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/lvgl-latest/docs/details/debugging/
Dgdb_plugin.rst41 - ``dump obj``: Dump the object tree.
42 - ``info style``: Show the object's style.
48 ``dump obj``: Dump the object tree.
50 ``dump obj -L 2``: Dump the object tree with a depth of 2.
52 ``dump obj -a 0x60700000dd10``: Dump the object tree starting from the specified address.
58 This command can dump the object's local style, since style value is a union, it's displayed in all…
60 ``info style address_of_obj``: Show the object's style.
/lvgl-latest/examples/widgets/obj/
Dindex.rst8 Make an object draggable
14 Transform object using a 3x3 matrix
/lvgl-latest/docs/
Ddoc_builder.py237 class STRUCT_FIELD(object):
247 class STRUCT(object):
400 class VARIABLE(object):
456 class NAMESPACE(object):
523 class FUNC_ARG(object):
534 class GROUP(object):
555 class FUNCTION(object):
734 class FILE(object):
771 class ENUM(object):
930 class DEFINE(object):
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/lvgl-latest/docs/details/main-components/
Danimation.rst17 specified time period. It allows you to specify what object it applies to (the
41 Because of the former, an animation on a single :cpp:type:`lv_style_t` object shared
52 The number of Animations that can be playing at the same time for a given object with
56 - a given object with different *animator* callbacks; and
216 After you have set up your :cpp:type:`lv_anim_t` object, it is important to realize
220 an internal object that is a *live, running* Animation. This function returns a
221 pointer to that object.
271 - the object (variable) being animated is deleted (and it is not a Widget) or
276 If the object (variable) being deleted is a type of Widget, the housekeeping code
279 object being deleted is *not* one of the Widgets.
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Dindev.rst77 Note that the cursor object should have
163 is detected a ``LV_EVENT_GESTURE`` is passed to the object on which the
275 - By turning the encoder you can focus on the next/previous object.
276 - When you press the encoder on a simple object (like a button), it will be clicked.
277 - If you press the encoder on a complex object (like a list, message box, etc.)
279 object by turning the encoder.
306 In each group there is exactly one object with focus which receives the pressed keys
336 - :cpp:enumerator:`LV_KEY_NEXT`: Move focus to next object
337 - :cpp:enumerator:`LV_KEY_PREV`: Move focus to previous object
378 …ator:`LV_KEY_NEXT` or :cpp:enumerator:`LV_KEY_PREV`. Therefore, the next or previous object will be
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Ddisplay.rst15 - :ref:`create an lv_display_t <creating_a_display>` object for it,
49 Once created, a Display object remembers the characteristics of the display hardware
72 When an ``lv_display_t`` object is created, 4 permanent :ref:`screens` that
205 When an ``lv_display_t`` object is created, with it are created 4 Screens set up
214 When the first :ref:`display` object is created, it becomes the Default Display. If
723 with ``lv_display_t`` object. This pointer can be used later, e.g. in
732 A user's inactivity time is measured and stored with each ``lv_display_t`` object.
Dfs.rst97 To add a driver, a :cpp:type:`lv_fs_drv_t` object needs to be initialized and
144 The return value is a pointer to a *file object* that describes the
146 found). The returned file object will be passed to other file system
/lvgl-latest/docs/details/other-components/
Dfragment.rst42 /* States, object references and data fields for this fragment */
70 /* Add one instance into manager stack. View object of current fragment will be destroyed,
/lvgl-latest/demos/stress/
DREADME.md6 It contains a lot of object creation, deletion, animations, styles usage, and so on. It can be used…
/lvgl-latest/docs/details/libs/
Dqrcode.rst18 Use :cpp:func:`lv_qrcode_create` to create a qrcode object, and use
Dfs.rst56 To use the memory-mapped file emulation an ``lv_fs_path_ex_t`` object must be
57 created and initialized. This object can be passed to :cpp:func:`lv_fs_open` as
Dbarcode.rst18 Use :cpp:func:`lv_barcode_create` to create a barcode object, and use
Drlottie.rst156 In order to pass initialization of the lv_rlottie_t object, you need
163 lv_rlottie_t object, as rlottie renders frame to frame, this consumes
/lvgl-latest/docs/details/integration/bindings/
Dmicropython.rst241 …a function pointer. But in MicroPython we need to register a *MicroPython callable object* for each
242 …on binding we need to register both a function pointer and a MicroPython object for every callback.
245 …t are declared according to the convention would allow the binding to register a MicroPython object
246 next to the function pointer when registering a callback, and access that object when the callback …
249 …to save the *MicroPython callable object* for a callback. This field must be provided when registe…
252 …``user_data`` to automatically keep track of the MicroPython callable object. The glue code update…
253 … and uses it when the callback is called in order to invoke a call to the original callable object.
/lvgl-latest/docs/details/integration/framework/
Dtasmota-berry.rst36 - Powerful: supports imperative programming, object-oriented programming, functional programming.
40 - RAM saving: With compile-time object construction, most of the constant objects are stored
/lvgl-latest/docs/details/widgets/
Dscale.rst173 pointer to a :cpp:type:`lv_scale_section_t` object. This creates a Section with
192 You set a Section's Style properties by creating a :cpp:type:`lv_style_t` object
196 You attach each :cpp:type:`lv_style_t` object to each Section it will apply to using
219 to get that one Style object to apply to both major and minor ticks.
Ddropdown.rst54 :cpp:expr:`lv_dropdown_get_list(dropdown)` to get the list object. Example:
/lvgl-latest/docs/details/integration/driver/touchpad/
Devdev.rst36 Ensure that an ``lv_display_t`` object is already created for ``disp``. An example for this is show…
/lvgl-latest/docs/intro/
Dbasics.rst68 - A :ref:`display` object is an object in RAM that represents a **Display** meant
76 When the first :ref:`display` object is created, it becomes the Default Display.
462 a LVGL has undergone normal initialization, meaning that a ``lv_display_t`` object
/lvgl-latest/docs/details/base-widget/
Dlayer.rst12 3. permanent :ref:`screen_layers` are part of each :ref:`display` object, and
Dobj.rst301 Each :ref:`display` object can have multiple screens associated with it, but not vice
332 While each :ref:`display` object can have any number of Screens Widgets associated
337 When each :ref:`display` object was created, a default screen was created with it and
380 When an ``lv_display_t`` object is created, 4 Screens (layers) are created and
/lvgl-latest/docs/details/integration/driver/display/
Dgen_mipi.rst80 to the display object as usual by calling :cpp:func:`lv_display_set_buffers()`.
134 /* Create the LVGL display object and the LCD display driver */
/lvgl-latest/demos/
DREADME.md151 A stress test for LVGL. It contains a lot of object creation, deletion, animations, style usage, an…
/lvgl-latest/src/libs/thorvg/
DtvgLottieParser.cpp40 …n(char* code, LottieComposition* comp, LottieLayer* layer, LottieObject* object, LottieProperty* p… in _expression() argument
48 inst->object = object; in _expression()
/lvgl-latest/docs/details/integration/os/buildroot/
Dimage_generation.rst136 such as configuration files, source code, and object files that are generated

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