Searched refs:to_vc4_bo (Results 1 – 8 of 8) sorted by relevance
108 struct vc4_bo *vc4_bo = to_vc4_bo(kernel_state->bo[i]); in vc4_get_hang_state_ioctl()192 bo = to_vc4_bo(&exec[i]->bo[j]->base); in vc4_save_hang_state()256 struct vc4_bo *bo = to_vc4_bo(kernel_state->bo[i]); in vc4_save_hang_state()536 bo = to_vc4_bo(&exec->bo[i]->base); in vc4_update_bo_seqnos()547 bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); in vc4_update_bo_seqnos()562 struct vc4_bo *bo = to_vc4_bo(&exec->bo[i]->base); in vc4_unlock_bo_reservations()590 bo = to_vc4_bo(&exec->bo[contended_lock]->base); in vc4_lock_bo_reservations()603 bo = to_vc4_bo(&exec->bo[i]->base); in vc4_lock_bo_reservations()610 bo = to_vc4_bo(&exec->bo[j]->base); in vc4_lock_bo_reservations()615 bo = to_vc4_bo(&exec->bo[contended_lock]->base); in vc4_lock_bo_reservations()[all …]
156 struct vc4_bo *bo = to_vc4_bo(gem_obj); in vc4_bo_set_label()316 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_bo_purge()486 bo = to_vc4_bo(&cma_obj->base); in vc4_bo_create()556 struct vc4_bo *bo = to_vc4_bo(gem_bo); in vc4_free_object()689 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_prime_res_obj()697 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_prime_export()728 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_fault()752 bo = to_vc4_bo(gem_obj); in vc4_mmap()797 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_prime_mmap()809 struct vc4_bo *bo = to_vc4_bo(obj); in vc4_prime_vmap()[all …]
117 bo = to_vc4_bo(&obj->base); in vc4_use_bo()280 to_vc4_bo(&ib->base)->write_seqno); in validate_indexed_prim_list()731 to_vc4_bo(&tex->base)->write_seqno); in reloc_tex()812 to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()817 if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || in validate_gl_shader_rec()818 to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { in validate_gl_shader_rec()839 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; in validate_gl_shader_rec()896 to_vc4_bo(&vbo->base)->write_seqno); in validate_gl_shader_rec()
297 bo = to_vc4_bo(gem_obj); in vc4_fb_create()
869 bo = to_vc4_bo(&drm_fb_cma_get_gem_obj(state->fb, 0)->base); in vc4_prepare_fb()892 bo = to_vc4_bo(&drm_fb_cma_get_gem_obj(state->fb, 0)->base); in vc4_cleanup_fb()
865 bo = to_vc4_bo(&cma_bo->base); in vc4_async_page_flip_complete()892 struct vc4_bo *bo = to_vc4_bo(&cma_bo->base); in vc4_async_page_flip()
263 to_vc4_bo(struct drm_gem_object *bo) in to_vc4_bo() function
335 list_add_tail(&to_vc4_bo(&setup->rcl->base)->unref_head, in vc4_create_rcl_bo()