1<h1 align="center"> LVGL - Light and Versatile Graphics Library</h1>
2
3<p align="center">
4<img src="https://lvgl.io/assets/images/lvgl_widgets_demo.gif">
5</p>
6
7<p align="center">
8LVGL provides everything you need to create an embedded GUI with easy-to-use graphical elements, beautiful visual effects and a low memory footprint.
9</p>
10
11<h4 align="center">
12<a href="https://lvgl.io">Website </a> &middot;
13<a href="https://docs.lvgl.io/">Docs</a> &middot;
14<a href="https://forum.lvgl.io">Forum</a>  &middot;
15<a href="https://lvgl.io/services">Services</a>  &middot;
16<a href="https://docs.lvgl.io/master/examples.html">Interactive examples</a>
17</h4>
18
19
20**English** | [中文](./README_zh.md) |
21
22
23---
24
25#### Table of content
26- [Overview](#overview)
27- [Get started](#get-started)
28- [Examples](#examples)
29- [Services](#services)
30- [Contributing](#contributing)
31
32## Overview
33### Features
34* Powerful [building blocks](https://docs.lvgl.io/master/widgets/index.html): buttons, charts, lists, sliders, images, etc.
35* Advanced graphics engine: animations, anti-aliasing, opacity, smooth scrolling, blending modes, etc
36* Supports [various input devices](https://docs.lvgl.io/master/overview/indev.html): touchscreen, mouse, keyboard, encoder, buttons, etc.
37* Supports [multiple displays](https://docs.lvgl.io/master/overview/display.html)
38* Hardware independent, can be use with any microcontroller and display
39* Scalable to operate with little memory (64 kB Flash, 16 kB RAM)
40* Multi-language support with UTF-8 handling, CJK, Bidirectional and Arabic script support
41* Fully customizable graphical elements via [CSS-like styles](https://docs.lvgl.io/master/overview/style.html)
42* Powerful layouts inspired by CSS: [Flexbox](https://docs.lvgl.io/master/layouts/flex.html) and [Grid](https://docs.lvgl.io/master/layouts/grid.html)
43* OS, External memory and GPU are supported but not required. (built in support for STM32 DMA2D, and NXP PXP and VGLite)
44* Smooth rendering even with a [single frame buffer](https://docs.lvgl.io/master/porting/display.html)
45* Written in C and compatible with C++
46* Micropython Binding exposes [LVGL API in Micropython](https://blog.lvgl.io/2019-02-20/micropython-bindings)
47* [Simulator](https://docs.lvgl.io/master/get-started/pc-simulator.html) to develop on PC without embedded hardware
48* 100+ simple [Examples](https://github.com/lvgl/lvgl/tree/master/examples)
49* [Documentation](http://docs.lvgl.io/) and API references online and in PDF
50
51### Requirements
52Basically, every modern controller (which is able to drive a display) is suitable to run LVGL. The minimal requirements are:
53<table>
54  <tr>
55    <td> <strong>Name</strong> </td>
56    <td><strong>Minimal</strong></td>
57    <td><strong>Recommended</strong></td>
58  </tr>
59  <tr>
60    <td><strong>Architecture</strong></td>
61    <td colspan="2">16, 32 or 64 bit microcontroller or processor</td>
62  </tr>
63  <tr>
64    <td> <strong>Clock</strong></td>
65    <td> &gt; 16 MHz </td>
66    <td> &gt; 48 MHz</td>
67  </tr>
68
69  <tr>
70    <td> <strong>Flash/ROM</strong></td>
71    <td> &gt; 64 kB </td>
72    <td> &gt; 180 kB</td>
73  </tr>
74
75  <tr>
76    <td> <strong>Static RAM</strong></td>
77    <td> &gt; 16 kB </td>
78    <td> &gt; 48 kB</td>
79  </tr>
80
81  <tr>
82    <td> <strong>Draw buffer</strong></td>
83    <td> &gt; 1 &times; <em>hor. res.</em> pixels </td>
84    <td> &gt; 1/10 screen size </td>
85  </tr>
86
87  <tr>
88    <td> <strong>Compiler</strong></td>
89    <td colspan="2"> C99 or newer </td>
90  </tr>
91</table>
92
93*Note that the memory usage might vary depending on the architecture, compiler and build options.*
94
95### Supported platforms
96LVGL is completely platform independent and can be used with any MCU that fulfills the requirements.
