lv_draw_sw_blend_h`
12 :ref:`lv_draw_sw_gradient_h`
/lvgl-latest/docs/details/widgets/
Dtabview.rst14 - Main container: :ref:`base_widget`
15 - Tab buttons: an :ref:`base_widget` with :ref:`lv_button`
16 - Container for the tabs: :ref:`base_widget`
17 - Content of the tabs: :ref:`base_widget`
33 There are no special parts on the Tab View but the :ref:`base_widget` and
34 :ref:`lv_button` Widgets are used to create the Tab View.
52 This will return a pointer to a :ref:`base_widget` where
88 tabs content (a :ref:`base_widget`)
90 tab buttons (a :ref:`base_widget`)
105 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
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Dlist.rst23 :ref:`typical background style properties <typical bg props>`.
24 - :cpp:enumerator:`LV_PART_SCROLLBAR` The scrollbar. See :ref:`base_widget`
29 - See the :ref:`Button <lv_button>`'s and :ref:`Label <lv_label>`'s documentation.
64 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
66 Learn more about :ref:`events`.
79 Learn more about :ref:`indev_keys`.
Dbutton.rst10 Buttons have no new features compared to the :ref:`base_widget`.
24 - :cpp:enumerator:`LV_PART_MAIN` The background of the button; uses the :ref:`typical
32 There are no new features compared to :ref:`Base Widget <base_widget>`.
47 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
49 Learn more about :ref:`events`.
64 Learn more about :ref:`indev_keys`.
Dspinner.rst21 Spinner's parts are identical to those of :ref:`Arc <lv_arc_parts_and_styles>`.
50 :ref:`Arc Events <lv_arc_events>`
52 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
54 Learn more about :ref:`events`.
67 Learn more about :ref:`indev_keys`.
Dwin.rst24 - Background: :ref:`base_widget`
25 - Header on the background: :ref:`base_widget`
26 - Title on the header: :ref:`lv_label`
27 - Buttons on the header: :ref:`lv_button`
28 - Content Area on the background: :ref:`base_widget`
44 - Background (a :ref:`base_widget`, the main window container), is set up to be a
53 - Content Area (a :ref:`base_widget`) occupies the full width of the Background (its
56 :ref:`flex` for details.
72 its FLEX GROW value is altered. See :ref:`flex` for details about how this works.
107 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
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Dtileview.rst26 The Tile View is built from a :ref:`base_widget` container and
27 :ref:`base_widget` tiles.
29 The parts and styles work the same as for :ref:`base_widget`.
46 The returned value is a pointer to the tile (a :ref:`base_widget`) on which the
69 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
71 Learn more about :ref:`events`.
84 Learn more about :ref:`indev_keys`.
Dmsgbox.rst33 - Content, header, and footer: :ref:`base_widget`
34 - Buttons: :ref:`lv_button`
35 - Title and content text: :ref:`lv_label`
50 :ref:`default_display`'s Top :ref:`Layer <screen_layers>` as a parent.
110 See these Widgets' documentation for details: :ref:`lv_button` and :ref:`lv_label`.
114 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
116 Learn more about :ref:`events`.
129 Learn more about :ref:`indev_keys`.
Danimimg.rst21 - :cpp:enumerator:`LV_PART_MAIN` A background rectangle that uses the :ref:`typical
41 use the :ref:`Animation <animation>` functions, for example, to
57 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
59 Learn more about :ref:`events`.
72 Learn more about :ref:`indev_keys`.
Dswitch.rst24 - :cpp:enumerator:`LV_PART_MAIN` Switch's background; uses the :ref:`typical
28 the Switch; also uses the :ref:`typical background style properties <typical bg props>`.
30 side of the indicator; also uses the :ref:`typical background style properties
79 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
81 Learn more about :ref:`events`.
96 Learn more about :ref:`indev_keys`.
Dkeyboard.rst11 The Keyboard Widget is a special :ref:`lv_buttonmatrix`
13 to write text into a :ref:`lv_textarea`.
23 - :cpp:enumerator:`LV_PART_MAIN` The main part. Uses the :ref:`typical background
25 - :cpp:enumerator:`LV_PART_ITEMS` The buttons. Also uses the :ref:`typical background
53 You can assign a :ref:`Text area <lv_textarea>` to the Keyboard to
81 Button Matrix's :ref:`button map` section for more information about
123 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
125 Learn more about :ref:`events`.
140 Learn more about :ref:`indev_keys`.
Dline.rst18 - :cpp:enumerator:`LV_PART_MAIN` uses the :ref:`typical background <typical bg props>`
61 Only :ref:`generic events <events>` are sent by Line Widgets.
65 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
67 Learn more about :ref:`events`.
80 Learn more about :ref:`indev_keys`.
Dled.rst18 - :cpp:enumerator:`LV_LED_PART_MAIN` uses the :ref:`typical background style
61 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
63 Learn more about :ref:`events`.
76 Learn more about :ref:`indev_keys`.
Dslider.rst12 The Slider Widget looks like a :ref:`lv_bar` supplemented with
24 :ref:`typical background style properties <typical bg props>`. ``padding`` makes
27 the Slider; also uses the :ref:`typical background style properties <typical bg props>`.
