1 /**
2  * @file lv_conf.h
3  * Configuration file for v8.3.7
4  */
5 
6 /* clang-format off */
7 #if 1 /*Set it to "1" to enable content*/
8 
9 #ifndef LV_CONF_H
10 #define LV_CONF_H
11 
12 #include <stdint.h>
13 #include "RTE_Components.h"
14 
15 /*====================
16    COLOR SETTINGS
17  *====================*/
18 
19 /*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
20 #define LV_COLOR_DEPTH 16
21 
22 /*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
23 #define LV_COLOR_16_SWAP 0
24 
25 /*Enable features to draw on transparent background.
26  *It's required if opa, and transform_* style properties are used.
27  *Can be also used if the UI is above another layer, e.g. an OSD menu or video player.*/
28 #define LV_COLOR_SCREEN_TRANSP 0
29 
30 /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
31  * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
32 #define LV_COLOR_MIX_ROUND_OFS 0
33 
34 /*Images pixels with this color will not be drawn if they are chroma keyed)*/
35 #define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00)         /*pure green*/
36 
37 /*=========================
38    MEMORY SETTINGS
39  *=========================*/
40 
41 /*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
42 #define LV_MEM_CUSTOM 0
43 #if LV_MEM_CUSTOM == 0
44     /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
45     #define LV_MEM_SIZE (64U * 1024U)          /*[bytes]*/
46 
47     /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
48     #define LV_MEM_ADR 0     /*0: unused*/
49     /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
50     #if LV_MEM_ADR == 0
51         #undef LV_MEM_POOL_INCLUDE
52         #undef LV_MEM_POOL_ALLOC
53     #endif
54 
55 #else       /*LV_MEM_CUSTOM*/
56     #define LV_MEM_CUSTOM_INCLUDE <stdlib.h>   /*Header for the dynamic memory function*/
57     #define LV_MEM_CUSTOM_ALLOC   malloc
58     #define LV_MEM_CUSTOM_FREE    free
59     #define LV_MEM_CUSTOM_REALLOC realloc
60 #endif     /*LV_MEM_CUSTOM*/
61 
62 /*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
63  *You will see an error log message if there wasn't enough buffers. */
64 #define LV_MEM_BUF_MAX_NUM 16
65 
66 /*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
67 #define LV_MEMCPY_MEMSET_STD 0
68 
69 /*====================
70    HAL SETTINGS
71  *====================*/
72 
73 /*Default display refresh period. LVG will redraw changed areas with this period time*/
74 #define LV_DISP_DEF_REFR_PERIOD 30      /*[ms]*/
75 
76 /*Input device read period in milliseconds*/
77 #define LV_INDEV_DEF_READ_PERIOD 30     /*[ms]*/
78 
79 /*Use a custom tick source that tells the elapsed time in milliseconds.
80  *It removes the need to manually update the tick with `lv_tick_inc()`)*/
81 #ifdef __PERF_COUNTER__
82     #define LV_TICK_CUSTOM 1
83     #if LV_TICK_CUSTOM
84         extern uint32_t SystemCoreClock;
85         #define LV_TICK_CUSTOM_INCLUDE          "perf_counter.h"
86         #define LV_TICK_CUSTOM_SYS_TIME_EXPR    get_system_ms()
87     #endif   /*LV_TICK_CUSTOM*/
88 #else
89     #define LV_TICK_CUSTOM 0
90     #if LV_TICK_CUSTOM
91         #define LV_TICK_CUSTOM_INCLUDE "Arduino.h"         /*Header for the system time function*/
92         #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())    /*Expression evaluating to current system time in ms*/
93         /*If using lvgl as ESP32 component*/
94         // #define LV_TICK_CUSTOM_INCLUDE "esp_timer.h"
95         // #define LV_TICK_CUSTOM_SYS_TIME_EXPR ((esp_timer_get_time() / 1000LL))
96     #endif   /*LV_TICK_CUSTOM*/
97 #endif       /*__PERF_COUNTER__*/
98 
99 /*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
100  *(Not so important, you can adjust it to modify default sizes and spaces)*/
101 #define LV_DPI_DEF 130     /*[px/inch]*/
102 
103 /*=======================
104  * FEATURE CONFIGURATION
105  *=======================*/
106 
107 /*-------------
108  * Drawing
109  *-----------*/
110 
111 /*Enable complex draw engine.