97Just to mention some platforms:
98- NXP: Kinetis, LPC, iMX, iMX RT
99- STM32F1, STM32F3, STM32F4, STM32F7, STM32L4, STM32L5, STM32H7
100- Microchip dsPIC33, PIC24, PIC32MX, PIC32MZ
101- [Linux frame buffer](https://blog.lvgl.io/2018-01-03/linux_fb) (/dev/fb)
102- [Raspberry Pi](http://www.vk3erw.com/index.php/16-software/63-raspberry-pi-official-7-touchscreen-and-littlevgl)
103- [Espressif ESP32](https://github.com/lvgl/lv_port_esp32)
104- [Infineon Aurix](https://github.com/lvgl/lv_port_aurix)
105- Nordic NRF52 Bluetooth modules
106- Quectel modems
107
108LVGL is also available as:
109- [Arduino library](https://docs.lvgl.io/master/get-started/arduino.html)
110- [PlatformIO package](https://platformio.org/lib/show/12440/lvgl)
111- [Zephyr library](https://docs.zephyrproject.org/latest/reference/kconfig/CONFIG_LVGL.html)
112- [ESP32 component](https://docs.lvgl.io/master/get-started/espressif.html)
113- [NXP MCUXpresso component](https://www.nxp.com/design/software/embedded-software/lvgl-open-source-graphics-library:LITTLEVGL-OPEN-SOURCE-GRAPHICS-LIBRARY)
114- [NuttX library](https://docs.lvgl.io/master/get-started/nuttx.html)
115- [RT-Thread RTOS](https://docs.lvgl.io/master/get-started/rt-thread.html)
116
117
118## Get started
119This list shows the recommended way of learning the library:
1201. Check the [Online demos](https://lvgl.io/demos) to see LVGL in action (3 minutes)
1212. Read the [Introduction](https://docs.lvgl.io/master/intro/index.html) page of the documentation (5 minutes)
1223. Get familiar with the basics on the [Quick overview](https://docs.lvgl.io/master/get-started/quick-overview.html) page (15 minutes)
1234. Set up a [Simulator](https://docs.lvgl.io/master/get-started/pc-simulator.html) (10 minutes)
1245. Try out some [Examples](https://github.com/lvgl/lvgl/tree/master/examples)
1256. Port LVGL to a board. See the [Porting](https://docs.lvgl.io/master/porting/index.html) guide or check the ready to use [Projects](https://github.com/lvgl?q=lv_port_)
1267. Read the [Overview](https://docs.lvgl.io/master/overview/index.html) page to get a better understanding of the library (2-3 hours)
1278. Check the documentation of the [Widgets](https://docs.lvgl.io/master/widgets/index.html) to see their features and usage
1289. If you have questions go to the [Forum](http://forum.lvgl.io/)
12910. Read the [Contributing](https://docs.lvgl.io/master/CONTRIBUTING.html) guide to see how you can help to improve LVGL (15 minutes)
130
131## Examples
132
133For more examples see the [examples](https://github.com/lvgl/lvgl/tree/master/examples) folder.
134
135![LVGL button with label example](https://github.com/lvgl/lvgl/raw/master/docs/misc/btn_example.png)
136
137### C
138```c
139lv_obj_t * btn = lv_btn_create(lv_scr_act());                   /*Add a button to the current screen*/
140lv_obj_set_pos(btn, 10, 10);                                    /*Set its position*/
141lv_obj_set_size(btn, 100, 50);                                  /*Set its size*/
142lv_obj_add_event_cb(btn, btn_event_cb, LV_EVENT_CLICKED, NULL); /*Assign a callback to the button*/
143
144lv_obj_t * label = lv_label_create(btn);                        /*Add a label to the button*/
145lv_label_set_text(label, "Button");                             /*Set the labels text*/
146lv_obj_center(label);                                           /*Align the label to the center*/
147...
148
149void btn_event_cb(lv_event_t * e)
150{
151  printf("Clicked\n");
152}
153```
154### Micropython
155Learn more about [Micropython](https://docs.lvgl.io/master/get-started/micropython.html).
156```python
157def btn_event_cb(e):
158  print("Clicked")
159
160# Create a Button and a Label
161btn = lv.btn(lv.scr_act())
162btn.set_pos(10, 10)
163btn.set_size(100, 50)
164btn.add_event_cb(btn_event_cb, lv.EVENT.CLICKED, None)
165
166label = lv.label(btn)
167label.set_text("Button")
168label.center()
169```
170
171## Services
172LVGL Kft was established to provide a solid background for LVGL library. We offer several type of services to help you in UI development:
173- Graphics design
174- UI implementation
175- Consulting/Support
176
177For more information see https://lvgl.io/services
178Feel free to contact us if you have any questions.
179
180
181## Contributing
182LVGL is an open project and contribution is very welcome. There are many ways to contribute from simply speaking about your project, through writing examples, improving the documentation, fixing bugs to hosting your own project under the LVGL organization.
183
184For a detailed description of contribution opportunities visit the [Contributing](https://docs.lvgl.io/master/CONTRIBUTING.html) section of the documentation.
185
186