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Searched refs:GX_SPRITE_RUNNING (Results 1 – 5 of 5) sorted by relevance

/GUIX-v6.2.1/common/src/
Dgx_sprite_start.c85 if (sprite -> gx_sprite_run_state == GX_SPRITE_RUNNING) in _gx_sprite_start()
108 sprite -> gx_sprite_run_state = GX_SPRITE_RUNNING; in _gx_sprite_start()
Dgx_sprite_stop.c79 if (sprite -> gx_sprite_run_state == GX_SPRITE_RUNNING) in _gx_sprite_stop()
Dgx_sprite_frame_list_set.c83 if (sprite -> gx_sprite_run_state == GX_SPRITE_RUNNING) in _gx_sprite_frame_list_set()
Dgx_sprite_update.c89 if (sprite->gx_sprite_run_state == GX_SPRITE_RUNNING) in _gx_sprite_update()
/GUIX-v6.2.1/common/inc/
Dgx_sprite.h53 #define GX_SPRITE_RUNNING 0x0002 macro