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| /lvgl-latest/docs/ |
| D | CODE_OF_CONDUCT.rst.back | 9 project and our community a harassment-free experience for everyone, 41 Project maintainers are responsible for clarifying the standards of 45 Project maintainers have the right and responsibility to remove, edit, 54 This Code of Conduct applies both within project spaces and in public 55 spaces when an individual is representing the project or its community. 56 Examples of representing a project or community include using an 57 official project e-mail address, posting via an official social media 59 offline event. Representation of a project may be further defined and 60 clarified by project maintainers. 66 be reported by contacting the project team using the `contact [all …]
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| D | Doxyfile | 4 # doxygen (www.doxygen.org) for a project. 17 # Project related configuration options 31 # project for which the documentation is generated. This name is used in the 33 # The default value is: My Project. 37 # The PROJECT_NUMBER tag can be used to enter a project or revision number. This 44 # for a project that appears at the top of each page and should give viewer a 45 # quick idea about the purpose of the project. Keep the description short. 249 # Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources 257 # Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or 265 # Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran [all …]
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| D | conf.py | 71 # General information about the project. 72 project = 'LVGL' variable 77 # The version info for the project you're documenting, acts as replacement for 262 author, 'Contributors of LVGL', 'One line description of project.', 420 …"porting/index": "../intro/add-lvgl-to-your-project/index.html" … 421 …"porting/os": "../intro/add-lvgl-to-your-project/threading.html" … 422 …"porting/project": "../intro/add-lvgl-to-your-project/connecting_lvgl.h… 423 …"porting/sleep": "../intro/add-lvgl-to-your-project/threading.html" … 424 …"porting/tick": "../intro/add-lvgl-to-your-project/connecting_lvgl.h… 425 …"porting/timer_handler": "../intro/add-lvgl-to-your-project/timer_handler.htm…
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| D | doc_builder.py | 253 :project: lvgl 380 :project: lvgl 403 :project: lvgl 459 :project: lvgl 537 :project: lvgl 558 :project: lvgl 774 :project: lvgl 933 :project: lvgl 1016 :project: lvgl 1034 :project: lvgl [all …]
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| D | CONTRIBUTING.rst | 51 notification like "Hey, I made some updates to your project. Here are 53 (called fork) of the original project under your account, make some 162 LVGL project, we apply a process called DCO (Developer's Certificate of 167 By contributing to any repositories of the LVGL project you agree that
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| D | index.rst | 19 …ro/add-lvgl-to-your-project/index.html"><img class="home-img" src="_static/img/home_4.png" alt="Le… 33 intro/add-lvgl-to-your-project/index
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| /lvgl-latest/docs/details/integration/os/yocto/ |
| D | core_components.rst | 4 Yocto Project Core Components 102 html#classes>`_" chapter in the Yocto Project 126 target. `The yocto project layer model <https://docs.yoctoproject.org/ 127 overview-manual/yp-intro.html#the-yocto-project-layer-model>`_ 129 Yocto Project development environment. Layers logically separate 130 information for your project. For example, you can use a layer to hold 136 There are many layers working in the Yocto Project development environment. The 137 `Yocto Project Compatible Layer Index <https://www.yoctoproject.org/development/ 138 yocto-project-compatible-layers/>`_ and `OpenEmbedded Layer Index <https:// 143 By convention, layers in the Yocto Project follow a specific form. Conforming [all …]
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| D | lvgl_recipe.rst | 28 section in the Yocto Project Reference Manual. 93 To add layers to the project there are 2 options: 208 Yocto project with package management support enabled. These can later 295 * - scarthgap (Yocto Project 5.0) 297 * - nanbield (Yocto Project 4.3) 299 * - mickledore (Yocto Project 4.2) 301 * - langdale (Yocto Project 4.1) 303 * - langdale (Yocto Project 4.1) 305 * - kirkstone (Yocto Project 4.0) 485 the project, specifying build options and paths based on variables in your [all …]
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| D | index.rst | 7 The Yocto Project (YP) is an open source collaboration project that helps 11 The project provides a flexible set of tools and a space where embedded
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| /lvgl-latest/src/libs/thorvg/ |
| D | tvgSwRle.cpp | 2 * Copyright (c) 2020 - 2024 the ThorVG project. All rights reserved. 27 * The FreeType Project LICENSE 40 * The FreeType Project is distributed in several archive packages; 43 * FreeType Project. 68 * We disclaim all warranties covering The FreeType Project and 69 * assume no liability related to The FreeType Project. 78 * Project (www.freetype.org). All rights reserved. 90 * Throughout this license, the terms `package', `FreeType Project', 93 * Werner Lemberg) as the `FreeType Project', be they named as alpha, 96 * `You' refers to the licensee, or person using the project, where [all …]
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| /lvgl-latest/docs/details/integration/chip/ |
| D | espressif.rst | 24 Using LVGL in Your ESP-IDF Project 27 The simplest way to integrate LVGL into your ESP-IDF project is via the `esp_lvgl_port <https://com… 29 …8 and 9 and is compatible with ESP-IDF v4.4 and above. To add it to your project, use the followin… 35 …w projects. If a specific LVGL version is required, specify this in your project to avoid automati… 41 …nent <https://components.espressif.com/component/lvgl/lvgl>`__ into your project with following co… 47 …ext build, the LVGL component will be fetched from the component registry and added to the project. 51 …s and does not allow local modifications. To do this, clone LVGL to your project with the followin… 64 To configure LVGL, launch the configuration menu with ``idf.py menuconfig`` in your project root di… 70 For successful LVGL project you will need a display driver and optionally a touch driver. Espressif… 78 To add a display or touch driver to your project, use a command like: [all …]
