1 /**
2  * @file lv_conf.h
3  * Configuration file for v8.2.0
4  */
5 
6 /*
7  * Copy this file as `lv_conf.h`
8  * 1. simply next to the `lvgl` folder
9  * 2. or any other places and
10  *    - define `LV_CONF_INCLUDE_SIMPLE`
11  *    - add the path as include path
12  */
13 
14 /* clang-format off */
15 #if 1 /*Set it to "1" to enable content*/
16 
17 #ifndef LV_CONF_H
18 #define LV_CONF_H
19 
20 #include <stdint.h>
21 #include "RTE_Components.h"
22 
23 /*====================
24    COLOR SETTINGS
25  *====================*/
26 
27 /*Color depth: 1 (1 byte per pixel), 8 (RGB332), 16 (RGB565), 32 (ARGB8888)*/
28 #define LV_COLOR_DEPTH 16
29 
30 /*Swap the 2 bytes of RGB565 color. Useful if the display has an 8-bit interface (e.g. SPI)*/
31 #define LV_COLOR_16_SWAP 0
32 
33 /*Enable more complex drawing routines to manage screens transparency.
34  *Can be used if the UI is above another layer, e.g. an OSD menu or video player.
35  *Requires `LV_COLOR_DEPTH = 32` colors and the screen's `bg_opa` should be set to non LV_OPA_COVER value*/
36 #define LV_COLOR_SCREEN_TRANSP 0
37 
38 /* Adjust color mix functions rounding. GPUs might calculate color mix (blending) differently.
39  * 0: round down, 64: round up from x.75, 128: round up from half, 192: round up from x.25, 254: round up */
40 #define LV_COLOR_MIX_ROUND_OFS (LV_COLOR_DEPTH == 32 ? 0: 128)
41 
42 /*Images pixels with this color will not be drawn if they are chroma keyed)*/
43 #define LV_COLOR_CHROMA_KEY lv_color_hex(0x00ff00)         /*pure green*/
44 
45 /*=========================
46    MEMORY SETTINGS
47  *=========================*/
48 
49 /*1: use custom malloc/free, 0: use the built-in `lv_mem_alloc()` and `lv_mem_free()`*/
50 #define LV_MEM_CUSTOM 0
51 #if LV_MEM_CUSTOM == 0
52     /*Size of the memory available for `lv_mem_alloc()` in bytes (>= 2kB)*/
53     #define LV_MEM_SIZE (48U * 1024U)          /*[bytes]*/
54 
55     /*Set an address for the memory pool instead of allocating it as a normal array. Can be in external SRAM too.*/
56     #define LV_MEM_ADR 0     /*0: unused*/
57     /*Instead of an address give a memory allocator that will be called to get a memory pool for LVGL. E.g. my_malloc*/
58     #if LV_MEM_ADR == 0
59         //#define LV_MEM_POOL_INCLUDE your_alloc_library  /* Uncomment if using an external allocator*/
60         //#define LV_MEM_POOL_ALLOC   your_alloc          /* Uncomment if using an external allocator*/
61     #endif
62 
63 #else       /*LV_MEM_CUSTOM*/
64     #define LV_MEM_CUSTOM_INCLUDE <stdlib.h>   /*Header for the dynamic memory function*/
65     #define LV_MEM_CUSTOM_ALLOC   malloc
66     #define LV_MEM_CUSTOM_FREE    free
67     #define LV_MEM_CUSTOM_REALLOC realloc
68 #endif     /*LV_MEM_CUSTOM*/
69 
70 /*Number of the intermediate memory buffer used during rendering and other internal processing mechanisms.
71  *You will see an error log message if there wasn't enough buffers. */
72 #define LV_MEM_BUF_MAX_NUM 16
73 
74 /*Use the standard `memcpy` and `memset` instead of LVGL's own functions. (Might or might not be faster).*/
75 #define LV_MEMCPY_MEMSET_STD 0
76 
77 /*====================
78    HAL SETTINGS
79  *====================*/
80 
81 /*Default display refresh period. LVG will redraw changed areas with this period time*/
82 #define LV_DISP_DEF_REFR_PERIOD 30      /*[ms]*/
83 
84 /*Input device read period in milliseconds*/
85 #define LV_INDEV_DEF_READ_PERIOD 30     /*[ms]*/
86 
87 /*Use a custom tick source that tells the elapsed time in milliseconds.
