1 /** 2 * @file lv_conf.h 3 * Configuration file for v8.2.0 4 */ 5 6 /* 7 * Copy this file as `lv_conf.h` 8 * 1. simply next to the `lvgl` folder 9 * 2. or any other places and 10 * - define `LV_CONF_INCLUDE_SIMPLE` 11 * - add the path as include path 12 */ 13 14 /* clang-format off */ 15 #if 0 /*Set it to "1" to enable content*/ 16 17 #ifndef LV_CONF_H 18 #define LV_CONF_H 19 20 #include <stdint.h> 21 22 /*==================== 23 COLOR SETTINGS 24 *====================*/ 25 26 /*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/ 27 #define LV_COLOR_DEPTH 16 28 29 /*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/ 30 #define LV_COLOR_16_SWAP 0 31 32 /*Enable more complex drawing routines to manage screens transparency. 33 *Can be used if the UI is above another layer, e.g. an OSD menu or video player. 34 *Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/ 35 #define LV_COLOR_SCREEN_TRANSP 0 36 37 /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently. 38 * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */ 39 #define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128) 40 41 /*Images pixels with this color will not be drawn if they are chroma keyed)*/ 42 #define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00) /*pure green*/ 43 44 /*========================= 45 MEMORY SETTINGS 46 *=========================*/ 47 48 /*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/ 49 #define LV_MEM_CUSTOM 0 50 #if LV_MEM_CUSTOM == 0 51 /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/ 52 #define LV_MEM_SIZE (48U * 1024U) /*[bytes]*/ 53 54 /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/ 55 #define LV_MEM_ADR 0 /*0: unused*/ 56 /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/ 57 #if LV_MEM_ADR == 0 58 //#define LV_MEM_POOL_INCLUDE your_alloc_library /* Uncomment if using an external allocator*/ 59 //#define LV_MEM_POOL_ALLOC your_alloc /* Uncomment if using an external allocator*/ 60 #endif 61 62 #else /*LV_MEM_CUSTOM*/ 63 #define LV_MEM_CUSTOM_INCLUDE <stdlib.h> /*Header for the dynamic memory function*/ 64 #define LV_MEM_CUSTOM_ALLOC malloc 65 #define LV_MEM_CUSTOM_FREE free 66 #define LV_MEM_CUSTOM_REALLOC realloc 67 #endif /*LV_MEM_CUSTOM*/ 68 69 /*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms. 70 *You will see an error log message if there wasn't enough buffers. */ 71 #define LV_MEM_BUF_MAX_NUM 16 72 73 /*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/ 74 #define LV_MEMCPY_MEMSET_STD 0 75 76 /*==================== 77 HAL SETTINGS 78 *====================*/ 79 80 /*Default display refresh period. LVG will redraw changed areas with this period time*/ 81 #define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/ 82 83 /*Input device read period in milliseconds*/ 84 #define LV_INDEV_DEF_READ_PERIOD 30 /*[ms]*/ 85 86 /*Use a custom tick source that tells the elapsed time in milliseconds. 87 *It removes the need to manually update the tick with `lv_tick_inc()`)*/ 88 #define LV_TICK_CUSTOM 0 89 #if LV_TICK_CUSTOM 90 #define LV_TICK_CUSTOM_INCLUDE "Arduino.h" /*Header for the system time function*/ 91 #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current system time in ms*/ 92 #endif /*LV_TICK_CUSTOM*/ 93 94 /*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings. 95 *(Not so important, you can adjust it to modify default sizes and spaces)*/ 96 #define LV_DPI_DEF 130 /*[px/inch]*/ 97 98 /*======================= 99 * FEATURE CONFIGURATION 100 *=======================*/ 101 102 /*------------- 103 * Drawing 104 *-----------*/ 105 106 /*Enable complex draw engine. 107 *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/ 108 #define LV_DRAW_COMPLEX 1 109 #if LV_DRAW_COMPLEX != 0 110 111 /*Allow buffering some shadow calculation. 