1 /**
2 * @file lv_draw_arc.c
3 *
4 */
5
6 /*********************
7 * INCLUDES
8 *********************/
9 #include "lv_draw_sw.h"
10 #include "../../misc/lv_math.h"
11 #include "../../misc/lv_log.h"
12 #include "../../misc/lv_mem.h"
13 #include "../lv_draw.h"
14
15 /*********************
16 * DEFINES
17 *********************/
18 #define SPLIT_RADIUS_LIMIT 10 /*With radius greater than this the arc will drawn in quarters. A quarter is drawn only if there is arc in it*/
19 #define SPLIT_ANGLE_GAP_LIMIT 60 /*With small gaps in the arc don't bother with splitting because there is nothing to skip.*/
20
21 /**********************
22 * TYPEDEFS
23 **********************/
24 typedef struct {
25 const lv_point_t * center;
26 lv_coord_t radius;
27 uint16_t start_angle;
28 uint16_t end_angle;
29 uint16_t start_quarter;
30 uint16_t end_quarter;
31 lv_coord_t width;
32 lv_draw_rect_dsc_t * draw_dsc;
33 const lv_area_t * draw_area;
34 lv_draw_ctx_t * draw_ctx;
35 } quarter_draw_dsc_t;
36
37 /**********************
38 * STATIC PROTOTYPES
39 **********************/
40 #if LV_DRAW_COMPLEX
41 static void draw_quarter_0(quarter_draw_dsc_t * q);
42 static void draw_quarter_1(quarter_draw_dsc_t * q);
43 static void draw_quarter_2(quarter_draw_dsc_t * q);
44 static void draw_quarter_3(quarter_draw_dsc_t * q);
45 static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t thickness, lv_area_t * res_area);
46 #endif /*LV_DRAW_COMPLEX*/
47
48 /**********************
49 * STATIC VARIABLES
50 **********************/
51
52 /**********************
53 * MACROS
54 **********************/
55
56 /**********************
57 * GLOBAL FUNCTIONS
58 **********************/
59
lv_draw_sw_arc(lv_draw_ctx_t * draw_ctx,const lv_draw_arc_dsc_t * dsc,const lv_point_t * center,uint16_t radius,uint16_t start_angle,uint16_t end_angle)60 void lv_draw_sw_arc(lv_draw_ctx_t * draw_ctx, const lv_draw_arc_dsc_t * dsc, const lv_point_t * center, uint16_t radius,
61 uint16_t start_angle, uint16_t end_angle)
62 {
63 #if LV_DRAW_COMPLEX
64 if(dsc->opa <= LV_OPA_MIN) return;
65 if(dsc->width == 0) return;
66 if(start_angle == end_angle) return;
67
68 lv_coord_t width = dsc->width;
69 if(width > radius) width = radius;
70
71 lv_draw_rect_dsc_t cir_dsc;
72 lv_draw_rect_dsc_init(&cir_dsc);
73 cir_dsc.blend_mode = dsc->blend_mode;
74 if(dsc->img_src) {
75 cir_dsc.bg_opa = LV_OPA_TRANSP;
76 cir_dsc.bg_img_src = dsc->img_src;
77 cir_dsc.bg_img_opa = dsc->opa;
78 }
79 else {
80 cir_dsc.bg_opa = dsc->opa;
81 cir_dsc.bg_color = dsc->color;
82 }
83
84 lv_area_t area_out;
85 area_out.x1 = center->x - radius;
86 area_out.y1 = center->y - radius;
87 area_out.x2 = center->x + radius - 1; /*-1 because the center already belongs to the left/bottom part*/
88 area_out.y2 = center->y + radius - 1;
89
90 lv_area_t area_in;
91 lv_area_copy(&area_in, &area_out);
92 area_in.x1 += dsc->width;
93 area_in.y1 += dsc->width;
94 area_in.x2 -= dsc->width;
95 area_in.y2 -= dsc->width;
96
97 /*Create inner the mask*/
98 int16_t mask_in_id = LV_MASK_ID_INV;
99 lv_draw_mask_radius_param_t mask_in_param;
100 if(lv_area_get_width(&area_in) > 0 && lv_area_get_height(&area_in) > 0) {
101 lv_draw_mask_radius_init(&mask_in_param, &area_in, LV_RADIUS_CIRCLE, true);
102 mask_in_id = lv_draw_mask_add(&mask_in_param, NULL);
103 }
104
105 lv_draw_mask_radius_param_t mask_out_param;
106 lv_draw_mask_radius_init(&mask_out_param, &area_out, LV_RADIUS_CIRCLE, false);
107 int16_t mask_out_id = lv_draw_mask_add(&mask_out_param, NULL);
108
109 /*Draw a full ring*/
110 if(start_angle + 360 == end_angle || start_angle == end_angle + 360) {
111 cir_dsc.radius = LV_RADIUS_CIRCLE;
112 lv_draw_rect(draw_ctx, &cir_dsc, &area_out);
113
114 lv_draw_mask_remove_id(mask_out_id);
115 if(mask_in_id != LV_MASK_ID_INV) lv_draw_mask_remove_id(mask_in_id);
116
117 lv_draw_mask_free_param(&mask_out_param);