112  *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
113 #define LV_DRAW_COMPLEX 1
114 #if LV_DRAW_COMPLEX != 0
115 
116     /*Allow buffering some shadow calculation.
117     *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
118     *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
119     #define LV_SHADOW_CACHE_SIZE 0
120 
121     /* Set number of maximally cached circle data.
122     * The circumference of 1/4 circle are saved for anti-aliasing
123     * radius * 4 bytes are used per circle (the most often used radiuses are saved)
124     * 0: to disable caching */
125     #define LV_CIRCLE_CACHE_SIZE 4
126 #endif /*LV_DRAW_COMPLEX*/
127 
128 /**
129  * "Simple layers" are used when a widget has `style_opa < 255` to buffer the widget into a layer
130  * and blend it as an image with the given opacity.
131  * Note that `bg_opa`, `text_opa` etc don't require buffering into layer)
132  * The widget can be buffered in smaller chunks to avoid using large buffers.
133  *
134  * - LV_LAYER_SIMPLE_BUF_SIZE: [bytes] the optimal target buffer size. LVGL will try to allocate it
135  * - LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE: [bytes]  used if `LV_LAYER_SIMPLE_BUF_SIZE` couldn't be allocated.
136  *
137  * Both buffer sizes are in bytes.
138  * "Transformed layers" (where transform_angle/zoom properties are used) use larger buffers
139  * and can't be drawn in chunks. So these settings affects only widgets with opacity.
140  */
141 #define LV_LAYER_SIMPLE_BUF_SIZE          (24 * 1024)
142 #define LV_LAYER_SIMPLE_FALLBACK_BUF_SIZE (3 * 1024)
143 
144 /*Default image cache size. Image caching keeps the images opened.
145  *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
146  *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
147  *However the opened images might consume additional RAM.
148  *0: to disable caching*/
149 #define LV_IMG_CACHE_DEF_SIZE 0
150 
151 /*Number of stops allowed per gradient. Increase this to allow more stops.
152  *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
153 #define LV_GRADIENT_MAX_STOPS 2
154 
155 /*Default gradient buffer size.
156  *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
157  *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
158  *If the cache is too small the map will be allocated only while it's required for the drawing.
159  *0 mean no caching.*/
160 #define LV_GRAD_CACHE_DEF_SIZE 0
161 
162 /*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
163  *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
164  *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
165 #define LV_DITHER_GRADIENT 0
166 #if LV_DITHER_GRADIENT
167     /*Add support for error diffusion dithering.
168      *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
169      *The increase in memory consumption is (24 bits * object's width)*/
170     #define LV_DITHER_ERROR_DIFFUSION 0
171 #endif
172 
173 /*Maximum buffer size to allocate for rotation.
174  *Only used if software rotation is enabled in the display driver.*/
175 #define LV_DISP_ROT_MAX_BUF (10*1024)
176 
177 /*-------------
178  * GPU
179  *-----------*/
180 
181 /*Use STM32's DMA2D (aka Chrom Art) GPU*/
182 #if LV_USE_GPU_STM32_DMA2D
183     /*Must be defined to include path of CMSIS header of target processor
184     e.g. "stm32f7xx.h" or "stm32f4xx.h"*/
185     #define LV_GPU_DMA2D_CMSIS_INCLUDE
186 #endif
187 
188 /*Use SWM341's DMA2D GPU*/
189 #if LV_USE_GPU_SWM341_DMA2D
190     #define LV_GPU_SWM341_DMA2D_INCLUDE "SWM341.h"
191 #endif
192 
193 /*Use NXP's PXP GPU iMX RTxxx platforms*/
194 #if LV_USE_GPU_NXP_PXP
195     /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
196     *   and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
197     *   has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
198     *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
199     */
200     #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