29 also uses the :ref:`typical background style properties <typical bg props>` to
110 :ref:`Bar Events <lv_bar_events>`.
112 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
114 Learn more about :ref:`events`.
128 Learn more about :ref:`indev_keys`.
Dmenu.rst24 - Back button: :ref:`lv_button`
25 - Back button icon: :ref:`lv_image`
29 - Back button: :ref:`lv_button`
30 - Back button icon: :ref:`lv_image`
125 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
127 Learn more about :ref:`events`.
140 Learn more about :ref:`indev_keys`.
Dcheckbox.rst20 the text and the :ref:`typical background style properties <typical bg props>`.
23 :ref:`typical background style properties <typical bg props>`. By default, its
72 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
74 Learn more about :ref:`events`.
94 Learn more about :ref:`indev_keys`.
Dcanvas.rst11 A Canvas inherits from :ref:`Image <lv_image>` and extends it, enabling the user to draw
21 - :cpp:enumerator:`LV_PART_MAIN` Uses the :ref:`typical background <typical bg props>`
45 list in the :ref:`Color formats <overview_image_color_formats>` section.
94 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
96 Learn more about :ref:`events`.
109 Learn more about :ref:`indev_keys`.
Dspinbox.rst14 :ref:`lv_textarea` with behaviors extended to enable a numeric value
24 Spinbox's parts are identical to those of :ref:`Text Area <lv_textarea_parts_and_styles>`.
74 :ref:`Textarea Events <lv_textarea_events>`.
76 Learn more about :ref:`lv_obj_events` emitted by all Widgets.
78 Learn more about :ref:`events`.
96 Learn more about :ref:`indev_keys`.
/lvgl-latest/docs/intro/
Dbasics.rst29 You create one :ref:`display` for each physical display panel, create
30 :ref:`basics_screen_widgets` on them, add :ref:`basics_widgets` onto those Screens.
31 To handle touch, mouse, keypad, etc., you :ref:`create an Input Device <indev_creation>`
32 for each. The :ref:`tick_interface` tells LVGL what time is it. :ref:`timer_handler`
68 - A :ref:`display` object is an object in RAM that represents a **Display** meant
71 "attached to" a particular :ref:`display`.
76 When the first :ref:`display` object is created, it becomes the Default Display.
78 See :ref:`default_display` for more information.
87 :ref:`Widget <widgets>` created without a parent --- the "root" of each Widget Tree.
89 See :ref:`screens` for more details.
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Dintroduction.rst15 - Powerful building blocks such as :ref:`buttons, charts, lists, sliders, images <widgets>`, etc.
23 - :ref:`OS <threading>`, external memory and :ref:`GPU <draw>` are supported but not required
26 - :ref:`Simulator <simulator>` to start embedded GUI design on a PC without embedded hardware
28 - Binding to :ref:`MicroPython`
71 To make the LVGL project sustainable, please consider :ref:`contributing` to the project.
72 You can choose from many different ways of contributing See :ref:`contributing` such as simply writ…
124 The changes are recorded in :ref:`changelog`.
178 …y via parallel port, SPI, RGB interface or anything else and fulfills the :ref:`requirements` is s…
203 See the :ref:`display` section to learn more.
211 * Enable :ref:`logging`.
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/lvgl-latest/docs/intro/add-lvgl-to-your-project/
Dconnecting_lvgl.rst14 - :ref:`acquired LVGL <getting_lvgl>`,
16 - :ref:`created a lv_conf.h file <lv_conf>` for your project,
25 3. Connect the :ref:`tick_interface`.
27 4. Connect the :ref:`display_interface`.
29 5. Connect the :ref:`indev_interface`.
32 milliseconds to manage LVGL timers. See :ref:`timer_handler` for different ways
79 platform. See below and the :ref:`threading` section to learn more.
81 Either way, the writing of the ``uint32_t`` Tick value must be :ref:`atomic <atomic>`,
132 - its pixel format and size (:ref:`creating_a_display`),
133 - where to render pixels for it (:ref:`draw_buffers`), and
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/lvgl-latest/docs/details/libs/
Dtjpgd.rst38 files. Read more about :ref:`overview_file_system` or just
63 :ref:`lv_tjpgd_h`
65 :ref:`tjpgd_h`
67 :ref:`tjpgdcnf_h`
/lvgl-latest/docs/details/main-components/
Ddisplay.rst10 In LVGL, an *lv_display_t* (not to be confused with a :ref:`Screen <screens>`) is a
15 - :ref:`create an lv_display_t <creating_a_display>` object for it,
16 - assign a :ref:`flush_callback` for it, and
17 - assign its :ref:`draw_buffers`.
35 :ref:`default_display` during their execution, such as creating :ref:`screens`.
57 - 4 :ref:`screen_layers` automatically created with each display
58 - All :ref:`screens` created in association with this display (and not yet deleted---only
60 - The :ref:`draw_buffers` assigned to it
61 - The :ref:`flush_callback` function that moves pixels from :ref:`draw_buffers` to Display hardware
63 compute what to render during a :ref:`display refresh <basic_data_flow>`
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