112 *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius` 113 *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/ 114 #define LV_SHADOW_CACHE_SIZE 0 115 116 /* Set number of maximally cached circle data. 117 * The circumference of 1/4 circle are saved for anti-aliasing 118 * radius * 4 bytes are used per circle (the most often used radiuses are saved) 119 * 0: to disable caching */ 120 #define LV_CIRCLE_CACHE_SIZE 4 121 #endif /*LV_DRAW_COMPLEX*/ 122 123 /*Default image cache size. Image caching keeps the images opened. 124 *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added) 125 *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images. 126 *However the opened images might consume additional RAM. 127 *0: to disable caching*/ 128 #define LV_IMG_CACHE_DEF_SIZE 0 129 130 /*Number of stops allowed per gradient. Increase this to allow more stops. 131 *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/ 132 #define LV_GRADIENT_MAX_STOPS 2 133 134 /*Default gradient buffer size. 135 *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again. 136 *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes. 137 *If the cache is too small the map will be allocated only while it's required for the drawing. 138 *0 mean no caching.*/ 139 #define LV_GRAD_CACHE_DEF_SIZE 0 140 141 /*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display) 142 *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface 143 *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */ 144 #define LV_DITHER_GRADIENT 0 145 #if LV_DITHER_GRADIENT 146 /*Add support for error diffusion dithering. 147 *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing. 148 *The increase in memory consumption is (24 bits * object's width)*/ 149 #define LV_DITHER_ERROR_DIFFUSION 0 150 #endif 151 152 /*Maximum buffer size to allocate for rotation. 153 *Only used if software rotation is enabled in the display driver.*/ 154 #define LV_DISP_ROT_MAX_BUF (10*1024) 155 156 /*------------- 157 * GPU 158 *-----------*/ 159 160 /*Use STM32's DMA2D (aka Chrom Art) GPU*/ 161 #define LV_USE_GPU_STM32_DMA2D 0 162 #if LV_USE_GPU_STM32_DMA2D 163 /*Must be defined to include path of CMSIS header of target processor 164 e.g. "stm32f769xx.h" or "stm32f429xx.h"*/ 165 #define LV_GPU_DMA2D_CMSIS_INCLUDE 166 #endif 167 168 /*Use NXP's PXP GPU iMX RTxxx platforms*/ 169 #define LV_USE_GPU_NXP_PXP 0 170 #if LV_USE_GPU_NXP_PXP 171 /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c) 172 * and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS 173 * has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected. 174 *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init() 175 */ 176 #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0 177 #endif 178 179 /*Use NXP's VG-Lite GPU iMX RTxxx platforms*/ 180 #define LV_USE_GPU_NXP_VG_LITE 0 181 182 /*Use SDL renderer API*/ 183 #define LV_USE_GPU_SDL 0 184 #if LV_USE_GPU_SDL 185 #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h> 186 /*Texture cache size, 8MB by default*/ 187 #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8) 188 /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/ 189 #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6)) 190 #endif 191 192 /*------------- 193 * Logging 194 *-----------*/ 195 196 /*Enable the log module*/ 197 #define LV_USE_LOG 0 198 #if LV_USE_LOG 199 200 /*How important log should be added: 201 *LV_LOG_LEVEL_TRACE A lot of logs to give detailed information 202 *LV_LOG_LEVEL_INFO Log important events 203 *LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem 204 *LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail 205 *LV_LOG_LEVEL_USER Only logs added by the user 206 *LV_LOG_LEVEL_NONE Do not log anything*/ 207 #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN 208 209 /*1: Print the log with 'printf'; 210 *0: User need to register a callback with `lv_log_register_print_cb()`*/ 211 #define LV_LOG_PRINTF 0 212 213 /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/ 214 #define LV_LOG_TRACE_MEM 1 215 #define LV_LOG_TRACE_TIMER 1 216 #define LV_LOG_TRACE_INDEV 1 217 #define LV_LOG_TRACE_DISP_REFR 1 218 #define LV_LOG_TRACE_EVENT 1 219 #define LV_LOG_TRACE_OBJ_CREATE 1 220 #define LV_LOG_TRACE_LAYOUT 1 221 #define LV_LOG_TRACE_ANIM 1 222 223 #endif /*LV_USE_LOG*/ 224 225 /*------------- 226 * Asserts 227 *-----------*/ 228 229 /*Enable asserts if an operation is failed or an invalid data is found. 