1 /* ----------------------------------------------------------------------
2  * Project:      CMSIS DSP Library
3  * Title:        arm_quaternion_inverse_f32.c
4  * Description:  Floating-point quaternion inverse
5  *
6  * $Date:        23 April 2021
7  * $Revision:    V1.9.0
8  *
9  * Target Processor: Cortex-M and Cortex-A cores
10  * -------------------------------------------------------------------- */
11 /*
12  * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
13  *
14  * SPDX-License-Identifier: Apache-2.0
15  *
16  * Licensed under the Apache License, Version 2.0 (the License); you may
17  * not use this file except in compliance with the License.
18  * You may obtain a copy of the License at
19  *
20  * www.apache.org/licenses/LICENSE-2.0
21  *
22  * Unless required by applicable law or agreed to in writing, software
23  * distributed under the License is distributed on an AS IS BASIS, WITHOUT
24  * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
25  * See the License for the specific language governing permissions and
26  * limitations under the License.
27  */
28 
29 #include "dsp/quaternion_math_functions.h"
30 #include <math.h>
31 
32 /**
33   @ingroup groupQuaternionMath
34  */
35 
36 /**
37   @defgroup QuatInverse Quaternion Inverse
38 
39   Compute the inverse of a quaternion.
40  */
41 
42 /**
43   @addtogroup QuatInverse
44   @{
45  */
46 
47 /**
48   @brief         Floating-point quaternion inverse.
49   @param[in]     pInputQuaternions            points to the input vector of quaternions
50   @param[out]    pInverseQuaternions          points to the output vector of inverse quaternions
51   @param[in]     nbQuaternions                number of quaternions in each vector
52  */
53 
54 
55 #if defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE)
56 
57 #include "arm_helium_utils.h"
58 
arm_quaternion_inverse_f32(const float32_t * pInputQuaternions,float32_t * pInverseQuaternions,uint32_t nbQuaternions)59 ARM_DSP_ATTRIBUTE void arm_quaternion_inverse_f32(const float32_t *pInputQuaternions,
60   float32_t *pInverseQuaternions,
61   uint32_t nbQuaternions)
62 {
63    f32x4_t vec1,vec2;
64    float32_t squaredSum;
65 
66    for(uint32_t i=0; i < nbQuaternions; i++)
67    {
68 
69       vec1 = vld1q(pInputQuaternions);
70       vec2 = vmulq(vec1,vec1);
71       squaredSum = vecAddAcrossF32Mve(vec2);
72 
73 
74       vec1 = vmulq_n_f32(vec1, 1.0f / squaredSum);
75       vec1 = vsetq_lane_f32(-vgetq_lane(vec1, 0),vec1,0);
76       vec1 = vnegq_f32(vec1);
77 
78       vst1q(pInverseQuaternions, vec1);
79 
80 
81       pInputQuaternions   += 4;
82       pInverseQuaternions += 4;
83 
84    }
85 }
86 
87 #else
arm_quaternion_inverse_f32(const float32_t * pInputQuaternions,float32_t * pInverseQuaternions,uint32_t nbQuaternions)88 ARM_DSP_ATTRIBUTE void arm_quaternion_inverse_f32(const float32_t *pInputQuaternions,
89   float32_t *pInverseQuaternions,
90   uint32_t nbQuaternions)
91 {
92    float32_t temp;
93 
94    uint32_t i;
95    for(i=0; i < nbQuaternions; i++)
96    {
97 
98       temp = ARM_SQ(pInputQuaternions[4 * i + 0]) +
99              ARM_SQ(pInputQuaternions[4 * i + 1]) +
100              ARM_SQ(pInputQuaternions[4 * i + 2]) +
101              ARM_SQ(pInputQuaternions[4 * i + 3]);
102 
103       pInverseQuaternions[4 * i + 0] = pInputQuaternions[4 * i + 0] / temp;
104       pInverseQuaternions[4 * i + 1] = -pInputQuaternions[4 * i + 1] / temp;
105       pInverseQuaternions[4 * i + 2] = -pInputQuaternions[4 * i + 2] / temp;
106       pInverseQuaternions[4 * i + 3] = -pInputQuaternions[4 * i + 3] / temp;
107    }
108 }
109 #endif /* defined(ARM_MATH_MVEF) && !defined(ARM_MATH_AUTOVECTORIZE) */
110 
111 /**
112   @} end of QuatInverse group
113  */
114