88  *It removes the need to manually update the tick with `lv_tick_inc()`)*/
89 #ifdef __PERF_COUNTER__
90     #define LV_TICK_CUSTOM 1
91     #if LV_TICK_CUSTOM
92         extern uint32_t SystemCoreClock;
93         #define LV_TICK_CUSTOM_INCLUDE          "perf_counter.h"
94         #define LV_TICK_CUSTOM_SYS_TIME_EXPR    (get_system_ticks() / (SystemCoreClock / 1000ul))
95     #endif   /*LV_TICK_CUSTOM*/
96 #else
97     #define LV_TICK_CUSTOM 0
98     #if LV_TICK_CUSTOM
99         #define LV_TICK_CUSTOM_INCLUDE "Arduino.h"         /*Header for the system time function*/
100         #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis())    /*Expression evaluating to current system time in ms*/
101     #endif   /*LV_TICK_CUSTOM*/
102 #endif       /*__PERF_COUNTER__*/
103 
104 /*Default Dot Per Inch. Used to initialize default sizes such as widgets sized, style paddings.
105  *(Not so important, you can adjust it to modify default sizes and spaces)*/
106 #define LV_DPI_DEF 130     /*[px/inch]*/
107 
108 /*=======================
109  * FEATURE CONFIGURATION
110  *=======================*/
111 
112 /*-------------
113  * Drawing
114  *-----------*/
115 
116 /*Enable complex draw engine.
117  *Required to draw shadow, gradient, rounded corners, circles, arc, skew lines, image transformations or any masks*/
118 #define LV_DRAW_COMPLEX 1
119 #if LV_DRAW_COMPLEX != 0
120 
121     /*Allow buffering some shadow calculation.
122     *LV_SHADOW_CACHE_SIZE is the max. shadow size to buffer, where shadow size is `shadow_width + radius`
123     *Caching has LV_SHADOW_CACHE_SIZE^2 RAM cost*/
124     #define LV_SHADOW_CACHE_SIZE        0
125 
126     /* Set number of maximally cached circle data.
127     * The circumference of 1/4 circle are saved for anti-aliasing
128     * radius * 4 bytes are used per circle (the most often used radiuses are saved)
129     * 0: to disable caching */
130     #define LV_CIRCLE_CACHE_SIZE        4
131 #endif /*LV_DRAW_COMPLEX*/
132 
133 /*Default image cache size. Image caching keeps the images opened.
134  *If only the built-in image formats are used there is no real advantage of caching. (I.e. if no new image decoder is added)
135  *With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
136  *However the opened images might consume additional RAM.
137  *0: to disable caching*/
138 #define LV_IMG_CACHE_DEF_SIZE           0
139 
140 /*Number of stops allowed per gradient. Increase this to allow more stops.
141  *This adds (sizeof(lv_color_t) + 1) bytes per additional stop*/
142 #define LV_GRADIENT_MAX_STOPS           2
143 
144 /*Default gradient buffer size.
145  *When LVGL calculates the gradient "maps" it can save them into a cache to avoid calculating them again.
146  *LV_GRAD_CACHE_DEF_SIZE sets the size of this cache in bytes.
147  *If the cache is too small the map will be allocated only while it's required for the drawing.
148  *0 mean no caching.*/
149 #define LV_GRAD_CACHE_DEF_SIZE          0
150 
151 /*Allow dithering the gradients (to achieve visual smooth color gradients on limited color depth display)
152  *LV_DITHER_GRADIENT implies allocating one or two more lines of the object's rendering surface
153  *The increase in memory consumption is (32 bits * object width) plus 24 bits * object width if using error diffusion */
154 #define LV_DITHER_GRADIENT              0
155 #if LV_DITHER_GRADIENT
156     /*Add support for error diffusion dithering.
