Searched refs:object (Results 1 – 25 of 39) sorted by relevance
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41 - ``dump obj``: Dump the object tree.42 - ``info style``: Show the object's style.48 ``dump obj``: Dump the object tree.50 ``dump obj -L 2``: Dump the object tree with a depth of 2.52 ``dump obj -a 0x60700000dd10``: Dump the object tree starting from the specified address.58 This command can dump the object's local style, since style value is a union, it's displayed in all…60 ``info style address_of_obj``: Show the object's style.
8 Make an object draggable14 Transform object using a 3x3 matrix
237 class STRUCT_FIELD(object):247 class STRUCT(object):400 class VARIABLE(object):456 class NAMESPACE(object):523 class FUNC_ARG(object):534 class GROUP(object):555 class FUNCTION(object):734 class FILE(object):771 class ENUM(object):930 class DEFINE(object):[all …]
17 specified time period. It allows you to specify what object it applies to (the41 Because of the former, an animation on a single :cpp:type:`lv_style_t` object shared52 The number of Animations that can be playing at the same time for a given object with56 - a given object with different *animator* callbacks; and216 After you have set up your :cpp:type:`lv_anim_t` object, it is important to realize220 an internal object that is a *live, running* Animation. This function returns a221 pointer to that object.271 - the object (variable) being animated is deleted (and it is not a Widget) or276 If the object (variable) being deleted is a type of Widget, the housekeeping code279 object being deleted is *not* one of the Widgets.[all …]
77 Note that the cursor object should have163 is detected a ``LV_EVENT_GESTURE`` is passed to the object on which the275 - By turning the encoder you can focus on the next/previous object.276 - When you press the encoder on a simple object (like a button), it will be clicked.277 - If you press the encoder on a complex object (like a list, message box, etc.)279 object by turning the encoder.306 In each group there is exactly one object with focus which receives the pressed keys336 - :cpp:enumerator:`LV_KEY_NEXT`: Move focus to next object337 - :cpp:enumerator:`LV_KEY_PREV`: Move focus to previous object378 …ator:`LV_KEY_NEXT` or :cpp:enumerator:`LV_KEY_PREV`. Therefore, the next or previous object will be[all …]
15 - :ref:`create an lv_display_t <creating_a_display>` object for it,49 Once created, a Display object remembers the characteristics of the display hardware72 When an ``lv_display_t`` object is created, 4 permanent :ref:`screens` that205 When an ``lv_display_t`` object is created, with it are created 4 Screens set up214 When the first :ref:`display` object is created, it becomes the Default Display. If723 with ``lv_display_t`` object. This pointer can be used later, e.g. in732 A user's inactivity time is measured and stored with each ``lv_display_t`` object.
97 To add a driver, a :cpp:type:`lv_fs_drv_t` object needs to be initialized and144 The return value is a pointer to a *file object* that describes the146 found). The returned file object will be passed to other file system
42 /* States, object references and data fields for this fragment */70 /* Add one instance into manager stack. View object of current fragment will be destroyed,
6 It contains a lot of object creation, deletion, animations, styles usage, and so on. It can be used…
18 Use :cpp:func:`lv_qrcode_create` to create a qrcode object, and use
56 To use the memory-mapped file emulation an ``lv_fs_path_ex_t`` object must be57 created and initialized. This object can be passed to :cpp:func:`lv_fs_open` as
18 Use :cpp:func:`lv_barcode_create` to create a barcode object, and use
156 In order to pass initialization of the lv_rlottie_t object, you need163 lv_rlottie_t object, as rlottie renders frame to frame, this consumes
241 …a function pointer. But in MicroPython we need to register a *MicroPython callable object* for each242 …on binding we need to register both a function pointer and a MicroPython object for every callback.245 …t are declared according to the convention would allow the binding to register a MicroPython object246 next to the function pointer when registering a callback, and access that object when the callback …249 …to save the *MicroPython callable object* for a callback. This field must be provided when registe…252 …``user_data`` to automatically keep track of the MicroPython callable object. The glue code update…253 … and uses it when the callback is called in order to invoke a call to the original callable object.
36 - Powerful: supports imperative programming, object-oriented programming, functional programming.40 - RAM saving: With compile-time object construction, most of the constant objects are stored
173 pointer to a :cpp:type:`lv_scale_section_t` object. This creates a Section with192 You set a Section's Style properties by creating a :cpp:type:`lv_style_t` object196 You attach each :cpp:type:`lv_style_t` object to each Section it will apply to using219 to get that one Style object to apply to both major and minor ticks.
54 :cpp:expr:`lv_dropdown_get_list(dropdown)` to get the list object. Example:
36 Ensure that an ``lv_display_t`` object is already created for ``disp``. An example for this is show…
68 - A :ref:`display` object is an object in RAM that represents a **Display** meant76 When the first :ref:`display` object is created, it becomes the Default Display.462 a LVGL has undergone normal initialization, meaning that a ``lv_display_t`` object
12 3. permanent :ref:`screen_layers` are part of each :ref:`display` object, and
301 Each :ref:`display` object can have multiple screens associated with it, but not vice332 While each :ref:`display` object can have any number of Screens Widgets associated337 When each :ref:`display` object was created, a default screen was created with it and380 When an ``lv_display_t`` object is created, 4 Screens (layers) are created and
80 to the display object as usual by calling :cpp:func:`lv_display_set_buffers()`.134 /* Create the LVGL display object and the LCD display driver */
151 A stress test for LVGL. It contains a lot of object creation, deletion, animations, style usage, an…
40 …n(char* code, LottieComposition* comp, LottieLayer* layer, LottieObject* object, LottieProperty* p… in _expression() argument48 inst->object = object; in _expression()
136 such as configuration files, source code, and object files that are generated