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Searched refs:vg_lite_float_t (Results 1 – 12 of 12) sorted by relevance

/lvgl-latest/src/others/vg_lite_tvg/
Dvg_lite.h151 typedef float vg_lite_float_t; typedef
630 vg_lite_float_t m[3][3]; /*! The 3x3 matrix is in [row][column] order. */
631 vg_lite_float_t scaleX;
632 vg_lite_float_t scaleY;
633 vg_lite_float_t angle;
658 vg_lite_float_t x;
661 vg_lite_float_t y;
670 vg_lite_float_t tangentX;
673 vg_lite_float_t tangentY;
676 vg_lite_float_t length;
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Dvg_lite_matrix.c84 memcpy(matrix, &temp, sizeof(vg_lite_float_t) * 9); in multiply()
90 vg_lite_error_t vg_lite_translate(vg_lite_float_t x, vg_lite_float_t y, vg_lite_matrix_t * matrix) in vg_lite_translate()
106 vg_lite_error_t vg_lite_scale(vg_lite_float_t scale_x, vg_lite_float_t scale_y, vg_lite_matrix_t * … in vg_lite_scale()
127 vg_lite_error_t vg_lite_rotate(vg_lite_float_t degrees, vg_lite_matrix_t * matrix) in vg_lite_rotate()
130 vg_lite_float_t angle = (degrees / 180.0f) * 3.141592654f; in vg_lite_rotate()
133 vg_lite_float_t cos_angle = cosf(angle); in vg_lite_rotate()
134 vg_lite_float_t sin_angle = sinf(angle); in vg_lite_rotate()
Dvg_lite_tvg.cpp75 #define COLOR_FROM_RAMP(ColorRamp) (((vg_lite_float_t*)ColorRamp) + 1)
144 vg_lite_float_t x;
145 vg_lite_float_t y;
289 typedef vg_lite_float_t FLOATVECTOR4[4];
320 static uint8_t PackColorComponent(vg_lite_float_t value);
894 vg_lite_float_t line_width, in vg_lite_set_stroke()
895 vg_lite_float_t miter_limit, in vg_lite_set_stroke()
896 vg_lite_float_t * dash_pattern, in vg_lite_set_stroke()
898 vg_lite_float_t dash_phase, in vg_lite_set_stroke()
1017 vg_lite_float_t min_x, vg_lite_float_t min_y, in vg_lite_init_path()
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/lvgl-latest/src/draw/nxp/vglite/
Dlv_draw_vglite_line.c99 vg_lite_float_t stroke_dash_pattern[2] = {0, 0}; in _vglite_draw_line()
101 vg_lite_float_t stroke_dash_phase = 0; in _vglite_draw_line()
103 stroke_dash_pattern[0] = (vg_lite_float_t)dsc->dash_width; in _vglite_draw_line()
104 stroke_dash_pattern[1] = (vg_lite_float_t)dsc->dash_gap; in _vglite_draw_line()
105 stroke_dash_count = sizeof(stroke_dash_pattern) / sizeof(vg_lite_float_t); in _vglite_draw_line()
106 stroke_dash_phase = (vg_lite_float_t)dsc->dash_width / 2; in _vglite_draw_line()
121 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_line()
122 … ((vg_lite_float_t)clip_area->x2) + 1.0f, ((vg_lite_float_t)clip_area->y2) + 1.0f)); in _vglite_draw_line()
Dlv_vglite_matrix.c54 vg_lite_translate((vg_lite_float_t)dest_area->x1, (vg_lite_float_t)dest_area->y1, &_vgmatrix); in vglite_set_translation_matrix()
69 vg_lite_float_t scale_x = 1.0f * dsc->scale_x / LV_SCALE_NONE; in vglite_set_transformation_matrix()
70 vg_lite_float_t scale_y = 1.0f * dsc->scale_y / LV_SCALE_NONE; in vglite_set_transformation_matrix()
Dlv_draw_vglite_fill.c133 … (vg_lite_float_t) dest_area->x1, (vg_lite_float_t) dest_area->y1, in _vglite_fill()
134 … ((vg_lite_float_t) dest_area->x2) + 1.0f, ((vg_lite_float_t) dest_area->y2) + 1.0f)); in _vglite_fill()
165 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_rect()
166 … ((vg_lite_float_t)clip_area->x2) + 1.0f, ((vg_lite_float_t)clip_area->y2) + 1.0f)); in _vglite_draw_rect()
Dlv_draw_vglite_border.c128 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_border()
129 … ((vg_lite_float_t)clip_area->x2) + 1.0f, ((vg_lite_float_t)clip_area->y2) + 1.0f)); in _vglite_draw_border()
Dlv_draw_vglite_triangle.c114 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_triangle()
115 … ((vg_lite_float_t)clip_area->x2) + 1.0f, ((vg_lite_float_t)clip_area->y2) + 1.0f)); in _vglite_draw_triangle()
Dlv_draw_vglite_img.c389 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_pattern()
390 … ((vg_lite_float_t)clip_area->x2) + 1.0f, ((vg_lite_float_t)clip_area->y2) + 1.0f)); in _vglite_draw_pattern()
400 …vg_lite_translate((vg_lite_float_t)dsc->image_area.x1, (vg_lite_float_t)dsc->image_area.y1, &vgmat… in _vglite_draw_pattern()
Dlv_draw_vglite_arc.c669 … (vg_lite_float_t)clip_area->x1, (vg_lite_float_t)clip_area->y1, in _vglite_draw_arc()
670 … ((vg_lite_float_t)clip_area->x2) + 1.0f, ((vg_lite_float_t)clip_area->y2) + 1.0f)); in _vglite_draw_arc()
/lvgl-latest/src/draw/vg_lite/
Dlv_vg_lite_utils.c774 (vg_lite_float_t)scale_x / LV_SCALE_NONE, in lv_vg_lite_image_matrix()
775 (vg_lite_float_t)scale_y / LV_SCALE_NONE, in lv_vg_lite_image_matrix()
1133 vg_lite_float_t (*m)[3] = matrix->m; in lv_vg_lite_matrix_multiply()
1152 vg_lite_float_t det00, det01, det02; in lv_vg_lite_matrix_inverse()
1153 vg_lite_float_t d; in lv_vg_lite_matrix_inverse()
1172 const vg_lite_float_t (*m)[3] = matrix->m; in lv_vg_lite_matrix_inverse()
1208 const vg_lite_float_t (*m)[3] = matrix->m; in lv_vg_lite_matrix_transform_point()
Dlv_vg_lite_stroke.c221 vg_lite_float_t * vg_dash_pattern = NULL; in stroke_create_cb()