157      *Error diffusion dithering gets a much better visual result, but implies more CPU consumption and memory when drawing.
158      *The increase in memory consumption is (24 bits * object's width)*/
159     #define LV_DITHER_ERROR_DIFFUSION   0
160 #endif
161 
162 /*Maximum buffer size to allocate for rotation.
163  *Only used if software rotation is enabled in the display driver.*/
164 #define LV_DISP_ROT_MAX_BUF (10*1024)
165 
166 /*-------------
167  * GPU
168  *-----------*/
169 
170 /*Use STM32's DMA2D (aka Chrom Art) GPU*/
171 #if LV_USE_GPU_STM32_DMA2D
172     /*Must be defined to include path of CMSIS header of target processor
173     e.g. "stm32f769xx.h" or "stm32f429xx.h"*/
174     #define LV_GPU_DMA2D_CMSIS_INCLUDE
175 #endif
176 
177 /*Use NXP's PXP GPU iMX RTxxx platforms*/
178 #if LV_USE_GPU_NXP_PXP
179     /*1: Add default bare metal and FreeRTOS interrupt handling routines for PXP (lv_gpu_nxp_pxp_osa.c)
180     *   and call lv_gpu_nxp_pxp_init() automatically during lv_init(). Note that symbol SDK_OS_FREE_RTOS
181     *   has to be defined in order to use FreeRTOS OSA, otherwise bare-metal implementation is selected.
182     *0: lv_gpu_nxp_pxp_init() has to be called manually before lv_init()
183     */
184     #define LV_USE_GPU_NXP_PXP_AUTO_INIT 0
185 #endif
186 
187 
188 /*Use SDL renderer API*/
189 #define LV_USE_GPU_SDL 0
190 #if LV_USE_GPU_SDL
191     #define LV_GPU_SDL_INCLUDE_PATH <SDL2/SDL.h>
192     /*Texture cache size, 8MB by default*/
193     #define LV_GPU_SDL_LRU_SIZE (1024 * 1024 * 8)
194     /*Custom blend mode for mask drawing, disable if you need to link with older SDL2 lib*/
195     #define LV_GPU_SDL_CUSTOM_BLEND_MODE (SDL_VERSION_ATLEAST(2, 0, 6))
196 #endif
197 
198 /*-------------
199  * Logging
200  *-----------*/
201 
202 /*Enable the log module*/
203 #define LV_USE_LOG 0
204 #if LV_USE_LOG
205 
206     /*How important log should be added:
207     *LV_LOG_LEVEL_TRACE       A lot of logs to give detailed information
208     *LV_LOG_LEVEL_INFO        Log important events
209     *LV_LOG_LEVEL_WARN        Log if something unwanted happened but didn't cause a problem
210     *LV_LOG_LEVEL_ERROR       Only critical issue, when the system may fail
211     *LV_LOG_LEVEL_USER        Only logs added by the user
212     *LV_LOG_LEVEL_NONE        Do not log anything*/
213     #define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
214 
215     /*1: Print the log with 'printf';
216     *0: User need to register a callback with `lv_log_register_print_cb()`*/
217     #define LV_LOG_PRINTF 0
218 
219     /*Enable/disable LV_LOG_TRACE in modules that produces a huge number of logs*/
220     #define LV_LOG_TRACE_MEM        1
221     #define LV_LOG_TRACE_TIMER      1
222     #define LV_LOG_TRACE_INDEV      1
223     #define LV_LOG_TRACE_DISP_REFR  1
224     #define LV_LOG_TRACE_EVENT      1
225     #define LV_LOG_TRACE_OBJ_CREATE 1
226     #define LV_LOG_TRACE_LAYOUT     1
227     #define LV_LOG_TRACE_ANIM       1
228 
229 #endif  /*LV_USE_LOG*/
230 
231 /*-------------
232  * Asserts
233  *-----------*/
234 
235 /*Enable asserts if an operation is failed or an invalid data is found.