201 #endif
202 
203 /*Use SDL renderer API*/
204 #define LV_USE_GPU_SDL 0
205 #if LV_USE_GPU_SDL
206     #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
207     /*Texture cache size, 8MB by default*/
208     #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
209     /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
210     #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
211 #endif
212 
213 /*-------------
214  * Logging
215  *-----------*/
216 
217 /*Enable the log module*/
218 #define LV_USE_LOG 0
219 #if LV_USE_LOG
220 
221     /*How important log should be added:
222     *LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
223     *LV_LOG_LEVEL_INFO        Log important events
224     *LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
225     *LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
226     *LV_LOG_LEVEL_USER        Only logs added by the user
227     *LV_LOG_LEVEL_NONE        Do not log anything*/
228     #define LV_LOG_LEVEL LV_LOG_LEVEL_USER
229 
230     /*1: Print the log with 'printf';
231     *0: User need to register a callback with `lv_log_register_print_cb()`*/
232     #define LV_LOG_PRINTF 1
233 
234     /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
235     #define LV_LOG_TRACE_MEM        1
236     #define LV_LOG_TRACE_TIMER      1
237     #define LV_LOG_TRACE_INDEV      1
238     #define LV_LOG_TRACE_DISP_REFR  1
239     #define LV_LOG_TRACE_EVENT      1
240     #define LV_LOG_TRACE_OBJ_CREATE 1
241     #define LV_LOG_TRACE_LAYOUT     1
242     #define LV_LOG_TRACE_ANIM       1
243 
244 #endif  /*LV_USE_LOG*/
245 
246 /*-------------
247  * Asserts
248  *-----------*/
249 
250 /*Enable asserts if an operation is failed or an invalid data is found.
251  *If LV_USE_LOG is enabled an error message will be printed on failure*/
252 #define LV_USE_ASSERT_NULL          1   /*Check if the parameter is NULL. (Very fast, recommended)*/
253 #define LV_USE_ASSERT_MALLOC        1   /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
254 #define LV_USE_ASSERT_STYLE         0   /*Check if the styles are properly initialized. (Very fast, recommended)*/
255 #define LV_USE_ASSERT_MEM_INTEGRITY 0   /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
256 #define LV_USE_ASSERT_OBJ           0   /*Check the object's type and existence (e.g. not deleted). (Slow)*/
257 
258 /*Add a custom handler when assert happens e.g. to restart the MCU*/
259 #define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
260 #define LV_ASSERT_HANDLER while(1);   /*Halt by default*/
261 
262 /*-------------
263  * Others
264  *-----------*/
265 
266 /*1: Show CPU usage and FPS count*/
267 #define LV_USE_PERF_MONITOR 0
268 #if LV_USE_PERF_MONITOR
269     #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
270 #endif
271 
272 /*1: Show the used memory and the memory fragmentation
273  * Requires LV_MEM_CUSTOM = 0*/
274 #define LV_USE_MEM_MONITOR 0
275 #if LV_USE_MEM_MONITOR
276     #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
277 #endif
278 
279 /*1: Draw random colored rectangles over the redrawn areas*/
280 #define LV_USE_REFR_DEBUG 0
281 
282 /*Change the built in (v)snprintf functions*/
283 #define LV_SPRINTF_CUSTOM 0
284 #if LV_SPRINTF_CUSTOM
285     #define LV_SPRINTF_INCLUDE <stdio.h>
286     #define lv_snprintf  snprintf
287     #define lv_vsnprintf vsnprintf
288 #else   /*LV_SPRINTF_CUSTOM*/
289     #define LV_SPRINTF_USE_FLOAT 0
290 #endif  /*LV_SPRINTF_CUSTOM*/
291 
292 #define LV_USE_USER_DATA 1
293 
294 /*Garbage Collector settings
295  *Used if lvgl is bound to higher level language and the memory is managed by that language*/
296 #define LV_ENABLE_GC 0
297 #if LV_ENABLE_GC != 0
298     #define LV_GC_INCLUDE "gc.h"                           /*Include Garbage Collector related things*/
299 #endif /*LV_ENABLE_GC*/
300 
301 /*=====================
302  *  COMPILER SETTINGS
303  *====================*/
304 
305 /*For big endian systems set to 1*/
