Searched refs:Pixel (Results 1 – 25 of 32) sorted by relevance
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1 Freescale Pixel Pipeline4 The Pixel Pipeline (PXP) is a memory-to-memory graphics processing engine
50 0x6001c800 0x100 /* Pixel prediction block */
90 #define LCCR1_DisWdth(Pixel) (((Pixel) - 1) << FShft (LCCR1_PPL)) argument
25 c) sclk_pixel: Pixel special clock, one of the two possible inputs of48 j) pixel_clko: Pixel clock generated by HDMI-PHY.
194 #define Gsctrl_Width(Pixel) /* Display Width [1..2048 pix.] */ \ argument195 (((Pixel) - 1) << FShft(GSCTRL_GSWIDTH))198 #define Gsctrl_Height(Pixel) /* Display Height [1..2048 pix.] */ \ argument199 (((Pixel) - 1) << FShft(GSCTRL_GSHEIGHT))
14 - pixel-clock-frequency: Pixel clock frequency.
55 - pclk-sample: Pixel clock polarity. Defaults to output on the falling edge.
15 Pixel Valve (DRM CRTC)
46 Pixel rate in the source pads of the subdev. This control is
146 - IN: Pixel format for which the frame intervals are enumerated.
163 - IN: Pixel format for which the frame sizes are enumerated.
116 - Graphics content. Pixel data should be passed unfiltered and
401 Pixel format erratum.
114 - Pixel clock in Hz. Ex. 74.25MHz->74250000
161 tristate "Chromebook Pixel's lightbar support"165 This option exposes the Chromebook Pixel's lightbar to
55 The Pixel lightbar has a number of built-in sequences
20 /* Pixel clock, porches, etc */
33 Pixel clock in picoseconds
124 Pixel values are encoded as indices into a colormap that stores red, green and268 Pixel values are bits_per_pixel wide and are split in non-overlapping red,
10 Required properties for Pixel Valve:
1713 #define LCCR1_DisWdth(Pixel) /* Display Width [16..1024 pix.] */ \ argument1714 (((Pixel) - 16)/16 << FShft (LCCR1_PPL))
6 and input selectors in the MMSYS_CONFIG register space. Pixel clock and start
39 hardware blocks. The VFE has different input interfaces. The PIX (Pixel) input
26 - assigned-clock-parents: The Byte clock and Pixel clock PLL outputs provided
193 tristate "i.MX Pixel Pipeline (PXP)"198 The i.MX Pixel Pipeline is a memory-to-memory engine for scaling,