236  *If LV_USE_LOG is enabled an error message will be printed on failure*/
237 #define LV_USE_ASSERT_NULL          1   /*Check if the parameter is NULL. (Very fast, recommended)*/
238 #define LV_USE_ASSERT_MALLOC        1   /*Checks is the memory is successfully allocated or no. (Very fast, recommended)*/
239 #define LV_USE_ASSERT_STYLE         0   /*Check if the styles are properly initialized. (Very fast, recommended)*/
240 #define LV_USE_ASSERT_MEM_INTEGRITY 0   /*Check the integrity of `lv_mem` after critical operations. (Slow)*/
241 #define LV_USE_ASSERT_OBJ           0   /*Check the object's type and existence (e.g. not deleted). (Slow)*/
242 
243 /*Add a custom handler when assert happens e.g. to restart the MCU*/
244 #define LV_ASSERT_HANDLER_INCLUDE <stdint.h>
245 #define LV_ASSERT_HANDLER while(1);   /*Halt by default*/
246 
247 /*-------------
248  * Others
249  *-----------*/
250 
251 /*1: Show CPU usage and FPS count*/
252 #define LV_USE_PERF_MONITOR 0
253 #if LV_USE_PERF_MONITOR
254     #define LV_USE_PERF_MONITOR_POS LV_ALIGN_BOTTOM_RIGHT
255 #endif
256 
257 /*1: Show the used memory and the memory fragmentation
258  * Requires LV_MEM_CUSTOM = 0*/
259 #define LV_USE_MEM_MONITOR 0
260 #if LV_USE_MEM_MONITOR
261     #define LV_USE_MEM_MONITOR_POS LV_ALIGN_BOTTOM_LEFT
262 #endif
263 
264 /*1: Draw random colored rectangles over the redrawn areas*/
265 #define LV_USE_REFR_DEBUG 0
266 
267 /*Change the built in (v)snprintf functions*/
268 #define LV_SPRINTF_CUSTOM 0
269 #if LV_SPRINTF_CUSTOM
270     #define LV_SPRINTF_INCLUDE <stdio.h>
271     #define lv_snprintf  snprintf
272     #define lv_vsnprintf vsnprintf
273 #else   /*LV_SPRINTF_CUSTOM*/
274     #define LV_SPRINTF_USE_FLOAT 0
275 #endif  /*LV_SPRINTF_CUSTOM*/
276 
277 #define LV_USE_USER_DATA 1
278 
279 /*Garbage Collector settings
280  *Used if lvgl is bound to higher level language and the memory is managed by that language*/
281 #define LV_ENABLE_GC 0
282 #if LV_ENABLE_GC != 0
283     #define LV_GC_INCLUDE "gc.h"                           /*Include Garbage Collector related things*/
284 #endif /*LV_ENABLE_GC*/
285 
286 /*=====================
287  *  COMPILER SETTINGS
288  *====================*/
289 
290 /*For big endian systems set to 1*/
291 #define LV_BIG_ENDIAN_SYSTEM 0
292 
293 /*Define a custom attribute to `lv_tick_inc` function*/
294 #define LV_ATTRIBUTE_TICK_INC
295 
296 /*Define a custom attribute to `lv_timer_handler` function*/
297 #define LV_ATTRIBUTE_TIMER_HANDLER
298 
299 /*Define a custom attribute to `lv_disp_flush_ready` function*/
300 #define LV_ATTRIBUTE_FLUSH_READY
301 
302 /*Required alignment size for buffers*/
303 #define LV_ATTRIBUTE_MEM_ALIGN_SIZE 1
304 
305 /*Will be added where memories needs to be aligned (with -Os data might not be aligned to boundary by default).
