1 2 3# Lottie player 4Allows to use Lottie animations in LVGL. Taken from this [base repository](https://github.com/ValentiWorkLearning/lv_rlottie) 5 6LVGL provides the interface to [Samsung/rlottie](https://github.com/Samsung/rlottie) library's C API. That is the actual Lottie player is not part of LVGL, it needs to be built separately. 7 8## Build Rlottie 9To build Samsung's Rlottie C++14-compatible compiler and optionally CMake 3.14 or higher is required. 10 11To build on desktop you can follow the instructions from Rlottie's [README](https://github.com/Samsung/rlottie/blob/master/README.md). In the most basic case it looks like this: 12``` 13mkdir rlottie_workdir 14cd rlottie_workdir 15git clone https://github.com/Samsung/rlottie.git 16mkdir build 17cd build 18cmake ../rlottie 19make -j 20sudo make install 21``` 22 23And finally add the `-lrlottie` flag to your linker. 24 25On embedded systems you need to take care of integrating Rlottie to the given build system. 26 27 28## Usage 29 30You can use animation from files or raw data (text). In either case first you need to enable `LV_USE_RLOTTIE` in `lv_conf.h`. 31 32 33The `width` and `height` of the object be set in the *create* function and the animation will be scaled accordingly. 34 35### Use Rlottie from file 36 37To create a Lottie animation from file use: 38```c 39 lv_obj_t * lottie = lv_rlottie_create_from_file(parent, width, height, "path/to/lottie.json"); 40``` 41 42Note that, Rlottie uses the standard STDIO C file API, so you can use the path "normally" and no LVGL specific driver letter is required. 43 44 45### Use Rlottie from raw string data 46 47`lv_example_rlottie_approve.c` contains an example animation in raw format. Instead storing the JSON string a hex array is stored for the following reasons: 48- avoid escaping `"` in the JSON file 49- some compilers don't support very long strings 50 51`lvgl/scripts/filetohex.py` can be used to convert a Lottie file a hex array. E.g.: 52``` 53./filetohex.py path/to/lottie.json > out.txt 54``` 55 56To create an animation from raw data: 57 58```c 59extern const uint8_t lottie_data[]; 60lv_obj_t* lottie = lv_rlottie_create_from_raw(parent, width, height, (const char *)lottie_data); 61``` 62 63## Getting animations 64 65Lottie is standard and popular format so you can find many animation files on the web. 66For example: https://lottiefiles.com/ 67 68You can also create your own animations with Adobe After Effects or similar software. 69 70## Controlling animations 71 72LVGL provides two functions to control the animation mode: `lv_rlottie_set_play_mode` and `lv_rlottie_set_current_frame`. 73You'll combine your intentions when calling the first method, like in these examples: 74```c 75lv_obj_t * lottie = lv_rlottie_create_from_file(scr, 128, 128, "test.json"); 76lv_obj_center(lottie); 77// Pause to a specific frame 78lv_rlottie_set_current_frame(lottie, 50); 79lv_rlottie_set_play_mode(lottie, LV_RLOTTIE_CTRL_PAUSE); // The specified frame will be displayed and then the animation will pause 80 81// Play backward and loop 82lv_rlottie_set_play_mode(lottie, LV_RLOTTIE_CTRL_PLAY | LV_RLOTTIE_CTRL_BACKWARD | LV_RLOTTIE_CTRL_LOOP); 83 84// Play forward once (no looping) 85lv_rlottie_set_play_mode(lottie, LV_RLOTTIE_CTRL_PLAY | LV_RLOTTIE_CTRL_FORWARD); 86``` 87 88The default animation mode is **play forward with loop**. 89 90If you don't enable looping, a `LV_EVENT_READY` is sent when the animation can not make more progress without looping. 91 92To get the number of frames in an animation or the current frame index, you can cast the `lv_obj_t` instance to a `lv_rlottie_t` instance and inspect the `current_frame` and `total_frames` members. 93 94## Example 95```eval_rst 96 97.. include:: ../../examples/libs/rlottie/index.rst 98 99``` 100 101## API 102 103```eval_rst 104 105.. doxygenfile:: lv_rlottie.h 106 :project: lvgl 107