230 *If LV_USE_LOG is enabled an error message will be printed on failure*/ 231 #define LV_USE_ASSERT_NULL 1 /*Check if the parameter is NULL. (Very fast, recommended)*/ 232 #define LV_USE_ASSERT_MALLOC 1 /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/ 233 #define LV_USE_ASSERT_STYLE 0 /*Check if the styles are properly initialized. (Very fast, recommended)*/ 234 #define LV_USE_ASSERT_MEM_INTEGRITY 0 /*Check the integrity of `lv_mem` after critical operations. (Slow)*/ 235 #define LV_USE_ASSERT_OBJ 0 /*Check the object's type and existence (e.g. not deleted). (Slow)*/ 236 237 /*Add a custom handler when assert happens e.g. to restart the MCU*/ 238 #define LV_ASSERT_HANDLER_INCLUDE <stdint.h> 239 #define LV_ASSERT_HANDLER while(1); /*Halt by default*/ 240 241 /*------------- 242 * Others 243 *-----------*/ 244 245 /*1: Show CPU usage and FPS count*/ 246 #define LV_USE_PERF_MONITOR 0 247 #if LV_USE_PERF_MONITOR 248 #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT 249 #endif 250 251 /*1: Show the used memory and the memory fragmentation 252 * Requires LV_MEM_CUSTOM = 0*/ 253 #define LV_USE_MEM_MONITOR 0 254 #if LV_USE_MEM_MONITOR 255 #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT 256 #endif 257 258 /*1: Draw random colored rectangles over the redrawn areas*/ 259 #define LV_USE_REFR_DEBUG 0 260 261 /*Change the built in (v)snprintf functions*/ 262 #define LV_SPRINTF_CUSTOM 0 263 #if LV_SPRINTF_CUSTOM 264 #define LV_SPRINTF_INCLUDE <stdio.h> 265 #define lv_snprintf snprintf 266 #define lv_vsnprintf vsnprintf 267 #else /*LV_SPRINTF_CUSTOM*/ 268 #define LV_SPRINTF_USE_FLOAT 0 269 #endif /*LV_SPRINTF_CUSTOM*/ 270 271 #define LV_USE_USER_DATA 1 272 273 /*Garbage Collector settings 274 *Used if lvgl is bound to higher level language and the memory is managed by that language*/ 275 #define LV_ENABLE_GC 0 276 #if LV_ENABLE_GC != 0 277 #define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/ 278 #endif /*LV_ENABLE_GC*/ 279 280 /*===================== 281 * COMPILER SETTINGS 282 *====================*/ 283 284 /*For big endian systems set to 1*/ 285 #define LV_BIG_ENDIAN_SYSTEM 0 286 287 /*Define a custom attribute to `lv_tick_inc` function*/ 288 #define LV_ATTRIBUTE_TICK_INC 289 290 /*Define a custom attribute to `lv_timer_handler` function*/ 291 #define LV_ATTRIBUTE_TIMER_HANDLER 292 293 /*Define a custom attribute to `lv_disp_flush_ready` function*/ 294 #define LV_ATTRIBUTE_FLUSH_READY 295 296 /*Required alignment size for buffers*/ 297 #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1 298 299 /*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default). 300 * E.g. __attribute__((aligned(4)))*/ 301 #define LV_ATTRIBUTE_MEM_ALIGN 302 303 /*Attribute to mark large constant arrays for example font's bitmaps*/ 304 #define LV_ATTRIBUTE_LARGE_CONST 305 306 /*Compiler prefix for a big array declaration in RAM*/ 307 #define LV_ATTRIBUTE_LARGE_RAM_ARRAY 308 309 /*Place performance critical functions into a faster memory (e.g RAM)*/ 310 #define LV_ATTRIBUTE_FAST_MEM 311 312 /*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/ 313 #define LV_ATTRIBUTE_DMA 314 315 /*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that 316 *should also appear on LVGL binding API such as Micropython.