Searched refs:CONNECTED (Results 1 – 6 of 6) sorted by relevance
27 CONNECTED = 1 enumerator
97 atomic_set(&ipc_cpusys_channel_config.status, CONNECTED); in ipc_sysctrl_ept_bound()209 return atomic_get(&ipc_cpusys_channel_config.status) == CONNECTED; in nrfs_backend_connected()
64 CONNECTED, enumerator369 if (pg_state == CONNECTED) { in game_refresh()481 pg_state = CONNECTED; in pong_conn_ready()
59 //<16 NO CONNECTED /* G11/SWO */
242 [connect_cb:81] user_data: CONNECTED
78 … Connection Manager also fires the following more specific ``CONNECTED`` / ``DISCONNECTED`` events: