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Searched refs:intersect (Results 1 – 7 of 7) sorted by relevance

/lvgl-latest/src/libs/thorvg/
DtvgLottieModifier.cpp105 Point intersect{}; in corner() local
106 if (_intersect(line, nextLine, intersect, inside)) { in corner()
108 if (nextClose) outPts[movetoOutIndex] = intersect; in corner()
109 outPts.push(intersect); in corner()
114 outPts.push((line.pt2 + intersect) * 0.5f); in corner()
115 outPts.push((nextLine.pt1 + intersect) * 0.5f); in corner()
122 … miterLimit * fabsf(miterDirection.x * norm.x + miterDirection.y * norm.y)) outPts.push(intersect); in corner()
359 Point intersect{}; in modifyPath() local
360 _intersect(line1, line2, intersect, inside); in modifyPath()
361 outPts.push(intersect); in modifyPath()
[all …]
DtvgRender.cpp52 void RenderRegion::intersect(const RenderRegion& rhs) in intersect() function in RenderRegion
DtvgCanvas.h148 val.intersect({0, 0, (int32_t)surface->w, (int32_t)surface->h}); in viewport()
DtvgScene.h193 ret.intersect(this->vport); in bounds()
DtvgSwStroke.cpp301 bool intersect = false; in _inside() local
308 if (stroke.lineLength >= minLength && lineLength >= minLength) intersect = true; in _inside()
313 if (!intersect) { in _inside()
DtvgRender.h96 void intersect(const RenderRegion& rhs);
DtvgPaint.cpp132 after.intersect(before); in _compFastTrack()