306  * E.g. __attribute__((aligned(4)))*/
307 #define LV_ATTRIBUTE_MEM_ALIGN      __attribute__((aligned(4)))
308 
309 /*Attribute to mark large constant arrays for example font's bitmaps*/
310 #define LV_ATTRIBUTE_LARGE_CONST
311 
312 /*Compiler prefix for a big array declaration in RAM*/
313 #define LV_ATTRIBUTE_LARGE_RAM_ARRAY
314 
315 /*Place performance critical functions into a faster memory (e.g RAM)*/
316 #define LV_ATTRIBUTE_FAST_MEM
317 
318 /*Prefix variables that are used in GPU accelerated operations, often these need to be placed in RAM sections that are DMA accessible*/
319 #define LV_ATTRIBUTE_DMA
320 
321 /*Export integer constant to binding. This macro is used with constants in the form of LV_<CONST> that
322  *should also appear on LVGL binding API such as Micropython.*/
323 #define LV_EXPORT_CONST_INT(int_value) struct _silence_gcc_warning /*The default value just prevents GCC warning*/
324 
325 /*Extend the default -32k..32k coordinate range to -4M..4M by using int32_t for coordinates instead of int16_t*/
326 #define LV_USE_LARGE_COORD 0
327 
328 /*==================
329  *   FONT USAGE
330  *===================*/
331 
332 /*Montserrat fonts with ASCII range and some symbols using bpp = 4
333  *https://fonts.google.com/specimen/Montserrat*/
334 #define LV_FONT_MONTSERRAT_8  0
335 #define LV_FONT_MONTSERRAT_10 0
336 #define LV_FONT_MONTSERRAT_12 0
337 #define LV_FONT_MONTSERRAT_14 1
338 #define LV_FONT_MONTSERRAT_16 0
339 #define LV_FONT_MONTSERRAT_18 0
340 #define LV_FONT_MONTSERRAT_20 0
341 #define LV_FONT_MONTSERRAT_22 0
342 #define LV_FONT_MONTSERRAT_24 0
343 #define LV_FONT_MONTSERRAT_26 0
344 #define LV_FONT_MONTSERRAT_28 0
345 #define LV_FONT_MONTSERRAT_30 0
346 #define LV_FONT_MONTSERRAT_32 0
347 #define LV_FONT_MONTSERRAT_34 0
348 #define LV_FONT_MONTSERRAT_36 0
349 #define LV_FONT_MONTSERRAT_38 0
350 #define LV_FONT_MONTSERRAT_40 0
351 #define LV_FONT_MONTSERRAT_42 0
352 #define LV_FONT_MONTSERRAT_44 0
353 #define LV_FONT_MONTSERRAT_46 0
354 #define LV_FONT_MONTSERRAT_48 0
355 
356 /*Demonstrate special features*/
357 #define LV_FONT_MONTSERRAT_12_SUBPX      0
358 #define LV_FONT_MONTSERRAT_28_COMPRESSED 0  /*bpp = 3*/
359 #define LV_FONT_DEJAVU_16_PERSIAN_HEBREW 0  /*Hebrew, Arabic, Persian letters and all their forms*/
360 #define LV_FONT_SIMSUN_16_CJK            0  /*1000 most common CJK radicals*/
361 
362 /*Pixel perfect monospace fonts*/
363 #define LV_FONT_UNSCII_8  0
364 #define LV_FONT_UNSCII_16 0
365 
366 /*Optionally declare custom fonts here.
367  *You can use these fonts as default font too and they will be available globally.
368  *E.g. #define LV_FONT_CUSTOM_DECLARE   LV_FONT_DECLARE(my_font_1) LV_FONT_DECLARE(my_font_2)*/
369 #define LV_FONT_CUSTOM_DECLARE
370 
371 /*Always set a default font*/
372 #define LV_FONT_DEFAULT &lv_font_montserrat_14
373 
374 /*Enable handling large font and/or fonts with a lot of characters.
375  *The limit depends on the font size, font face and bpp.
376  *Compiler error will be triggered if a font needs it.*/
377 #define LV_FONT_FMT_TXT_LARGE 0
378 
379 /*Enables/disables support for compressed fonts.*/
380 #define LV_USE_FONT_COMPRESSED 0
381 
382 /*Enable subpixel rendering*/
383 #define LV_USE_FONT_SUBPX 0
384 #if LV_USE_FONT_SUBPX
385     /*Set the pixel order of the display. Physical order of RGB channels. Doesn't matter with "normal" fonts.*/
386     #define LV_FONT_SUBPX_BGR 0  /*0: RGB; 1:BGR order*/
387 #endif
388 
389 /*=================
390  *  TEXT SETTINGS
391  *=================*/
392 
393 /**
394  * Select a character encoding for strings.
