1```eval_rst 2.. include:: /header.rst 3:github_url: |github_link_base|/overview/scroll.md 4``` 5# Scroll 6 7## Overview 8In LVGL scrolling works very intuitively: if an object is outside its parent content area (the size without padding), the parent becomes scrollable and scrollbar(s) will appear. That's it. 9 10Any object can be scrollable including `lv_obj_t`, `lv_img`, `lv_btn`, `lv_meter`, etc 11 12The object can either be scrolled horizontally or vertically in one stroke; diagonal scrolling is not possible. 13 14### Scrollbar 15 16#### Mode 17Scrollbars are displayed according to a configured `mode`. The following `mode`s exist: 18- `LV_SCROLLBAR_MODE_OFF` Never show the scrollbars 19- `LV_SCROLLBAR_MODE_ON` Always show the scrollbars 20- `LV_SCROLLBAR_MODE_ACTIVE` Show scroll bars while an object is being scrolled 21- `LV_SCROLLBAR_MODE_AUTO` Show scroll bars when the content is large enough to be scrolled 22 23`lv_obj_set_scrollbar_mode(obj, LV_SCROLLBAR_MODE_...)` sets the scrollbar mode on an object. 24 25 26#### Styling 27The scrollbars have their own dedicated part, called `LV_PART_SCROLLBAR`. For example a scrollbar can turn to red like this: 28```c 29static lv_style_t style_red; 30lv_style_init(&style_red); 31lv_style_set_bg_color(&style_red, lv_color_red()); 32 33... 34 35lv_obj_add_style(obj, &style_red, LV_PART_SCROLLBAR); 36``` 37 38An object goes to the `LV_STATE_SCROLLED` state while it's being scrolled. This allows adding different styles to the scrollbar or the object itself when scrolled. 39This code makes the scrollbar blue when the object is scrolled: 40```c 41static lv_style_t style_blue; 42lv_style_init(&style_blue); 43lv_style_set_bg_color(&style_blue, lv_color_blue()); 44 45... 46 47lv_obj_add_style(obj, &style_blue, LV_STATE_SCROLLED | LV_PART_SCROLLBAR); 48``` 49 50If the base direction of the `LV_PART_SCROLLBAR` is RTL (`LV_BASE_DIR_RTL`) the vertical scrollbar will be placed on the left. 51Note that, the `base_dir` style property is inherited. Therefore, it can be set directly on the `LV_PART_SCROLLBAR` part of an object 52or on the object's or any parent's main part to make a scrollbar inherit the base direction. 53 54`pad_left/right/top/bottom` sets the spacing around the scrollbars and `width` sets the scrollbar's width. 55 56### Events 57The following events are related to scrolling: 58- `LV_EVENT_SCROLL_BEGIN` Scrolling begins 59- `LV_EVENT_SCROLL_END` Scrolling ends 60- `LV_EVENT_SCROLL` Scroll happened. Triggered on every position change. 61Scroll events 62 63## Basic example 64TODO 65 66## Features of scrolling 67 68Besides, managing "normal" scrolling there are many interesting and useful additional features. 69 70 71### Scrollable 72 73It's possible to make an object non-scrollable with `lv_obj_clear_flag(obj, LV_OBJ_FLAG_SCROLLABLE)`. 74 75Non-scrollable objects can still propagate the scrolling (chain) to their parents. 76 77The direction in which scrolling happens can be controlled by `lv_obj_set_scroll_dir(obj, LV_DIR_...)`. 78The following values are possible for the direction: 79- `LV_DIR_TOP` only scroll up 80- `LV_DIR_LEFT` only scroll left 81- `LV_DIR_BOTTOM` only scroll down 82- `LV_DIR_RIGHT` only scroll right 83- `LV_DIR_HOR` only scroll horizontally 84- `LV_DIR_TOP` only scroll vertically 85- `LV_DIR_ALL` scroll any directions 86 87OR-ed values are also possible. E.g. `LV_DIR_TOP | LV_DIR_LEFT`. 88 89 90### Scroll chain 91If an object can't be scrolled further (e.g. its content has reached the bottom-most position) additional scrolling is propagated to its parent. If the parent can be scrolled in that direction than it will be scrolled instead. 92It continues propagating to the grandparent and grand-grandparents as well. 93 94The propagation on scrolling is called "scroll chaining" and it can be enabled/disabled with `LV_OBJ_FLAG_SCROLL_CHAIN_HOR/VER` flag. 95If chaining is disabled the propagation stops on the object and the parent(s) won't be scrolled. 96 97### Scroll momentum 98When the user scrolls an object and releases it, LVGL can emulate inertial momentum for the scrolling. It's like the object was thrown and scrolling slows down smoothly. 