118 lv_draw_mask_free_param(&mask_in_param);
119
120 return;
121 }
122
123 while(start_angle >= 360) start_angle -= 360;
124 while(end_angle >= 360) end_angle -= 360;
125
126 lv_draw_mask_angle_param_t mask_angle_param;
127 lv_draw_mask_angle_init(&mask_angle_param, center->x, center->y, start_angle, end_angle);
128 int16_t mask_angle_id = lv_draw_mask_add(&mask_angle_param, NULL);
129
130 int32_t angle_gap;
131 if(end_angle > start_angle) {
132 angle_gap = 360 - (end_angle - start_angle);
133 }
134 else {
135 angle_gap = start_angle - end_angle;
136 }
137
138 const lv_area_t * clip_area_ori = draw_ctx->clip_area;
139
140 if(angle_gap > SPLIT_ANGLE_GAP_LIMIT && radius > SPLIT_RADIUS_LIMIT) {
141 /*Handle each quarter individually and skip which is empty*/
142 quarter_draw_dsc_t q_dsc;
143 q_dsc.center = center;
144 q_dsc.radius = radius;
145 q_dsc.start_angle = start_angle;
146 q_dsc.end_angle = end_angle;
147 q_dsc.start_quarter = (start_angle / 90) & 0x3;
148 q_dsc.end_quarter = (end_angle / 90) & 0x3;
149 q_dsc.width = width;
150 q_dsc.draw_dsc = &cir_dsc;
151 q_dsc.draw_area = &area_out;
152 q_dsc.draw_ctx = draw_ctx;
153
154 draw_quarter_0(&q_dsc);
155 draw_quarter_1(&q_dsc);
156 draw_quarter_2(&q_dsc);
157 draw_quarter_3(&q_dsc);
158 }
159 else {
160 lv_draw_rect(draw_ctx, &cir_dsc, &area_out);
161 }
162
163 lv_draw_mask_free_param(&mask_angle_param);
164 lv_draw_mask_free_param(&mask_out_param);
165 lv_draw_mask_free_param(&mask_in_param);
166
167 lv_draw_mask_remove_id(mask_angle_id);
168 lv_draw_mask_remove_id(mask_out_id);
169 if(mask_in_id != LV_MASK_ID_INV) lv_draw_mask_remove_id(mask_in_id);
170
171 if(dsc->rounded) {
172
173 lv_draw_mask_radius_param_t mask_end_param;
174
175 lv_area_t round_area;
176 get_rounded_area(start_angle, radius, width, &round_area);
177 round_area.x1 += center->x;
178 round_area.x2 += center->x;
179 round_area.y1 += center->y;
180 round_area.y2 += center->y;
181 lv_area_t clip_area2;
182 if(_lv_area_intersect(&clip_area2, clip_area_ori, &round_area)) {
183 lv_draw_mask_radius_init(&mask_end_param, &round_area, LV_RADIUS_CIRCLE, false);
184 int16_t mask_end_id = lv_draw_mask_add(&mask_end_param, NULL);
185
186 draw_ctx->clip_area = &clip_area2;
187 lv_draw_rect(draw_ctx, &cir_dsc, &area_out);
188 lv_draw_mask_remove_id(mask_end_id);
189 lv_draw_mask_free_param(&mask_end_param);
190 }
191
192 get_rounded_area(end_angle, radius, width, &round_area);
193 round_area.x1 += center->x;
194 round_area.x2 += center->x;
195 round_area.y1 += center->y;
196 round_area.y2 += center->y;
197 if(_lv_area_intersect(&clip_area2, clip_area_ori, &round_area)) {
198 lv_draw_mask_radius_init(&mask_end_param, &round_area, LV_RADIUS_CIRCLE, false);
199 int16_t mask_end_id = lv_draw_mask_add(&mask_end_param, NULL);
200
201 draw_ctx->clip_area = &clip_area2;
202 lv_draw_rect(draw_ctx, &cir_dsc, &area_out);
203 lv_draw_mask_remove_id(mask_end_id);
204 lv_draw_mask_free_param(&mask_end_param);
205 }
206 draw_ctx->clip_area = clip_area_ori;
207 }
208 #else
209 LV_LOG_WARN("Can't draw arc with LV_DRAW_COMPLEX == 0");
210 LV_UNUSED(center);
211 LV_UNUSED(radius);
212 LV_UNUSED(start_angle);
213 LV_UNUSED(end_angle);
214 LV_UNUSED(draw_ctx);
215 LV_UNUSED(dsc);
216 #endif /*LV_DRAW_COMPLEX*/
217 }
218
219 /**********************
220 * STATIC FUNCTIONS
221 **********************/
222
223 #if LV_DRAW_COMPLEX
draw_quarter_0(quarter_draw_dsc_t * q)224 static void draw_quarter_0(quarter_draw_dsc_t * q)
225 {
226 const lv_area_t * clip_area_ori = q->draw_ctx->clip_area;
227 lv_area_t quarter_area;
228
229 if(q->start_quarter == 0 && q->end_quarter == 0 && q->start_angle < q->end_angle) {
230 /*Small arc here*/
231 quarter_area.y1 = q->center->y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
232 quarter_area.x2 = q->center->x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