395  * Your IDE or editor should have the same character encoding
396  * - LV_TXT_ENC_UTF8
397  * - LV_TXT_ENC_ASCII
398  */
399 #define LV_TXT_ENC LV_TXT_ENC_UTF8
400 
401 /*Can break (wrap) texts on these chars*/
402 #define LV_TXT_BREAK_CHARS " ,.;:-_"
403 
404 /*If a word is at least this long, will break wherever "prettiest"
405  *To disable, set to a value <= 0*/
406 #define LV_TXT_LINE_BREAK_LONG_LEN 0
407 
408 /*Minimum number of characters in a long word to put on a line before a break.
409  *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
410 #define LV_TXT_LINE_BREAK_LONG_PRE_MIN_LEN 3
411 
412 /*Minimum number of characters in a long word to put on a line after a break.
413  *Depends on LV_TXT_LINE_BREAK_LONG_LEN.*/
414 #define LV_TXT_LINE_BREAK_LONG_POST_MIN_LEN 3
415 
416 /*The control character to use for signalling text recoloring.*/
417 #define LV_TXT_COLOR_CMD "#"
418 
419 /*Support bidirectional texts. Allows mixing Left-to-Right and Right-to-Left texts.
420  *The direction will be processed according to the Unicode Bidirectional Algorithm:
421  *https://www.w3.org/International/articles/inline-bidi-markup/uba-basics*/
422 #define LV_USE_BIDI 0
423 #if LV_USE_BIDI
424     /*Set the default direction. Supported values:
425     *`LV_BASE_DIR_LTR` Left-to-Right
426     *`LV_BASE_DIR_RTL` Right-to-Left
427     *`LV_BASE_DIR_AUTO` detect texts base direction*/
428     #define LV_BIDI_BASE_DIR_DEF LV_BASE_DIR_AUTO
429 #endif
430 
431 /*Enable Arabic/Persian processing
432  *In these languages characters should be replaced with an other form based on their position in the text*/
433 #define LV_USE_ARABIC_PERSIAN_CHARS 0
434 
435 /*==================
436  *  WIDGET USAGE
437  *================*/
438 
439 /*Documentation of the widgets: https://docs.lvgl.io/latest/en/html/widgets/index.html*/
440 
441 #define LV_USE_ARC        1
442 
443 #define LV_USE_ANIMIMG    1
444 
445 #define LV_USE_BAR        1
446 
447 #define LV_USE_BTN        1
448 
449 #define LV_USE_BTNMATRIX  1
450 
451 #define LV_USE_CANVAS     1
452 
453 #define LV_USE_CHECKBOX   1
454 
455 #define LV_USE_DROPDOWN   1   /*Requires: lv_label*/
456 
457 #define LV_USE_IMG        1   /*Requires: lv_label*/
458 
459 #define LV_USE_LABEL      1
460 #if LV_USE_LABEL
461     #define LV_LABEL_TEXT_SELECTION 1 /*Enable selecting text of the label*/
462     #define LV_LABEL_LONG_TXT_HINT 1  /*Store some extra info in labels to speed up drawing of very long texts*/
463 #endif
464 
465 #define LV_USE_LINE       1
466 
467 #define LV_USE_ROLLER     1   /*Requires: lv_label*/
468 #if LV_USE_ROLLER
469     #define LV_ROLLER_INF_PAGES 7 /*Number of extra "pages" when the roller is infinite*/
470 #endif
471 
472 #define LV_USE_SLIDER     1   /*Requires: lv_bar*/
473 
474 #define LV_USE_SWITCH     1
475 
476 #define LV_USE_TEXTAREA   1   /*Requires: lv_label*/
477 #if LV_USE_TEXTAREA != 0
478     #define LV_TEXTAREA_DEF_PWD_SHOW_TIME 1500    /*ms*/
479 #endif
480 
481 #define LV_USE_TABLE      1
482 
483 /*==================
484  * EXTRA COMPONENTS
485  *==================*/
486 
487 /*-----------