99 100The scroll momentum can be enabled/disabled with the `LV_OBJ_FLAG_SCROLL_MOMENTUM` flag. 101 102### Elastic scroll 103Normally an object can't be scrolled past the extremeties of its content. That is the top side of the content can't be below the top side of the object. 104 105However, with `LV_OBJ_FLAG_SCROLL_ELASTIC` a fancy effect is added when the user "over-scrolls" the content. The scrolling slows down, and the content can be scrolled inside the object. 106When the object is released the content scrolled in it will be animated back to the valid position. 107 108### Snapping 109The children of an object can be snapped according to specific rules when scrolling ends. Children can be made snappable individually with the `LV_OBJ_FLAG_SNAPPABLE` flag. 110 111An object can align snapped children in four ways: 112- `LV_SCROLL_SNAP_NONE` Snapping is disabled. (default) 113- `LV_SCROLL_SNAP_START` Align the children to the left/top side of a scrolled object 114- `LV_SCROLL_SNAP_END` Align the children to the right/bottom side of a scrolled object 115- `LV_SCROLL_SNAP_CENTER` Align the children to the center of a scrolled object 116 117Snap alignment is set with `lv_obj_set_scroll_snap_x/y(obj, LV_SCROLL_SNAP_...)`: 118 119Under the hood the following happens: 1201. User scrolls an object and releases the screen 1212. LVGL calculates where the scroll would end considering scroll momentum 1223. LVGL finds the nearest scroll point 1234. LVGL scrolls to the snap point with an animation 124 125### Scroll one 126The "scroll one" feature tells LVGL to allow scrolling only one snappable child at a time. 127This requires making the children snappable and setting a scroll snap alignment different from `LV_SCROLL_SNAP_NONE`. 128 129This feature can be enabled by the `LV_OBJ_FLAG_SCROLL_ONE` flag. 130 131### Scroll on focus 132Imagine that there a lot of objects in a group that are on a scrollable object. Pressing the "Tab" button focuses the next object but it might be outside the visible area of the scrollable object. 133If the "scroll on focus" feature is enabled LVGL will automatically scroll objects to bring their children into view. 134The scrolling happens recursively therefore even nested scrollable objects are handled properly. 135The object will be scrolled into view even if it's on a different page of a tabview. 136 137## Scroll manually 138The following API functions allow manual scrolling of objects: 139- `lv_obj_scroll_by(obj, x, y, LV_ANIM_ON/OFF)` scroll by `x` and `y` values 140- `lv_obj_scroll_to(obj, x, y, LV_ANIM_ON/OFF)` scroll to bring the given coordinate to the top left corner 141- `lv_obj_scroll_to_x(obj, x, LV_ANIM_ON/OFF)` scroll to bring the given coordinate to the left side 142- `lv_obj_scroll_to_y(obj, y, LV_ANIM_ON/OFF)` scroll to bring the given coordinate to the top side 143 144## Self size 145 146Self size is a property of an object. Normally, the user shouldn't use this parameter but if a custom widget is created it might be useful. 147 148In short, self size establishes the size of an object's content. To understand it better take the example of a table. 149Let's say it has 10 rows each with 50 px height. So the total height of the content is 500 px. In other words the "self height" is 500 px. 150If the user sets only 200 px height for the table LVGL will see that the self size is larger and make the table scrollable. 151 152This means not only the children can make an object scrollable but a larger self size will too. 153 154LVGL uses the `LV_EVENT_GET_SELF_SIZE` event to get the self size of an object. Here is an example to see how to handle the event: 155```c 156if(event_code == LV_EVENT_GET_SELF_SIZE) { 157 lv_point_t * p = lv_event_get_param(e); 158 159 //If x or y < 0 then it doesn't neesd to be calculated now 160 if(p->x >= 0) { 161 p->x = 200; //Set or calculate the self width 162 } 163 164 if(p->y >= 0) { 165 p->y = 50; //Set or calculate the self height 166 } 167} 168``` 169 170## Examples 171 172```eval_rst 173 174.. include:: ../../examples/scroll/index.rst 175 176``` 177