1 // Copyright 2017 Espressif Systems (Shanghai) PTE LTD
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 #include "randombytes_default.h"
15 #include "esp_system.h"
16 
randombytes_esp32_implementation_name(void)17 static const char *randombytes_esp32_implementation_name(void)
18 {
19     return "esp32";
20 }
21 
22 /*
23   Plug the ESP32 hardware RNG into libsodium's custom RNG support, as per
24   https://download.libsodium.org/doc/advanced/custom_rng.html
25 
26   Note that this RNG is selected by default (see randombytes_default.h), so there
27   is no need to call randombytes_set_implementation().
28 */
29 const struct randombytes_implementation randombytes_esp32_implementation = {
30     .implementation_name = randombytes_esp32_implementation_name,
31     .random = esp_random,
32     .stir = NULL,
33     .uniform = NULL,
34     .buf = esp_fill_random,
35     .close = NULL,
36 };
37