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Searched refs:mask_area (Results 1 – 12 of 12) sorted by relevance

/lvgl-latest/src/draw/renesas/
Dlv_gpu_d2_draw_label.c152 lv_area_t mask_area; in draw_letter_normal() local
153 lv_area_copy(&mask_area, &fill_area); in draw_letter_normal()
154 mask_area.y2 = mask_area.y1 + row_end; in draw_letter_normal()
155 bool mask_any = lv_draw_mask_is_any(&mask_area); in draw_letter_normal()
158 blend_dsc.mask_area = &fill_area; in draw_letter_normal()
/lvgl-latest/src/draw/sw/
Dlv_draw_sw_letter.c273 lv_area_t mask_area; in draw_letter_normal() local
274 lv_area_copy(&mask_area, &fill_area); in draw_letter_normal()
275 mask_area.y2 = mask_area.y1 + row_end; in draw_letter_normal()
276 bool mask_any = lv_draw_mask_is_any(&mask_area); in draw_letter_normal()
279 blend_dsc.mask_area = &fill_area; in draw_letter_normal()
431 lv_area_t mask_area; in draw_letter_subpx() local
432 lv_area_copy(&mask_area, &map_area); in draw_letter_subpx()
433 mask_area.y2 = mask_area.y1 + row_end; in draw_letter_subpx()
447 blend_dsc.mask_area = &map_area; in draw_letter_subpx()
Dlv_draw_sw_blend.h36 const lv_area_t * mask_area; /**< The area of `mask_buf` with absolute coordinates*/ member
Dlv_draw_sw_img.c76 blend_dsc.mask_area = coords; in lv_draw_sw_img_decoded()
92 blend_dsc.mask_area = coords; in lv_draw_sw_img_decoded()
127 blend_dsc.mask_area = &blend_area; in lv_draw_sw_img_decoded()
Dlv_draw_sw_line.c159 blend_dsc.mask_area = &blend_area; in draw_line_hor()
240 blend_dsc.mask_area = &blend_area; in draw_line_ver()
393 blend_dsc.mask_area = &blend_area; in draw_line_skew()
Dlv_draw_sw_blend.c151 int32_t mask_size = lv_area_get_size(dsc->mask_area); in lv_draw_sw_blend_basic()
158 mask_stride = lv_area_get_width(dsc->mask_area); in lv_draw_sw_blend_basic()
159 … mask += mask_stride * (blend_area.y1 - dsc->mask_area->y1) + (blend_area.x1 - dsc->mask_area->x1); in lv_draw_sw_blend_basic()
Dlv_draw_sw_rect.c163 blend_dsc.mask_area = &blend_area; in draw_bg()
527 blend_dsc.mask_area = &blend_area; in draw_shadow()
1186 blend_dsc.mask_area = &blend_area; in draw_border_generic()
/lvgl-latest/src/extra/widgets/colorwheel/
Dlv_colorwheel.c267 lv_area_t mask_area; in draw_disc_grad() local
268 lv_area_copy(&mask_area, &obj->coords); in draw_disc_grad()
269 mask_area.x1 += cir_w; in draw_disc_grad()
270 mask_area.x2 -= cir_w; in draw_disc_grad()
271 mask_area.y1 += cir_w; in draw_disc_grad()
272 mask_area.y2 -= cir_w; in draw_disc_grad()
274 lv_draw_mask_radius_init(&mask_in_param, &mask_area, LV_RADIUS_CIRCLE, true); in draw_disc_grad()
/lvgl-latest/src/draw/arm2d/
Dlv_gpu_arm2d.c265 .iWidth = lv_area_get_width((__dsc)->mask_area), \
266 .iHeight = lv_area_get_height((__dsc)->mask_area), \
285 .iX = (__dsc)->mask_area->x1 - (__blend_area).x1, \
286 .iY = (__dsc)->mask_area->y1 - (__blend_area).y1, \
727 mask_stride = lv_area_get_width(dsc->mask_area); in lv_draw_arm2d_blend()
728 … mask += mask_stride * (blend_area.y1 - dsc->mask_area->y1) + (blend_area.x1 - dsc->mask_area->x1); in lv_draw_arm2d_blend()
934 blend_dsc.mask_area = coords; in lv_draw_arm2d_img_decoded()
951 blend_dsc.mask_area = coords; in lv_draw_arm2d_img_decoded()
986 blend_dsc.mask_area = &blend_area; in lv_draw_arm2d_img_decoded()
/lvgl-latest/src/draw/sdl/
Dlv_draw_sdl_rect.c664 lv_area_t mask_area = {blur_growth, blur_growth}, mask_area_blurred = {0, 0}; in draw_shadow() local
665 lv_area_set_width(&mask_area, frag_size * 2); in draw_shadow()
666 lv_area_set_height(&mask_area, frag_size * 2); in draw_shadow()
671 lv_draw_mask_radius_init(&mask_rout_param, &mask_area, radius, false); in draw_shadow()
/lvgl-latest/src/draw/stm32_dma2d/
Dlv_gpu_stm32_dma2d.c165 lv_coord_t mask_stride = lv_area_get_width(dsc->mask_area); in lv_draw_stm32_dma2d_blend()
166 …lv_point_t mask_offset = lv_area_get_offset(dsc->mask_area, &draw_area); // mask offset in relatio… in lv_draw_stm32_dma2d_blend()
/lvgl-latest/docs/porting/
Dgpu.md75 - `const lv_area_t * mask_area` The area of `mask_buf` with absolute coordinates