Searched refs:vg_lite_float_t (Results 1 – 12 of 12) sorted by relevance
/lvgl-latest/src/others/vg_lite_tvg/ |
D | vg_lite.h | 151 typedef float vg_lite_float_t; typedef 630 vg_lite_float_t m[3][3]; /*! The 3x3 matrix is in [row][column] order. */ 631 vg_lite_float_t scaleX; 632 vg_lite_float_t scaleY; 633 vg_lite_float_t angle; 658 vg_lite_float_t x; 661 vg_lite_float_t y; 670 vg_lite_float_t tangentX; 673 vg_lite_float_t tangentY; 676 vg_lite_float_t length; [all …]
|
D | vg_lite_matrix.c | 84 memcpy(matrix, &temp, sizeof(vg_lite_float_t) * 9); in multiply() 90 vg_lite_error_t vg_lite_translate(vg_lite_float_t x, vg_lite_float_t y, vg_lite_matrix_t * matrix) in vg_lite_translate() 106 vg_lite_error_t vg_lite_scale(vg_lite_float_t scale_x, vg_lite_float_t scale_y, vg_lite_matrix_t * … in vg_lite_scale() 127 vg_lite_error_t vg_lite_rotate(vg_lite_float_t degrees, vg_lite_matrix_t * matrix) in vg_lite_rotate() 130 vg_lite_float_t angle = (degrees / 180.0f) * 3.141592654f; in vg_lite_rotate() 133 vg_lite_float_t cos_angle = cosf(angle); in vg_lite_rotate() 134 vg_lite_float_t sin_angle = sinf(angle); in vg_lite_rotate()
|
D | vg_lite_tvg.cpp | 75 #define COLOR_FROM_RAMP(ColorRamp) (((vg_lite_float_t*)ColorRamp) + 1) 144 vg_lite_float_t x; 145 vg_lite_float_t y; 289 typedef vg_lite_float_t FLOATVECTOR4[4]; 320 static uint8_t PackColorComponent(vg_lite_float_t value); 894 vg_lite_float_t line_width, in vg_lite_set_stroke() 895 vg_lite_float_t miter_limit, in vg_lite_set_stroke() 896 vg_lite_float_t * dash_pattern, in vg_lite_set_stroke() 898 vg_lite_float_t dash_phase, in vg_lite_set_stroke() 1017 vg_lite_float_t min_x, vg_lite_float_t min_y, in vg_lite_init_path() [all …]
|
/lvgl-latest/src/draw/nxp/vglite/ |
D | lv_draw_vglite_line.c | 99 vg_lite_float_t stroke_dash_pattern[2] = {0, 0}; in _vglite_draw_line() 101 vg_lite_float_t stroke_dash_phase = 0; in _vglite_draw_line() 103 stroke_dash_pattern[0] = (vg_lite_float_t)dsc->dash_width; in _vglite_draw_line() 104 stroke_dash_pattern[1] = (vg_lite_float_t)dsc->dash_gap; in _vglite_draw_line() 105 stroke_dash_count = sizeof(stroke_dash_pattern) / sizeof(vg_lite_float_t); in _vglite_draw_line() 106 stroke_dash_phase = (vg_lite_float_t)dsc->dash_width / 2; in _vglite_draw_line() 121 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_line() 122 … ((vg_lite_float_t)clip_area->x2) + 1.0f, ((vg_lite_float_t)clip_area->y2) + 1.0f)); in _vglite_draw_line()
|
D | lv_vglite_matrix.c | 54 vg_lite_translate((vg_lite_float_t)dest_area->x1, (vg_lite_float_t)dest_area->y1, &_vgmatrix); in vglite_set_translation_matrix() 69 vg_lite_float_t scale_x = 1.0f * dsc->scale_x / LV_SCALE_NONE; in vglite_set_transformation_matrix() 70 vg_lite_float_t scale_y = 1.0f * dsc->scale_y / LV_SCALE_NONE; in vglite_set_transformation_matrix()
|
D | lv_draw_vglite_fill.c | 133 … (vg_lite_float_t) dest_area->x1, (vg_lite_float_t) dest_area->y1, in _vglite_fill() 134 … ((vg_lite_float_t) dest_area->x2) + 1.0f, ((vg_lite_float_t) dest_area->y2) + 1.0f)); in _vglite_fill() 165 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_rect() 166 … ((vg_lite_float_t)clip_area->x2) + 1.0f, ((vg_lite_float_t)clip_area->y2) + 1.0f)); in _vglite_draw_rect()
|
D | lv_draw_vglite_border.c | 128 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_border() 129 … ((vg_lite_float_t)clip_area->x2) + 1.0f, ((vg_lite_float_t)clip_area->y2) + 1.0f)); in _vglite_draw_border()
|
D | lv_draw_vglite_triangle.c | 114 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_triangle() 115 … ((vg_lite_float_t)clip_area->x2) + 1.0f, ((vg_lite_float_t)clip_area->y2) + 1.0f)); in _vglite_draw_triangle()
|
D | lv_draw_vglite_img.c | 389 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_pattern() 390 … ((vg_lite_float_t)clip_area->x2) + 1.0f, ((vg_lite_float_t)clip_area->y2) + 1.0f)); in _vglite_draw_pattern() 400 …vg_lite_translate((vg_lite_float_t)dsc->image_area.x1, (vg_lite_float_t)dsc->image_area.y1, &vgmat… in _vglite_draw_pattern()
|
D | lv_draw_vglite_arc.c | 669 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_arc() 670 … ((vg_lite_float_t)clip_area->x2) + 1.0f, ((vg_lite_float_t)clip_area->y2) + 1.0f)); in _vglite_draw_arc()
|
/lvgl-latest/src/draw/vg_lite/ |
D | lv_vg_lite_utils.c | 774 (vg_lite_float_t)scale_x / LV_SCALE_NONE, in lv_vg_lite_image_matrix() 775 (vg_lite_float_t)scale_y / LV_SCALE_NONE, in lv_vg_lite_image_matrix() 1133 vg_lite_float_t (*m)[3] = matrix->m; in lv_vg_lite_matrix_multiply() 1152 vg_lite_float_t det00, det01, det02; in lv_vg_lite_matrix_inverse() 1153 vg_lite_float_t d; in lv_vg_lite_matrix_inverse() 1172 const vg_lite_float_t (*m)[3] = matrix->m; in lv_vg_lite_matrix_inverse() 1208 const vg_lite_float_t (*m)[3] = matrix->m; in lv_vg_lite_matrix_transform_point()
|
D | lv_vg_lite_stroke.c | 221 vg_lite_float_t * vg_dash_pattern = NULL; in stroke_create_cb()
|