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/lvgl-latest/libs/nema_gfx/include/
Dnema_raster.h43 void nema_raster_line(int x0, int y0, int x1, int y1);
53 void nema_raster_rounded_rect(int x0, int y0, int w, int h, int r);
61 void nema_raster_triangle (int x0, int y0, int x1, int y1, int x2, int y2);
64 void nema_raster_quad (int x0,int y0,int x1,int y1,int x2,int y2,int x3,int y3);
83 nema_raster_triangle_f(float x0, float y0, float x1, float y1, float x2, float y2);
87 nema_raster_triangle_p0_f(float x0, float y0);
99 nema_raster_quad_f(float x0, float y0, float x1, float y1,
104 nema_raster_stroked_arc_aa( float x0, float y0, float r, float w, float start_angle, float end_angl…
111 nema_raster_stroked_arc_aa_mask( float x0, float y0, float r, float w, float start_angle, float end…
Dnema_interpolators.h56 void nema_interpolate_rect_colors(int x0, int y0, int w, int h, color_var_t* col0, color_var_t* col…
76 void nema_interpolate_tri_colors(float x0, float y0, float x1, float y1, float x2, float y2, color_…
91 void nema_interpolate_tri_depth(float x0, float y0, float z0, float x1, float y1, float z1, float x…
114 void nema_interpolate_tx_ty(float x0, float y0, float w0, float tx0, float ty0,
Dnema_vg_paint.h108 float x0, float y0,
188 float x0, float y0,
207 float x0, float y0,
Dnema_graphics.h471 void nema_draw_line(int x0, int y0, int x1, int y1, uint32_t rgba8888);
488 nema_draw_line_aa(float x0, float y0, float x1, float y1, float w,
528 void nema_draw_rounded_rect(int x0, int y0, int w, int h, int r, uint32_t rgba8888);
579 void nema_fill_triangle(int x0, int y0, int x1, int y1, int x2, int y2, uint32_t rgba8888);
593 void nema_fill_rounded_rect(int x0, int y0, int w, int h, int r, uint32_t rgba8888);
623 void nema_fill_quad(int x0, int y0, int x1, int y1, int x2, int y2, int x3, int y3, uint32_t rgba88…
655 void nema_fill_quad_f(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y…
670 void nema_fill_triangle_f(float x0, float y0, float x1, float y1, float x2, float y2, uint32_t rgba…
Dnema_provisional.h73 void nema_draw_triangle_aa(float x0, float y0, float x1, float y1, float x2, float y2,
118 void nema_draw_quad_aa(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float …
/lvgl-latest/src/libs/tiny_ttf/
Dstb_truetype_htcw.h313 glVertex2f(q.x0, q.y0);
319 glVertex2f(q.x0, q.y1);
395 int advance, lsb, x0, y0, x1, y1;
398 …stbtt_GetCodepointBitmapBoxSubpixel(&font, text[ch], scale, scale, x_shift, 0, &x0, &y0, &x1, &y1);
399 …stbtt_MakeCodepointBitmapSubpixel(&font, &screen[baseline + y0][(int)xpos + x0], x1 - x0, y1 - y0,…
568 unsigned short x0, y0, x1, y1; // coordinates of bbox in bitmap member
573 float x0, y0, s0, t0; // top-left member
600 unsigned short x0, y0, x1, y1; // coordinates of bbox in bitmap member
814 STBTT_DEF void stbtt_GetFontBoundingBox(const stbtt_fontinfo * info, int * x0, int * y0, int * x1, …
826 STBTT_DEF int stbtt_GetCodepointBox(const stbtt_fontinfo * info, int codepoint, int * x0, int * y0,…
[all …]
Dstb_rect_pack.h289 static int stbrp__skyline_find_min_y(stbrp_context * c, stbrp_node * first, int x0, int width, int … in stbrp__skyline_find_min_y() argument
292 int x1 = x0 + width; in stbrp__skyline_find_min_y()
297 STBRP_ASSERT(first->x <= x0); in stbrp__skyline_find_min_y()
301 while(node->next->x <= x0) in stbrp__skyline_find_min_y()
304 STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency in stbrp__skyline_find_min_y()
307 STBRP_ASSERT(node->x <= x0); in stbrp__skyline_find_min_y()
320 if(node->x < x0) in stbrp__skyline_find_min_y()
321 visited_width += node->next->x - x0; in stbrp__skyline_find_min_y()
/lvgl-latest/src/draw/nema_gfx/
Dlv_draw_nema_gfx_img.c205 float x0 = (coords->x1 - layer->buf_area.x1); in _draw_nema_gfx_img() local
207 float x1 = x0 + tex_w ; in _draw_nema_gfx_img()