306 #define LV_BIG_ENDIAN_SYSTEM 0
307 
308 /*Define a custom attribute to `lv_tick_inc` function*/
309 #define LV_ATTRIBUTE_TICK_INC
310 
311 /*Define a custom attribute to `lv_timer_handler` function*/
312 #define LV_ATTRIBUTE_TIMER_HANDLER
313 
314 /*Define a custom attribute to `lv_disp_flush_ready` function*/
315 #define LV_ATTRIBUTE_FLUSH_READY
316 
317 /*Required alignment size for buffers*/
318 #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 4
319 
320 /*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
321  * E.g. __attribute__((aligned(4)))*/
322 #define LV_ATTRIBUTE_MEM_ALIGN __attribute__((aligned(4)))
323 
324 /*Attribute to mark large constant arrays for example font's bitmaps*/
325 #define LV_ATTRIBUTE_LARGE_CONST
326 
327 /*Compiler prefix for a big array declaration in RAM*/
328 #define LV_ATTRIBUTE_LARGE_RAM_ARRAY
329 
330 /*Place performance critical functions into a faster memory (e.g RAM)*/
331 #define LV_ATTRIBUTE_FAST_MEM
332 
333 /*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
334 #define LV_ATTRIBUTE_DMA
335 
336 /*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
337  *should also appear on LVGL binding API such as Micropython.*/
338 #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
339 
340 /*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
341 #define LV_USE_LARGE_COORD 0
342 
343 /*==================
344  *   FONT USAGE
345  *===================*/
346 
347 /*Montserrat fonts with ASCII range and some symbols using bpp = 4
348  *https://fonts.google.com/specimen/Montserrat*/
349 #define LV_FONT_MONTSERRAT_8  0
350 #define LV_FONT_MONTSERRAT_10 0
351 #define LV_FONT_MONTSERRAT_12 1
352 #define LV_FONT_MONTSERRAT_14 1
353 #define LV_FONT_MONTSERRAT_16 1
354 #define LV_FONT_MONTSERRAT_18 0
355 #define LV_FONT_MONTSERRAT_20 0
356 #define LV_FONT_MONTSERRAT_22 0
357 #define LV_FONT_MONTSERRAT_24 0
358 #define LV_FONT_MONTSERRAT_26 0
359 #define LV_FONT_MONTSERRAT_28 0
360 #define LV_FONT_MONTSERRAT_30 0
361 #define LV_FONT_MONTSERRAT_32 0
362 #define LV_FONT_MONTSERRAT_34 0
363 #define LV_FONT_MONTSERRAT_36 0
364 #define LV_FONT_MONTSERRAT_38 0
365 #define LV_FONT_MONTSERRAT_40 0
366 #define LV_FONT_MONTSERRAT_42 0
367 #define LV_FONT_MONTSERRAT_44 0
368 #define LV_FONT_MONTSERRAT_46 0
369 #define LV_FONT_MONTSERRAT_48 0
370 
371 /*Demonstrate special features*/
372 #define LV_FONT_MONTSERRAT_12_SUBPX      0
373 #define LV_FONT_MONTSERRAT_28_COMPRESSED 0  /*bpp = 3*/
374 #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0  /*Hebrew, Arabic, Persian letters and all their forms*/
375 #define LV_FONT_SIMSUN_16_CJK            0  /*1000 most common CJK radicals*/
376 
377 /*Pixel perfect monospace fonts*/
378 #define LV_FONT_UNSCII_8  0
379 #define LV_FONT_UNSCII_16 0
380 
381 /*Optionally declare custom fonts here.
382  *You can use these fonts as default font too and they will be available globally.
383  *E.g. #define LV_FONT_CUSTOM_DECLARE   LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
384 #define LV_FONT_CUSTOM_DECLARE
385 
386 /*Always set a default font*/
387 #define LV_FONT_DEFAULT &lv_font_montserrat_14
388 
389 /*Enable handling large font and/or fonts with a lot of characters.
390  *The limit depends on the font size, font face and bpp.
391  *Compiler error will be triggered if a font needs it.*/
392 #define LV_FONT_FMT_TXT_LARGE 0
393 
394 /*Enables/disables support for compressed fonts.*/
395 #define LV_USE_FONT_COMPRESSED 0
396 
397 /*Enable subpixel rendering*/
398 #define LV_USE_FONT_SUBPX 0
399 #if LV_USE_FONT_SUBPX
400     /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
401     #define LV_FONT_SUBPX_BGR 0  /*0: RGB; 1:BGR order*/
402 #endif
403 
404 /*Enable drawing placeholders when glyph dsc is not found*/
405 #define LV_USE_FONT_PLACEHOLDER 1
406 
407 /*=================
408  *  TEXT SETTINGS
409  *=================*/
410 
411 /**
412  * Select a character encoding for strings.
