Lines Matching refs:object
27 2. LVGL saves the changed object's old and new area into a buffer, called an *Invalid area buffer*.…
40 …s redrawn the library searches the top-most object which covers that area and starts drawing from …
56 1. **Prepare the draw descriptors** Create a draw descriptor from an object's styles (e.g. `lv_draw…
111 These events are related to the actual drawing of an object. E.g. the drawing of buttons, texts, et…
117 …tarting to draw an object. This is a good place to add masks manually. E.g. add a line mask that "…
121 The actual drawing of an object happens in this event. E.g. a rectangle for a button is drawn here.…
130 Post drawing events are called when all the children of an object are drawn. For example LVGL use t…
148 When LVGL draws a part of an object (e.g. a slider's indicator, a table's cell or a button matrix's…
193 This event is used to check whether an object fully covers an area or not.
196 - `LV_COVER_RES_COVER` the area is fully covered by the object
197 - `LV_COVER_RES_NOT_COVER` the area is not covered by the object
198 - `LV_COVER_RES_MASKED` there is a mask on the object, so it does not fully cover the area
200 Here are some reasons why an object would be unable to fully cover an area:
205 …rmal blending mode. In this case LVGL needs to know the colors under the object to apply blending …
208 In short if for any reason the area below an object is visible than the object doesn't cover that a…