Searched refs:in_a (Results 1 – 4 of 4) sorted by relevance
/Zephyr-latest/samples/boards/nxp/adsp/number_crunching/src/ |
D | math_ops.c | 15 static inline int test_near_equal_q15(uint32_t length, const int16_t *in_a, in test_near_equal_q15() argument 21 if (abs(in_a[i] - in_b[i]) > threshold) { in test_near_equal_q15() 38 vec_sum_int16(in_a, in_b, output, VEC_LENGTH); in test_vec_sum_int16_op() 57 vec_power_int16(in_a, &output, 0, VEC_LENGTH); in test_power_int16_op()
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D | cmsis_dsp_wrapper.c | 12 void vec_sum_int16(const int16_t *in_a, const int16_t *in_b, int16_t *out, uint32_t length) in vec_sum_int16() argument 15 arm_add_q15(in_a, in_b, out, length); in vec_sum_int16()
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D | nature_dsp_wrapper.c | 20 void vec_sum_int16(const int16_t *in_a, const int16_t *in_b, int16_t *out, uint32_t length) in vec_sum_int16() argument 23 vec_add16x16(out, in_a, in_b, length); in vec_sum_int16()
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/Zephyr-latest/samples/boards/nxp/adsp/number_crunching/include/ |
D | input.h | 10 static const int16_t in_a[VEC_LENGTH] = { variable
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