Searched refs:intersect (Results 1 – 7 of 7) sorted by relevance
105 Point intersect{}; in corner() local106 if (_intersect(line, nextLine, intersect, inside)) { in corner()108 if (nextClose) outPts[movetoOutIndex] = intersect; in corner()109 outPts.push(intersect); in corner()114 outPts.push((line.pt2 + intersect) * 0.5f); in corner()115 outPts.push((nextLine.pt1 + intersect) * 0.5f); in corner()122 … miterLimit * fabsf(miterDirection.x * norm.x + miterDirection.y * norm.y)) outPts.push(intersect); in corner()359 Point intersect{}; in modifyPath() local360 _intersect(line1, line2, intersect, inside); in modifyPath()361 outPts.push(intersect); in modifyPath()[all …]
52 void RenderRegion::intersect(const RenderRegion& rhs) in intersect() function in RenderRegion
148 val.intersect({0, 0, (int32_t)surface->w, (int32_t)surface->h}); in viewport()
193 ret.intersect(this->vport); in bounds()
301 bool intersect = false; in _inside() local308 if (stroke.lineLength >= minLength && lineLength >= minLength) intersect = true; in _inside()313 if (!intersect) { in _inside()
96 void intersect(const RenderRegion& rhs);
132 after.intersect(before); in _compFastTrack()