1 #if LV_BUILD_TEST
2 #include "../lvgl.h"
3 #include "unity/unity.h"
4
setUp(void)5 void setUp(void)
6 {
7 /* Function run before every test */
8 }
9
tearDown(void)10 void tearDown(void)
11 {
12 /* Function run after every test */
13 lv_obj_clean(lv_screen_active());
14 }
15
test_obj_transform(void)16 void test_obj_transform(void)
17 {
18 #if LV_DRAW_TRANSFORM_USE_MATRIX
19 lv_obj_t * obj = lv_obj_create(lv_screen_active());
20 lv_obj_set_size(obj, 100, 100);
21 lv_obj_center(obj);
22
23 lv_matrix_t matrix;
24
25 lv_matrix_identity(&matrix);
26 lv_obj_set_transform(obj, &matrix);
27 TEST_ASSERT_EQUAL_SCREENSHOT("widgets/obj_transform_identity.png");
28
29 lv_matrix_identity(&matrix);
30 lv_matrix_translate(&matrix, 50, 100);
31 lv_obj_set_transform(obj, &matrix);
32 TEST_ASSERT_EQUAL_SCREENSHOT("widgets/obj_transform_translate.png");
33
34 lv_matrix_identity(&matrix);
35 lv_matrix_rotate(&matrix, 30);
36 lv_obj_set_transform(obj, &matrix);
37 TEST_ASSERT_EQUAL_SCREENSHOT("widgets/obj_transform_rotate.png");
38
39 lv_matrix_identity(&matrix);
40 lv_matrix_scale(&matrix, 0.8f, 1.6f);
41 lv_obj_set_transform(obj, &matrix);
42 TEST_ASSERT_EQUAL_SCREENSHOT("widgets/obj_transform_scale.png");
43
44 lv_matrix_identity(&matrix);
45 lv_matrix_skew(&matrix, 10.0f, 20.0f);
46 lv_obj_set_transform(obj, &matrix);
47 TEST_ASSERT_EQUAL_SCREENSHOT("widgets/obj_transform_skew.png");
48
49 const lv_matrix_t * obj_transform = lv_obj_get_transform(obj);
50 TEST_ASSERT_NOT_NULL(obj_transform);
51 TEST_ASSERT_EQUAL(lv_memcmp(&matrix, obj_transform, sizeof(lv_matrix_t)), 0);
52
53 lv_obj_reset_transform(obj);
54 TEST_ASSERT_EQUAL_SCREENSHOT("widgets/obj_transform_identity.png");
55 TEST_ASSERT_NULL(lv_obj_get_transform(obj));
56
57 #else
58 TEST_PASS();
59 #endif
60 }
61
62 #endif
63