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/lvgl-latest/tests/unity/
Dunity.c187 void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style) in UnityPrintNumberByStyle() argument
195 if ((number <= 126) && (number >= 32)) in UnityPrintNumberByStyle()
197 UNITY_OUTPUT_CHAR((int)number); in UnityPrintNumberByStyle()
200 else if (number == 13) in UnityPrintNumberByStyle()
206 else if (number == 10) in UnityPrintNumberByStyle()
216 UnityPrintNumberHex((UNITY_UINT)number, 2); in UnityPrintNumberByStyle()
222 UnityPrintNumber(number); in UnityPrintNumberByStyle()
227 UnityPrintNumberUnsigned((UNITY_UINT)number); in UnityPrintNumberByStyle()
233 UnityPrintNumberHex((UNITY_UINT)number, (char)((style & 0xF) * 2)); in UnityPrintNumberByStyle()
240 UNITY_UINT number = (UNITY_UINT)number_to_print; in UnityPrintNumber() local
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/lvgl-latest/src/draw/vg_lite/
Dlv_vg_lite_math.c40 float math_fast_inv_sqrtf(float number) in math_fast_inv_sqrtf() argument
44 float x2 = number * 0.5f; in math_fast_inv_sqrtf()
45 float y = number; in math_fast_inv_sqrtf()
Dlv_vg_lite_utils.h57 #define LV_VG_LITE_ALIGN(number, align_bytes) \ argument
58 (((number) + ((align_bytes)-1)) & ~((align_bytes)-1))
Dlv_vg_lite_math.h64 float math_fast_inv_sqrtf(float number);
/lvgl-latest/docs/details/widgets/
Dspinbox.rst11 Spinbox contains an integer displayed as a decimal number with a possible fixed
12 decimal point position and a configurable number of digits. The value can be
50 sets the number format. ``digit_count`` is the total number of digits to display.
51 ``separator_position`` is the number of leading digits before the decimal point.
Dchart.rst55 Point count (number of data points in all data series added to the chart)
58 at least this number of values.
59 - For LINE- and BAR-charts, this is the number of points on the X axis.
61 - For SCATTER charts, this is the number of scatter-points in the data series.
64 Any number of data series
83 Any number of cursors
166 You can add any number of data series to a chart by using
174 the same number of X-values.)
258 The number of points in the series can be modified by
260 Note: this affects the number of points processed when an external
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Dtable.rst56 To explicitly set number of rows and columns use
68 padding etc) and the number of rows.
85 If the width or height is set to a smaller number than its "intrinsic"
Dbuttonmatrix.rst45 The number of buttons, their positions and text are controlled by a descriptor string
59 The number of buttons neither includes the newline elements nor the terminating
112 The number of elements must be equal to the number of buttons.
Dspangroup.rst21 throughout its life. The number of Spans that can be added is limited only by
83 the number of contained Spans.
144 Use :cpp:expr:`lv_spangroup_set_max_lines(spangroup, 10)` to set the maximum number
Droller.rst73 The number of visible rows can be adjusted with :cpp:expr:`lv_roller_set_visible_row_count(roller, …
Dwin.rst64 functions can be called in any order, any number of times.
/lvgl-latest/docs/details/integration/renderers/
Dvg_lite.rst52 6. Set the :c:macro:`LV_VG_LITE_GRAD_CACHE_CNT` configuration to specify the number of gradient cac…
53 …gradients and radial gradients. Using a cache can effectively reduce the number of times the gradi…
54 …ere are many gradients used in the interface, you can try increasing the number of gradient cache …
55 …, you can try increasing the size of the GPU memory pool or reducing the number of gradient cache …
57 7. Set the :c:macro:`LV_VG_LITE_STROKE_CACHE_CNT` configuration to specify the number of stroke pat…
60 …you can try increasing the size of the GPU memory pool or reducing the number of stroke cache entr…
/lvgl-latest/docs/details/integration/driver/display/
Dgen_mipi.rst16 includes a number of other, legacy interfaces, like SPI serial, or i8080-compatible parallel interf…
17 …ification contains a standard command set, which is supported by a large number of legacy TFT LCD …
19 of that standard command set each LCD controller chip has a number of vendor-specific commands to c…
191 …rary command to the LCD controller. However, to make it easier to send a large number of parameters
197 <command 1>, <number of parameters>, <parameter 1>, ... <parameter N>,
198 <command 2>, <number of parameters>, <parameter 1>, ... <parameter N>,
/lvgl-latest/src/libs/thorvg/
DtvgSvgPath.cpp78 static bool _parseNumber(char** content, float* number) in _parseNumber() argument
81 *number = strToFloat(*content, &end); in _parseNumber()
90 static bool _parseFlag(char** content, int* number) in _parseFlag() argument
94 *number = *(*content) - '0'; in _parseFlag()
/lvgl-latest/docs/details/libs/
Dqrcode.rst30 number to best fit to the given size.
Dtiny_ttf.rst36 available). The cache size is indicated in number of entries. Kerning is whether to allow
Dfs.rst54 number of actual reads from the storage.
Dfreetype.rst84 - :c:macro:`LV_FREETYPE_CACHE_FT_GLYPH_CNT` Maximum number of cached glyphs., etc.
Drlottie.rst131 To get the number of frames in an animation or the current frame index,
184 - Limit total number of frames, the longer the lottie animation is,
/lvgl-latest/tests/src/test_libs/rnd_unicodes/rnd_unicodes/
DREADME.md19 // override the random function to use the system's random number generator
/lvgl-latest/
DKconfig326 int "Set number of maximally cached circle data"
455 int "VG-Lite gradient maximum cache number."
464 int "VG-Lite stroke maximum cache number."
547 bool "Enable print file and line number"
632 Also add the index number of the draw unit on white background.
633 For layers add the index number of the draw unit on black background.
991 Minimum number of characters in a long word to put on a line before a break.
998 Minimum number of characters in a long word to put on a line after a break
1142 int "Maximum number of span descriptor"
1225 int ">0 to cache this number of bytes in lv_fs_read()"
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/lvgl-latest/docs/details/main-components/
Dfs.rst160 the data to write, ``btw`` is the number of "bytes to write", ``bw`` is the number of
305 buffer up to that many bytes to reduce the number of FS driver calls.
344 --> H{{"is the number of remaining bytes
357 --> L{{"is the number of required
Danimation.rst52 The number of Animations that can be playing at the same time for a given object with
53 a given *animator* callback is one (1). However, the number of Animations that can
147 There are a number of built-in *Paths* that can be used:
180 and ``end`` values, *rate* here means the number of units of change per second, i.e.
249 that number of times.
/lvgl-latest/src/misc/
Dlv_area.h229 #error LV_PCT_STORED_MAX should be an even number
/lvgl-latest/docs/details/other-components/
Dfont_manager.rst32 :cpp:func:`recycle_cache_size` parameter is used to set the number of font recycling

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