*/ 317 #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/ 318 319 /*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/ 320 #define LV_USE_LARGE_COORD 0 321 322 /*================== 323 * FONT USAGE 324 *===================*/ 325 326 /*Montserrat fonts with ASCII range and some symbols using bpp = 4 327 *https://fonts.google.com/specimen/Montserrat*/ 328 #define LV_FONT_MONTSERRAT_8 0 329 #define LV_FONT_MONTSERRAT_10 0 330 #define LV_FONT_MONTSERRAT_12 0 331 #define LV_FONT_MONTSERRAT_14 1 332 #define LV_FONT_MONTSERRAT_16 0 333 #define LV_FONT_MONTSERRAT_18 0 334 #define LV_FONT_MONTSERRAT_20 0 335 #define LV_FONT_MONTSERRAT_22 0 336 #define LV_FONT_MONTSERRAT_24 0 337 #define LV_FONT_MONTSERRAT_26 0 338 #define LV_FONT_MONTSERRAT_28 0 339 #define LV_FONT_MONTSERRAT_30 0 340 #define LV_FONT_MONTSERRAT_32 0 341 #define LV_FONT_MONTSERRAT_34 0 342 #define LV_FONT_MONTSERRAT_36 0 343 #define LV_FONT_MONTSERRAT_38 0 344 #define LV_FONT_MONTSERRAT_40 0 345 #define LV_FONT_MONTSERRAT_42 0 346 #define LV_FONT_MONTSERRAT_44 0 347 #define LV_FONT_MONTSERRAT_46 0 348 #define LV_FONT_MONTSERRAT_48 0 349 350 /*Demonstrate special features*/ 351 #define LV_FONT_MONTSERRAT_12_SUBPX 0 352 #define LV_FONT_MONTSERRAT_28_COMPRESSED 0 /*bpp = 3*/ 353 #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0 /*Hebrew, Arabic, Persian letters and all their forms*/ 354 #define LV_FONT_SIMSUN_16_CJK 0 /*1000 most common CJK radicals*/ 355 356 /*Pixel perfect monospace fonts*/ 357 #define LV_FONT_UNSCII_8 0 358 #define LV_FONT_UNSCII_16 0 359 360 /*Optionally declare custom fonts here. 361 *You can use these fonts as default font too and they will be available globally. 362 *E.g. #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/ 363 #define LV_FONT_CUSTOM_DECLARE 364 365 /*Always set a default font*/ 366 #define LV_FONT_DEFAULT &lv_font_montserrat_14 367 368 /*Enable handling large font and/or fonts with a lot of characters. 369 *The limit depends on the font size, font face and bpp. 370 *Compiler error will be triggered if a font needs it.*/ 371 #define LV_FONT_FMT_TXT_LARGE 0 372 373 /*Enables/disables support for compressed fonts.*/ 374 #define LV_USE_FONT_COMPRESSED 0 375 376 /*Enable subpixel rendering*/ 377 #define LV_USE_FONT_SUBPX 0 378 #if LV_USE_FONT_SUBPX 379 /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/ 380 #define LV_FONT_SUBPX_BGR 0 /*0: RGB; 1:BGR order*/ 381 #endif 382 383 /*================= 384 * TEXT SETTINGS 385 *=================*/ 386 387 /** 388 * Select a character encoding for strings. 389 * Your IDE or editor should have the same character encoding 390 * - LV_TXT_ENC_UTF8 391 * - LV_TXT_ENC_ASCII 392 */ 393 #define LV_TXT_ENC LV_TXT_ENC_UTF8 394 395 /*Can break (wrap) texts on these chars*/ 396 #define LV_TXT_BREAK_CHARS " ,.;:-_" 397 398 /*If a word is at least this long, will break wherever "prettiest" 399 *To disable, set to a value <= 0*/ 400 #define LV_TXT_LINE_BREAK_LONG_LEN 0 401 402 /*Minimum number of characters in a long word to put on a line before a break. 403 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ 404 #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3 405 406 /*Minimum number of characters in a long word to put on a line after a break. 407 *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/ 408 #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3 409 410 /*The control character to use for signalling text recoloring.