Searched refs:GX_SPRITE_RUNNING (Results 1 – 5 of 5) sorted by relevance
86 if (sprite -> gx_sprite_run_state == GX_SPRITE_RUNNING) in _gx_sprite_start()109 sprite -> gx_sprite_run_state = GX_SPRITE_RUNNING; in _gx_sprite_start()
80 if (sprite -> gx_sprite_run_state == GX_SPRITE_RUNNING) in _gx_sprite_stop()
84 if (sprite -> gx_sprite_run_state == GX_SPRITE_RUNNING) in _gx_sprite_frame_list_set()
90 if (sprite->gx_sprite_run_state == GX_SPRITE_RUNNING) in _gx_sprite_update()
54 #define GX_SPRITE_RUNNING 0x0002 macro