233
234 quarter_area.y2 = q->center->y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
235 quarter_area.x1 = q->center->x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
236
237 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
238 if(ok) {
239 q->draw_ctx->clip_area = &quarter_area;
240 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
241 }
242 }
243 else if(q->start_quarter == 0 || q->end_quarter == 0) {
244 /*Start and/or end arcs here*/
245 if(q->start_quarter == 0) {
246 quarter_area.x1 = q->center->x;
247 quarter_area.y2 = q->center->y + q->radius;
248
249 quarter_area.y1 = q->center->y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
250 quarter_area.x2 = q->center->x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
251
252 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
253 if(ok) {
254 q->draw_ctx->clip_area = &quarter_area;
255 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
256 }
257 }
258 if(q->end_quarter == 0) {
259 quarter_area.x2 = q->center->x + q->radius;
260 quarter_area.y1 = q->center->y;
261
262 quarter_area.y2 = q->center->y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
263 quarter_area.x1 = q->center->x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
264
265 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
266 if(ok) {
267 q->draw_ctx->clip_area = &quarter_area;
268 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
269 }
270 }
271 }
272 else if((q->start_quarter == q->end_quarter && q->start_quarter != 0 && q->end_angle < q->start_angle) ||
273 (q->start_quarter == 2 && q->end_quarter == 1) ||
274 (q->start_quarter == 3 && q->end_quarter == 2) ||
275 (q->start_quarter == 3 && q->end_quarter == 1)) {
276 /*Arc crosses here*/
277 quarter_area.x1 = q->center->x;
278 quarter_area.y1 = q->center->y;
279 quarter_area.x2 = q->center->x + q->radius;
280 quarter_area.y2 = q->center->y + q->radius;
281
282 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
283 if(ok) {
284 q->draw_ctx->clip_area = &quarter_area;
285 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
286 }
287 }
288 q->draw_ctx->clip_area = clip_area_ori;
289 }
290
draw_quarter_1(quarter_draw_dsc_t * q)291 static void draw_quarter_1(quarter_draw_dsc_t * q)
292 {
293 const lv_area_t * clip_area_ori = q->draw_ctx->clip_area;
294 lv_area_t quarter_area;
295
296 if(q->start_quarter == 1 && q->end_quarter == 1 && q->start_angle < q->end_angle) {
297 /*Small arc here*/
298 quarter_area.y2 = q->center->y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
299 quarter_area.x2 = q->center->x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
300
301 quarter_area.y1 = q->center->y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
302 quarter_area.x1 = q->center->x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
303
304 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
305 if(ok) {
306 q->draw_ctx->clip_area = &quarter_area;
307 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
308 }
309 }
310 else if(q->start_quarter == 1 || q->end_quarter == 1) {
311 /*Start and/or end arcs here*/
312 if(q->start_quarter == 1) {
313 quarter_area.x1 = q->center->x - q->radius;
314 quarter_area.y1 = q->center->y;
315
316 quarter_area.y2 = q->center->y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
317 quarter_area.x2 = q->center->x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
318
319 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
320 if(ok) {
321 q->draw_ctx->clip_area = &quarter_area;
322 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
323 }
324 }
325 if(q->end_quarter == 1) {
326 quarter_area.x2 = q->center->x - 1;
327 quarter_area.y2 = q->center->y + q->radius;
328
329 quarter_area.y1 = q->center->y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
330 quarter_area.x1 = q->center->x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