488  * Widgets
489  *----------*/
490 #define LV_USE_CALENDAR   1
491 #if LV_USE_CALENDAR
492     #define LV_CALENDAR_WEEK_STARTS_MONDAY 0
493     #if LV_CALENDAR_WEEK_STARTS_MONDAY
494         #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Mo", "Tu", "We", "Th", "Fr", "Sa", "Su"}
495     #else
496         #define LV_CALENDAR_DEFAULT_DAY_NAMES {"Su", "Mo", "Tu", "We", "Th", "Fr", "Sa"}
497     #endif
498 
499     #define LV_CALENDAR_DEFAULT_MONTH_NAMES {"January", "February", "March",  "April", "May",  "June", "July", "August", "September", "October", "November", "December"}
500     #define LV_USE_CALENDAR_HEADER_ARROW 1
501     #define LV_USE_CALENDAR_HEADER_DROPDOWN 1
502 #endif  /*LV_USE_CALENDAR*/
503 
504 #define LV_USE_CHART      1
505 
506 #define LV_USE_COLORWHEEL 1
507 
508 #define LV_USE_IMGBTN     1
509 
510 #define LV_USE_KEYBOARD   1
511 
512 #define LV_USE_LED        1
513 
514 #define LV_USE_LIST       1
515 
516 #define LV_USE_MENU       1
517 
518 #define LV_USE_METER      1
519 
520 #define LV_USE_MSGBOX     1
521 
522 #define LV_USE_SPINBOX    1
523 
524 #define LV_USE_SPINNER    1
525 
526 #define LV_USE_TABVIEW    1
527 
528 #define LV_USE_TILEVIEW   1
529 
530 #define LV_USE_WIN        1
531 
532 #define LV_USE_SPAN       1
533 #if LV_USE_SPAN
534     /*A line text can contain maximum num of span descriptor */
535     #define LV_SPAN_SNIPPET_STACK_SIZE 64
536 #endif
537 
538 /*-----------
539  * Themes
540  *----------*/
541 
542 #ifdef RTE_GRAPHICS_LVGL_USE_EXTRA_THEMES
543     /*A simple, impressive and very complete theme*/
544     #define LV_USE_THEME_DEFAULT 1
545     #if LV_USE_THEME_DEFAULT
546 
547         /*0: Light mode; 1: Dark mode*/
548         #define LV_THEME_DEFAULT_DARK 0
549 
550         /*1: Enable grow on press*/
551         #define LV_THEME_DEFAULT_GROW 1
552 
553         /*Default transition time in [ms]*/
554         #define LV_THEME_DEFAULT_TRANSITION_TIME 80
555     #endif /*LV_USE_THEME_DEFAULT*/
556 
557     /*A very simple theme that is a good starting point for a custom theme*/
558     #define LV_USE_THEME_BASIC 1
559 
560     /*A theme designed for monochrome displays*/
561     #define LV_USE_THEME_MONO 1
562 #else
563     #define LV_USE_THEME_DEFAULT    0
564     #define LV_USE_THEME_BASIC      0
565     #define LV_USE_THEME_MONO       0
566 #endif
567 
568 /*-----------
569  * Layouts
570  *----------*/
571 
572 /*A layout similar to Flexbox in CSS.*/
573 #define LV_USE_FLEX 1
574 
575 /*A layout similar to Grid in CSS.*/
576 #define LV_USE_GRID 1
577 
578 /*-----------
579  * Others
580  *----------*/
581 
582 /*1: Enable API to take snapshot for object*/
583 #define LV_USE_SNAPSHOT 0
584 
585 /*1: Enable Monkey test*/
586 #define LV_USE_MONKEY   0
587 
588 /*1: Enable grid navigation*/
589 #define LV_USE_GRIDNAV  0
590 
591 /*==================
592 * EXAMPLES
593 *==================*/
594 
595 /*Enable the examples to be built with the library*/
596 #define LV_BUILD_EXAMPLES 1
597 
598 
599 /*--END OF LV_CONF_H--*/
600 
601 #endif /*LV_CONF_H*/
602 
603 #endif /*End of "Content enable"*/
604