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/lvgl-latest/libs/nema_gfx/include/
Dnema_raster.h43 void nema_raster_line(int x0, int y0, int x1, int y1);
53 void nema_raster_rounded_rect(int x0, int y0, int w, int h, int r);
61 void nema_raster_triangle (int x0, int y0, int x1, int y1, int x2, int y2);
64 void nema_raster_quad (int x0,int y0,int x1,int y1,int x2,int y2,int x3,int y3);
83 nema_raster_triangle_f(float x0, float y0, float x1, float y1, float x2, float y2);
87 nema_raster_triangle_p0_f(float x0, float y0);
99 nema_raster_quad_f(float x0, float y0, float x1, float y1,
104 nema_raster_stroked_arc_aa( float x0, float y0, float r, float w, float start_angle, float end_angl…
111 nema_raster_stroked_arc_aa_mask( float x0, float y0, float r, float w, float start_angle, float end…
Dnema_interpolators.h56 void nema_interpolate_rect_colors(int x0, int y0, int w, int h, color_var_t* col0, color_var_t* col…
76 void nema_interpolate_tri_colors(float x0, float y0, float x1, float y1, float x2, float y2, color_…
91 void nema_interpolate_tri_depth(float x0, float y0, float z0, float x1, float y1, float z1, float x…
114 void nema_interpolate_tx_ty(float x0, float y0, float w0, float tx0, float ty0,
Dnema_vg_paint.h108 float x0, float y0,
188 float x0, float y0,
207 float x0, float y0,
Dnema_graphics.h471 void nema_draw_line(int x0, int y0, int x1, int y1, uint32_t rgba8888);
488 nema_draw_line_aa(float x0, float y0, float x1, float y1, float w,
528 void nema_draw_rounded_rect(int x0, int y0, int w, int h, int r, uint32_t rgba8888);
579 void nema_fill_triangle(int x0, int y0, int x1, int y1, int x2, int y2, uint32_t rgba8888);
593 void nema_fill_rounded_rect(int x0, int y0, int w, int h, int r, uint32_t rgba8888);
623 void nema_fill_quad(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3, uint32_t rgba88…
655 void nema_fill_quad_f(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y…
670 void nema_fill_triangle_f(float x0, float y0, float x1, float y1, float x2, float y2, uint32_t rgba…
Dnema_provisional.h73 void nema_draw_triangle_aa(float x0, float y0, float x1, float y1, float x2, float y2,
118 void nema_draw_quad_aa(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float …
/lvgl-latest/src/libs/tiny_ttf/
Dstb_truetype_htcw.h313 glVertex2f(q.x0, q.y0);
315 glVertex2f(q.x1, q.y0);
395 int advance, lsb, x0, y0, x1, y1;
398 …stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale, scale, x_shift, 0, &x0, &y0, &x1, &y1);
399 …btt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int)xpos + x0], x1 - x0, y1 - y0, 7…
568 unsigned short x0, y0, x1, y1; // coordinates of bbox in bitmap member
573 float x0, y0, s0, t0; // top-left member
600 unsigned short x0, y0, x1, y1; // coordinates of bbox in bitmap member
814 STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo * info, int * x0, int * y0, int * x1, …
826 STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo * info, int codepoint, int * x0, int * y0,…
[all …]
/lvgl-latest/src/draw/nema_gfx/
Dlv_draw_nema_gfx_img.c206 float y0 = (coords->y1 - layer->buf_area.y1); in _draw_nema_gfx_img() local
208 float y1 = y0; in _draw_nema_gfx_img()
210 float y2 = y0 + tex_h; in _draw_nema_gfx_img()
212 float y3 = y0 + tex_h; in _draw_nema_gfx_img()
216 nema_mat3x3_translate(m, -x0, -y0); in _draw_nema_gfx_img()
223 nema_mat3x3_translate(m, x0, y0); in _draw_nema_gfx_img()
226 nema_mat3x3_mul_vec(m, &x0, &y0); in _draw_nema_gfx_img()
231 nema_blit_quad_fit(x0, y0, in _draw_nema_gfx_img()
Dlv_draw_nema_gfx_fill.c117 float x0, y0, x1, y1; in lv_draw_nema_gfx_fill() local
122 y0 = rel_coords.y1; in lv_draw_nema_gfx_fill()
128 y0 = rel_coords.y1; in lv_draw_nema_gfx_fill()
132 …a_vg_paint_set_grad_linear(draw_nema_gfx_unit->paint, draw_nema_gfx_unit->gradient, x0, y0, x1, y1, in lv_draw_nema_gfx_fill()
Dlv_draw_nema_gfx_triangle.c131 float x0, x1, y0, y1; in lv_draw_nema_gfx_triangle() local
136 y0 = min_y; in lv_draw_nema_gfx_triangle()
142 y0 = min_y; in lv_draw_nema_gfx_triangle()
146 y0 -= (float) layer->buf_area.y1; in lv_draw_nema_gfx_triangle()
158 …a_vg_paint_set_grad_linear(draw_nema_gfx_unit->paint, draw_nema_gfx_unit->gradient, x0, y0, x1, y1, in lv_draw_nema_gfx_triangle()
/lvgl-latest/src/draw/renesas/dave2d/
Dlv_draw_dave2d_triangle.c102 float y0; in lv_draw_dave2d_triangle() local
116 y0 = 0.0f;//silence the compiler warning in lv_draw_dave2d_triangle()
121 y0 = y2 - ((y2 - y1) / (a2 - a1) * (a2)); //point where alpha is 0 in lv_draw_dave2d_triangle()
125 y0_i = (int16_t)y0; in lv_draw_dave2d_triangle()
Dlv_draw_dave2d_fill.c53 float y0; in lv_draw_dave2d_fill() local
67 y0 = 0.0f;//silence the compiler warning in lv_draw_dave2d_fill()
72 y0 = y2 - ((y2 - y1) / (a2 - a1) * (a2)); //point where alpha is 0 in lv_draw_dave2d_fill()
76 y0_i = (int16_t)y0; in lv_draw_dave2d_fill()
/lvgl-latest/src/draw/sw/
Dlv_draw_sw_gradient.c38 int32_t y0; /* center of the start circle */ member
63 int32_t y0; member
311 state->y0 = start.y; in lv_gradient_radial_setup()
331 state->bc = (state->r0 * dr - state->x0 * dx - state->y0 * dy) << 1; in lv_gradient_radial_setup()
401 c = lv_sqr(state->r0) - lv_sqr(xp - state->x0) - lv_sqr(yp - state->y0); in lv_gradient_radial_get_line()
433 c = lv_sqr(xp - state->x0) + lv_sqr(yp - state->y0); in lv_gradient_radial_get_line()
564 state->y0 = c0.y; in lv_gradient_conical_setup()
590 int32_t dy = yp - state->y0; in lv_gradient_conical_get_line()
/lvgl-latest/src/others/vg_lite_tvg/
Dvg_lite_tvg.cpp1307 vg_lite_float_t x0, y0, x1, y1, length; in vg_lite_update_linear_grad() local
1315 y0 = grad->linear_grad.Y0; in vg_lite_update_linear_grad()
1318 length = (vg_lite_float_t)sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0)); in vg_lite_update_linear_grad()