331
332 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
333 if(ok) {
334 q->draw_ctx->clip_area = &quarter_area;
335 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
336 }
337 }
338 }
339 else if((q->start_quarter == q->end_quarter && q->start_quarter != 1 && q->end_angle < q->start_angle) ||
340 (q->start_quarter == 0 && q->end_quarter == 2) ||
341 (q->start_quarter == 0 && q->end_quarter == 3) ||
342 (q->start_quarter == 3 && q->end_quarter == 2)) {
343 /*Arc crosses here*/
344 quarter_area.x1 = q->center->x - q->radius;
345 quarter_area.y1 = q->center->y;
346 quarter_area.x2 = q->center->x - 1;
347 quarter_area.y2 = q->center->y + q->radius;
348
349 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
350 if(ok) {
351 q->draw_ctx->clip_area = &quarter_area;
352 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
353 }
354 }
355 q->draw_ctx->clip_area = clip_area_ori;
356 }
357
draw_quarter_2(quarter_draw_dsc_t * q)358 static void draw_quarter_2(quarter_draw_dsc_t * q)
359 {
360 const lv_area_t * clip_area_ori = q->draw_ctx->clip_area;
361 lv_area_t quarter_area;
362
363 if(q->start_quarter == 2 && q->end_quarter == 2 && q->start_angle < q->end_angle) {
364 /*Small arc here*/
365 quarter_area.x1 = q->center->x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
366 quarter_area.y2 = q->center->y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
367
368 quarter_area.y1 = q->center->y + ((lv_trigo_sin(q->end_angle) * q->radius) >> LV_TRIGO_SHIFT);
369 quarter_area.x2 = q->center->x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
370
371 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
372 if(ok) {
373 q->draw_ctx->clip_area = &quarter_area;
374 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
375 }
376 }
377 else if(q->start_quarter == 2 || q->end_quarter == 2) {
378 /*Start and/or end arcs here*/
379 if(q->start_quarter == 2) {
380 quarter_area.x2 = q->center->x - 1;
381 quarter_area.y1 = q->center->y - q->radius;
382
383 quarter_area.x1 = q->center->x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
384 quarter_area.y2 = q->center->y + ((lv_trigo_sin(q->start_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
385
386 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
387 if(ok) {
388 q->draw_ctx->clip_area = &quarter_area;
389 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
390 }
391 }
392 if(q->end_quarter == 2) {
393 quarter_area.x1 = q->center->x - q->radius;
394 quarter_area.y2 = q->center->y - 1;
395
396 quarter_area.x2 = q->center->x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
397 quarter_area.y1 = q->center->y + ((lv_trigo_sin(q->end_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
398
399 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
400 if(ok) {
401 q->draw_ctx->clip_area = &quarter_area;
402 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
403 }
404 }
405 }
406 else if((q->start_quarter == q->end_quarter && q->start_quarter != 2 && q->end_angle < q->start_angle) ||
407 (q->start_quarter == 0 && q->end_quarter == 3) ||
408 (q->start_quarter == 1 && q->end_quarter == 3) ||
409 (q->start_quarter == 1 && q->end_quarter == 0)) {
410 /*Arc crosses here*/
411 quarter_area.x1 = q->center->x - q->radius;
412 quarter_area.y1 = q->center->y - q->radius;
413 quarter_area.x2 = q->center->x - 1;
414 quarter_area.y2 = q->center->y - 1;
415
416 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
417 if(ok) {
418 q->draw_ctx->clip_area = &quarter_area;
419 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
420 }
421 }
422 q->draw_ctx->clip_area = clip_area_ori;
423 }
424
draw_quarter_3(quarter_draw_dsc_t * q)425 static void draw_quarter_3(quarter_draw_dsc_t * q)
426 {
427 const lv_area_t * clip_area_ori = q->draw_ctx->clip_area;
428 lv_area_t quarter_area;
429
