Lines Matching refs:ref
14 - :ref:`acquired LVGL <getting_lvgl>`,
16 - :ref:`created a lv_conf.h file <lv_conf>` for your project,
25 3. Connect the :ref:`tick_interface`.
27 4. Connect the :ref:`display_interface`.
29 5. Connect the :ref:`indev_interface`.
32 milliseconds to manage LVGL timers. See :ref:`timer_handler` for different ways
79 platform. See below and the :ref:`threading` section to learn more.
81 Either way, the writing of the ``uint32_t`` Tick value must be :ref:`atomic <atomic>`,
132 - its pixel format and size (:ref:`creating_a_display`),
133 - where to render pixels for it (:ref:`draw_buffers`), and
134 - how to send those rendered pixels to it (:ref:`flush_callback`).
156 See :ref:`indev_creation` to see how to do this.
162 :ref:`lv_tick_h`