1# Coding style 2 3## File format 4Use [misc/lv_templ.c](https://github.com/lvgl/lvgl/blob/master/src/misc/lv_templ.c) and [misc/lv_templ.h](https://github.com/lvgl/lvgl/blob/master/src/misc/lv_templ.h) 5 6## Naming conventions 7* Words are separated by '_' 8* In variable and function names use only lower case letters (e.g. *height_tmp*) 9* In enums and defines use only upper case letters (e.g. *e.g. MAX_LINE_NUM*) 10* Global names (API): 11 * start with *lv* 12 * followed by module name: *btn*, *label*, *style* etc. 13 * followed by the action (for functions): *set*, *get*, *refr* etc. 14 * closed with the subject: *name*, *size*, *state* etc. 15* Typedefs 16 * prefer `typedef struct` and `typedef enum` instead of `struct name` and `enum name` 17 * always end `typedef struct` and `typedef enum` type names with `_t` 18* Abbreviations: 19 * Only words longer or equal than 6 characters can be abbreviated. 20 * Abbreviate only if it makes the word at least half as long 21 * Use only very straightforward and well-known abbreviations (e.g. pos: position, def: default, btn: button) 22 23## Coding guide 24* Functions: 25 * Try to write function shorter than is 50 lines 26 * Always shorter than 200 lines (except very straightforwards) 27* Variables: 28 * One line, one declaration (BAD: char x, y;) 29 * Use `<stdint.h>` (*uint8_t*, *int32_t* etc) 30 * Declare variables where needed (not all at function start) 31 * Use the smallest required scope 32 * Variables in a file (outside functions) are always *static* 33 * Do not use global variables (use functions to set/get static variables) 34 35## Comments 36Before every function have a comment like this: 37 38```c 39/** 40 * Return with the screen of an object 41 * @param obj pointer to an object 42 * @return pointer to a screen 43 */ 44lv_obj_t * lv_obj_get_scr(lv_obj_t * obj); 45``` 46 47Always use `/*Something*/` format and NOT `//Something` 48 49Write readable code to avoid descriptive comments like: 50`x++; /*Add 1 to x*/`. 51The code should show clearly what you are doing. 52 53You should write **why** have you done this: 54`x++; /*Because of closing '\0' of the string*/` 55 56Short "code summaries" of a few lines are accepted. E.g. `/*Calculate the new coordinates*/` 57 58In comments use \` \` when referring to a variable. E.g. ``/*Update the value of `x_act`*/`` 59 60### Formatting 61Here is example to show bracket placing and using of white spaces: 62```c 63/** 64 * Set a new text for a label. Memory will be allocated to store the text by the label. 65 * @param label pointer to a label object 66 * @param text '\0' terminated character string. NULL to refresh with the current text. 67 */ 68void lv_label_set_text(lv_obj_t * label, const char * text) 69{ /*Main brackets of functions in new line*/ 70 71 if(label == NULL) return; /*No bracket only if the command is inline with the if statement*/ 72 73 lv_obj_inv(label); 74 75 lv_label_ext_t * ext = lv_obj_get_ext(label); 76 77 /*Comment before a section*/ 78 if(text == ext->txt || text == NULL) { /*Bracket of statements start inline*/ 79 lv_label_refr_text(label); 80 return; 81 } 82 83 ... 84} 85``` 86 87Use 4 spaces indentation instead of tab. 88 89You can use **astyle** to format the code. Run `code-formatter.sh` from the `scrips` folder. 90