/lvgl-latest/src/draw/nema_gfx/ |
D | lv_draw_nema_gfx.c | 251 if(draw_nema_gfx_unit->task_act) in nema_gfx_dispatch() 268 draw_nema_gfx_unit->task_act = t; in nema_gfx_dispatch() 277 draw_nema_gfx_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in nema_gfx_dispatch() 278 draw_nema_gfx_unit->task_act = NULL; in nema_gfx_dispatch() 289 lv_draw_task_t * t = u->task_act; in nema_gfx_execute_drawing() 363 while(u->task_act == NULL) { in nema_gfx_render_thread_cb() 375 if(u->task_act) { in nema_gfx_render_thread_cb() 379 u->task_act->state = LV_DRAW_TASK_STATE_READY; in nema_gfx_render_thread_cb() 381 u->task_act = NULL; in nema_gfx_render_thread_cb()
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D | lv_draw_nema_gfx.h | 65 lv_draw_task_t * task_act; member
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/lvgl-latest/src/draw/nxp/vglite/ |
D | lv_draw_vglite.c | 291 if(draw_vglite_unit->task_act) in _vglite_dispatch() 321 draw_vglite_unit->task_act = t; in _vglite_dispatch() 330 draw_vglite_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in _vglite_dispatch() 331 draw_vglite_unit->task_act = NULL; in _vglite_dispatch() 380 lv_draw_task_t * t = u->task_act; in _vglite_execute_drawing() 548 while(u->task_act == NULL in _vglite_render_thread_cb() 568 if(u->task_act) { in _vglite_render_thread_cb() 570 _vglite_queue_task((void *)u->task_act); in _vglite_render_thread_cb() 585 u->task_act->state = LV_DRAW_TASK_STATE_READY; in _vglite_render_thread_cb() 588 u->task_act = NULL; in _vglite_render_thread_cb()
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D | lv_draw_vglite.h | 46 lv_draw_task_t * task_act; member
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/lvgl-latest/src/draw/nxp/pxp/ |
D | lv_draw_pxp.c | 322 if(draw_pxp_unit->task_act) in _pxp_dispatch() 337 draw_pxp_unit->task_act = t; in _pxp_dispatch() 346 draw_pxp_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in _pxp_dispatch() 347 draw_pxp_unit->task_act = NULL; in _pxp_dispatch() 379 lv_draw_task_t * t = u->task_act; in _pxp_execute_drawing() 464 while(u->task_act == NULL) { in _pxp_render_thread_cb() 479 u->task_act->state = LV_DRAW_TASK_STATE_READY; in _pxp_render_thread_cb() 482 u->task_act = NULL; in _pxp_render_thread_cb()
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D | lv_draw_pxp.h | 41 lv_draw_task_t * task_act; member
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/lvgl-latest/src/draw/vg_lite/ |
D | lv_draw_vg_lite.c | 117 lv_draw_task_t * t = u->task_act; in draw_execute() 196 if(u->task_act) { in draw_dispatch() 222 u->task_act = t; in draw_dispatch() 226 u->task_act->state = LV_DRAW_TASK_STATE_READY; in draw_dispatch() 227 u->task_act = NULL; in draw_dispatch()
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D | lv_draw_vg_lite_type.h | 42 lv_draw_task_t * task_act; member
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/lvgl-latest/src/draw/sw/ |
D | lv_draw_sw.c | 135 u->task_act->state = LV_DRAW_TASK_STATE_READY; in execute_drawing_unit() 136 u->task_act = NULL; in execute_drawing_unit() 186 if(draw_sw_unit->task_act) { in dispatch() 207 draw_sw_unit->task_act = t; in dispatch() 228 while(u->task_act == NULL) { in render_thread_cb() 253 lv_draw_task_t * t = u->task_act; in execute_drawing()
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D | lv_draw_sw_private.h | 36 lv_draw_task_t * task_act; member
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/lvgl-latest/src/draw/renesas/dave2d/ |
D | lv_draw_dave2d.c | 357 if(draw_dave2d_unit->task_act) return 0; in lv_draw_dave2d_dispatch() 402 draw_dave2d_unit->task_act = t; in lv_draw_dave2d_dispatch() 410 draw_dave2d_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in lv_draw_dave2d_dispatch() 412 draw_dave2d_unit->task_act = NULL; in lv_draw_dave2d_dispatch() 429 while(u->task_act == NULL) { in _dave2d_render_thread_cb() 437 u->task_act->state = LV_DRAW_TASK_STATE_READY; in _dave2d_render_thread_cb() 439 u->task_act = NULL; in _dave2d_render_thread_cb() 450 lv_draw_task_t * t = u->task_act; in execute_drawing()
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D | lv_draw_dave2d.h | 44 lv_draw_task_t * task_act; member
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/lvgl-latest/src/draw/opengles/ |
D | lv_draw_opengles.c | 43 lv_draw_task_t * task_act; member 178 if(draw_opengles_unit->task_act) return 0; in dispatch() 206 draw_opengles_unit->task_act = t; in dispatch() 210 draw_opengles_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in dispatch() 211 draw_opengles_unit->task_act = NULL; in dispatch() 240 lv_draw_task_t * task = u->task_act; in draw_to_texture() 386 lv_draw_task_t * t = u->task_act; in blend_texture_layer() 428 lv_draw_task_t * t = u->task_act; in draw_from_cached_texture() 525 lv_draw_task_t * t = u->task_act; in execute_drawing()
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/lvgl-latest/src/draw/sdl/ |
D | lv_draw_sdl.c | 31 lv_draw_task_t * task_act; member 142 if(draw_sdl_unit->task_act) return 0; in dispatch() 164 draw_sdl_unit->task_act = t; in dispatch() 168 draw_sdl_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in dispatch() 169 draw_sdl_unit->task_act = NULL; in dispatch() 198 lv_draw_task_t * task = u->task_act; in draw_to_texture() 356 lv_draw_task_t * t = u->task_act; in blend_texture_layer() 386 lv_draw_task_t * t = u->task_act; in draw_from_cached_texture() 483 lv_draw_task_t * t = u->task_act; in execute_drawing()
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/lvgl-latest/src/draw/dma2d/ |
D | lv_draw_dma2d_fill.c | 39 lv_draw_fill_dsc_t * dsc = u->task_act->draw_dsc; in lv_draw_dma2d_opaque_fill() 72 lv_draw_fill_dsc_t * dsc = u->task_act->draw_dsc; in lv_draw_dma2d_fill()
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D | lv_draw_dma2d.c | 340 if(draw_dma2d_unit->task_act) { in dispatch_cb() 365 draw_dma2d_unit->task_act = t; in dispatch_cb() 445 } while(u->task_act != NULL); in thread_cb() 465 u->task_act->state = LV_DRAW_TASK_STATE_READY; in post_transfer_tasks() 466 u->task_act = NULL; in post_transfer_tasks()
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D | lv_draw_dma2d_img.c | 43 lv_draw_image_dsc_t * dsc = u->task_act->draw_dsc; in lv_draw_dma2d_opaque_image() 129 lv_draw_image_dsc_t * dsc = u->task_act->draw_dsc; in lv_draw_dma2d_image()
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D | lv_draw_dma2d_private.h | 118 lv_draw_task_t * volatile task_act; member
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