*/ 411 #define LV_TXT_COLOR_CMD "#" 412 413 /*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts. 414 *The direction will be processed according to the Unicode Bidirectional Algorithm: 415 *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/ 416 #define LV_USE_BIDI 0 417 #if LV_USE_BIDI 418 /*Set the default direction. Supported values: 419 *`LV_BASE_DIR_LTR` Left-to-Right 420 *`LV_BASE_DIR_RTL` Right-to-Left 421 *`LV_BASE_DIR_AUTO` detect texts base direction*/ 422 #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO 423 #endif 424 425 /*Enable Arabic/Persian processing 426 *In these languages characters should be replaced with an other form based on their position in the text*/ 427 #define LV_USE_ARABIC_PERSIAN_CHARS 0 428 429 /*================== 430 * WIDGET USAGE 431 *================*/ 432 433 /*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/ 434 435 #define LV_USE_ARC 1 436 437 #define LV_USE_ANIMIMG 1 438 439 #define LV_USE_BAR 1 440 441 #define LV_USE_BTN 1 442 443 #define LV_USE_BTNMATRIX 1 444 445 #define LV_USE_CANVAS 1 446 447 #define LV_USE_CHECKBOX 1 448 449 #define LV_USE_DROPDOWN 1 /*Requires: lv_label*/ 450 451 #define LV_USE_IMG 1 /*Requires: lv_label*/ 452 453 #define LV_USE_LABEL 1 454 #if LV_USE_LABEL 455 #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/ 456 #define LV_LABEL_LONG_TXT_HINT 1 /*Store some extra info in labels to speed up drawing of very long texts*/ 457 #endif 458 459 #define LV_USE_LINE 1 460 461 #define LV_USE_ROLLER 1 /*Requires: lv_label*/ 462 #if LV_USE_ROLLER 463 #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/ 464 #endif 465 466 #define LV_USE_SLIDER 1 /*Requires: lv_bar*/ 467 468 #define LV_USE_SWITCH 1 469 470 #define LV_USE_TEXTAREA 1 /*Requires: lv_label*/ 471 #if LV_USE_TEXTAREA != 0 472 #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500 /*ms*/ 473 #endif 474 475 #define LV_USE_TABLE 1 476 477 /*================== 478 * EXTRA COMPONENTS 479 *==================*/ 480 481 /*----------- 482 * Widgets 483 *----------*/ 484 #define LV_USE_CALENDAR 1 485 #if LV_USE_CALENDAR 486 #define LV_CALENDAR_WEEK_STARTS_MONDAY 0 487 #if LV_CALENDAR_WEEK_STARTS_MONDAY 488 #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"} 489 #else 490 #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"} 491 #endif 492 493 #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"} 494 #define LV_USE_CALENDAR_HEADER_ARROW 1 495 #define LV_USE_CALENDAR_HEADER_DROPDOWN 1 496 #endif /*LV_USE_CALENDAR*/ 497 498 #define LV_USE_CHART 1 499 500 #define LV_USE_COLORWHEEL 1 501 502 #define LV_USE_IMGBTN 1 503 504 #define LV_USE_KEYBOARD 1 505 506 #define LV_USE_LED 1 507 508 #define LV_USE_LIST 1 509 510 #define LV_USE_MENU 1 511 512 #define LV_USE_METER 1 513 514 #define LV_USE_MSGBOX 1 515 516 #define LV_USE_SPINBOX 1 517 518 #define LV_USE_SPINNER 1 519 520 #define LV_USE_TABVIEW 1 521 522 #define LV_USE_TILEVIEW 1 523 524 #define LV_USE_WIN 1 525 526 #define LV_USE_SPAN 1 527 #if LV_USE_SPAN 528 /*A line text can contain maximum num of span descriptor */ 529 #define LV_SPAN_SNIPPET_STACK_SIZE 64 530 #endif 531 532 /*----------- 533 * Themes 534 *----------*/ 535 536 /*A simple, impressive and very complete theme*/ 537 #define LV_USE_THEME_DEFAULT 1 538 #if LV_USE_THEME_DEFAULT 539 540 /*0: Light mode; 1: Dark mode*/ 541 #define LV_THEME_DEFAULT_DARK 0 542 543 /*1: Enable grow on press*/ 544 #define LV_THEME_DEFAULT_GROW 1 545 546 /*Default transition time in [ms]*/ 547 #define LV_THEME_DEFAULT_TRANSITION_TIME 80 548 #endif /*LV_USE_THEME_DEFAULT*/ 549 550 /*A very simple theme that is a good starting point for a custom theme*/ 551 #define LV_USE_THEME_BASIC 1 552 553 /*A theme designed for monochrome displays*/ 554 #define LV_USE_THEME_MONO 1 555 556 /*----------- 557 * Layouts 558 *----------*/ 559 560 /*A layout similar to Flexbox in CSS.*/ 561 #define LV_USE_FLEX 1 562 563 /*A layout similar to Grid in CSS.