413  * Your IDE or editor should have the same character encoding
414  * - LV_TXT_ENC_UTF8
415  * - LV_TXT_ENC_ASCII
416  */
417 #define LV_TXT_ENC LV_TXT_ENC_UTF8
418 
419 /*Can break (wrap) texts on these chars*/
420 #define LV_TXT_BREAK_CHARS " ,.;:-_"
421 
422 /*If a word is at least this long, will break wherever "prettiest"
423  *To disable, set to a value <= 0*/
424 #define LV_TXT_LINE_BREAK_LONG_LEN 0
425 
426 /*Minimum number of characters in a long word to put on a line before a break.
427  *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
428 #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
429 
430 /*Minimum number of characters in a long word to put on a line after a break.
431  *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
432 #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
433 
434 /*The control character to use for signalling text recoloring.*/
435 #define LV_TXT_COLOR_CMD "#"
436 
437 /*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
438  *The direction will be processed according to the Unicode Bidirectional Algorithm:
439  *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
440 #define LV_USE_BIDI 0
441 #if LV_USE_BIDI
442     /*Set the default direction. Supported values:
443     *`LV_BASE_DIR_LTR` Left-to-Right
444     *`LV_BASE_DIR_RTL` Right-to-Left
445     *`LV_BASE_DIR_AUTO` detect texts base direction*/
446     #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
447 #endif
448 
449 /*Enable Arabic/Persian processing
450  *In these languages characters should be replaced with an other form based on their position in the text*/
451 #define LV_USE_ARABIC_PERSIAN_CHARS 0
452 
453 /*==================
454  *  WIDGET USAGE
455  *================*/
456 
457 /*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
458 
459 #define LV_USE_ARC        1
460 
461 #define LV_USE_BAR        1
462 
463 #define LV_USE_BTN        1
464 
465 #define LV_USE_BTNMATRIX  1
466 
467 #define LV_USE_CANVAS     1
468 
469 #define LV_USE_CHECKBOX   1
470 
471 #define LV_USE_DROPDOWN   1   /*Requires: lv_label*/
472 
473 #define LV_USE_IMG        1   /*Requires: lv_label*/
474 
475 #define LV_USE_LABEL      1
476 #if LV_USE_LABEL
477     #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
478     #define LV_LABEL_LONG_TXT_HINT 1  /*Store some extra info in labels to speed up drawing of very long texts*/
479 #endif
480 
481 #define LV_USE_LINE       1
482 
483 #define LV_USE_ROLLER     1   /*Requires: lv_label*/
484 #if LV_USE_ROLLER
485     #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
486 #endif
487 
488 #define LV_USE_SLIDER     1   /*Requires: lv_bar*/
489 
490 #define LV_USE_SWITCH     1
491 
492 #define LV_USE_TEXTAREA   1   /*Requires: lv_label*/
493 #if LV_USE_TEXTAREA != 0
494     #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500    /*ms*/
495 #endif
496 
497 #define LV_USE_TABLE      1
498 
499 /*==================
500  * EXTRA COMPONENTS
501  *==================*/
502 
503 /*-----------
504  * Widgets
505  *----------*/
506 #define LV_USE_ANIMIMG    1
507 
508 #define LV_USE_CALENDAR   1
509 #if LV_USE_CALENDAR
510     #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
511     #if LV_CALENDAR_WEEK_STARTS_MONDAY
512         #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
513     #else
514         #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
515     #endif
516 
517     #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March",  "April", "May",  "June", "July", "August", "September", "October", "November", "December"}