209 float x2 = x0 + tex_w ; in _draw_nema_gfx_img()
211 float x3 = x0 ; in _draw_nema_gfx_img()
216 nema_mat3x3_translate(m, -x0, -y0); in _draw_nema_gfx_img()
223 nema_mat3x3_translate(m, x0, y0); in _draw_nema_gfx_img()
226 nema_mat3x3_mul_vec(m, &x0, &y0); in _draw_nema_gfx_img()
231 nema_blit_quad_fit(x0, y0, in _draw_nema_gfx_img()
Dlv_draw_nema_gfx_fill.c117 float x0, y0, x1, y1; in lv_draw_nema_gfx_fill() local
120 x0 = rel_coords.x1; in lv_draw_nema_gfx_fill()
126 x0 = rel_coords.x1; in lv_draw_nema_gfx_fill()
132 …nema_vg_paint_set_grad_linear(draw_nema_gfx_unit->paint, draw_nema_gfx_unit->gradient, x0, y0, x1,… in lv_draw_nema_gfx_fill()
Dlv_draw_nema_gfx_triangle.c131 float x0, x1, y0, y1; in lv_draw_nema_gfx_triangle() local
134 x0 = min_x; in lv_draw_nema_gfx_triangle()
140 x0 = min_x; in lv_draw_nema_gfx_triangle()
148 x0 -= (float) layer->buf_area.x1; in lv_draw_nema_gfx_triangle()
158 …nema_vg_paint_set_grad_linear(draw_nema_gfx_unit->paint, draw_nema_gfx_unit->gradient, x0, y0, x1,… in lv_draw_nema_gfx_triangle()
/lvgl-latest/src/draw/sw/
Dlv_draw_sw_gradient.c37 int32_t x0; /* center of the start circle */ member
62 int32_t x0; member
310 state->x0 = start.x; in lv_gradient_radial_setup()
331 state->bc = (state->r0 * dr - state->x0 * dx - state->y0 * dy) << 1; in lv_gradient_radial_setup()
401 c = lv_sqr(state->r0) - lv_sqr(xp - state->x0) - lv_sqr(yp - state->y0); in lv_gradient_radial_get_line()
404 dc = ((xp - state->x0) << 1) + 1; in lv_gradient_radial_get_line()
433 c = lv_sqr(xp - state->x0) + lv_sqr(yp - state->y0); in lv_gradient_radial_get_line()
563 state->x0 = c0.x; in lv_gradient_conical_setup()
589 int32_t dx = xp - state->x0; in lv_gradient_conical_get_line()
/lvgl-latest/src/libs/thorvg/
DtvgSwFill.cpp381 …auto x0 = 0.5f * (rx * rx + ry * ry - radial->fr * radial->fr) / (radial->dr * radial->fr + rx * r… in fillRadial() local
382 *dst = opBlendNormal(_pixel(fill, x0), *dst, alpha(cmp)); in fillRadial()
388 …auto x0 = 0.5f * (rx * rx + ry * ry - radial->fr * radial->fr) / (radial->dr * radial->fr + rx * r… in fillRadial() local
389 *dst = opBlendNormal(_pixel(fill, x0), *dst, MULTIPLY(opacity, alpha(cmp))); in fillRadial()
424 …auto x0 = 0.5f * (rx * rx + ry * ry - radial->fr * radial->fr) / (radial->dr * radial->fr + rx * r… in fillRadial() local
425 *dst = op(_pixel(fill, x0), *dst, a); in fillRadial()
450 …auto x0 = 0.5f * (rx * rx + ry * ry - radial->fr * radial->fr) / (radial->dr * radial->fr + rx * r… in fillRadial() local
451 auto src = MULTIPLY(a, A(_pixel(fill, x0))); in fillRadial()
478 …auto x0 = 0.5f * (rx * rx + ry * ry - radial->fr * radial->fr) / (radial->dr * radial->fr + rx * r… in fillRadial() local
479 auto src = MULTIPLY(A(A(_pixel(fill, x0))), a); in fillRadial()
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/lvgl-latest/src/draw/renesas/dave2d/
Dlv_draw_dave2d_fill.c90 float x0; in lv_draw_dave2d_fill() local
103 x0 = 0.0f;//silence the compiler warning in lv_draw_dave2d_fill()
108 x0 = x2 - ((x2 - x1) / (a2 - a1) * (a2)); //point where alpha is 0 in lv_draw_dave2d_fill()
112 x0_i = (int16_t)x0; in lv_draw_dave2d_fill()
/lvgl-latest/src/libs/thorvg/rapidjson/internal/
Dbiginteger.h270 uint64_t x0 = a0 * b0, x1 = a0 * b1, x2 = a1 * b0, x3 = a1 * b1; in MulAdd64()
271 x1 += (x0 >> 32); // can't give carry in MulAdd64()
275 uint64_t lo = (x1 << 32) + (x0 & 0xFFFFFFFF); in MulAdd64()
/lvgl-latest/src/others/vg_lite_tvg/
Dvg_lite_tvg.cpp1307 vg_lite_float_t x0, y0, x1, y1, length; in vg_lite_update_linear_grad() local
1314 x0 = grad->linear_grad.X0; in vg_lite_update_linear_grad()
1318 length = (vg_lite_float_t)sqrt((x1 - x0) * (x1 - x0) + (y1 - y0) * (y1 - y0)); in vg_lite_update_linear_grad()
/lvgl-latest/docs/details/integration/bindings/
Dapi_json.rst278 "value":"0x0"
/lvgl-latest/
DKconfig107 default 0x0