*/ 564 #define LV_USE_GRID 1 565 566 /*--------------------- 567 * 3rd party libraries 568 *--------------------*/ 569 570 /*File system interfaces for common APIs */ 571 572 /*API for fopen, fread, etc*/ 573 #define LV_USE_FS_STDIO 0 574 #if LV_USE_FS_STDIO 575 #define LV_FS_STDIO_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ 576 #define LV_FS_STDIO_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ 577 #define LV_FS_STDIO_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ 578 #endif 579 580 /*API for open, read, etc*/ 581 #define LV_USE_FS_POSIX 0 582 #if LV_USE_FS_POSIX 583 #define LV_FS_POSIX_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ 584 #define LV_FS_POSIX_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ 585 #define LV_FS_POSIX_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ 586 #endif 587 588 /*API for CreateFile, ReadFile, etc*/ 589 #define LV_USE_FS_WIN32 0 590 #if LV_USE_FS_WIN32 591 #define LV_FS_WIN32_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ 592 #define LV_FS_WIN32_PATH "" /*Set the working directory. File/directory paths will be appended to it.*/ 593 #define LV_FS_WIN32_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ 594 #endif 595 596 /*API for FATFS (needs to be added separately). Uses f_open, f_read, etc*/ 597 #define LV_USE_FS_FATFS 0 598 #if LV_USE_FS_FATFS 599 #define LV_FS_FATFS_LETTER '\0' /*Set an upper cased letter on which the drive will accessible (e.g. 'A')*/ 600 #define LV_FS_FATFS_CACHE_SIZE 0 /*>0 to cache this number of bytes in lv_fs_read()*/ 601 #endif 602 603 /*PNG decoder library*/ 604 #define LV_USE_PNG 0 605 606 /*BMP decoder library*/ 607 #define LV_USE_BMP 0 608 609 /* JPG + split JPG decoder library. 610 * Split JPG is a custom format optimized for embedded systems. */ 611 #define LV_USE_SJPG 0 612 613 /*GIF decoder library*/ 614 #define LV_USE_GIF 0 615 616 /*QR code library*/ 617 #define LV_USE_QRCODE 0 618 619 /*FreeType library*/ 620 #define LV_USE_FREETYPE 0 621 #if LV_USE_FREETYPE 622 /*Memory used by FreeType to cache characters [bytes] (-1: no caching)*/ 623 #define LV_FREETYPE_CACHE_SIZE (16 * 1024) 624 #if LV_FREETYPE_CACHE_SIZE >= 0 625 /* 1: bitmap cache use the sbit cache, 0:bitmap cache use the image cache. */ 626 /* sbit cache:it is much more memory efficient for small bitmaps(font size < 256) */ 627 /* if font size >= 256, must be configured as image cache */ 628 #define LV_FREETYPE_SBIT_CACHE 0 629 /* Maximum number of opened FT_Face/FT_Size objects managed by this cache instance. */ 630 /* (0:use system defaults) */ 631 #define LV_FREETYPE_CACHE_FT_FACES 0 632 #define LV_FREETYPE_CACHE_FT_SIZES 0 633 #endif 634 #endif 635 636 /*Rlottie library*/ 637 #define LV_USE_RLOTTIE 0 638 639 /*FFmpeg library for image decoding and playing videos 640 *Supports all major image formats so do not enable other image decoder with it*/ 641 #define LV_USE_FFMPEG 0 642 #if LV_USE_FFMPEG 643 /*Dump input information to stderr*/ 644 #define LV_FFMPEG_AV_DUMP_FORMAT 0 645 #endif 646 647 /*----------- 648 * Others 649 *----------*/ 650 651 /*1: Enable API to take snapshot for object*/ 652 #define LV_USE_SNAPSHOT 0 653 654 /*1: Enable Monkey test*/ 655 #define LV_USE_MONKEY 0 656 657 /*1: Enable grid navigation*/ 658 #define LV_USE_GRIDNAV 0 659 660 /*================== 661 * EXAMPLES 662 *==================*/ 663 664 /*Enable the examples to be built with the library*/ 665 #define LV_BUILD_EXAMPLES 1 666 667 /*=================== 668 * DEMO USAGE 669 ====================*/ 670 671 /*Show some widget. It might be required to increase `LV_MEM_SIZE` */ 672 #define LV_USE_DEMO_WIDGETS 0 673 #if LV_USE_DEMO_WIDGETS 674 #define LV_DEMO_WIDGETS_SLIDESHOW 0 675 #endif 676 677 /*Demonstrate the usage of encoder and keyboard*/ 678 #define LV_USE_DEMO_KEYPAD_AND_ENCODER 0 679 680 /*Benchmark your system*/ 681 #define LV_USE_DEMO_BENCHMARK 0 682 683 /*Stress test for LVGL*/ 684 #define LV_USE_DEMO_STRESS 0 685 686 /*Music player demo*/ 687 #define LV_USE_DEMO_MUSIC 0 688 #if LV_USE_DEMO_MUSIC 689 # define LV_DEMO_MUSIC_SQUARE 0 690 # define LV_DEMO_MUSIC_LANDSCAPE 0 691 # define LV_DEMO_MUSIC_ROUND 0 692 # define LV_DEMO_MUSIC_LARGE 0 693 # define LV_DEMO_MUSIC_AUTO_PLAY 0 694 #endif 695 696 /*--END OF LV_CONF_H--*/ 697 698 #endif /*LV_CONF_H*/ 699 700 #endif /*End of "Content enable"*/ 701