1 /* ----------------------------------------------------------------------
2  * Project:      CMSIS DSP Library
3  * Title:        arm_cos_f32.c
4  * Description:  Fast cosine calculation for floating-point values
5  *
6  * $Date:        23 April 2021
7  * $Revision:    V1.9.0
8  *
9  * Target Processor: Cortex-M and Cortex-A cores
10  * -------------------------------------------------------------------- */
11 /*
12  * Copyright (C) 2010-2021 ARM Limited or its affiliates. All rights reserved.
13  *
14  * SPDX-License-Identifier: Apache-2.0
15  *
16  * Licensed under the Apache License, Version 2.0 (the License); you may
17  * not use this file except in compliance with the License.
18  * You may obtain a copy of the License at
19  *
20  * www.apache.org/licenses/LICENSE-2.0
21  *
22  * Unless required by applicable law or agreed to in writing, software
23  * distributed under the License is distributed on an AS IS BASIS, WITHOUT
24  * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
25  * See the License for the specific language governing permissions and
26  * limitations under the License.
27  */
28 
29 #include "dsp/fast_math_functions.h"
30 #include "arm_common_tables.h"
31 
32 /**
33   @ingroup groupFastMath
34  */
35 
36 /**
37   @defgroup cos Cosine
38 
39   Computes the trigonometric cosine function using a combination of table lookup
40   and linear interpolation.  There are separate functions for
41   Q15, Q31, and floating-point data types.
42   The input to the floating-point version is in radians while the
43   fixed-point Q15 and Q31 have a scaled input with the range
44   [0 +0.9999] mapping to [0 2*pi).  The fixed-point range is chosen so that a
45   value of 2*pi wraps around to 0.
46 
47   The implementation is based on table lookup using 512 values together with linear interpolation.
48   The steps used are:
49    -# Calculation of the nearest integer table index
50    -# Compute the fractional portion (fract) of the table index.
51    -# The final result equals <code>(1.0f-fract)*a + fract*b;</code>
52 
53   where
54   <pre>
55      a = Table[index];
56      b = Table[index+1];
57   </pre>
58  */
59 
60 /**
61   @addtogroup cos
62   @{
63  */
64 
65 /**
66   @brief         Fast approximation to the trigonometric cosine function for floating-point data.
67   @param[in]     x  input value in radians
68   @return        cos(x)
69  */
arm_cos_f32(float32_t x)70 float32_t arm_cos_f32(
71   float32_t x)
72 {
73   float32_t cosVal, fract, in;                   /* Temporary input, output variables */
74   uint16_t index;                                /* Index variable */
75   float32_t a, b;                                /* Two nearest output values */
76   int32_t n;
77   float32_t findex;
78 
79   /* input x is in radians */
80   /* Scale input to [0 1] range from [0 2*PI] , divide input by 2*pi, add 0.25 (pi/2) to read sine table */
81   in = x * 0.159154943092f + 0.25f;
82 
83   /* Calculation of floor value of input */
84   n = (int32_t) in;
85 
86   /* Make negative values towards -infinity */
87   if (in < 0.0f)
88   {
89     n--;
90   }
91 
92   /* Map input value to [0 1] */
93   in = in - (float32_t) n;
94 
95   /* Calculation of index of the table */
96   findex = (float32_t)FAST_MATH_TABLE_SIZE * in;
97   index = (uint16_t)findex;
98 
99   /* when "in" is exactly 1, we need to rotate the index down to 0 */
100   if (index >= FAST_MATH_TABLE_SIZE) {
101     index = 0;
102     findex -= (float32_t)FAST_MATH_TABLE_SIZE;
103   }
104 
105   /* fractional value calculation */
106   fract = findex - (float32_t) index;
107 
108   /* Read two nearest values of input value from the cos table */
109   a = sinTable_f32[index];
110   b = sinTable_f32[index+1];
111 
112   /* Linear interpolation process */
113   cosVal = (1.0f - fract) * a + fract * b;
114 
115   /* Return output value */
116   return (cosVal);
117 }
118 
119 /**
120   @} end of cos group
121  */
122