1 #if LV_BUILD_TEST
2 #include "../lvgl.h"
3 #include "../../lvgl_private.h"
4 #include "../demos/lv_demos.h"
5 
6 #include "unity/unity.h"
7 
setUp(void)8 void setUp(void)
9 {
10     /* Function run before every test */
11 }
12 
tearDown(void)13 void tearDown(void)
14 {
15     /* Function run after every test */
16     lv_display_set_color_format(NULL, LV_COLOR_FORMAT_XRGB8888);
17 }
18 
test_render_to_l8(void)19 void test_render_to_l8(void)
20 {
21     lv_display_set_color_format(NULL, LV_COLOR_FORMAT_L8);
22 
23     lv_opa_t opa_values[2] = {0xff, 0x80};
24     uint32_t opa;
25     for(opa = 0; opa < 2; opa++) {
26         uint32_t i;
27         for(i = 0; i < LV_DEMO_RENDER_SCENE_NUM; i++) {
28             lv_demo_render(i, opa_values[opa]);
29 
30             /*Skip test with transformed indexed images if they are not loaded to RAM*/
31             if(LV_BIN_DECODER_RAM_LOAD == 0 &&
32                (i == LV_DEMO_RENDER_SCENE_IMAGE_NORMAL_2 ||
33                 i == LV_DEMO_RENDER_SCENE_IMAGE_RECOLOR_2)) continue;
34 
35             char buf[128];
36             lv_snprintf(buf, sizeof(buf), "draw/render/l8/demo_render_%s_opa_%d.png",
37                         lv_demo_render_get_scene_name(i), opa_values[opa]);
38             TEST_ASSERT_EQUAL_SCREENSHOT(buf);
39         }
40     }
41 }
42 
43 #endif
44