518     #define LV_USE_CALENDAR_HEADER_ARROW 1
519     #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
520 #endif  /*LV_USE_CALENDAR*/
521 
522 #define LV_USE_CHART      1
523 
524 #define LV_USE_COLORWHEEL 1
525 
526 #define LV_USE_IMGBTN     1
527 
528 #define LV_USE_KEYBOARD   1
529 
530 #define LV_USE_LED        1
531 
532 #define LV_USE_LIST       1
533 
534 #define LV_USE_MENU       1
535 
536 #define LV_USE_METER      1
537 
538 #define LV_USE_MSGBOX     1
539 
540 #define LV_USE_SPAN       1
541 #if LV_USE_SPAN
542     /*A line text can contain maximum num of span descriptor */
543     #define LV_SPAN_SNIPPET_STACK_SIZE 64
544 #endif
545 
546 #define LV_USE_SPINBOX    1
547 
548 #define LV_USE_SPINNER    1
549 
550 #define LV_USE_TABVIEW    1
551 
552 #define LV_USE_TILEVIEW   1
553 
554 #define LV_USE_WIN        1
555 
556 /*-----------
557  * Themes
558  *----------*/
559 
560 #ifdef RTE_GRAPHICS_LVGL_USE_EXTRA_THEMES
561     /*A simple, impressive and very complete theme*/
562     #define LV_USE_THEME_DEFAULT 1
563     #if LV_USE_THEME_DEFAULT
564 
565         /*0: Light mode; 1: Dark mode*/
566         #define LV_THEME_DEFAULT_DARK 0
567 
568         /*1: Enable grow on press*/
569         #define LV_THEME_DEFAULT_GROW 1
570 
571         /*Default transition time in [ms]*/
572         #define LV_THEME_DEFAULT_TRANSITION_TIME 80
573     #endif /*LV_USE_THEME_DEFAULT*/
574 
575     /*A very simple theme that is a good starting point for a custom theme*/
576     #define LV_USE_THEME_BASIC 1
577 
578     /*A theme designed for monochrome displays*/
579     #define LV_USE_THEME_MONO 1
580 #else
581     #define LV_USE_THEME_DEFAULT    0
582     #define LV_USE_THEME_BASIC      0
583     #define LV_USE_THEME_MONO       0
584 #endif
585 
586 /*-----------
587  * Layouts
588  *----------*/
589 
590 /*A layout similar to Flexbox in CSS.*/
591 #define LV_USE_FLEX 1
592 
593 /*A layout similar to Grid in CSS.*/
594 #define LV_USE_GRID 1
595 
596 /*-----------
597  * Others
598  *----------*/
599 
600 /*1: Enable API to take snapshot for object*/
601 #define LV_USE_SNAPSHOT 0
602 
603 /*1: Enable Monkey test*/
604 #define LV_USE_MONKEY 0
605 
606 /*1: Enable grid navigation*/
607 #define LV_USE_GRIDNAV 0
608 
609 /*1: Enable lv_obj fragment*/
610 #define LV_USE_FRAGMENT 0
611 
612 /*1: Support using images as font in label or span widgets */
613 #define LV_USE_IMGFONT 0
614 
615 /*1: Enable a published subscriber based messaging system */
616 #define LV_USE_MSG 0
617 
618 /*1: Enable Pinyin input method*/
619 /*Requires: lv_keyboard*/
620 #if LV_USE_IME_PINYIN
621     /*1: Use default thesaurus*/
622     /*If you do not use the default thesaurus, be sure to use `lv_ime_pinyin` after setting the thesauruss*/
623     #define LV_IME_PINYIN_USE_DEFAULT_DICT 1
624     /*Set the maximum number of candidate panels that can be displayed*/
625     /*This needs to be adjusted according to the size of the screen*/
626     #define LV_IME_PINYIN_CAND_TEXT_NUM 6
627 
628     /*Use 9 key input(k9)*/
629     #define LV_IME_PINYIN_USE_K9_MODE      1
630     #if LV_IME_PINYIN_USE_K9_MODE == 1
631         #define LV_IME_PINYIN_K9_CAND_TEXT_NUM 3
632     #endif // LV_IME_PINYIN_USE_K9_MODE
633 #endif
634 
635 /*==================
636 * EXAMPLES
637 *==================*/
638 
639 /*Enable the examples to be built with the library*/
640 #define LV_BUILD_EXAMPLES 1
641 
642 
643 /*--END OF LV_CONF_H--*/
644 
645 #endif /*LV_CONF_H*/
646 
647 #endif /*End of "Content enable"*/
648