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| D | alif.rst | 19 the all the steps needed to get the LVGL example project 21 `Alif E7 Devkit Gen2 <https://alifsemi.com/ensemble-e7-series/>`__; however, any project 29 This project uses D/AVE 2D rendering acceleration with LVGL's D/AVE 2D :ref:`draw unit<draw>`. 90 Clone the ``alif_m55-lvgl`` Project 138 it's better to edit the JSON file in the project directory at 190 Now you can click the hammer icon next to the play icon to compile the project. 210 - `Getting Started with VSCode CMSIS pack project <https://github.com/alifsemi/alif_vscode-template…
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| D | renesas.rst | 112 …- Open e² studio, go to ``File`` -> ``Import project`` and select ``General`` / ``Existing project… 119 Press ``Generate Project Content`` in the top right corner. 124 - Build the project by pressing ``Ctrl`` + ``Alt`` + ``B`` 173 …- Open e² studio, go to ``File`` -> ``Import project`` and select ``General`` / ``Existing project… 185 - Build the project by pressing ``Ctrl`` + ``Alt`` + ``B`` 196 Modify the project
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| D | stm32.rst | 9 Including LVGL in a Project 12 - Create or open a project in STM32CubeIDE. 14 - In the STM32CubeIDE **Project Explorer** pane: right click on the 17 this doesn't appear, or doesn't work, you can review your project 18 include paths under the **Project** -> **Properties** menu, and then 22 Now that the source files are included in your project, follow the instructions to
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| D | nxp.rst | 18 Creating new project with LVGL 158 Project setup: 162 project: 175 need to be added to project: 391 Project setup: 395 project:
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| /lvgl-latest/docs/details/integration/driver/display/ |
| D | lcd_stm32_guide.rst | 15 …ernative, simple to use API to implement LCD support for your LVGL-based project on any platform. … 19 …tion of your own LVGL-based project. If you are in a hurry and not interested in the details, you … 49 #. Create new project in File/New/STM32 Project. 51 #. Set project name and location. 52 #. Set Targeted Project Type to STM32Cube and press Finish. 53 #. Say "Yes" to Initialize peripherals with their default Mode? After the project is created, the c… 79 #. Open the Project Manager tab, and select Advanced Settings. On the right hand side there is a Re… 81 #. In the project tree clone the LVGL repository into the Middlewares/Third_Party folder (this tuto… 87 …_template.h' into the 'Middlewares' folder, and rename it to 'lv_conf.h'. Refresh the project tree. 96 #. Right click the project name and select "Properties". In the C/C++ Build/Settings panel select M…
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| /lvgl-latest/docs/details/integration/building/ |
| D | cmake.rst | 11 This project uses CMakePresets to ensure an easy build. 24 How to build this project using cmake 27 The recommended way to build this project is to use the provided CMakePresets.json. This file conta… 46 Simply load this project into your IDE and select your desired preset and you are good to go. 52 Open this project with CMake GUI and select your desired preset. When hitting the generate button, 74 You can also build your project using the command line. Run the following commands
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| /lvgl-latest/docs/details/libs/ |
| D | rlottie.rst | 197 cd 'your/project/directory' 224 ``'your-project-directory'/components/rlottie/`` 227 your project level CMakeLists in your IDF project to require rlottie: 234 project as any other widget in LVGL ESP examples. Please remember that 274 your espressif project. This is as simple as swapping
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| D | freetype.rst | 13 Add FreeType to your project 20 ``README`` file in the top directory of the freetype project directory. 47 - Copy the FreeType source code to your project directory.
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| /lvgl-latest/docs/details/integration/ide/ |
| D | pc-simulator.rst | 26 Choose your favorite IDE, read its README on GitHub, download the project, and load it to the IDE. 33 - `Generic Linux <https://github.com/lvgl/lv_port_linux>`__: CMake based project where you can easi… 36 External project not maintained by the LVGL organization: 45 Even if a simulator project comes with e.g. SDL, you can easily replace it by enabling
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| /lvgl-latest/ |
| D | README.md | 40 …ting services. Contact us if you need some support during the development of your next GUI project. 65 - No custom build system is used. You can build LVGL as you build the other files of your project. 430 …rd. See the [Porting](https://docs.lvgl.io/master/intro/add-lvgl-to-your-project/index.html) guide… 458 …project and contribution is very welcome. There are many ways to contribute from simply speaking a…
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| /lvgl-latest/docs/details/integration/renderers/ |
| D | nema_gfx.rst | 31 the project is already configured to link the binaries when building. 32 With a different STM32CubeIDE project, you can configure the libraries to be linked 33 by right-clicking the project in the "Project Explorer" sidebar, clicking
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| /lvgl-latest/docs/intro/add-lvgl-to-your-project/ |
| D | connecting_lvgl.rst | 15 - added the appropriate LVGL files to your project, and 16 - :ref:`created a lv_conf.h file <lv_conf>` for your project, 18 you will need to complete a few more steps to get your project up and running with LVGL. 145 your project. LVGL supports a wide variety of user-input devices:
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| /lvgl-latest/docs/intro/ |
| D | introduction.rst | 64 The LVGL project (including all repositories) is licensed under the `MIT license <https://github.co… 67 It is not mandatory, but we highly appreciate it if you write a few words about your project in the… 71 To make the LVGL project sustainable, please consider :ref:`contributing` to the project. 78 All repositories of the LVGL project are hosted on `GitHub <https://github.com/lvgl>`_.
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| /lvgl-latest/docs/details/integration/os/ |
| D | qnx.rst | 31 There are two ways to use LVGL in your QNX project. The first is similar to how 35 Include LVGL in Your Project 62 **Note that this method is an alternative to including LVGL in your project. If
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