430 if(q->start_quarter == 3 && q->end_quarter == 3 && q->start_angle < q->end_angle) {
431 /*Small arc here*/
432 quarter_area.x1 = q->center->x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
433 quarter_area.y1 = q->center->y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
434
435 quarter_area.x2 = q->center->x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
436 quarter_area.y2 = q->center->y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
437
438 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
439 if(ok) {
440 q->draw_ctx->clip_area = &quarter_area;
441 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
442 }
443 }
444 else if(q->start_quarter == 3 || q->end_quarter == 3) {
445 /*Start and/or end arcs here*/
446 if(q->start_quarter == 3) {
447 quarter_area.x2 = q->center->x + q->radius;
448 quarter_area.y2 = q->center->y - 1;
449
450 quarter_area.x1 = q->center->x + ((lv_trigo_sin(q->start_angle + 90) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
451 quarter_area.y1 = q->center->y + ((lv_trigo_sin(q->start_angle) * (q->radius)) >> LV_TRIGO_SHIFT);
452
453 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
454 if(ok) {
455 q->draw_ctx->clip_area = &quarter_area;
456 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
457 }
458 }
459 if(q->end_quarter == 3) {
460 quarter_area.x1 = q->center->x;
461 quarter_area.y1 = q->center->y - q->radius;
462
463 quarter_area.x2 = q->center->x + ((lv_trigo_sin(q->end_angle + 90) * (q->radius)) >> LV_TRIGO_SHIFT);
464 quarter_area.y2 = q->center->y + ((lv_trigo_sin(q->end_angle) * (q->radius - q->width)) >> LV_TRIGO_SHIFT);
465
466 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
467 if(ok) {
468 q->draw_ctx->clip_area = &quarter_area;
469 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
470 }
471 }
472 }
473 else if((q->start_quarter == q->end_quarter && q->start_quarter != 3 && q->end_angle < q->start_angle) ||
474 (q->start_quarter == 2 && q->end_quarter == 0) ||
475 (q->start_quarter == 1 && q->end_quarter == 0) ||
476 (q->start_quarter == 2 && q->end_quarter == 1)) {
477 /*Arc crosses here*/
478 quarter_area.x1 = q->center->x;
479 quarter_area.y1 = q->center->y - q->radius;
480 quarter_area.x2 = q->center->x + q->radius;
481 quarter_area.y2 = q->center->y - 1;
482
483 bool ok = _lv_area_intersect(&quarter_area, &quarter_area, clip_area_ori);
484 if(ok) {
485 q->draw_ctx->clip_area = &quarter_area;
486 lv_draw_rect(q->draw_ctx, q->draw_dsc, &quarter_area);
487 }
488 }
489
490 q->draw_ctx->clip_area = clip_area_ori;
491 }
492
get_rounded_area(int16_t angle,lv_coord_t radius,uint8_t thickness,lv_area_t * res_area)493 static void get_rounded_area(int16_t angle, lv_coord_t radius, uint8_t thickness, lv_area_t * res_area)
494 {
495 const uint8_t ps = 8;
496 const uint8_t pa = 127;
497
498 int32_t thick_half = thickness / 2;
499 uint8_t thick_corr = (thickness & 0x01) ? 0 : 1;
500
501 int32_t cir_x;
502 int32_t cir_y;
503
504 cir_x = ((radius - thick_half) * lv_trigo_sin(90 - angle)) >> (LV_TRIGO_SHIFT - ps);
505 cir_y = ((radius - thick_half) * lv_trigo_sin(angle)) >> (LV_TRIGO_SHIFT - ps);
506
507 /*Actually the center of the pixel need to be calculated so apply 1/2 px offset*/
508 if(cir_x > 0) {
509 cir_x = (cir_x - pa) >> ps;
510 res_area->x1 = cir_x - thick_half + thick_corr;
511 res_area->x2 = cir_x + thick_half;
512 }
513 else {
514 cir_x = (cir_x + pa) >> ps;
515 res_area->x1 = cir_x - thick_half;
516 res_area->x2 = cir_x + thick_half - thick_corr;
517 }
518
519 if(cir_y > 0) {
520 cir_y = (cir_y - pa) >> ps;
521 res_area->y1 = cir_y - thick_half + thick_corr;
522 res_area->y2 = cir_y + thick_half;
523 }
524 else {
525 cir_y = (cir_y + pa) >> ps;
526 res_area->y1 = cir_y - thick_half;
527 res_area->y2 = cir_y + thick_half - thick_corr;
528 }
529 }
530
531 #endif /*LV_DRAW_COMPLEX*/
532