1 #if LV_BUILD_TEST
2 #include "../lvgl.h"
3
4 #include "unity/unity.h"
5 #include "lv_test_indev.h"
6
7 static lv_obj_t * g_screen;
8 static lv_group_t * g_group;
9 static struct {
10 bool press_happened;
11 uint32_t key;
12 lv_obj_t * obj;
13 } g_key_data;
14
setUp(void)15 void setUp(void)
16 {
17 g_screen = lv_screen_active();
18 g_group = lv_group_create();
19 g_key_data.press_happened = false;
20 }
21
tearDown(void)22 void tearDown(void)
23 {
24 lv_obj_clean(g_screen);
25 lv_group_delete(g_group); /* also removes all indevs set to the group */
26 }
27
key_event_cb(lv_event_t * e)28 static void key_event_cb(lv_event_t * e)
29 {
30 TEST_ASSERT_FALSE(g_key_data.press_happened);
31 g_key_data.press_happened = true;
32 g_key_data.key = *(uint32_t *)lv_event_get_param(e);
33 g_key_data.obj = lv_event_get_target_obj(e);
34 }
35
gridnav_one_axis_move_only(uint32_t key_grid_axis_next,uint32_t key_grid_axis_prev,uint32_t key_obj_axis_next,uint32_t key_obj_axis_prev,lv_gridnav_ctrl_t gridnav_ctrl,lv_flex_flow_t flex_flow)36 static void gridnav_one_axis_move_only(uint32_t key_grid_axis_next,
37 uint32_t key_grid_axis_prev,
38 uint32_t key_obj_axis_next,
39 uint32_t key_obj_axis_prev,
40 lv_gridnav_ctrl_t gridnav_ctrl,
41 lv_flex_flow_t flex_flow)
42 {
43 lv_indev_set_group(lv_test_keypad_indev, g_group);
44
45 lv_obj_t * cont = lv_obj_create(g_screen);
46 lv_obj_set_flex_flow(cont, flex_flow);
47 lv_obj_set_flex_align(cont, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER);
48 lv_obj_set_size(cont, lv_pct(100), lv_pct(100));
49 lv_obj_center(cont);
50 lv_gridnav_add(cont, gridnav_ctrl);
51 lv_group_add_obj(g_group, cont);
52 lv_obj_t * objs[3];
53 for(uint32_t i = 0; i < 3; i++) {
54 lv_obj_t * obj = lv_obj_create(cont);
55 lv_obj_create(obj); /* the obj needs a child to be focusable by gridnav */
56 lv_group_remove_obj(obj);
57 lv_obj_add_event_cb(obj, key_event_cb, LV_EVENT_KEY, NULL);
58 objs[i] = obj;
59 }
60
61 TEST_ASSERT(lv_obj_get_state(objs[0]) & LV_STATE_FOCUSED);
62
63 /* gridnav direction key moves the focus */
64 lv_test_key_hit(key_grid_axis_next);
65 TEST_ASSERT(lv_obj_get_state(objs[1]) & LV_STATE_FOCUSED);
66 TEST_ASSERT_FALSE(g_key_data.press_happened);
67
68 /* non gridnav direction key does not move the focus. */
69 /* the key is sent to the object instead */
70 lv_test_key_hit(key_obj_axis_next);
71 TEST_ASSERT(lv_obj_get_state(objs[1]) & LV_STATE_FOCUSED);
72 TEST_ASSERT_TRUE(g_key_data.press_happened);
73 TEST_ASSERT(g_key_data.key == key_obj_axis_next);
74 TEST_ASSERT(g_key_data.obj == objs[1]);
75 g_key_data.press_happened = false;
76
77 lv_test_key_hit(key_obj_axis_prev);
78 TEST_ASSERT(lv_obj_get_state(objs[1]) & LV_STATE_FOCUSED);
79 TEST_ASSERT_TRUE(g_key_data.press_happened);
80 TEST_ASSERT(g_key_data.key == key_obj_axis_prev);
81 TEST_ASSERT(g_key_data.obj == objs[1]);
82 g_key_data.press_happened = false;
83
84 /* go back */
85 lv_test_key_hit(key_grid_axis_prev);
86 TEST_ASSERT(lv_obj_get_state(objs[0]) & LV_STATE_FOCUSED);
87 TEST_ASSERT_FALSE(g_key_data.press_happened);
88 /* at the beginning, can't move further back */
89 lv_test_key_hit(key_grid_axis_prev);
90 TEST_ASSERT(lv_obj_get_state(objs[0]) & LV_STATE_FOCUSED);
91 TEST_ASSERT_FALSE(g_key_data.press_happened);
92 }
93
test_gridnav_vertical_move_only(void)94 void test_gridnav_vertical_move_only(void)
95 {
96 gridnav_one_axis_move_only(LV_KEY_DOWN,
97 LV_KEY_UP,
98 LV_KEY_RIGHT,
99 LV_KEY_LEFT,
100 LV_GRIDNAV_CTRL_VERTICAL_MOVE_ONLY,
101 LV_FLEX_FLOW_COLUMN);
102 }
103
test_gridnav_horizontal_move_only(void)104 void test_gridnav_horizontal_move_only(void)
105 {
106 gridnav_one_axis_move_only(LV_KEY_RIGHT,
107 LV_KEY_LEFT,
108 LV_KEY_DOWN,
109 LV_KEY_UP,
110 LV_GRIDNAV_CTRL_HORIZONTAL_MOVE_ONLY,
111 LV_FLEX_FLOW_ROW);
112 }
113
114 #endif
115