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Searched refs:task_act (Results 1 – 18 of 18) sorted by relevance

/lvgl-latest/src/draw/nema_gfx/
Dlv_draw_nema_gfx.c251 if(draw_nema_gfx_unit->task_act) in nema_gfx_dispatch()
268 draw_nema_gfx_unit->task_act = t; in nema_gfx_dispatch()
277 draw_nema_gfx_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in nema_gfx_dispatch()
278 draw_nema_gfx_unit->task_act = NULL; in nema_gfx_dispatch()
289 lv_draw_task_t * t = u->task_act; in nema_gfx_execute_drawing()
363 while(u->task_act == NULL) { in nema_gfx_render_thread_cb()
375 if(u->task_act) { in nema_gfx_render_thread_cb()
379 u->task_act->state = LV_DRAW_TASK_STATE_READY; in nema_gfx_render_thread_cb()
381 u->task_act = NULL; in nema_gfx_render_thread_cb()
Dlv_draw_nema_gfx.h65 lv_draw_task_t * task_act; member
/lvgl-latest/src/draw/nxp/vglite/
Dlv_draw_vglite.c291 if(draw_vglite_unit->task_act) in _vglite_dispatch()
321 draw_vglite_unit->task_act = t; in _vglite_dispatch()
330 draw_vglite_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in _vglite_dispatch()
331 draw_vglite_unit->task_act = NULL; in _vglite_dispatch()
380 lv_draw_task_t * t = u->task_act; in _vglite_execute_drawing()
548 while(u->task_act == NULL in _vglite_render_thread_cb()
568 if(u->task_act) { in _vglite_render_thread_cb()
570 _vglite_queue_task((void *)u->task_act); in _vglite_render_thread_cb()
585 u->task_act->state = LV_DRAW_TASK_STATE_READY; in _vglite_render_thread_cb()
588 u->task_act = NULL; in _vglite_render_thread_cb()
Dlv_draw_vglite.h46 lv_draw_task_t * task_act; member
/lvgl-latest/src/draw/nxp/pxp/
Dlv_draw_pxp.c322 if(draw_pxp_unit->task_act) in _pxp_dispatch()
337 draw_pxp_unit->task_act = t; in _pxp_dispatch()
346 draw_pxp_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in _pxp_dispatch()
347 draw_pxp_unit->task_act = NULL; in _pxp_dispatch()
379 lv_draw_task_t * t = u->task_act; in _pxp_execute_drawing()
464 while(u->task_act == NULL) { in _pxp_render_thread_cb()
479 u->task_act->state = LV_DRAW_TASK_STATE_READY; in _pxp_render_thread_cb()
482 u->task_act = NULL; in _pxp_render_thread_cb()
Dlv_draw_pxp.h41 lv_draw_task_t * task_act; member
/lvgl-latest/src/draw/vg_lite/
Dlv_draw_vg_lite.c117 lv_draw_task_t * t = u->task_act; in draw_execute()
196 if(u->task_act) { in draw_dispatch()
222 u->task_act = t; in draw_dispatch()
226 u->task_act->state = LV_DRAW_TASK_STATE_READY; in draw_dispatch()
227 u->task_act = NULL; in draw_dispatch()
Dlv_draw_vg_lite_type.h42 lv_draw_task_t * task_act; member
/lvgl-latest/src/draw/sw/
Dlv_draw_sw.c135 u->task_act->state = LV_DRAW_TASK_STATE_READY; in execute_drawing_unit()
136 u->task_act = NULL; in execute_drawing_unit()
186 if(draw_sw_unit->task_act) { in dispatch()
207 draw_sw_unit->task_act = t; in dispatch()
228 while(u->task_act == NULL) { in render_thread_cb()
253 lv_draw_task_t * t = u->task_act; in execute_drawing()
Dlv_draw_sw_private.h36 lv_draw_task_t * task_act; member
/lvgl-latest/src/draw/renesas/dave2d/
Dlv_draw_dave2d.c357 if(draw_dave2d_unit->task_act) return 0; in lv_draw_dave2d_dispatch()
402 draw_dave2d_unit->task_act = t; in lv_draw_dave2d_dispatch()
410 draw_dave2d_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in lv_draw_dave2d_dispatch()
412 draw_dave2d_unit->task_act = NULL; in lv_draw_dave2d_dispatch()
429 while(u->task_act == NULL) { in _dave2d_render_thread_cb()
437 u->task_act->state = LV_DRAW_TASK_STATE_READY; in _dave2d_render_thread_cb()
439 u->task_act = NULL; in _dave2d_render_thread_cb()
450 lv_draw_task_t * t = u->task_act; in execute_drawing()
Dlv_draw_dave2d.h44 lv_draw_task_t * task_act; member
/lvgl-latest/src/draw/opengles/
Dlv_draw_opengles.c43 lv_draw_task_t * task_act; member
178 if(draw_opengles_unit->task_act) return 0; in dispatch()
206 draw_opengles_unit->task_act = t; in dispatch()
210 draw_opengles_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in dispatch()
211 draw_opengles_unit->task_act = NULL; in dispatch()
240 lv_draw_task_t * task = u->task_act; in draw_to_texture()
386 lv_draw_task_t * t = u->task_act; in blend_texture_layer()
428 lv_draw_task_t * t = u->task_act; in draw_from_cached_texture()
525 lv_draw_task_t * t = u->task_act; in execute_drawing()
/lvgl-latest/src/draw/sdl/
Dlv_draw_sdl.c31 lv_draw_task_t * task_act; member
142 if(draw_sdl_unit->task_act) return 0; in dispatch()
164 draw_sdl_unit->task_act = t; in dispatch()
168 draw_sdl_unit->task_act->state = LV_DRAW_TASK_STATE_READY; in dispatch()
169 draw_sdl_unit->task_act = NULL; in dispatch()
198 lv_draw_task_t * task = u->task_act; in draw_to_texture()
356 lv_draw_task_t * t = u->task_act; in blend_texture_layer()
386 lv_draw_task_t * t = u->task_act; in draw_from_cached_texture()
483 lv_draw_task_t * t = u->task_act; in execute_drawing()
/lvgl-latest/src/draw/dma2d/
Dlv_draw_dma2d_fill.c39 lv_draw_fill_dsc_t * dsc = u->task_act->draw_dsc; in lv_draw_dma2d_opaque_fill()
72 lv_draw_fill_dsc_t * dsc = u->task_act->draw_dsc; in lv_draw_dma2d_fill()
Dlv_draw_dma2d.c340 if(draw_dma2d_unit->task_act) { in dispatch_cb()
365 draw_dma2d_unit->task_act = t; in dispatch_cb()
445 } while(u->task_act != NULL); in thread_cb()
465 u->task_act->state = LV_DRAW_TASK_STATE_READY; in post_transfer_tasks()
466 u->task_act = NULL; in post_transfer_tasks()
Dlv_draw_dma2d_img.c43 lv_draw_image_dsc_t * dsc = u->task_act->draw_dsc; in lv_draw_dma2d_opaque_image()
129 lv_draw_image_dsc_t * dsc = u->task_act->draw_dsc; in lv_draw_dma2d_image()
Dlv_draw_dma2d_private.h118 lv_draw_task_t * volatile task_act; member